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CS 343H: Artificial Intelligence
Week 2b: Informed Search
Quiz : review
Which are true about DFS? (b is branching
factor, m is depth of search tree.)
1. At any given time during the search, the number of
nodes on the fringe can be no larger than bm.
2. At any given time in the search, the number of
nodes on the fringe can be as large as b^m.
3. The number of nodes expanded throughout the
entire search can be no larger than bm.
4. The number of nodes expanded throughout the
entire search can be as large as b^m.
Quiz : review
Which are true about BFS? (b is the branching
factor, s is the depth of the shallowest solution)
1. At any given time during the search, the number of
nodes on the fringe can be no larger than bs.
2. At any given time during the search, the number of
nodes on the fringe can be as large as b^s.
3. The number of nodes considered throughout the
entire search can be no larger than bs.
4. The number of nodes considered throughout the
entire search can be as large as b^s.
Quiz: search execution
Run DFS, BFS, and UCS:
Today
Informed search
Heuristics
Greedy search
A* search
Graph search
Recap: Search
Search problem:
States (configurations of the world)
Actions and costs
Successor function: a function from states to
lists of (state, action, cost) triples (world dynamics)
Start state and goal test
Search tree:
Nodes: represent plans for reaching states
Plans have costs (sum of action costs)
Search algorithm:
Systematically builds a search tree
Chooses an ordering of the fringe (unexplored nodes)
Optimal: finds least-cost plans
Example: Pancake Problem
Cost: Number of pancakes flipped
Example: Pancake Problem
State space graph with costs as weights
4
2
3
2
3
4
3
4
3
2
2
2
4
3
General Tree Search
Action: flip top two
Cost: 2
Action:
four goal:
Pathflip
toall
reach
Cost:
4 flip three
Flip
four,
Total cost: 7
Recall: Uniform Cost Search
Strategy: expand lowest
path cost
…
c1
c2
c3
The good: UCS is
complete and optimal!
The bad:
Explores options in every
“direction”
No information about goal
location
Start
Goal
[demo: countours UCS]
Example: Uniform cost search
Another example
Informed search: main idea
Search heuristic
A heuristic is:
A function that estimates how close a state is to a goal
Designed for a particular search problem
10
5
11.2
Example: Heuristic Function
h(x)
Example: Heuristic Function
Heuristic: the largest pancake that is still out of place
3
h(x)
4
3
4
3
0
4
4
3
4
4
2
3
How to use the heuristic?
What about following the “arrow” of the
heuristic?.... Greedy search
Example: Heuristic Function
h(x)
Best First / Greedy Search
Expand the node that seems closest…
What can go wrong?
Greedy search
Strategy: expand a node
that you think is closest
to a goal state
…
b
Heuristic: estimate of
distance to nearest goal
for each state
A common case:
Best-first takes you
straight to the (wrong) goal
Worst-case: like a badlyguided DFS
…
b
Quiz: greedy search
Which solution would greedy search find if
run on this graph?
Enter: A* search
Combining UCS and Greedy
Uniform-cost orders by path cost, or backward cost g(n)
Greedy orders by goal proximity, or forward cost h(n)
5
e
h=1
1
S
h=6
c
h=7
1
a
h=5
1
1
3
2
d
h=2
G
h=0
b
h=6
A* Search orders by the sum: f(n) = g(n) + h(n)
Example: Teg Grenager
When should A* terminate?
Should we stop when we enqueue a goal?
2
A
2
h=2
S
G
h=3
2
B
h=0
3
h=1
No: only stop when we dequeue a goal
Quiz: A* Tree search
Quiz: A* Tree search
When running A*, the first node expanded is S (like all
search algorithms). After expanding S, two nodes will be
on the fringe: S->A and S->D. Fill in:
1.
g((S->A)) =
2.
h((S->A)) =
3.
f((S->A)) =
4.
g((S->D))=
5.
h((S->D)) =
6.
f((S->D)) =
7.
Which node will be expanded next?
Is A* Optimal?
1
A
h=6
3
h=0
S
h=7
G
5
What went wrong?
Actual bad goal cost < estimated good goal cost
We need estimates to be less than actual costs!
Idea: admissibility
Inadmissible (pessimistic):
break optimality by trapping
good plans on the fringe
Admissible (optimistic):
slows down bad plans but
never outweigh true costs
Admissible Heuristics
A heuristic h is admissible (optimistic) if:
where
is the true cost to a nearest goal
Examples:
4
15
Coming up with admissible heuristics is most of
what’s involved in using A* in practice.
Optimality of A*
Notation:
…
g(n) = cost to node n
h(n) = estimated cost from n
A
to the nearest goal (heuristic)
f(n) = g(n) + h(n) =
estimated total cost via n
A: a lowest cost goal node
B: another goal node
Claim: A will exit the fringe before B.
B
Claim: A will exit the fringe before B.
Optimality of A*
Imagine B is on the fringe.
Some ancestor n of A must be on
the fringe too (maybe n is A)
Claim: n will be expanded before B.
1. f(n) <= f(A)
…
A
B
• f(n) = g(n) + h(n) // by definition
• f(n) <= g(A) // by admissibility of h
• g(A) = f(A) // because h=0 at goal
Claim: A will exit the fringe before B.
Optimality of A*
Imagine B is on the fringe.
Some ancestor n of A must be on
the fringe too (maybe n is A)
Claim: n will be expanded before B.
1. f(n) <= f(A)
2. f(A) < f(B)
…
A
• g(A) < g(B) // B is suboptimal
• f(A) < f(B)
// h=0 at goals
B
Claim: A will exit the fringe before B.
Optimality of A*
Imagine B is on the fringe.
Some ancestor n of A must be on
the fringe too (maybe n is A)
Claim: n will be expanded before B.
1. f(n) <= f(A)
2. f(A) < f(B)
3. n will expand before B
…
A
• f(n) <= f(A) < f(B) // from above
• f(n) < f(B)
B
Claim: A will exit the fringe before B.
Optimality of A*
Imagine B is on the fringe.
Some ancestor n of A must be on
the fringe too (maybe n is A)
Claim: n will be expanded before B.
1. f(n) <= f(A)
2. f(A) < f(B)
3. n will expand before B
All ancestors of A expand before B
A expands before B
…
A
B
Properties of A*
Uniform-Cost
…
b
A*
…
b
UCS vs A* Contours
Uniform-cost expands
equally in all directions
A* expands mainly
toward the goal, but
does hedge its bets to
ensure optimality
Start
Goal
Start
Goal
Recall: greedy
Uniform cost search
A*
Quiz: A* tree search
Quiz
A* applications
Pathing / routing problems
Video games
Resource planning problems
Robot motion planning
Language analysis
Machine translation
Speech recognition
…
Creating Admissible Heuristics
Most of the work in solving hard search problems
optimally is in coming up with admissible heuristics
Often, admissible heuristics are solutions to relaxed
problems, where new actions are available
366
15
Inadmissible heuristics are often useful too (why?)
Example: 8 Puzzle
What are the states?
How many states?
What are the actions?
What states can I reach from the start state?
What should the costs be?
8 Puzzle I
Heuristic: Number of
tiles misplaced
Why is it admissible?
Average nodes expanded when
optimal path has length…
h(start) = 8
…4 steps …8 steps …12 steps
This is a relaxedproblem heuristic
UCS
112
TILES 13
6,300
39
3.6 x 106
227
8 Puzzle II
What if we had an
easier 8-puzzle where
any tile could slide any
direction at any time,
ignoring other tiles?
Total Manhattan
distance
Why admissible?
h(start) =
3 + 1 + 2 + … TILES
= 18
MANHATTAN
Average nodes expanded when
optimal path has length…
…4 steps
…8 steps
…12 steps
13
12
39
25
227
73
8 Puzzle II
What if we had an
easier 8-puzzle where
any tile could slide any
direction at any time,
ignoring other tiles?
Total Manhattan
distance
Why admissible?
h(start) =
3 + 1 + 2 + … TILES
= 18
MANHATTAN
Average nodes expanded when
optimal path has length…
…4 steps
…8 steps
…12 steps
13
12
39
25
227
73
Quiz 1
Consider the problem of Pacman eating all dots in a
maze. Every movement action has a cost of 1. Select all
heuristics that are admissible, if any.
the total number of dots left
the distance to the closest dot
the distance to the furthest dot
the distance to the closest dot plus distance to the furthest dot
none of the above
8 Puzzle III
How about using the actual cost as a
heuristic?
Would it be admissible?
Would we save on nodes expanded?
What’s wrong with it?
With A*: a trade-off between quality of
estimate and work per node!
Graph Search
In BFS, for example, we shouldn’t bother
expanding the circled nodes (why?)
S
e
d
b
c
a
a
e
h
p
q
q
c
a
h
r
p
f
q
G
p
q
r
q
f
c
a
G
Graph Search
Idea: never expand a state twice
How to implement:
Tree search + set of expanded states (“closed set”)
Expand the search tree node-by-node, but…
Before expanding a node, check to make sure its state is new
If not new, skip it
Important: store the closed set as a set, not a list
Can graph search wreck completeness? Why/why not?
How about optimality?
Warning: 3e book has a more complex, but also correct, variant
A* Graph Search Gone Wrong?
State space graph
Search tree
S (0+2)
A
1
1
h=4
S
h=1
h=2 1
2
B
C
3
h=1
G
h=0
A (1+4)
B (1+1)
C (2+1)
C (3+1)
G (5+0)
G (6+0)
Consistency of Heuristics
Admissibility: heuristic cost <=
A
h=4
actual cost to goal
1
C
3
G
h(A) <= actual cost from A to G
Consistency of Heuristics
Stronger than admissibility
A
h=4
h=2
Definition:
1
heuristic cost <= actual cost per arc
C
h=1
h(A) - h(C) <= cost(A to C)
Consequences:
The f value along a path never
decreases
A* graph search is optimal
Optimality
Tree search:
A* is optimal if heuristic is admissible (and non-negative)
UCS is a special case (h = 0)
Graph search:
A* optimal if heuristic is consistent
UCS optimal (h = 0 is consistent)
Consistency implies admissibility
In general, most natural admissible heuristics tend to be
consistent, especially if from relaxed problems
Trivial Heuristics, Dominance
Dominance: ha ≥ hc if
Heuristics form a semi-lattice:
Max of admissible heuristics is admissible
Trivial heuristics
Bottom of lattice is the zero heuristic (what
does this give us?)
Top of lattice is the exact heuristic
Summary: A*
A* uses both backward costs and
(estimates of) forward costs
A* is optimal with admissible / consistent
heuristics
Heuristic design is key: often use relaxed
problems
Optimality of A* Graph Search
Sketch: Consider what A* does with a consistent
heuristic:
Fact 1: In tree search, A* expands nodes in
increasing total f value (f-contours)
Fact 2: For every state s, nodes that reach s optimally
are expanded before nodes that reach s suboptimally.
Result: A* graph search is optimal.
Optimality of A* Graph Search
Proof:
New possible problem: some n on path to
G* isn’t in queue when we need it,
because some worse n’ for the same state
dequeued and expanded first (disaster!)
Take the highest such n in tree
Let p be the ancestor of n that was on the
queue when n’ was popped
f(p) < f(n) because of consistency
f(n) < f(n’) because n’ is suboptimal
p would have been expanded before n’
Contradiction!
Graph Search
Very simple fix: never expand a state twice
Can this wreck completeness? Optimality?
Graph Search, Reconsidered
Idea: never expand a state twice
How to implement:
Tree search + list of expanded states (closed list)
Expand the search tree node-by-node, but…
Before expanding a node, check to make sure its state is new
Python trick: store the closed list as a set, not a list
Can graph search wreck completeness? Why/why not?
How about optimality?
Optimality of A* Graph Search
Consider what A* does:
Expands nodes in increasing total f value (f-contours)
Proof idea: optimal goals have lower f value, so get
expanded first
We’re making a stronger
assumption than in the last
proof… What?
Optimality of A* Graph Search
Consider what A* does:
Expands nodes in increasing total f value (f-contours)
Reminder: f(n) = g(n) + h(n) = cost to n + heuristic
Proof idea: the optimal goal(s) have the lowest f
value, so it must get expanded first
…
There’s a problem with
this argument. What are
we assuming is true?
f1
f2
f3
Course Scheduling
From the university’s perspective:
Set of courses {c1, c2, … cn}
Set of room / times {r1, r2, … rn}
Each pairing (ck, rm) has a cost wkm
What’s the best assignment of courses to rooms?
States: list of pairings
Actions: add a legal pairing
Costs: cost of the new pairing
Admissible heuristics?
Consistency
Wait, how do we know parents have better f-vales than
their successors?
Couldn’t we pop some node n, and find its child n’ to
have lower f value?
h=0 h=8
YES:
B
3
g = 10
G
A
h = 10
What can we require to prevent these inversions?
Consistency:
Real cost must always exceed reduction in heuristic
Like admissibility, but better!