Transcript Norman Ch1
Norman Chapter 1 Psychopathology Jeff Offutt http://www.cs.gmu.edu/~offutt/ SWE 205 Software Usability and Design Psychopathology • Huh ? • Anybody know what that means? 1-Jul-16 1. the study of mental illness or mental distress 2. the manifestation of behaviors and experiences that may be indicative of mental illness or psychological impairment © Jeff Offutt 2 Basic Concepts • Well designed objects are simple to interpret and understand – They match our expectations • Visibility : The correct parts to any object must be visible and must convey the correct message • Mapping : How what you want to do maps to what you can do • Affordance : The properties of a thing—especially the fundamental properties that determine how it can be used – A chair is for sitting, a classroom is for sleeping 1-Jul-16 © Jeff Offutt 3 Basic Concepts (2) • Correlation : Two things happen at the same time • Causality : One thing causes the other – Humans naturally mix these – No, cold weather does not give us colds ! • Conceptual model : A mental simulation of how something works A UI that requires a user manual has already failed 1-Jul-16 © Jeff Offutt 4 Basic Concepts (3) • Mental model : How the user expects something to behave – If the UI does not match the mental model … fail • Natural mapping : Using physical analogies and cultural standards to map the UI to the implementation • Feedback : Telling the user that something happened, and what 1-Jul-16 © Jeff Offutt 5 Why is Designing UIs Hard ? • Good UIs take time to design – Many programmers are lazy • Designing a good UI requires thinking like the user instead of an engineer – Engineers often think they are users • Different users want different things Engineers love features They want to do everything the technology allows! 1-Jul-16 © Jeff Offutt 6