Transcript 116 screens
Interactive Screen Design
Dr. Merle P. Martin
CSU Sacramento
Agenda
Screen Structure
Interactive Tactics
Dialogue Modes
Menus
Form-filling Screens
Common Screen Considerations
Screen Structure
Greeting Screen
Password Screen
Main Menu
Intermediate Menus
Function Screens
Form-filling
Transaction update
Structure (Continued)
Help screens (Pull Down)
Escape options
Quit
Main Menu
Last screen
Figure 14-1, page 434
Interactive Tactics
Allow users to escape
quickly
easily
Keep users from getting lost
“You are here”
Ease transaction throughput
We are not entertainers
Dialogue Modes
Inquiry
“Are you sure ……”
augments other dialogue modes
Command Language
experienced user shortcuts
Menus (for navigation)
Form-filling Screens
Menus
Elements, Fig. 14-3, pg. 430
Option sequence
logical (new, update, delete)
frequency of choice
alphabetic
Number options (6 to 8)
Option Modes
Lists
scroll down
Hot Keys
mnemonic
Command Buttons
Windows listing options
Defaults
Form-filling Screens
Looks like off-line form
same sequence
shade fields to be entered
Cycle until user chooses to exit
Minimize transaction throughput
Minimizing Transaction
Throughput
Cueing (entry format)
Autoterminate
Free-form entry
Default values
constant (e.g., System Date)
from record (e.g., Item Price)
last transaction (e.g., Cust #)
Common Screen
Considerations
Highlighting (< 10%)
color
reverse image
flashing
auditory
Colors (don’t overdo)
LeCourier Chart, pg.415
Screen Considerations
Symmetry
unless there’s a reason
Input verification
Screen density
Relative screen clutter
Tied to throughput
Total and Local
Total Screen Density
% screen with non-blank characters
(# char) / (screen capacity)
should be < 25%
can achieve on form-filling screen
dimming unused screen portions
highlighting screen portions
blocking out with windows
Local Screen Density
Mean clutter around each character
How to reduce
symmetry
minimize capital letters
limit punctuation
blank lines between text lines
minimize words used
Goodbyte Pizza Company
Figures 14.1-3 through
14.1-5, page 456
Design Main Menu
Design Delivery Screen
Concepts to Remember
Screen Structure
Interactive Tactics
Menus
Form-filling Screens
Common Screen Considerations
Information Density