8 Work reengineering & Conceptual De
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Transcript 8 Work reengineering & Conceptual De
Creating the physical
Design of the user
interface (UI)
Issue of work
reengineering
User needs
and
requirements
◦ Power
◦ Efficiency
◦ Effective support of
business goals
UIDE Chapter 8
Introduction
Library
to the Digital
Work
Reengineering for the
Digital Library
Task
Allocation for the Digital
Library
UIDE Chapter 8
Part 1 – Usability
◦ Usability Attributes for system development
◦ User Interface Matters
◦ Costs related to poor UI
Part 2 – Requirements
Part 3 – Design
◦ How to gather requirements and create user stories
◦ True Users – Persona – User’s Domains
◦ Describing Users’ Work
◦ Conceptual Design
◦ Choosing for the user’s best devices, interaction, etc.
UIDE Chapter 8
A University department has
◦ Users: _________ __________ _________________
◦ Tasks: ____________________________
◦ Individuals have personal libraries to share
Business Motivation for New Digital Library
◦ _______________________
◦ Track personal resources.
UIDE Chapter 8
Work differently if to work effectively
Goals:
◦ Power and efficiency that automation makes possible
◦ More effectively support business goals
◦ Minimize retraining
To Begin DO:
Task Scenario: represents the present situation.
Use Scenario: description of the anticipated use
of the new UI.
UIDE Chapter 8
UIDE Chapter 8
UIDE Chapter 8
Sharing the different “essential” tasks
between the user and the computer.
Essential use case:
◦ Index card with User’s Purpose
Responsibility
- System
Fig 8.3
UIDE Chapter 8
The process of establishing the underlying
organization and structure of a UI
Content diagram – low fidelity prototype that
represents the organization and structure of the
user interface from the designer’s perspective.
Fig 8.5
UIDE Chapter 8
Design needs:
◦ Derived concrete use cases
◦ Identify primary task objects, attributes, actions
◦ Identify the containers and the task objects in each
one
◦ Link containers to s
◦ how navigation flow.
UIDE Chapter 8
Deriving from Essential Use case.
Fig 8.6
UIDE Chapter 8
Conceptual
Design
◦ Deriving Concrete Use Cases from Essential Use
Cases
◦ Identifying Task Objects, Attributes, and Actions
Task Objects
Attributes
Actions
UIDE Chapter 8
Task Objects: units of information or data
with which the users interact to carry out
their tasks.
◦ Includes Class objects, i.e. media types, members
of the library
UIDE Chapter 8
Attributes: task object components
◦ Properties and Child Objects
Title and author are properties of book
Owner of CD-ROM is child object of CD-ROM because
Owner has its own properties
UIDE Chapter 8
Actions: actions performed on task objects
◦ Allocating guests to rooms. (Add)
◦ Create, delete, copy , save, edit, etc.
UIDE Chapter 8
Task objects – single underline
Attributes of objects – double underline
Fig 8.8
UIDE Chapter 8
Fig 8.9
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◦ Marking Up the Concrete Use Cases to Identify Task
Objects, Their Attributes, and Actions
◦ Prototyping Task Objects, Attributes, and Actions
UIDE Chapter 8
Use of “Sticky
Notes to
prototype task
objects,
attributes, and
actions.
Fig 8.10
UIDE Chapter 8
Template for Containers
Fig 8.11
UIDE Chapter 8
Fig 8.12
Double Link
UIDE Chapter 8
Main Container
Fig 8.13
UIDE Chapter 8
Fig 8.14
UIDE Chapter 8
See SimPACS Flowchart Diagram
UIDE Chapter 8
Template for
Containers
The Main Container
Other Containers
Links
Prototyping Containers
and Links
Final Thoughts on
Conceptual Design
UIDE Chapter 8
UIDE Chapter 8