Transcript cbch4.ppt

Chapter 4
Consumption and Post-Purchase
Behavior
Copyright Atomic Dog Publishing, 2002
Chapter Spotlights
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Product and service consumption
Ritual, sacred, profane and compulsive
consumption
Customer satisfaction and dissatisfaction
Purchase-associated cognitive dissonance
Post-purchase behavior
Product disposition
Copyright Atomic Dog Publishing, 2002
Product and Service
Consumption
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Consumption is the possession and/or use of goods
and services and the benefits they deliver
Consumption situation
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Physical context: time and place of consumption
Social context: the presence of others
Consumption episode: the set of items belonging to the
same event and occurring in temporal proximity
Consumption system: a bundle of goods and services that
are consumed over time in multiple episodes.
Copyright Atomic Dog Publishing, 2002
Types of Consumption
Situations
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Extensive marketer control
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Limited marketer control
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Marketers are present during consumption and
can both watch and influence how it plays out
(e.g., services).
Marketers can easily see and may be able to
influence the consumption situation of goods and
services that are usually consumed close to the
place of purchase (e.g., outdoor vendors).
No marketer control
Copyright Atomic Dog Publishing, 2002
Ritual Consumption
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Rituals are patterns of behavior tied to events
that we consider important in our lives:
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They have some special symbolic meaning
They occur in a fixed or predictable manner
They are repeated with some regularity
Ritual consumption is the consumption of
goods and services that are tied to specific
rituals.
Copyright Atomic Dog Publishing, 2002
Sacred and Profane
Consumption
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Sacred consumption is related to special
events that are out of the ordinary (e.g.,
holidays, rites of passage, religious events)
Profane consumption is related to events that
are a part of everyday life.
Sacralization occurs when objects, places,
people, and events are transformed from the
profane to the sacred.
Desacralization refers to the loss of sacred
status.
Copyright Atomic Dog Publishing, 2002
Compulsive Consumption
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It refers to a response to an uncontrollable
drive or desire to obtain, use, or experience a
feeling, substance, or activity that leads the
individual to repetitively engage in behavior
that will ultimately cause harm to the
individual and/or others.
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Possible causes may include family history of
alcohol or other forms of substance abuse,
physical violence, divorce, or other types of
emotional conflict
Copyright Atomic Dog Publishing, 2002
Satisfaction Versus
Dissatisfaction
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The level of satisfaction or dissatisfaction we
experience depends upon how well the product’s
performance meets our expectations
A finite time period of possession is necessary to
determine satisfaction
Satisfaction is not easily measured because:
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It means different things to different people
The level of satisfaction can change over time
Satisfaction can change when consumer needs and
preferences change
Satisfaction includes a social dimension (the experience of
others may add or subtract from our own satisfaction)
Copyright Atomic Dog Publishing, 2002
Expectation and Satisfaction
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Product experiences can be classified into three types
based on the degree to which consumer expectations
are fulfilled (confirmation) or not (expectancy
disconfirmation):
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Simple confirmation: the purchase performs as expected
(satisfaction)
Positive disconfirmation: when performance is better than
expected (much higher satisfaction)
Negative disconfirmation: when the purchase falls short of
expectations (dissatisfaction)
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If the negative disparity is wide it may lead to the contrast
effect (poor performance is magnified by the customers)
Copyright Atomic Dog Publishing, 2002
Categories of Satisfactory
Performance
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Ideal: when a purchase performs as or better
than expected
Equitable: if it is adequate to the cost and
effort the consumer made to obtain the
product
Expected: although the purchase works out
as anticipated, it barely qualifies as
satisfactory (this is the lowest level of
satisfactory performance)
Copyright Atomic Dog Publishing, 2002
Relationship between
Performance and Satisfaction
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Aspects of performance related to
satisfaction:
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Objective performance is product-related and
depends on whether the product meets all
functional expectations (e.g., whether a watch
keeps good time, car mpg, game software works).
Affective performance is consumer-related and
depends on whether the purchase meets the
emotional (benefits) expectations of the buyer
(e.g., whether listening to a Pearl Jam CD makes
me feel as though I’m at a live concert).
Copyright Atomic Dog Publishing, 2002
Closing the Gap between
Expectation and Performance
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Marketers must understand consumer
expectations and the extent to which
purchases satisfy them.
Marketers must match product benefits to
consumer needs:
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Needs of target market and the benefits of the
product must be a good fit.
Communication must clearly describe both the
product’s benefits and the way it is to be used
Do not raise consumer expectations beyond the
actual benefits that the product offers.
Copyright Atomic Dog Publishing, 2002
Purchase-Associated Cognitive
Dissonance
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It occurs at “time of commitment”.
It is the feeling of uncertainty about
whether the right choice is being made.
There is no finite time of possession or
use requirement for it to occur.
Copyright Atomic Dog Publishing, 2002
Factors that Affect Cognitive
Dissonance
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Importance of the purchase decision
Consumer’s tendency toward anxiety
Finality of the purchase decision
Clarity of the final purchase choice
Copyright Atomic Dog Publishing, 2002
Reducing Dissonance
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What consumers do:
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Try to find ways to reinforce the desirability of the choice
made
Try to make the “losing” choices look weaker
Try to lessen the importance of the choice decision than they
had originally thought
What marketers must do:
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Match their products with the appropriate target consumers
Offer clear communication, return policies, warranties, instore demonstrations
Make salespeople available to answer questions
Copyright Atomic Dog Publishing, 2002
Post-Purchase Behavior
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It’s as important as understanding what
causes consumers to buy.
It deals with actual rather than potential
customers
It has an impact on future sales.
Information learned can be used to improve
products and services, undertake better
targeted promotions, and design more
effective strategies to keep actual customers
and attract new ones.
Copyright Atomic Dog Publishing, 2002
Positive Post-purchase
Behavior
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Customer loyalty: a feeling of “commitment”
on the part of the consumer to a product,
brand, marketer, or outlet that results in high
levels of repeat purchase or outlet visit
Loyalty develops over time through positive
market experiences
Loyalty phases:
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Cognitive (based on beliefs only)
Affective (like, based on repeated satisfying use)
Conative (behavioral intention loyalty)
Action (strong readiness to act)
Copyright Atomic Dog Publishing, 2002
Brand Loyalty
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Fairly high levels of loyalty are evident with
products that are geared to personal tastes
(e.g., toothpaste, shampoo, bath soap) or
when there are a few dominant brands (e.g.,
camera film).
Levels of loyalty are lower among products
that are purchased infrequently (e.g., athletic
shoes, batteries, tires, TV sets)
Copyright Atomic Dog Publishing, 2002
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Multiple brand loyalty
Product benefits loyalty
Product form loyalty
Occasion of use loyalty
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Factors Influencing Brand
Loyalty
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Number of brands available
Frequency of purchase
Perceived differences among brands
Level of involvement
Level of perceived risk
Brand benefits
Copyright Atomic Dog Publishing, 2002
Characteristics of Brand Loyal
Consumers
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They tend to be self-confident
They feel capable of making good brand
choices
They tend to perceive quite high levels
of risk involved in product purchase
They tend to be outlet loyal
Copyright Atomic Dog Publishing, 2002
Negative Post-Purchase
Behavior
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Passive: lack of repeat purchase or
recommendations to other consumers
Active: potentially damaging to the reputation
and future sales of the product
Types of negative post-purchase behavior:
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Negative word-of-mouth
Rumor
Complaint behavior (no action, private action,
public action) See Exhibit 4-8
Copyright Atomic Dog Publishing, 2002
Marketer Actions to Reduce
Dissatisfaction
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Build realistic expectations
Demonstrate or explain product use
Stand behind the product
Encourage customer feedback
Periodically make contact with
customers
Copyright Atomic Dog Publishing, 2002
Product Disposition
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It is the process of reselling, recycling,
trashing, repairing, trading and the like
associated with the physical product,
packaging, and its promotional materials
when no longer perceived as useful by the
consumer or marketer.
Copyright Atomic Dog Publishing, 2002
Product Disposition
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Role of the consumer
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Recycle, donate, repair, pass on to others, conserve
resources, consider “efficiency ratings” of products including
autos, recycle with fee (battery, oil), reuse shopping
containers, etc.
Role of the marketer
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See CBITE 4-3 (pg. 122)
Use more (easily) recyclable materials
Encourage and support recycling
Use resources more efficiently
Demarketing
Green marketing (www.greenmarketing.com)
Copyright Atomic Dog Publishing, 2002