A COMPUTER MODEL OF ELEMENTARY SOCIAL BEHAVIOR
Download
Report
Transcript A COMPUTER MODEL OF ELEMENTARY SOCIAL BEHAVIOR
A COMPUTER MODEL OF
ELEMENTARY SOCIAL
BEHAVIOR
By John t. Gullahorn & Jeanne E. Gullahorn
인지과학 협동과정
98132-506 이광주
Contents
Introduction
The program
Proposition 1: Stimulus and Response
Proposition 2: Frequency and Recency or reward
Proposition 3: Assessing the reward
Proposition 4: Derivation-Satiation aspect
Proposition 5: Distributive justice
Conclusion
Introduction
Solomon Asch(1952)
“To act in the social field requires a knowledge of
social facts-of persons and groups.”
George Homans’ Social Behavior
one of most provocative explanations of human
response in interpersonal situations
Model human behavior as a function of its payoff: an
individual’s responses depends on the amount and
quality of reward and punishment his actions elicit
Use Blau’s description of interpersonal behavior in a
bureaucracy(Blau, 1955)
Introduction
Blau’s description of interpersonal behavior
16 agents holding the same title
Interaction as an exchange of values
Requesting
help
Being abled to do a better job <-> implicitly admitting his
inferiority to a colleague
Gain prestige <-> time taken from his own work
The program
HOMUNCULUS
Model elementary social behavior in the form of a
computer program written in Information
Processing Language(Newell, 1961e)
hypothetical agents, Ted and George
person as information processing organism
The program(2)
IPL-V, list processing language
person is represented as a list structure containing
a large number of description lists.
Flow chart
figure 1 ~ figure 3
Propostion 1
Stimulus and response generalization
“If in the recent past the occurrence of a particular
stimulus-situation has been the occasion on which a
man’s activity has been rewarded, then the more similar
the present stimulus-situation is to the past one, the
more likely he is to emit the activity, or some similar
activity, now”
Proposition 1
George considers whether AR is a general
sitmulus situation in which his responses have
been rewarded (P1, box IV)
George searches a memory list of reinforced stimulus
situations to determine whether the present input is
among them.
Determine if his responses have been rewarded by
(Ted) -> deeper search
Consider response alternatives
Proposition 2
Frequency and recency of reinforcement(P2, box
XXIII)
“The more often within a given period of time a man’s
activity rewards the activity of another, the more often
the other will emit the activity”
Rough estimate of the frequency with which Ted
has rewarded each of the activities he is
considering in response to Ted’s current request
for help
Proposition 2
Frequency - set a counter?
But people seem to use a less refined means of
measurements -> crude five-point ordinal scale for
reward frequency
Emotional salience -> determine thru trials in controlled
conditions
Proposition 3
Assessing the value of the anticipated rewards(P3,
Box XXIV)
“The more valuable to a man a unit of the activity
another gives him, the more often he will emit activity
rewarded by the activity of the other”
ex) Complimenting in front of colleagues > “Hmm,
thanks” > “Well, sorry I bothered you”
Proposition 4
The deprivation-satiation aspect(P4, Box XXV)
“The more often a man has in the recent past received a
rewarding activity from another, the less valuable any
further unit of that activity becomes to him”
Proposition 4
George evaluate his relative deprivation with
reference to the rewards he anticipates from Ted
Search the description lists of each of the anticipated
rewards to determine the degree of George’s current
deprivation or satiation
A deprivation-satiation score is stored as the value of a
special attribute on the description list of each activity.
Proposition 4
Cost of the proposed response(Box XXVII)
Homans: the cost of an activity is the value of the
reward obtainable through an alternative activity.
Compare the over-all expected reward from Ted with
the anticipated reward from continuing with his own
work
Proposition 5
Distributive justice
“The more to a man’s disadvantage the rule of
distributive justice fails of realization, the more likely
he is to display the emotional behavior we call anger”
Social norm or accepted expectations for behavior
within a group
Proposition 5
Programmed Interpretation
Whether a stimulus is appropriate in the given
circumstances(P5, Box I)
Time spent solving problem as being help: if no reward
-> Change its own image list of Tom and expect greater
thanks next time-> if No reward again, Warning signal
set -> Next, response anger or storing aggression. (but
before, George assess the consequences of such
behavior)
Conclusion
We are reducing complex social behavior to
symbol manipulating processes
Deterministic rather than probabilistic
Decision making processing is assumed to be
serial
Person as an hypothesis testing, information
processing organism
Conclusion
HOMUNCULUS is an attempt to explicate the ability of a
person engaged in normal social interaction to evaluate the
context of behavior, retrieve information necessary to
project alternative plans of action, and before actually
committing himself overtly - to select the conditions under
which he will emit one activity rather than another.