Nikolay Martynov, Mark Johnston, Justin McNeill, Hisami Miyara
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Transcript Nikolay Martynov, Mark Johnston, Justin McNeill, Hisami Miyara
Nikolay Martynov,
Mark Johnston,
Justin McNeill,
Hisami Miyara
Dickinson
Outline
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2.
3.
4.
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6.
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Past of Nintendo
Internal Environment of Nintendo
Current Industry Trends
Global Issues
SWOT Analysis
Competition
Conclusion
Recommendations
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Video
http://www.youtube.com/watch?v=kbUTu
vJjKFQ
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Past of Nintendo
Nintendo Company Limited was found in
September the 23-rd 1889 in Japan.
Company was producing playing cards for games.
In 1920-s, it tried to run love houses
business, taxi and fast food.
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History
1. In 1978 first video games appeared from
Nintendo, named Computer Othello
2. In 1990 the most famous video game
console came to the public production
Super Nintendo Entertainment System
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Internal Environment
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4.
Nintendo Company has over 3000
employers
Head quarter in Kyoto
CEO of the Nintendo is Satoru Iwata
Co-owner of Seattle Mariners, baseball
team in Seattle, Washington
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Organizational Structure
Nintendo has tree levels of divisions which called
parties.
a) First-level parties: Nintendo R&D1, R&D2,
Intelligent Systems.
b) The second-level parties
13 companies who have contracts only with
Nintendo Company
c) The third-level parties
have close relationship with the Nintendo.
(even Panasonic – shared with technology)
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Financial position
Strong financial position
In 2006 Nintendo sold
387 million of hardware
2.2 billion software among the world
Net sales in 2006 world wide was $ 4.5271 billions
P.S. Nintendo outperform it expectations for 2006
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Video Game Industry
Trend
o
o
o
o
Increasing demand
Implementing technology
Adopting cultures
Connecting the World
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Trend
Adopting Culture
http://www.filibustercartoons.com/Nintendo.php
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Connecting the World
Nintendo – sekai no daredemo
http://www.nintendo.co.jp/ds/atdj/taisen/index.html
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Global Issues
Controller Malfunction
Piracy
- China Main problem
- $762 million dollars lost in 2006
- Hong Kong, Brazil, Mexico, Paraguay
Violence
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Strengths
Strong Brand Name
Introduction of New Gaming Ideas
Large Advertising Budget
- Television
- Magazines
- Internet
Sports Celebrities to Promote Products
- Tiger Woods “Tiger Woods 07”
- Michael Vick “Madden 07”
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Weaknesses
Absence in the Mobile Market
Not DVD Compatible
- Competition does have this
a. Sony PlayStation
b. Microsoft XBox
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Opportunity
Increase in online gamers
Internet
Cell Phone
Growth in older consumers
Average 30 years old
43% - ages between 18 and 49
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Threats
Target of Criticism
Parents
Psychologists
Politicians
Strong competition
Software piracy
China,
Korea, Russia
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Pirated Video Games Market Value
Country
Market Value
China
Korea
589.9 Million
415.1Million
Russia
223.9Million
Taiwan
Mexico
161.9Million
137.7Million
Spain
Sweden
135.3Million
135.3Million
Brazil
120.8Million
India
65.2Million
Source: International Intellectual Dickinson
Property Alliance 2005
Competition
Wii (Nintendo)
PlayStation3 (Sony)
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XBOX (Microsoft)
Competitors
- Microsoft Xbox
- Sony Playstation
- Actual Computers
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Nintendo
Nintendo DS
- PDA type of game play
- Wifi
Nintendo Wii
- Controllers
- Internet
- Download old Favorite Games
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Xbox
First released on November 15, 2001
Main Video Game
Xbox Live
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Playstation
First produced in the mid-1990’s
Main Games
Playstation 2
PSP
Playstation 3
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Computer
Single Player
Multiplayer
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Conclusions
From early items to actual video
game
Two main competitors, Microsoft
Xbox and Sony Playstation
Nintendo does need to concentrate
more on new ideas
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Recommendations
Upcoming 6 months
to select sports stars the country is familiar with
One year
Nintendo should begin research, in other areas of
games
Long-term
gaming console that is DVD compatible
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Thank you!
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