Art or Commerce Bruce Reilly President Mass Bay Marketing LLC
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Transcript Art or Commerce Bruce Reilly President Mass Bay Marketing LLC
Art or Commerce
Bruce Reilly
President
Mass Bay Marketing LLC
Art Or Commerce
Introduction
Review of Game Industry
The “Sales” Function
TerraGlyph Interactive Postmortem
Or how to lose $30,000,000
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Development is compete
Now what?
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How do we get to the consumer?
Who does that job…?
Who are you…?
Are you big?
First Party – Hardware
Microsoft
Nintendo
Sony
Third Party – Software Publisher
EA
Take
Two
Who are you…?
Are you small…?
Publisher Only
Developer Only
Contract Developer
Little room in the middle
Retail Channels
Top Five Accounts
Wal-mart
Best Buy
Target
Electronics Boutique
Game Stop
Retail Channels
How much of the market do they
control?
Top 5 Accounts
75% - 80% of total sales….
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Before consumer ever sees the game
these chain buyers are the
gatekeepers…
Much more conservative now.
Batman – Toys R US
Non risk takers
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How are products selected?
Reputation of Company
Only
Past Performance
Why
sequels are king
Expectation you can fix a problem
Price
as good as last game
protection
Marketing and Advertising funds
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What doesn’t happen?
Buyers don’t play the games…often
Or have
Spirited discussion of game play
Care about the quality of graphics
Story line
Listen to the music
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They must trust the person “selling”
game
Will ask your opinion…
Must believe “word of mouth”
Can not be PR purchased
Must believe what they see
E3 and Prototypes
Person who actually plays game
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Why did I call this presentation
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Aero
The Acrobat
Do I want to make money?
Do I want to make art?
Must do both to survive and be
successful!
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TerraGlyph Interactive Postmortem
$30,000,000 Loss
Lack
First 80% easy
Lack
of Time
of Internal approval
More like internal deception
Carnivale Beta
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TerraGlyph Interactive Postmortem
$30,000,000 Loss
Inadequate
Content Pipeline
Large Team Problems
Crunch Time
Absolutely
Ruined families and friendships
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TerraGlyph Interactive Postmortem
$30,000,000 Loss
Technology
“Thought I could do it…”
Have to appreciate we tried…
Team
/ Performance
Problems
Who gets limited resources
When technology waits for art
Quality/Bugs
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TerraGlyph Interactive Postmortem
$30,000,000 Loss
Publisher
“What does Disney know…”
Contract versus reality
What
Interface
does it all mean?
How did your projects work…?
Small versus large company
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What does it mean to you…?
Do it better
Be smarter
Take chances
Don’t settle for the way it’s always been
done…
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For me…Solve this problem…
The ability to allow customers and
consumers to play the “game” in 30-45
days
Cost no more than $100,000
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Questions…