Document 7237321

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Transcript Document 7237321

Digitale strategier i det urbane rum
Den post-arkitektoniske by:
Digitalt medierede urbane rum
’Hverdagslivet’ – genkomst i tilbageblik:
Situationisterne, Lefebvre, de Certeau
Digitale designstrategier i det urbane rum:
Tejp, Urban Tapestries, Familiar Strangers, Citywide
Performance & Mogi
“Today I believe, that a city is the territory
that can give roots and be in relation with
the other, to host and be hosted at the same
time‘. Cities on the move, always mobile,
always in danger, but always capable of
taking care of themselves.”
(Massimo Cacciari i Hans-Ulbrich Obrist: ‘Cities on the move’)
“Buildings and transportation systems are planned,
but changes that grow from the use of communication
devices emerge." Unlike the centrally designed urban
changes ushered in by skyscrapers and subways, the
social trends that appear spontaneously when a
million people use their mobile phones, PDAs, and
wireless laptops are less predictable and happen
more quickly. For this reason, Townsend thinks cities
could begin to change "far faster than the ability to
understand them from a centralized perspective."
(Howard Rheingold i omtale af Anthony Townsend)
“Everyday life is the measure of all things: of the
fulfillment or rather the nonfulfillment of human
relations; of the use of lived time; of artistic
experimentation; of revolutionary politics."
(Guy Debord i Ken Knabb: “Situationist International Anthology”)
“Everyday life is the supreme court where wisdom knowledge
and power are brought to judgement.”
(Henri Lefebvre: “Critique of everyday life”)
”Everyday life, in a sense residual, defined by ’what is left over’
after all distinct, superior, specialized, structured activites have
been singled out by analysis, must be defined as a totality […]
Everyday life is profoundly related to all achivities, and
encompasses them with all their differences and their conflicts; it is
their meeting place, their bond, their common ground. And it is in
everyday life that the sum total of relations which make the human
– and every human being – a whole takes its shape and its form. In
it are totality of the real, albeit in a certain manner which is always
partial and incomplete: friendship, comradeship, love, the need to
communicate, play, etc.”
(Lefebvre: “Critique of everyday life” 1991; i Gardiner: 2000)
“As unrecognized producers, poets of their own
acts, silent discovers of their own paths in the
jungle of functionalist rationality.”
(Michel de Certeau: “Practice of Everyday Life”)
Tejp
Glitch (Gaye, Jacobs):
Audiotags (Gaye, Jacobs):
“audio tags are left at
hidden places in public
spaces. personal
messages that have been
previously recorded are
whispered to by-passers
as they lean towards it.”
“an array of speakers are
hidden in public places. the
speakers loudly broadcasts
interference glitches caused
when passersby receive
incoming messages and phone
calls. the prototype draws
attention to the amount of
personal communication taking
place in a given space”
Sonic City
Sonic City (Gaye, Mazé, Holmquist):
“enables users to create electronic music in real-time by
walking through and interacting with the urban
environment.”
Proboscis
Urban Tapestries (Proboscis):
“The Urban Tapestries software
platform allows people to author
their own virtual annotations of
the city, enabling a community’s
collective memory to grow
organically, allowing ordinary
citizens to embed social
knowledge in the new wireless
landscape of the city.”
“Urban Tapestries seeks to
create new ways of appreciating
and interacting with the fabric of
the city. It can both excavate
and enrich the layers of
experience that weave together
in our everyday lives.”
Familiar Strangers
Familiar Strangers Project (Paulos, Goodman):
“While today’s mobile communication
tools readily connect us to friends and
known acquaintances, we lack mobile
devices to explore and play with our
subtle, yet important, connections to
strangers and the unknown –
especially the Familiar Strangers whom
we regularly see. Will these systems
provide a new lens to visualize and
navigate our urban spaces? How will
these systems provide an interface to
strangers and unknown urban
settings? What will such devices look
like? How will we interact with them?
What will they reveal about ourselves
and strangers? “
Citywide Performance
Citywide Performance (Equator & Blast Theory):
“The Citywide performance project is exploring new kinds of artistic
performance that take place on the streets of a city and on-line. These
performances take the form of games in which street-players and online players compete and collaborate and try to establish an
understanding of one another's environment and experience. The aim
is to mix digital content with live action to create a compelling
experience for both kinds of players.”
Mogi
Mogi (Newt Games): http://www.mogimogi.com
“Mogi is a collecting
game - "item hunt".
The game provides a
data-layer over the city
of Tokyo. As you
move through the city,
if you check a map on
your mobile phone
screen, you'll see
nearby items you can
pick up and nearby
players you can meet
or trade with.”