Online Consumer Behavior
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Transcript Online Consumer Behavior
Online Consumer Behavior
Different Types of Buyers
B2B
• Small business 1-75 employees
– Over 25 million businesses
• 66% buy online, 50% have web sites
• Large business 250+ employees
• 90% buy online & have websites
– Approximately 7 million businesses
Different Types of Buyers
B2C
US population is over 286 million
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4.6% of world population
Aging
Becoming more ethnically diverse
Growth in non-traditional households (76.5%)
Cyberspace Demographics
64% of US population is online
32% of users have college degree
• Higher incomes
Most users tend to be 35-54 years old
• Teens (12-17) most rapidly growing group
– Digital wallets
• 100% of college students are online
Cyberspace Demographics
52% of Internet users are women
• make most retail decisions
– 70% of online sales are by women
Minority Groups
• 26% of African Americans online
• 49% of Hispanics
• 69% of Asian Americans
Cyberspace Demographics
49% of users are in a city
• 70% of homes in Portland & Seattle online
• Only 14% of users are rural consumers
8% of Internet users have a disability
• 4% are blind
World Usage Statistics (2005)
Region
Africa
% of World
Population
14%
% Internet 5 yr. Growth
Penetration Rate
1.8%
258%
Asia
57%
8.9%
183%
Europe
11%
36.8%
161%
8.3%
312%
Middle East 4%
What consumers do online
Communicating
• email most used function
• ICQ fastest area of growth
Seeking information
• Most sought information online is travel
– 35% of buyers book flights online
– 26% of consumers track stocks online
Online Dating Industry
$516 million in revenues (2005)
Over 850 online dating services
• 59% of daters find it “difficult” to meet
someone new
• Most likely place to meet people:
– Work (22%), Internet (18%), Bars (18%), Clubs (11%)
Downsides: stigma & anonymity (married)
Key Players
Match.com
Yahoo! Personals
eHarmony
Lavalife
Traditional dating firms
• It’s Just Lunch
Social networking communities
Match.com
Conceived in 1993
Owned by Interactive Corporation
• Ticketmaster
World’s largest online dating firm
• 900,000 paying subscribers
• 12 million profiles posted
• January (2004), 29.6 million unique visitors
Match.com
Partnered with several firms
• America Online & Microsoft’s MSN
Subscriptions as low as $12.99 per month
New services include:
• video, off line speed dating, friend list, travel
site, MatchLive off line events
What consumers do online
Purchasing
• B2C sales are steadily growing
• Higher income consumers more likely to buy online
• Women more likely to purchase online
• 81% of college students have purchased online
• US & European Teens spent $1.3 billion online in 2001
What consumers do online
Gaming
• 30% of all Internet users play games online
– 62% of young adults
– 41% of those 50+
– Men are more loyal & largest group of gamers
– Prefer football & outer space games
– Women prefer business simulations & classic
arcade games
Gaming Industry
U.S. video game market, $6.9 billion in revenue
(1999)
• PC Game market, $1.5 billion in revenue
Online game revenue, $106 million (1999)
• From: Sony Everquest, Electronic Arts Ultima Online,
and Microsoft’s Asheron’s Call
• $10/month subscription fee
Online game revenue, predicted to be over $800
million by 2005
Gaming Industry
Traditional video and PC games cost
millions of dollars to produce
• Sell for about $30 each
Online games are less complex and can be
made for approximately $75,000
The Groove Alliance
Game making firm
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Started with Real Pool on CD-Rom
Trade show success
3D Groove Plug In
Ability to embed ads on pool table
Real Pool sold out right to Shockwave.com
The Groove Alliance
Since that time sold many more games
• Non-exclusive licensing agreements
– Tank Wars
• Merchandising rights retained by Groove
Alliance
What Consumers do online
Entertaining
• Online music most popular among those less
than 20 years old
• Online music sales will be over $5.4 billion
(2005)
– Napster: Peer-to-Peer exchange phenomena
– iPod & iTune phenomena
Online shopping differs
Online consumer behavior differs
Quality cues
• Stability of firm and product quality hard to
judge
Cognitive difficulty
• Consumers get frustrated when they cannot
easily find information
How is the Internet Unique?
Product features
Search versus Experience goods
• Search: products & services that are easy for a
consumer to evaluate
– predictable brand names, can test product features
• Experience: difficult to understand and
evaluate
– complex, highly subjective
How is the Internet Unique?
Flow (peak/optimal experience)
• seamless sequence of responses
• loss of self-consciousness
• intrinsically enjoyable & self-reinforcing
Experienced by web users
• Balance between capability & challenge
• Implies skill & learning on web
How is the Internet Unique?
Community
• Rules that define membership
• A strong, brand focus
• Collaborative production of material by
members
• Repeat use by members
• Social bonds
Types of communities
Personal communities:
linked individuals
small network of
• direct communication within a small group
Extended communities:
many small subgroups within an overarching structure
• flexible in scale and scope
• more personalization in smaller niches
Benefits of Community
Changes width &
breadth of referrals
• most consumers rely
on 3 people for WOM
• easy access to experts
to more precise
information
Negative Consumer Behaviors
Social isolation
• Increased usage online leads to
– Decline in social interaction
– Increase in depression
Internet addiction
• Loss of sleep
• Loss of physical relationships
Negative Consumer Behaviors
Anti-corporate activism
• Unprecedented consumer power
• Complaint & hate websites
– www.complaints.com
– www.walmart-blows.com
– www.gapsucks.org
Corporate reactions
• Buy, Monitor, Respond, Ignore
Interactivity &
The Six I’s of Customer Satisfaction
Using Technology to be
More Customer Focused
OnStar
Started in 1995
Nation’s leading provider of in-vehicle safety,
security, & communications services
– Wirelss & Global Positioning systems
– Telematics
4 million subscribers
2005, Standard on all new GM vehicles
– More than 50 models
OnStar
Over 10 years, serviced 53+ million subscriber
interactions
Average month:
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383,000 routing calls
43,000 remote door unlocks
23,000 road side assistance
27,000 remote vehicle diagnostic checks
15,000 emergency service requests
400 stolen vehicle assistance
OnStar
Advanced Automatic Crash Notification
System (AACN)
• Started in Malibu, 26 models by 2006
Hands free calling (2000)
• 630 million minutes sold to subscribers
New Command Center
• With OnStar sound studio for digital
broadcasting
OnStar
Strategic Alliances
• Leading public safety & emergency medical
organizations
– Association of Public Safety Communications
Officials (APCO)
• Agencies supporting efforts to find missing
children
– America’s Most Wanted
OnStar
Award-winning advertising campaign
• “Real Stories” launched in 2002
– Users share life changing experiences
2005, OnStar brand reached 100% brand
awareness among new vehicle buyers
– 80% of subscribers will only consider vehicles with
OnStar for next purchase
Growth in Interactive media
Technology now offers more control of
information marketers’ receive
Interactivity is one area where marketers
can use technology to more effectively
reach out to the consumer
Dimensions of Interactivity
Selectivity
• extent to which users are offered content
choices
• such as entertainment or shopping
• expands consumers’ options & content
• able to deliver to more relevant & personalized
information to the customer
Dimensions of Interactivity
Ease of effort
• extent to which users must exert themselves to
access content
• consumer confusion & frustration with
systems should decrease overtime
Dimensions of Interactivity
Use monitoring
extent to which the system monitors use
• monitor information, choices, track behaviors
• feedback to marketer, greater control with use
of databases
– raises privacy issues
Dimensions of Interactivity
Responsiveness
• degree to which a medium reacts to a user
• circumvent users’ prejudgments to prevent
screening out of material
• allow for more focused shopping experiences
• can better cross sell
Dimensions of Interactivity
Ease of Adding Content
• extent to which users may add material to the
system that a mass audience can access
• users become sources of information
• word of mouth/brand advocates
– consumer complaints become more relevant
Dimensions of Interactivity
Interpersonal Communication Potential
• extent to which media facilitates interpersonal
communication
• Person-to-person interaction
• bi-directionality of communication &
relationship
• greater involvement with other consumers &
the marketer
Dimensions of Interactivity
Asynchronicity
• extent to which messages can be preserved
and shifted at convenient times
• message permanence
• can combine information in personally
relevant ways
Interactivity
Responsiveness is the
most common feature
used on web sites
Systems are not yet
meeting all consumer
needs
Selling Online
And Channel Issues
Channels of Distribution
Supply channel brings materials & supplies
to manufacturer
Distribution channel moves product from
manufacturer to consumer
– thought to make the process of getting product to
market more efficient
– Can carry broader product lines & categories
– Are closer to the customer & can develop
knowledge/profile of target market
Channel Functions
Market makers
Buyers agents
Seller agents
Payment enablers
Fulfillment providers
Context providers
Two-Level
Three-Level
Four-Level
Five-Level
Manufacturer
Manufacturer
Manufacturer
Manufacturer
Agent
Wholesaler
Wholesaler
Retailer
Retailer
Retailer
Consumer
Consumer
Consumer
The Channel Structure
Consumer
Distribution Strategies
Direct distribution: manufacturer to buyer
• Build-to-order direct sales
– mass customization
• Dell (1999) selling $40 million worth of
computers on the web daily
– 75% of orders placed online
– 50% technical support online
– 2002 extended direct sales to kiosks in retail malls
– try product, place order on kiosk
Distribution Strategies
Direct digital distribution: some products
will be completely digital someday
– music, airline tickets, hotel reservations, video
games, magazines, newspapers, movie tickets,
financial services
Internet’s ease of creating direct
distribution channels already impacting
industries
Distribution Strategies
Disintermediation--dropping layers of
distribution channel
• travel agents, financial services, florists
– Delta sold 13% of tickets online in 2000
– 2001, travelers spent $19.4 billion purchasing
tickets online
Reintermediation--add layers
• real estate
Distribution Strategies
Some firms have created exclusive
distribution agreements
– Levi’s (1998 manufacturer sells online; 2000
exclusive arrangements created)
Multichannel Distribution--2 or more
distribution channels to better reach
customers
– Gateway: web site, telephone, retail stores
– Charles Schwab: 24/7 channel strategy
The Go-to-Market Strategy
A plan for reaching & serving the right
customers in the right markets through the
right channels with the right products and
the right value proposition
Total customer experience
• Attract most desirable customers
• High sales
• Lowest possible cost
The Go-to-Market Strategy
An integrated multi-channel model
Low cost, low touch channels
• Direct mail, Internet, Telephone
High cost, high touch channels
• Volume distributors, Value-added partners,
Field sales forces
Take better advantage of low cost, low
touch channels where appropriate
The Go-to-Market Strategy
Make multiple channels work together
Channels take on specific roles within the sales
cycle
• Move lead generation to telephone sales
Integrate the channels through information
systems
• Management Information System (CRM)
Designed for a specific target market
• Goal: seamless customer experience
Distribution Issues
Channel Cannibalization: loss of sales in
one channel when a new one is created
• sales shifting from catalog to online
Channel conflict can exist
• Goals diverge among channel members
• Disputes arise over responsibility for functions
& technology
Staples
Sells office supplies, business services,
furniture, and technology
Locations in six countries
$11 billion in annual sales
• $1 billion in online revenues (2001)
1,400+ stores, catalog, kiosks
Website first established in 1998
Staples
Staples thought web would cannibalize other
sales
• web actually increased sales
Average yearly spending of small business
customers increased $600 $2800 when
shopped online
When buyers shop all 3 channels, purchases are
4.5 times greater than if shop only 1 channel
Web Channels
Clicks only
1998: Venture capital firms provided $26 billion+
to Internet start-ups
– Average return for venture Internet start-up funds 25% (1998)
– Leading funds returning 100%+
Most opportunities were cash burning companies
• just launched their services
• not attracted a customer base
Web Channels
Mid-2000: IPO Internet Bubble
An estimated 700-1000 of these
Internet start-ups went bust
–Boo.com
–Toysmart.com
–Brandwise.com
–Clickradio.com
The Case of Amazon.com
Opened virtual doors in 1995
Evloved from books to department store
Sells products in 220+ countries
Created first catalog in 2001
The Case of Amazon.com
Personalized customer interaction
Top etailer for brand recognition &
customer satisfaction
2003, earned first quarterly profit not tied
to the holiday shopping season
Exclusive partnerships with Target, Circuit
City, Toys R’ Us, and Babies R’ Us
Web Channels
Bricks & clicks
• 70% of online retailers are bricks & clicks
– outnumber clicks only
• In 2000, 33% of total bricks & clicks sales were
from the Internet
The Case of Walmart
Opened in 1962
Largest mass merchandiser
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1.4 million employees, 4000 stores
$218 billion in annual sales
100million customers visit each week
2001-2002 sales growth was 14%
First website in 1995
Walmart.com
Founded in January 2000, initially
independent from Wal-Mart Stores, Inc.
Eventually integrated as separate business
unit
• Return policy for online purchases in store
Offers more than 600,000 stock keeping
units
Walmart.com
When independent had sales tax
advantage
Considering rolling out in-store kiosks
Strategy: “Serve customers in the way they
want to be served where they want to be
served…”
Etailing
Internet retailing 3rd most significant
transformation of retail industry
• 1950s--shopping malls arrived
• 1970s--large discount stores & nationwide
chains arrived
• 1990s--Internet arrival
– 50% of Internet users were shopping online (2001)
Etailing
$3.5 billion spent on online shopping in
month of March, 2001
– top categories: travel & apparel
– Amazon sales leader: 15.1% of online purchases,
EBay second: 14.5%
• Online customer acquisition costs are $18 per
person
• Online returns average 8% of online purchases
– higher in some categories, such as apparel
What consumers want from
online storefronts
Convenience--75% of shoppers go online
for this reason
• want it for returns too
Information
• about store policies, product information,
contact information,
– Sears estimates that 10% of its store appliance
sales are influenced by information from
Sears.com
An Etailer Predicament
Shopping Basket Abandonment
• 65% of consumers leave their shopping basket
before sale is completed
• Reasons:
– Sticker shock at total & shipping costs
– 40% experience technical difficulties
– Too complex order forms that take too long to
download
– stock-outs, computer crash, rejected credit card, &
change mind at last minute
Customer Relationship
Management (CRM)
Managing the Individual Marketing
Relationship Using Technology
Marketing to Individuals
Segment: homogenous group similar
characteristics/buying behaviors
• A one-to-many communication model
With CRM, marketers target the individual
• Direct interaction to create customer value,
benefit the marketer, & build relationship
• A one-to-one interactive communication
model
Individual Personalization
Beyond era of mass marketing
Product differentiation through
personalization
• unique solution for each individual
• features that benefit the individual
• match customer tastes without waste
Yet, hard for consumers to sort through so
many options & hard to implement
Choice Assistance
Online techniques & databases can assist
consumers in locating the best options for
themselves
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set of products
determine individual’s tastes & needs
make recommendation
simplify selection
Lands End
Opened in 1963 as the Lands’ End Yacht Stores
• Averaged 15 mail orders per day
Bought by Sears in 2002 for $1.9 billion
2005, Fifteenth largest mail order firm
Annual sales of over $1.3 billion
Target quality-conscious, middle-age consumers
with traditional casual apparel
Lands End
Direct merchant that acts as its own intermediary
Multi-channel merchant
• Catalogs, stores, and website
– 269 million catalogs mailed in 2001
– 16 outlet and inlet stores in three countries
– Website online in 1995, initially offering 100 products
Today, every product in catalog sold online
Lands End
15 million web site visitors (1999)
• $61 million in revenue
• Considered world’s largest apparel website
Known for customer service
• First firm with 24/7 order taking & 800 number
• Lands End Live (talk with personal shopper)
Lands End
Website also customer service oriented
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Lands End My Personal Shopper (live chat)
Online style advice
Swim suit fitting
Three-dimensional model
Build an oxford shirt
Lands End
Online orders filled through catalog
warehouse
• Size of 16 football fields
• Sort 10,000 pieces per hour
• Ship 150,000 orders per day
Example of CRM using a multi-channel
model resulting in seamless customer
experience
Peppers & Rogers Group
13 offices around the world
• From US to Turkey
400 annual seminars
Coined term one-to-one marketing
• Turned into CRM
– Know customer & use that information to increase
ROI
Implementation: One-to-One
Marketing
Focus on share of customer
Communicate to customers as individuals
• Initiate & maintain dialogues to learn
Use the Internet & Databases to track, understand,
& communicate with individuals
• Differentiate customers, spend more on those
who are more valuable
Summary CRM steps
Identify & record
customers
Sort them by needs,
ideally treat as
individuals
Interact with them
effectively
Record interactions
Customize marketing
offer
Update information in
databases
Sell the same
customers more
products in future