Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation ([email protected]) Who’s who? IT Innovation Michael Boniface – Project Coordinator Stephen Phillips – Project Manager ICCS.
Download ReportTranscript Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation ([email protected]) Who’s who? IT Innovation Michael Boniface – Project Coordinator Stephen Phillips – Project Manager ICCS.
Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation ([email protected]) Who’s who? IT Innovation Michael Boniface – Project Coordinator Stephen Phillips – Project Manager ICCS / NTUA – Technical Manager Thanos Voulodimos JRS – Experiment Activity Leader Sandra Murg 2 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 Information Call Agenda Project overview Michael Boniface Open call process Stephen Phillips Technical overview Thanos Voulodimos Venue overview Peter Höflehner (Schladming) – 16 May 2013 Dimi Christop (FHW), Josep Escoda (CAR) – 17 May 2013 Questions and answers Over to you! 3 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 Exploring “live” Social and Networked Interaction with the Future Media Internet Media a key driver for Internet usage Real-time experiences increased value in real-time vs recorded content User centricity important for RTD of successful products and services Web and Internet Observation 5 understanding how and why human activity occurs at locations offers large socio-economic potential Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 EXPERIMEDIA Project Three important socioeconomic sectors tourism and entertainment culture and education high performance sports Six Future Media Internet (FMI) technology areas testbed management social media user generated content high quality content augmented reality 3D Internet 6 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 Challenges Accelerate research, development and exploitation of innovative Future Media Internet services through testbeds that support experimentation of new forms of social interaction and experience in online and real world communities. Engage users from culturally diverse communities through R&D cycles Understand social, economic, legal, and ethical consequences Consider socially driven systems, complexity and uncertainty of use www.flickr.com/photos/paolomargari/450873331 7 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 EXPERIMEDIA is Unique in FIRE We are investigating what the FI will be used for .....not just how it will be operated 8 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 EXPERIMEDIA Testbed Concept A place where people go for experiences, learning and social interaction A place supporting four foundation elements for experiments Smart Venue Smart Community Live Events Baseline Future Media Internet Technologies A hub for innovation A target ecosystem 9 Smart Venue Live Events Smart Community Baseline FMI Technologies Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 EXPERIMEDIA Smart Venues CAR High Performance Sports Training Centre Schladming Ski Resort Foundation for the Hellenic World 10 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 EXPERIMEDIA Smart Venues participative community experiences cultural and educational experiences collaborative working experiences the tech social media, content delivery, augmented reality, open data multimedia exhibitions, virtual reconstructions, serious gaming human sensing, 3D reconstruction, dynamic metadata synchronisation large scale public medium scale public and pro (curators) small scale professional local authorities, event managers, network operators, service providers, app developers, advertisers museums, event mgmt, students, tourtists, curators students, permanent athletes, sports federations, coaches CAR High Performance Sports Traning Centre 11 CAR the scale Hellenic World the ecosystem the experience Schladming Foundation Schladming Ski Resort Foundation for the Hellenic World Copyright University of Southampton IT Innovation Centre and other Stakeholder Impact Priorities for Experimenters Experience Sustainability Participant Venue Operator Real and Online Communities FMI Technology Opportunity 12 Technology Provider Locations (Venues) Observation & Measurement Understanding Technology Developer Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 The EXPERIMEDIA Approach Design FMI Architectural Vision Infrastructure Services Outcome Baseline FMI Technologies supporting Mixed Content Lifecycles Experimental FMI System 3D Content Component Audio/Visual Content Component Pervasive Content Component Social Content Component Experiment Content Component Experimental Technologies insights into the behaviour of FMI systems socio-economic impact on target ecosystem Smart Venue Ecosystems 13 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 Objectives of the Call Experiments that want to trial FMI technologies Each experiment: 14 SMEs with beta technology academics with innovative technology (ideally with letters of support from interested commerical parties) must target a single venue and demonstrate impact to stakeholders (e.g. quality of life through communication, visitor experience, sports performance, learning/education, etc) must include users and motivations/incentives for their participation including where appropriate how such participation would scale throughout the experiment; must consider the relationship between real-world and online interaction where real-world actions have real-world impact through the FMI; must explore the relationship between QoS and QoE using EXPERIMEDIA methodology and tools; must use two or more EXPERIMEDIA baseline components together as enablers of the experiment; must demonstrate access to the necessary data required for the experiment; must contribute to the future vision of the FMI and drive the evolution of the EXPERIMEDIA facility; must have a clear route route to market and exploitation at least within, but ideally beyond the target venue context. Innovative usage scenarios exploiting the multiple dimensions and scale of the EXPERIMEDIA facility, including system level experiments A clear positive impact for users and other stakeholders within the venue ecosystems. Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 Schladming Requirements Technical Constraints Experiments must aim to enhance visitor experience in the region Tracking, training narratives and POI during winter and/or summer sporting activities. management where appropriate must be done using the PCC. Specific areas of interest include augmented reality goggles supporting real-time hands-free skier navigation, wearable Community activation and analysis sensor technologies and mobile devices supporting new types of must be achieved using the SCC. individual and community ski training applications, route planning applications and services incorporating live tracking and Experiment control and monitoring congestion monitoring, crowd sourcing and participatory sensing must be done using the ECC to for real-time environment monitoring. capture and understand relationships between QoS, QoE and QoC metrics Where mobile applications are required they are expected to be published in the relevant application market place. 15 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 CAR Requirements Experiments must aim to enhance training sessions by using technology to improve the performance of athletes and help sports scientists design training plans through detailed multifactor monitoring of biomechanics and physiology. Sports considered include: WaterPolo, Taekwondo, Strength Training and Conditioning., Gymnastics Swimming, Trampoline, Table Tennis, Diving Technical Constraints AVCC must be used for management of video data. Experiment control and monitoring must be done using the ECC to capture and understand relationships between QoS and QoE metrics Specific technical areas of interest are advanced techniques to manage athlete performance data acquired from cameras and multiple WiFi based sensors including 1) systems for high quality video acquisition and management targeting non-invasive real-time sports analytics and 2) multiple sensor-based performance tracking delivered via personal mobile and / or WiFi sensor gateways. Acquired data must be synchronized and integrated to provide training sessions 16multi-factor views on athletes’Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 FHW Requirements Technical Constraints Experiments must aim to enhance learning experiences related to 3DCC must be used for depth, the Historical and Cultural Centre. skeleton and RGB acquisition of human actors. Areas of interest include novel ways to deliver learning experiences to distributed communities using 3D content where Experiment control and monitoring human actors (e.g. teachers, experts, students, etc) must be done using the ECC to participate/interact in virtual worlds as live reconstructions or capture and understand relationships animations. between QoS, QoE and QoC metrics Techniques for compression and streaming of 3D models, and rendering and visualization targeting online (e.g. threejs) and immersive presentation technologies (e.g. PowerWall, Cave, Tholos) must be provided. 17 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012 Funding Target Venue 18 Total (Euros) Funding Number of Funding Per Experiments Experiment (Euros) Schladming 200,000 2 100,000 CAR 160,000 2 80,000 FHW 100,000 1 100,000 Total 460,000 5 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012