AI Babysitter Elective Game Tuning Workshop The Designer-Player Relationship Creates Game Designer Consumes Player Game Tuning Workshop The Designer-Player Relationship Creates Game AI Consumes Player Game Tuning Workshop.
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AI Babysitter Elective Game Tuning Workshop The Designer-Player Relationship Creates Game Designer Consumes Player Game Tuning Workshop The Designer-Player Relationship Creates Game AI Consumes Player Game Tuning Workshop A Formal Model of “Game Consumption” Rules System Behavior Game Tuning Workshop “Fun” The MDA Framework Mechanics Dynamics Game Tuning Workshop Aesthetics Our Task • Hide-and-seek game • CMU: “Woggles” Tag the T Game Tuning Workshop Our Task • Hide-and-seek game • Can be played from both perspectives the babysitter and the child • Simple, 3 room environment Game Tuning Workshop Our Map Game Tuning Workshop Avatar: Babysitter • Moves • Speaks • Extra Moves? Why? Game Tuning Workshop AI : Baby • What kinds of fun? • What kinds of baby AI? Game Tuning Workshop Eight Kinds of "Fun" 1. Sensation 5. Fellowship Game as sense-pleasure 2. Fantasy Game as social framework 6. Discovery Game as make-believe 3. Narrative Game as uncharted territory 7. Expression Game as drama Game as self-discovery 4. Challenge 8. Submission Game as obstacle course Game as pastime Game Tuning Workshop Baby AI • Basic abilities and moves? Game Tuning Workshop excitement The Dynamics of Hide and Seek exhaustion Game Tuning Workshop Technical Details • Waypoints? • Obstacle detection? • Cover points? Game Tuning Workshop New Constraints!! • Many kids! • Player = babysitter • Tag a target kid Game Tuning Workshop AI : Baby • What kinds of fun? • What kinds of baby AI? Game Tuning Workshop AI : Baby • What kinds of fun? • What kinds of baby AI? • Reconsider: Hiding behaviors Game Tuning Workshop AI : Baby • What kinds of fun • What kinds of baby AI? • Reconsider: Hiding behaviors “Tells” Game Tuning Workshop AI : Baby • What kinds of fun • What kinds of baby AI? • Reconsider: Hiding behaviors “Tells” Group goals? Game Tuning Workshop AI : Baby • What kinds of fun • What kinds of baby AI? • Reconsider: Hiding behaviors “Tells” Group goals? Pacing and Flow Game Tuning Workshop Baby AI • Advanced abilities and moves? Game Tuning Workshop Technical Details • Waypoints? • Obstacle detection? • Cover points? Game Tuning Workshop Technical Details • • • • Waypoints? Obstacle detection? Cover points? World view? Game Tuning Workshop Technical Details • • • • • Waypoints? Obstacle detection? Cover points? World view? Competition? Game Tuning Workshop But Wait – There’s More!! • Full-blown simulation of tag • “Real Strategic Gameplay” • Showcase character AI. Game Tuning Workshop Baby AI • What does it look like NOW? Game Tuning Workshop Technical Considerations • Designers can’t do it all by hand! • Each AI should have a “style” or “personality” Easier to recognize/predict Different targets require different skills • This means more granularity – more complex representation. Game Tuning Workshop Technical Considerations • Hiding How much cover is the fern...as opposed to the closet or under the table? Do AIs perceive others and plan around them? Do they track the babysitter? What if they can turn on and off lights? Game Tuning Workshop Technical Considerations • What about sound? Doors make sound, so do hardwood floors. How sensitive to sound is the babysitter, are the kids? Game Tuning Workshop Conclusions? • How would you do it? • Making tag different? • Trends or takeaways for Planning Designing Constraining Game Tuning Workshop