® IBM Software Group Rational Business Developer EGL Rich UI Development © 2009 IBM Corporation.

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Transcript ® IBM Software Group Rational Business Developer EGL Rich UI Development © 2009 IBM Corporation.

®
IBM Software Group
Rational Business Developer
EGL Rich UI Development
© 2009 IBM Corporation
IBM Trademarks and Copyrights
 © Copyright IBM Corporation 2007,2008. All rights reserved.
 The information contained in these materials is provided for informational purposes
only, and is provided AS IS without warranty of any kind, express or implied. IBM
shall not be responsible for any damages arising out of the use of, or otherwise
related to, these materials. Nothing contained in these materials is intended to, nor
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 This information is based on current IBM product plans and strategy, which are
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 IBM, the IBM logo, the on-demand business logo, Rational, the Rational logo, and
other IBM Rational products and services are trademarks or registered trademarks of
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service marks of others.
© 2009 IBM Corporation
2
Contributing Authors

Scott Pecnik, Chris Laffra and Jon Sayles – primary content and courseware
developers

Ancillary contributors:
 William Smythe/IBM, Brian Svihovec/IBM, Michael Virga/IBM, Yann Lerouzic/Morpheus
Consulting, U.K., Mike Brouwers of ASIST, Kendall Coolidge, Nick Leonessa,
Oleg Arsky/Synchrony Systems, Daniel Beauregard, CCB Associates, Inc.,
Arco van der Velden/Synobsys Nederland B.V., Ulf Buchner/Synobsys Nederland B.V.,
© 2009 IBM Corporation
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Course Details
 Audience
 This course is designed for application developers who have programmed in a
3rd or 4th generation language – and who need to build Web 2.0/Rich User
Interface applications using EGL.
 Prerequisites
 Basic PC and mouse-driven development skills are assumed.
 It is assumed that you have taken the EGL Foundation Class, and have a
comfortable understanding of eclipse, the EGL language, SQL, services
(including Web Services) and web technology
 Alternatively, if you have the equivalent EGL work experience doing production
dynamic content web application development using Eclipse, EGL and web
applications that should be sufficient
 An understanding of basic HTML is helpful
 HTML syntax
 HTML tables
 HTML components such as input fields, radio buttons, etc.
© 2009 IBM Corporation
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Course
RBD/EGL Development
Units:
 What is Web 2.0?
© 2009 IBM Corporation

Programming in EGL Rich UI

Learn EGL Rich UI

Appendix
5
History of Web 2.0
 The term “Web 2.0” was first coined by
O’Reilly Media in 2003.
 It was then popularized by the first Web 2.0
conference in 2004.
 The term implies a new version of the internet,
but that is not the case
 According to Tim O'Reilly,
 "Web 2.0 is the business revolution in the
computer industry caused by the move to the
internet as platform, and an attempt to
understand the rules for success on that new
platform.“
 Moral: Web 2.0 is not really all that new
© 2009 IBM Corporation
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Web 2.0 - Google Definition
Web 2.0 is a term often applied to a perceived ongoing
transition of the World Wide Web from a collection of
websites to a full-fledged computing platform serving
web applications to end users.
Source:
http://alexzelder.files.wordpress.com/2007/04/google_l
ogo1.jpg
Ultimately Web 2.0 services are expected to replace
desktop computing applications for many purposes.
Web 2.0 is becoming synonymous with RIA (Rich Internet
Application)
Expectations
© 2009 IBM Corporation
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Web 2.0 – Unofficial IBM “Business Oriented Definition”
 An important trend in delivering software applications
 An enabler for richer web applications
New business models
Peer-to-peer user participation
New technologies
Interactive filtering, presentation, data entry
 A combination of core technology components
Rich user experience (maps, grids, animation, D&D, etc)
Loose-coupling, composite applications via reuse and “mash-ups”
Standards (SOAP, REST, JSON, Atom, etc)
© 2009 IBM Corporation
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Web 2.0 and the Pendulum Swing – between Client and Server Computing
Web 2.0 technologies highlight the next pendulum swing between client and server
function.
Client
Server
Mainframe computing
“Dumb” little green screen clients
Omnipotent big mainframe servers
TUI
Client-server computing
“Smart” Personal Computer clients
Simple file and database servers
CUI
Web (1.0) computing
Light Web Browser clients
Rich application and database servers
JSF
Web 2.0 computing
Rich Internet Application clients
Lighter application and database servers
Rich
UI
© 2009 IBM Corporation
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Web 2.0 Application Characteristics
 Rich user experience
 Minimal page transitions
 Dynamic content
 Data asynchronously retrieved
 via REST or SOAP service calls
 Client-side validation
 User encouraged to add value
 Simplified user interface
 Integration of relevant data from
multiple sources – “mash-up”
© 2009 IBM Corporation
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“Mashups” – 1 of 2
Refers to the design and development pattern of combining and
custom “widgets” in a web application.
The rendered web application mashes-up (contains) relevant and
related views of data on-screen for effective presentation
Google Map
Hotel information —
separate database
Directions — come
from somewhere
else
Send to a phone —
Additional
functionality
Why?
 Rapid application development
 Reuse existing services
 Avoid reinventing the wheel
 Empowers users
© 2009 IBM Corporation
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“Mashups”
– 2 of 2
Mash-ups can
also be loosely
related views 
Think of a
“Portal”
consisting of
many combined
mini-pages,
instead of a
single-purpose
web page like:
 Login
 Registration
 etc.
© 2009 IBM Corporation
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Technology Attributes of Web 2.0/Rich Internet Applications
Rich User
Experience
Lightweight
Programming
Model
Info-ware
AJAX incorporating: XHTML and CSS, DOM, XML and XSLT,
XMLHttpRequest and JavaScript allowing information to be
mashed up into new interactive portals."
XML or JSON data over HTTP, in a lightweight approach
sometimes referred to as REST (Representational State
Transfer) as an alternative to SOAP.
“DATA is the new HTML." Database management is a core
competency of Web 2.0 companies.
Feeds
RSS/ATOM allows someone to link not just to a page, but to
subscribe to it, with notification every time that page changes.
Perpetual Beta
Users must be treated as co-developers, in a reflection of open
source development practices. The open source dictum,
"release early and release often”
© 2009 IBM Corporation
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Web 2.0 and Community
 Web 2.0 websites are often based on community
 Some examples of Web 2.0 sites are: Facebook,
Digg, Yelp, and Twitter (see slide ***Notes for url’s)
 All of the above web sites rely on the community to
submit content.
 A Web 2.0 community-based site you are probably
familiar with
 http://www-949.ibm.com/software/rational/cafe/community/egl
© 2009 IBM Corporation
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Web 2.0 and Rich Internet Applications – Enhanced User Experience
 With Rich UI, your business applications can have the unmatched speed and usability of client side (browserbased) applications, while still being served and managed from centralized, dynamic content server
applications: http://www.visualthesaurus.com/index.jsp
 Additional examples include:
 http://www.adobe.com/resources/business/rich_internet_apps/examples/
 http://www.visokio.com/demos/camerafinder
 http://www.smartmoney.com/map-of-the-market/
© 2009 IBM Corporation
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Benefits of Web 2.0 – Modular Development and Component Reuse
 Because of the RBD tooling, programming-model and loose-coupling in the
EGL implementation of Rich UI – Software Reuse is not only easy:
 EGL Rich UI application design tends towards reuse – as all interfaces are formally declared
 EGL Rich UI encourages functional decomposition:
 From high-level (through differentiated file types) …to…low-level (“everything is a function that takes parameters”) –
making it next to impossible to write in a monolithic programming style
 Developers will choose reuse over re-write, as the tools and language accommodate this
 Software projects will benefit – as over time the R.O.I. for reuse will make it difficult to justify
writing “brand-spanking-new”
Rich UI
Application
Existing
RUIHandler
Existing
Widget
© 2009 IBM Corporation
RUIHandler
Elements
New
RUIHandler
Existing
Widget
New
Widget
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External RIA
Application
New and
Existing
RUIWidgets
External
JavaScript
What Web 2.0 Developers are Saying About EGL Rich UI

EGL Rich UI is a really simple and powerful way to quickly implement a Web 2.0 application. Here are the main advantages:
 No need to know Java, Java Script or HTML: everything can be written in pure EGL language. This language has a simple and clear
syntax, independent from any other existing language and can be learnt in one or two weeks (may be a bit longer to be able to master
the Rich UI-specific parts).
 If needed, JavaScript and HTML can still be used to extend the EGL Rich UI features: for example, I wrote some JavaScript functions
to manage character strings in a more complex manner than the basic EGL string library does. New JavaScript code has to be wrapped
into an EGL object to be reused, which means that a JavaScript developer can write a whole new library of functions for an EGL
developer who does not need to know anything about JavaScript.
 Writing a Web 2.0 application is usually a daunting task, since you have to write HTML parts, manipulate a lot of JavaScript functions
to make them interact, and these parts are not managed as a whole: you have to cope with every little bit of HTML to make the
application work. Instead, EGL Rich UI is all about working with components, or widgets, that you just have to assemble in a simple
way to build an application, such as you would for a traditional client application (basically, you work with EGL Rich UI in the same
manner as you work with Java Swing).





Each component can be graphically designed and tested, which is a lot faster than creating HTML code and testing it with JavaScript events.
Each component can be reused without having to design it again: we use CSS stylesheets to define the style and presentation of a widget. Furthermore, the
newly created components can be integrated into the EGL Widgets palette so that other people can reuse them graphically into their own application. IBM
provides its own basic EGL components from which more complex components can be built.
The components are totally independent: they communicate by an "InfoBus", which is a central component of an EGL Rich UI application. Widgets publish
events to the InfoBus (e.g. a click on a button) and any other component in the application can subscribe to these events to retrieve and process them.
EGL Rich UI can easily be extended by wrapping Dojo or Silverlight AJAX objects into EGL objects: for example, this can be interesting to reuse already
developed AJAX widgets that a customer would like to see in his new application
An MVC framework is provided in order to be able to quickly generate validating forms (which is the case in the Fulfillment application for the address
asked to the customer when he wants to checkout)
 An EGL Rich UI can easily interact and exchange data with other web applications: every needed feature is provided to access SOAP
or REST web services. Accessing a web service basically just consists in writing a line declaring the web service in a configuration
file. From there, the web service can be accessed in EGL just as you would access a function in a local library.
 Finally, an EGL Rich UI applications is just one full web page: there are no interactions between the server and the client, except when
calling web services. Every update in the GUI is done locally, whereas in traditional Web applications (Java/JSP, ASP.NET, ...) there
are a lot of data exchanges. The server can then serve much more clients.

All these advantages together form a major improvement on how we can write Web 2.0 applications. I developed a number of components
that we'll be able to reuse in future developments to drastically reduce development time.
© 2009 IBM Corporation
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Web 2.0 – Section Review
 Rich Internet Application technology is an element of (in fact, the enabler of the)
Web 2.0 experience
 RIA technology promises to raise the standard of internet use, providing customers
with a more “human or interactive” experience, and including large-grain (new)
functional capabilities such as:
 Running software applications entirely on the browser
 “Social networking” and web-”participation” – through interactive technologies such as
“wikis” and collaborative forums
 The ability to combine and merge content from diverse (client and server-side) sources
(these are known as “mash-ups”)
 For additional reading on Web 2.0, RIA and underlying languages and technologies
– please visit these URLs:
 http://en.wikipedia.org/wiki/Web_2
 http://en.wikipedia.org/wiki/Rich_Internet_application
 http://en.wikipedia.org/wiki/AJAX
 http://en.wikipedia.org/wiki/JavaScript
 http://en.wikipedia.org/wiki/Event-driven_programming
http://www.quirksmode.org/dom/intro.html
© 2009 IBM Corporation
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Course
Web 2.0 and Rich UI
Units:
 EGL Rich UI – Terms and Concepts
© 2009 IBM Corporation

Programming in EGL Rich UI

Learn EGL Rich UI

Appendix
19
What is Rich UI?
 Rich UI stands for Rich User Interface.
 This is a phrase commonly used when talking about an interface that provides dynamic
rendering of its individual parts – notably, on the client-browser, as opposed to server-side
processing
 It is a technology that will allow developers of any background to create rich web
pages like one would see on a leading-edge, Web 2.0 sites:
 www.digg.com
 www.hulu.com
…others discussed in the previous section…
 Rich Internet Application (RIA) – is often used synonymously with Rich UI
 The benefits of Rich UI have a lot to do with Web 2.0 benefits, and include:
 Improved user-responsiveness
 The most successful Rich UI implementations can achieve almost a “Windows-desktop” look and feel
to users
 “Rich-er” functionality – beyond the simple rendering of HTML, to include dynamic widgets
and components
 Improved browser/server load-balancing – as more of the business functionality can be
distributed to the desktop (browsers)
© 2009 IBM Corporation
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Rich UI and EGL
 Rich UI leverages the generation capabilities of EGL to generate JavaScript
JavaScript is a language that runs in a browser, (FireFox, Internet Explorer,
Opera, etc.) – not on the server like EGL-generated COBOL or Java
 It is JavaScript that renders your page in the browser and manipulates
labels, data, graphics and controls the page’s behavior
No static HTML is created
EGL generated JavaScript does all the work
 Rich UI supports all the base EGL language constructs like libraries and
records, while hiding the complexity of Web 2.0 functionality
 Much of the U.I. is implemented using leading-edge internet technologies
such as (all terms we will be defining shortly):
AJAX
DOJO
JSON
FLEX
Web Services
© 2009 IBM Corporation
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EGL: Shielding Complexity – Across the Development Lifecycle
Business
Developers
Business
Developers
Widget Writer
UI
IBM
ISVs
EGL
Widget
Library
JavaScript
AJAX
Dojo
Google
© 2009 IBM Corporation
Produce
Data + Logic
Consume
REST XML
SOAP JSON
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SOAP
XML
REST
PHP
COBOL
Java RPG
SQL
EGL
Rich UI Resources

On the EGL Café – in the EGL Rich UI hub: http://www-949.ibm.com/software/rational/cafe/community/egl/rui
…IBM is providing a wealth of:




Examples
Focused documentation
Commentary
Links
© 2009 IBM Corporation
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Terms and Concepts – Rich UI and SOA
 Rich UI makes extensive use of services, and SOA – Service
Oriented Architecture, which is a way to modularize and
deploy code so that it can be consumed anywhere in the
world using any language.
 There are two types of Web Service calls used by Rich UI
1. RESTful service calls – A call made through the HTTP service-interface.
Once the call is made, a result is passed back to the requestor in XML or JSON
format.
2. SOAP service calls - A type of service call that is more popular in
enterprise. It requires the exchange of XML messages between the client and
host system.
Server-Side
Enterprise
Computing
Assets

JDBC
Calls
…or…
Services
EGL
Server-Side
Application
Resources
Service
Calls
…and…
Results
By utilizing web services you build modular, scalable systems.
© 2009 IBM Corporation
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Rich UI
Application
More Terms and Concepts – AJAX, Widget, DOJO
 AJAX – Stands for Asynchronous JavaScript and XML. Rich UI makes extensive
(almost wholesale) use of AJAX, utilizing it whenever it makes a service call.
Rich UI never executes a traditional HTML or .JSP page “Form Submit”.
 Widget – A widget is a generic term for a graphical element in a GUI or Internet
style interface. Most widgets allow for the interaction and manipulation of data in the
browser.
EGL Widget
DOJO Widget
 DOJO – An open source JavaScript toolkit. The DOJO project sets out to create
widgets using only JavaScript. Rich UI is able to interface with DOJO code in order
to pull in some of their widgets. http://dojotoolkit.org/
© 2009 IBM Corporation
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Still More Terms and Concepts – JSON, Silverlight
 JSON – JavaScript Object Notation is lightweight format used by JavaScript to
exchange data. JSON is able to serialize structured data, such as arrays, and
exchange it among host and client machines.
 Silverlight – is a new technology developed by Microsoft that is similar to
Macromedia’s Flash. Rich UI is able to interact with, and integrate with Silverlight
widgets in your application:
© 2009 IBM Corporation
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Cascading Style Sheet (.CSS file)
Found under \WebContent\
Widget Properties: class


A Cascading Style Sheet is a file composed of one to many “classes”
which are labeled declarations of related HTML tags
A .css class is defined for a widget (like a TextLabel) in it class property
.CSS tags are applied in the browser (at run-time)

Cascading Style Sheets are used to make web pages U.I.:

 Consistent
 Easy to develop
 Easy to maintain (a change definition propagates to all widgets that refer to the tag
© 2009 IBM Corporation
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Classes inside of a
Cascading Style Sheet
OPTIONAL Topic – The Internet 101
 Request/Response Lifecycle:
Uniform Resource Locator
 Connect to a TCP/IP network:


Through your ISP - internet
Through an intranet/extranet
 Enter a logical URL/URI address –
press “GO” in the browser to make
a request:

www.amazon.com
 A global-database receives the
request
 And resolves the logical address
into a physical address of a server
that can respond to the request by
either:


Serving a page
Passing the request to an application
that can respond (dynamic data
content web application)
 If a dynamic content application,
your EGL JSFHandler eventually
gets control of the request (through
a JSF framework), and processes it
 And returns data (bound to JSF
components) which end up
processed by the JSF framework
(Java) classes – which emits HTML
and sends a response (reply) back
to the user’s PC
© 2009 IBM Corporation
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OPTIONAL Topic – What’s in a URL (Uniform Resource Locator)
 Uniform Resource Locator (URL) is a technical, internet-term used as a synonym for Uniform
Resource Identifier (URI) – which is used by your browser to access and retrieve:
 Documents, Pages, Graphics
…from a unique address of a network-based application or web server connected to the internet
Here is a sample URI dissected:
http://www.ibm.com
 “http://” tells the web browser to make a request on port 80 of type HTTP.
 “www” tells the browser to connect to a DNS (Domain Name Server) on the world wide web.
 Once connected to the DNS server, the hypertext, or “ibm.com” is resolved to an IP address. This IP
address is returned to the client browser which then makes a direct connection to the web server.
Here is a more interesting URI:
 http://localhost:5590/EGLRichUI/mysamples/ruiPropertySample.html?contextKey=5
• localhost:5590 = “this computer” listens on port 5590 (default for RUI development/Preview)
• /EGLRICHUI/ = “the root directory of the application” - \WebContent\
• /mySamples/ = “launch the RUIHandler named: ruiPropertySample.html – found in the
\mySamples\ folder (directory) under \WebContent\
• contextKey=5
© 2009 IBM Corporation
= “pass this RUIHandler the value 5, in a variable named: contextKey
29
OPTIONAL Topic – the Browser
The browser (Internet Explorer, Firefox, Netscape, Mozilla, etc.).
Browser software:
 Understands and can
render HTML on the
user’s PC
 Understands and can
execute the JavaScript
generated by Rich UI –
on the user’s machine
(called “client/side”
processing)
© 2009 IBM Corporation
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OPTIONAL Topic – Browser Wars
There are documented operational and layout differences between
the two most common browsers (IE and Firefox) – across:
o Basic U.I. properties (HTML rendering and tag references)
o JavaScript interpretation
I.E. 6 Browser rendering
© 2009 IBM Corporation
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Course
Rich UI – First Steps
Units:
 Create and Configure Rich UI project
 The Rich UI Environment
 Hello World
 InitialUI and Children
 Deep Dive into Box’s
 Event Driven Development
 Input Controls
 Data Tables
 Login Page
 Calling a Service
© 2009 IBM Corporation
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 Create a new project
 Let’s start the tutorials by creating our very own EGL Rich UI project
 Select File  New  Project
 In the new project wizard, select EGL Project, and then click Next
© 2009 IBM Corporation
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 Create a new project
 The wizard should then ask you to provide a name for your project
 Type (all one word) EGLRichUI
 Next make sure to select Rich UI Project as your project type
 Click Finish
 The IDE will take a minute or two to create your project and set up the environment in your
workspace
© 2009 IBM Corporation
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 The Rich UI Environment
 Your workspace should now look as
follows:
 The default Rich UI project was created
along with your new project.
 Your newly created Rich UI project
 The com.ibm.egl.rui_1.0.0 is
essentially the core of RUI. This project
contains:
 RUIWidget definitions (more on these
later)
 Core language functionality
 EGL Data Types
 Service Call API’s
 A Publish/Subscribe Framework called the
“InfoBus”
 A Framework for working with standard
data and event management, known as:
MVC
 Event handling logic
© 2009 IBM Corporation
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 Import a Custom Widget Project
 We will be using a # of custom widgets in this training course. These custom widgets comprise
learning examples and reusable components for your follow on Rich UI applications. You will
need to import them from your setup folder on the desktop.
 Steps:
 File (menu)
 Import
 Other
 Project Interchange
 Select the widgets.zip file 
you downloaded for this class
 A new project will be added to your workspace 
© 2009 IBM Corporation
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 Setup Your Workspace for Cross-Project Source Reference
 In order for your Rich UI project to reference source parts
in other projects in your workspace, you will need to add
your other projects to the EGL Build Path
 Steps:
From Project Explorer:
 Right-click over EGLRichUI
 Select Properties
From Properties > EGL Build Path
 Check the boxes for:
– EGLWeb
– com.ibm.egl.education.widgets
 Click OK
© 2009 IBM Corporation
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 Copy the Images Folder From the EGLWeb Project to the EGLRichUI Project
 In order for your projects to access images in your project, you will want some graphics files.
We’ll use the ones you have in your EGLWeb project.

 But (for expediency’s sake) you’ll need to copy these into your EGLRichUI project:
Steps:
From Project Explorer:
 Open the EGLWeb project
 Expand \WebContent\
 Select and Copy the entire \images\ sub-folder under \WebContent\
 From your EGLRichUI folder
 Expand \WebContent\
 Paste the \images\ sub-folder under \WebContent\
© 2009 IBM Corporation
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 Configure Preferences
You may have already done
this, but from
Window > Preferences

From Generation
 UN-check
Deployment
Descriptor
 Note that optionally you
could check (on):
 Library
 Program
 Service
 Click OK
© 2009 IBM Corporation
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 Developing in Rich UI
 Let’s learn a little about what it’s like to develop using EGL Rich UI
 The workbench view you’ll be using is the EGL Rich UI Editor
 The Rich UI Editor provides: Design, Source, and Preview modes
 These three view modes are organized as sub tabs in the EGL Rich UI Editor
 The Design tab is the visual editor for Rich UI
 The Source tab is where you will go to directly edit EGL Rich UI source code
 The Preview tab is essentially a browser. This is where you will go to see what you’re
pages will look like to your customers or users
 These three views are where you will spend a large majority of your time as a Rich UI
developer.
 The views are organized inside the workbench in the EGL Rich UI perspective
 Recall from your previous EGL learning, that a “perspective” organizes related
workbench views along the lines of developer roles and/or tasks.
 An annotated snapshot of the Rich UI perspective is shown on the next slide
© 2009 IBM Corporation
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Rich UI Perspective
 Similar to Web Perspective – but with different workbench views related to Web 2.0 development
Project Explorer
Content Area
Where you design your Web 2.0 applications
Code EGL Rich UI statements
Test (Preview) your work
Palette
Outline,
Properties
and Events
Views
© 2009 IBM Corporation
Problems
&
Generation Results
Views
41
Rich UI Projects
 RUI projects consist of three default packages: EGLSource, JavaScript, WebContent
Within each of these three packages there are:
 Sub-Packages – to organize your project, containing:
 EGL source files and other source files:
– Cascading Style Sheet files
– Graphics (images)
 A project .eglbld file
 A project .egldd file
EGL Rich UI project source file Part types can be:
 Libraries
 externalTypes – which can be used to call native or external
JavaScript functionality
 Handlers
 The EGL Part type used specifically for Rich UI programming – is an
EGL Handler
EGL Rich UI Handlers come in two sub-type parts:
 RUIHandler
 What we’ll call a “View” in this course
 RUIHandler of sub-type RUIWidget
 What we’ll refer to simply as a “Widget”
© 2009 IBM Corporation
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Course
Rich UI – First Steps
Units:
 The Rich UI Environment
 Create a new project
 Rich UI Programming Fundamentals
 Web Application Layout and Design
 Event Driven Development
 Input Controls
 Data Tables
 Login Page
 Calling a Service
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RUIHandlers – aka “Views”
 RUIHandlers are used to create Rich UI applications that are composed of one-to-many onscreen RUIWidgets. These widgets can be IBM-provided widgets, or custom widgets that
you’ve created
RUIHandler type RUIHandler…
Cascading Style Sheet (optional property)
initialUI (initial U.I. rendering in the browser)
onConstructionFunction (initial EGL Function)
EGL Rich UI
Elements
Elementary Widget (ex. textbox, button HTML, etc.)
ExternalType (provides access to native JavaScript)
…
Custom Widget – can embed reuse existing Widgets
onConstructionFunction
Elementary Widget
Elementary Widget
EGL Function…
EGL Function(s)
…
 RUIHandlers are referred to as “views” because they represent the visual or
“view-able” elements of your Rich UI application
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RUIHandlers – Code-Level Example
 From the above, note the following:
 initialUI=[Box] this Box being a RUIWidget of type box – that contains three
additional RUIWidgets:
– TextLabel (which has some initial text)
– TextField
– Button – which has an onClick function that fires populateFields(…)
 onConstructionFunction = initialization (which in this case does nothing but
could!)
 populateFields(…) EGL function – which just initializes text in the TextField RUIWidget
 Additional properties:
 backgroundColor, width, height, columns=1
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RUIHandler – Containing a RUIWidget of type Grid

From the above, note the following:
 initialUI=[grid] – declares a grid RUIWidget inside the RUIHandler
 This grid widget contains a number of properties, all of which contribute to its look and
feel:
 headerBehaviors
 margin
 data (the individual rows)
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Basics of Rich UI Programming – RUIWidgets
 RUIHandlers contain one-to-many RUIWidgets
 RUIWidgets can be thought of, or categorized as:
 Simple:
 TextLabel
 Box
 Button
 Complex:
IBM provided
RUIWidgets
 mortgage Calculator
 a sort-able, select-able list of customers
 IBM provided:
 see the palette list on the right
 Custom:
 you create the widget
 A “container” widget for organizing U.I. elements:
 Box
 Div
 Tab folder
 A “content widget” – for data and labels, behaviors, etc.
 Most of the other widgets in the palette
 Complex RUIWidgets typically consist of both container and content widgets
 All U.I. elements in a RUIHandler are RUIWidgets
 Example: To put a basic input field onto a page, you will declare a variable of type TextField – either
using the Visual Editor, or coding it using Content Assist in the EGL editor.
lNameInputField TextField {text=“LastName”};
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Basics of Rich UI Programming – Custom Widgets
 You can add your own Custom Widgets to the Palette 
 Custom widgets often contain elementary widgets or other custom widgets
– which can contain other custom widgets, etc.
 Among other benefits, this allows you to reuse code, and to scale – or
grow the U.I. in response to requirements that increase in complexity over
time
Note: Don’t worry too much about the syntax in this example
We’ll be covering all these language concepts in a bit
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RUIWidget Properties

RUIWidget. <property>
In EGL Rich UI, RUIWidget properties (specified within
the {} following the variable declaration…a short list of which is
shown here displayed through Content Assist) 
…play a huge role in the look and feel and behavior of
the Widget in your application

U.I.
There are an extraordinary number of properties you Properties
can customize to enable your RUI application for
whatever business and U.I. requirements come at you.
In fact – it’s not much of a stretch to say that this
(virtually) unlimited programmatic access to the
underlying deep-dive mechanics of each widget:
1. Allows you to create “un-compromising U.I.” designs –
with EGL
2. Is a major difference between Rich UI and JSF (which is
a Java-based framework that “hides” some of the
properties you may need access to)

Note that there are two categories of Widget
properties:
Browser
Event handling
Properties
1. U.I. properties – Widget layout and display
2. Event-handling properties – that respond to Widget
run-time behavior in the browser
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RUIWidget Properties – EGL Coding Example

To specify a RUIWidget property or event is very simple:
 U.I. property example – Set the text value and background color of a TextField
widget inside of the initial EGL function of RUIWidget or RUIHandler:
Just code: variableName.property = value
 Browser event property example – After the user enters data in a field and tabs
out, execute a function to validate the data value entered:
Just code a reference
to an EGL function
The function in the RUIHandler must be
declared with an input Event as a parameter.
After that? It’s all stock EGL syntax
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
Simple RUIHandler/Elementary Widget – Document – 100 Foot View
Is figuratively represented by…
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Simple RUIHandler/Elementary Widget – Code – 10 Foot View
myTopBox
myBox02
myBox03
//NOTE references to myTopBox Box
//NOTE: Properties – including what function to invoke: “onClick”
//NOTE: Properties of U.I. field
//NOTE references to U.I. elements
//NOTE: container for myBox02, myBox03
//NOTE: When clicked? Assign value
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RUIWidget Properties and the Visual Editor
 When you create a new RUIHandler with the Visual Editor
you can specify properties in the Properties view.
 The property values available depend on the kind of widget
(i.e. A “Box” can have columns, A TextField can be “read only”, can have a
custom font, fontSize, fontWeight, etc.)
 Some properties apply to all widgets:
 Color – for text color
 Alignment – Right/Left/Center
 Note that (none) defaults to the parent container’s alignment
 backgroundColor – for the widget’s “fill (background) color”
 id – a unique identifier for the widget
 Class – the .css file’s unique class tag
 Note that in order to pick up custom .css tags, you will need to code:
cssFile = “relative/fileSpec.fileName.css” – as a property of the RUIHandler
 Besides the major (common to all widget) properties, there are five additional categories of
Widget properties available from the Visual Editor for widgets:
 Border – to change the widget’s border line size and style
 Spacing – to add pixels of space between widgets
 Position – to precisely (or relatively) place a control in the browser
 Appearance – to change the color – including transparency of a widget, and to modify the cursor styling
 Accessibility – to specify user tab-key order and work with different devices
(for the handicapped)
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Event-Driven Programming and Event Handling
Programming in Rich UI utilizes what is called event driven development. Most run-time behavior
is based on user-directed events that occur on a web page. Some of these events include:

 onClick
- mouse events
 onChange
 onKeyDown
- keyboard events
 onKeyUp
 onFocusGained
 onFocusLost
 onMouseMove

 Every widget on a web page can have events defined for it
 Widgets can even have multiple events defined:
 An input TextField can have both onMouseOver (for context sensitive help)
… and onFocusLost (to validate data entry before moving to the next field)
 You specify defined events through EGL code, and from the Visual Editor
 At run-time (in the browser), widgets listen for specific user-events, which can trigger calls to
your EGL functions. You code “responses” to these events inside the functions:
 Data validation
 Data access
 The responses to the events are in the form of standard EGL functions that contain EGL
business logic and procedural statements (to do the data validation, data access, etc.)
 There are additional types of events you’ll learn about later in this course that are not
programmatic, and not tied to user-browser interaction
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Event Handling and the Rich UI “Event Record”
While the Web 2.0 event-driven programming model permits multiple events on
any/every widget in a web page, in practice you will define specific event-handlers to
trap specific events when they occur.
 This means that:
 When an event occurs in the browser (A User clicks a button – which fires an
onClick event)
 If you have defined an EGL event-handler for that event
 And you have coded an EGL function for that event-handler
 The Rich UI framework automatically invokes the EGL function you specify to
handle the event you declare
 The framework also gives you access to an Event Record, which provides a number
of properties and values that can be used in your U.I. business logic
 To do things such as:
 Detect which button was clicked: e.widget.id
 Set focus to a widget: e.widget.focus();
 Change the x/y coordinates of the widget in the browser (used for run-time
Drag & Drop operations)
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HTML + JavaScript
Clicking the Multiply button
fires an onClick event in
the browser.
If you have an eventhandler defined for onClick
the JavaScript code
(generated from your EGL)
tied to the onClick event is
automatically run in the
browser
How Can I See All These Events and My EGL Code? (Use the Debugger!)
The EGL Debugger works exactly the same
for Rich UI as it does for batch EGL, and
EGL/JSF functionality
Steps:
1. Set your break-points (in the EGL editor’s
left-hand border):
2. From Project Explorer,
Debug your EGL Rich UI Application
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EGL Rich UI Debugging
When you Debug a Rich UI Application.
1. Your RUIHandler will open in an external browser 
2. Upon a defined event, the EGL function declared as that event-handler will be
fired off and loaded in the Debugger for you to step-through
You will also get to see/Debug
through the EGL Widget framework
code (or you can Zoom through the
code, if you’re not interested)
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Basics of Rich UI Programming – ExternalTypes – access to JavaScript
Rich UI allows you to use (or
reuse) existing native
JavaScript functionality
 Example – call a JavaScript
function defined through an EGL
ExternalType to “Google map” an
address 
Fires onClick event
Calls JavaScript function
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A Small Sample Rich UI Application
 Let’s take a look at a sample application and see what it comprises:
 The above application is designed using 3 box RUIWidgets
 The outer-most box has one row and one column.
 outerBox Box {marginLeft = 45, children = [ mainContent ] };
 Inside of the outer box is an inner box with three rows and one column, the top row holds
the image, the second row holds another table, and the last row holds the login button
mainContent Box {columns = 1, backgroundColor = "#C3D9FF", width = 270, roundedCorners =
yes, ALIGN_CENTER = Box.ALIGN_CENTER, children = [ image, loginBox, login ] };
 Finally, inside of the middle row is another box holding the labels and fields
loginBox Box { columns = 2, paddingLeft = 100, marginTop = 20, width = 270,
children = [userNameLabel, userNameField, passwordLabel, passwordField] };
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Basics of RUI Programming – Design-Time Flexibility
 Web pages created with Rich UI are extremely flexible to build and maintain
 For example, by simply changing the order in which children are assigned, a web page can
be completely turned upside down
 On the previous slide, we showed that our mainContent VBox had children
 [image, loginBox, login]
 Changing the order of our children can render the following
 [loginBox, login, image]
– Note that each child is an individual widget declared just like EGL variables somewhere else in the RUIHandler
 So all it takes to create a widget is a simple variable declaration?
 Yes, and you can structure where they are displayed on the page through VBox’s and
HBox’s!
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How do you Invoke a Rich UI Application from a Browser or External Application?
 A deployed RUI applications URL is:
"http://<domainName>:<port>/<web project name>/<DeployedRUIHandlerName>.html
 Where domain name, port, and web project name are the same as you would specify
for a web page, or .JSP page being run on an application server.
 To define the deployedRUIHandlerName value - this is the name of the 'Main View',
which is really what you are deploying, and represents the root of your application
 Example Rich UI application deployed to Tomcat:
http://www.ibm.com:8080/EGLRichUI/myHelloWorld.html
 Example Rich UI application being developed in RBD:
http://localhost:5590/EGLRichUI/mysamples/ruiPropertySample.html?contextKey=5
 Note that you can invoke an external browser from Preview
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Course
Rich UI – First Steps
Units:
 Rich UI Programming “101” Workshops
 Creating packages and RUIHandlers
 Hello World
 The Visual Editor
 Rich UI Widget Properties
 Rich UI Widget Events
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Workshop Section
 Let’s learn about what it’s like to develop using EGL Rich UI
 Exploring Rich UI via Sample Code
 Creating your own RUIHandlers and RUIWidgets from scratch
 HelloWorld
 Visual Editor Workshops (learning to use the Rich UI tools)
–
–
–
–
Standard mode editing
Split Screen
Experimenting with common widget functions
EGL Rich UI Debug
 Additional Workshop
– Calculator
– Temperature Converter
– Login
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Workshop – Exploring Rich UI Using Sample Code
 In this workshop, you will:
 Create a new Package in your EGL Rich UI Project
 Create a new RUIHandler inside the Package
 Copy/Paste some sample code
 Preview the web application
 Customize some of the EGL Rich UI properties
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 Workshop – Create mySamples Package
 So now that we’ve got a new project, let’s create our first EGL Rich UI page.
 First we’ll create a package to house this simple application.
 Right-click over EGLSource and select New  EGL Package
 In the wizard that pops up, name the Package: mySamples, and then click Finish
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 Workshop – Create sample1 in mySamples Package
 Now let’s create a RUIHandler in the package. Right-click over the mySamples
package and select: New > EGL Rich UI Handler
 Name the EGL source file: sample1
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 Workshop – Replace sample1 “Boilerplate” code
 From the slide ***Notes, copy and paste the RUIHandler code for sample1
 From the RBD Source view: Select all of the boilerplate statements and replace them with the
slide notes code.
 Save (Ctrl/S)
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 Workshop – Test and Play with sample1
 Select the Preview mode – click the Button
 Return to the Source mode, and modify some of the EGL code.
 Return to Preview mode to test (to view) your work
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Workshop – Create Your First RUIHandler (From Scratch)
 In this workshop, you will:
 Create another new Package in your EGL Rich UI Project
 Create a new RUIHandler inside the Package
 Use the Rich UI Visual Editor to do initial web application layout
 Customize some of the RUIHandler properties in EGL
 Preview the web application
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 Hello World – Create Package
 Let’s create (from scratch) our first EGL Rich UI page – and learn about the Rich UI
Visual Editor in the process
 First we’ll create another new package:
 Right-click over EGLSource and select New  EGL Package
 In the wizard that pops up, name the package helloworld, and then click Finish
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 Hello World – Create RUIHandler – 1 of 2
 Your project should now look
as follows:
 Now let’s create a new RUIHandler
 Right-click over the helloworld package and select new EGL Rich UI Handler
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 Hello World – Create RUIHandler – 2 of 2
 In the wizard that pops up, name the handler Hello, and then click finish
 Hello.egl should now be opened in the Content Area by the EGL Rich UI Editor
 Let’s take a tour of the Rich UI Editor!
 You should initially be in the editor sub tab of the editor
 This is much like the visual editor used for JSF
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 The Visual Editor - Palette
 Notice the palette on the right side of
the editor
 Think of the palette as what you would
see in a JSF environment. From the
palette we will drag and drop widgets
onto our page
 New Concepts:
 The palette is built into the design editor
instead of existing as its own eclipse
view.
 You may think that the list of widgets in
the palette is quite sparse. This is
because Rich UI allows you to define
your own custom widgets!!
 The Refresh palette button exists so that
newly created widgets can appear on the
palette and later dragged onto a page.
 Initially, only the RUIWidgets are shown
in the palette.
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 Rich UI Application Design – RUIWidget – Box
 The concepts behind designing pages with Rich UI are similar to what you would see
when designing pages with basic HTML.
 In essence, a designer can still think in terms of laying out HTML tables on a page.
 The fundamental Rich UI widget is a Box.
 A Box is just an HTML Table (a container, used to hold other controls, text and data)
 The first step in creating any type of web page is most often the creation of an HTML
table to give the page some structure.
 The first and notably the last step to adding a component onto a page, is through the
use of the children or initialUI variable property.
 The above code creates an HTML table, then adds the input field as its child.
 In a Box, all children are given a new column in the HTML table (so, each child will
be added to the right of the child before it).
 If you would like children to be added vertically, you will need to tell the box how
many columns you would like.
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 Hello World – Add a Box RUIWidget
 A RUI Widget is essentially a definition of an HTML tag.
 There exists a RUI Widget for almost every HTML tag (table, h1, h2, etc.).
 However, if a RUI Widget is not available for a particular HTML tag, you can always
implement one yourself!
 Now let’s get on with our Hello World page!
 We’ll be placing a TextLabel, TextField, and Button onto the page.
 From the palette drag, a Box onto the page
 Click on the Box and drop it anywhere on the page
 The editor will turn green indicating the location the Box (HTML Table) will be dropped.
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 Hello World – Box Widget Properties
 Once you drop the Box onto the page, you will be greeted with a pop-up asking what
you would like to name your variable of type Box
 At this juncture, let’s just take the default  (more on this later)
 You should now see the outline of a Box in the
visual editor!
 The next step is to adjust some of the properties
for the Box (make sure the Box is selected)
 In the bottom left corner of the IDE, notice the
Properties view
 From there specify “2” for the columns property
 Press Ctrl/S to save the page.
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 Hello World – Add a TextLabel Widget to the Box
 Now is a good time to re-explain the columns property for the Box
 By telling our Box that we only want it to have 2 columns, we are limiting the table to having
only 2 columns. As we put widgets inside of the Box, every 3rd widget will cause a new row
to be created in the Box, and will be inserted into that row.
 Let’s add a TextLabel to the Box
 From the palette, drag a TextLabel widget into the Box
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 Hello World – TextLabel Widget Properties
 When you have dropped the TextLabel into the Box, name it myFirstTextLabel in
the pop-up that greets you.
 The TextLabel should now be placed inside of the Box
 With the label selected in the visual editor, focus on the Properties View and change
the text to be “Hello World: ”, then press Enter
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 Hello World – Add a TextField to the Box
 Next, drag a TextField onto the page, and inside of the Box
 Once you’ve dropped the TextField into the Box, name it’s corresponding variable
myFirstTextField
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 Hello World – Add a Button to the Box
 Finally, let’s drag a button onto the page!
 Remember that even though the visual editor may show the green bar as being to the
right of the TextField, we specified that the Box has only two columns
 This will cause the button to actually be placed into the first column of a new row
 When asked to give the Button a variable name, simply take the default by clicking
OK
 Your page should now look as follows!
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 Hello World – Add an onClick Event to the Button
 With the newly created Button selected on the page, turn your attention to the
Properties view.
 Select the Events tab
 Click on the onClick event
 Click Add Event Handler
 Name the function populateTextField
 Next, go back to the Rich
Source View
© 2009 IBM Corporation
UI Editor and at the bottom of the view, switch to the
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 Hello World – EGL Code (Source) View
 You should now see the code for the page
 You should see three variables: a Button, a TextField, a TextLabel, and a Box
 Inside of the function on the page, code the following line of EGL Source
 Remember to use Content Assist!
 More on event handling later!
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 Hello World – Preview (Run Hello World)
 What did we just do?
 First, we created an event handler that would fire whenever the button was clicked
 Second, inside of this event handler, we set the text property of our input field to a literal
string
 We are done with our first web application
 Switch to the Preview tab of the EGL Rich UI Editor
 Notice the page finally running in a real browser
 Click the button and see what happens
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 Rich UI Box - Examples
 Let’s take a look at the code for the HelloWorld page we just created!
 Notice that we are using the columns = 2 property
 This means that every 3rd child will go on it’s own row in the table
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 Rich UI Boxes
 In the code, change the columns property to equal 1
 Now return to the Preview tab of the EGL Rich UI Editor and notice the change in the
page when it renders
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Workshop – Split Screen Editing, Widget Functions, Rich UI Debug
 In this workshop, you will:
 Create another new Package in your EGL Rich UI Project
 Create a new RUIHandler inside the Package
 Use the Rich UI Visual Editor to do initial web application layout
 Use the Rich UI Editor in Split-Screen mode
 Use some of the common widget functions***




Widget.Fadein()
Widget.Focus()
Widget.select()
Widget.reSize()
 Use the EGL Rich UI Debug facility
 Preview the web application
*** These functions are common to all widgets and widget types
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 Create the Package and RUIHandler
 First, right-click over the EGLSource folder and create a new package
 Name it sandbox
 Next, right click over the
sandbox package and
create a new
EGL Rich UI Handler
 Name it: wksp2
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 Add a Box and some Widgets to wksp2
 Using the Visual Editor, add the
following widgets to wksp2
box






Name: boxOuter
columns: 2
alignment: CENTER
backgroundColor: AliceBlue
width: 400
height: 300
Four TextFields
 Named: TextField1  TextField4
Add a 2nd box and a Button inside the box
 Keep all of the defaults for both widgets
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 Add an Event and an EGL Event-Handling Function
 Using the Visual Editor:
 Select the Button
 From the Events sub-tab
 Click: Add Event Handler
 Name the event: buttonClickEvent
 From the onClick Event
 Open the Function comboBox
 Select: buttonClickEvent
 Switch to EGL Source editing mode
 Using Content Assist (Ctrl+Spacebar) add the following code in the buttonClickEvent(…)
function:
 Save your code
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Preview the View – Add Some New Functions
 From Preview
 Click the button
 Note that the text is truncated in the widget’s U.I.
(let’s fix this)
 From Source editing mode, add the following additional EGL statements to the RUIHandler:
(again, use Content Assist to create)
 Save, and from Preview, Click the button – note the effects of the new functions
 Experiment with different values for the fadein/fadeout, width and select/focus
functions
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 Debug Rich UI Logic*** (See Slide Notes before beginning this Workshop)
 Recall from your previous EGL learning that to Debug you:
 Set breakpoints at the lines in the EGL source you wish to begin line-byline debugging
 By Double-clicking in the gray border
next to an operational line
(not a declaration) – an executable statement
 You Debug from Project Explorer
So go ahead!
From within wksp.egl
- Set a breakpoint in the buttonClickEvent
From Project Explorer:
- Right-click over wksp2.egl
- Debug EGL Rich UI Application
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 Debug Rich UI Logic – Test Your Rich UI Logic
Note that Debug will launch your view in the browser
 Enter values in some of the TextFields
 Click the button (and confirm the Perspective switch)
 Besides viewing the code execution line by line, be sure to
explore all of the widget properties and their values.
When finished?
Terminate and close
the Debugger.
Then return to the
Rich UI Perspective
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 Split Screen Mode in the Workbench – 1 of 3*** Slide Notes
One very nice way to understand the “cause and effect” between editing EGL code and using the
Visual Editor to design your Rich UI applications is to work in split screen mode. To do this:
 With wksp2.egl already opened in the EGL Rich UI editor
 From Project Explorer:
 Right-click over wksp2.egl
 Open with EGL Editor
 With both editors open in the Content Area:
 Select the EGL Editor copy of the source
 Left-Click the tab (as shown)
 Hold and drag towards the bottom
 When the folder-pointer becomes a
downward-pointer release the mouse
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
 Split Screen Mode in the Workbench – 2 of 3
 So now you can:
 Use the Visual Editor
 Drag & Drop Widgets from
the Palette
 Set Properties
 Move with mouse-based
development
 And see the new EGL
statements and properties
in the code
…or you can …
 Develop your Rich UI
application from the EGL
code-level
 And immediately see the
effect of your work in the
Visual Editor
Let’s experiment with this a little (next slide)
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 Edit in Split Screen Mode – 3 of 3
 From the Visual Editor, add a new Button to the RUIHandler (take all of the defaults)
 Note the effect in the EGL source code (a new Button variable is added)
 Make some changes to the view by editing the EGL source and note the Visual Editor effect
 Preview

In order to
synch-up the
source copies in
both editors you
will have to save
changes (on either
side of the
split-screen)
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 Additional Optional Workshop – an Online Calculator
 In this workshop, you will:
 Review Rich UI Events
 Create another new Package in your EGL Rich UI Project
 Create a new RUIHandler inside the Package
 Use the Rich UI Visual Editor to do initial web application layout
 Customize some of the RUIHandler properties in EGL
 Add event-handling functions in the RUIHandler that
 Preview the web application and test your work
 Optionally
 Create additional calculator buttons and functions in the RUIHandler for subtraction, multiplication,
division, etc.
 Debug your calculator as an EGL Rich UI Application
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 Create the Calculator’s Package and RUIHandler
 First, right-click over the EGLSource folder and create a new package
 Name it calculator
 Next, right click over the
calculator package and
create a new
EGL Rich UI Handler
 Name it: Calc
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 Add a Box to the Calculator, Editing in EGL Source Mode
 Let’s switch gears on this workshop, instead of using the visual editor, let’s code our
presentation logic using EGL source code editor.
 Once the Calc RUI Handler is opened in the EGL Rich UI Editor, switch to the Source mode
 Now, let’s create an HTML table to lay out our UI Components:
 Code a new Box (like below), and give it the property shown in the screen capture.
Remember to use Content Assist when specifying a type of widget or widget properties!
{ columns = 2 };
 Once the Box is created, add it to the initialUI property of the RUIHandler
 This will ensure that onLoad, the table is rendered in the page.
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 Add labels and fields to the calculator
 Add (code) labels and field widgets, then add them to the Box via the children=
property
 Once the labels and fields are coded, add them to the Box as children.
 The web application should Preview similar to 
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 Add a RUIWidget Button
 Now that we have our UI Components on the page, we’ll add a Button to trigger an
event when the user clicks it, in the browser.
 Create a new Button in the RUIHandler source code below the resultValue variable
 Next add the Button as a child to the Box
 The web application should now preview as follows
 Now let’s add an event listener to the button
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 Add an onClick Event Listener to the Button
 Add a comma after the text property of the calcButton variable.
 Press Ctrl+Spacebar (Content Assist)
 Select the onClick-Button event.
 From there we will give the onClick event a function name: addValues
 Initially you will see an error because the addValues function does not exist.
 Next, code the following function below the calcButton variable (use Content Assist)
 Press Ctrl + Shift + O to bring in the import statement for Event
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 Calculator – in Preview
 Note that all of the data in a web application is eventually of type string
 For this reason we must cast the values in the input fields to int before we do math
 Save the RUIHandler and try it out!
 You have now been introduced to coding with Event driven development.
 Re-examine the RUIHandler if you don’t understand what we just did
 For sure production applications will be more complicated than this
 Note that as event listeners as you want can be applied to Widgets
 A widget could have an onClick property as well as onMouseOver and so on…
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 Calculator – Optional Labs and Workshops
 If time permits, add three additional buttons to
the web application, bound to three functions for:
 Subtraction
 Multiplication
 Division
 You may want to work with other styling elements as you’ve learned in these
sections:
 Background color for your Calc widget
 backgroundColor – or just color (which is text color) for
your resultValue
 Also, if time permits:
 From the EGL Source Code Editor – add several
break-points inside your Calculator functions
 From Project Explorer: Debug your work
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 Optional Workshop – Simple Login Page
 Now that we’ve got a very nice Web 2.0 Calculator, let’s make a login page.
 First right-click over the EGLSource folder and select New  Package
 Name the package authenticate
 Next right-click over the authenticate package and create a new Rich UI Handler.
Name the file: login
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 Login Page
 Drag a box onto the page from the visual editor
 Just take the default for the variable name.
 Next add the following properties to the box using the visual editor
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 Login Page
 Now that we’ve got a Box to lay out our
components, let’s go ahead and create some
components to allow for username
and password input!
 Once the following components have been created, modify the Box declaration
accordingly!
 Save the page and compare your results
to the following 
Now that we have our UI laid out, let’s create some presentation logic that will
authenticate a user and switch to the Calc view (continued on the next slide)
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 Login Page
 Modify Calc.egl:
 From Calc.egl (the source is in the \calculator\ package:
 Add a box widget variable, named: layoutBox (columns=2, etc. for properties)
– Also, put all of the current calculator widgets inside of layoutBox’s children=[…] property
 Code the following logic in the RUIHandler
 Note we are giving the RUIHandler two different events to listen for.
 loginFunc (bound to the button) and resetUI (which you will bind to onFocusLost for the Password field)
 Also note that we are creating a variable of type Calc and setting it as the child to our login
box
Note that this technique
assumes the main box in
 Calc is named: layoutBox
 Remember to press Ctrl + Shift + O to bring in import statements
 Bind the resetUI function to the onFocusLost event for the Password field
 Save the file and Preview the web application (and test your coding)
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 Additional Simple OPTIONAL Workshop – an Online Temperature Converter
 In this workshop, you will:
 Create another new Package in your EGL Rich UI Project
 Create a new RUIHandler inside the Package
 Use the Rich UI Visual Editor to do initial web application layout
 Customize some of the RUIHandler properties in EGL
 Add event-handling functions in the RUIHandler that
 Preview the web application and test your work
 Optionally add a function that converts Celsius to Fahrenheit and revise the U.I. accordingly
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 Temperature Converter “High-Level” Steps
 Now that you’ve created a number of RUIHandlers you should be able to recall the steps to
create a new RUIHandler from scratch (if not feel free to scroll back through these slides and
revisit them). So perhaps it’s time to see what you can do with only the final objective – instead
all the detail click-for-click instructions.
 Create a simple Fahrenheit to Celsius conversion web application on your own
 Use the  visual editor - or  manually code the EGL presentation logic
 Whichever you feel more comfortable with
 You could GOOGLE the algebra for the temp-conversion, but we’ll be generous, and give that to
you 
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 Temperature Converter - Enhancements
 If time permits, you can upgrade the Converter to convert both from Fahrenheit to Celsius and
vice versa.
 Here’s the new formula
 You will need to modify a number of places in the RUIHandler source code.
 You could either work on this yourself, or use the code in the ***Notes section of this
slide as a model
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Course
RBD/EGL Development
Units:
 Rich UI Properties and Event Handling
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 Working With RUIWidget Properties and Events
 In this comprehensive workshop, you will:
 Create a new RUIHandler inside the mySamples package
 Use the Rich UI Visual Editor to do initial web application layout
 Add several different types of RUIWidgets
 Work with (customize) the essential U.I. Properties and Events for the RUIWidgets
 Using the Visual Editor
 Using EGL source code editing
 Preview the web application – and verify “cause and effect”
 Note – this is simply a learn by trial-and-error workshop, that asks that you
experiment with different widget properties and events.
 Do not try too hard to match the PowerPoint screen captures exactly.
 And feel free to specify other settings for properties – just as long as you can tie the
eventual (Previewed) result with a specified property value
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 RUIWidget Properties – Setting Basic Properties from the Visual Editor
 From your \mySamples\ package, create a new RUIHandler named:
ruiPropertySample
 Using the Visual Editor, drag in
a box – give the box the
following properties:
 name: Box
 Alignment: CENTER
 Columns: 2
 Color: Gray
 BackgroundColor: Wheat
 Font: Verdana
 fontSize: 10pt
 fontWeight: bold
 Using the Visual Editor, drag a TextLabel into the Box
 Name: TextLabel
 Preview 
 Note the colors, alignment, font styling, etc.
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 RUIWidget Properties – Modify Properties from the Visual Editor
 From the Properties view, modify the following for Box
 name: Box – Note you can not change the name from the Properties view
 Alignment: LEFT
 Columns: 2
 Color: Moccasin
 BackgroundColor: SteelBlue
 Font: Courier
 fontSize: 14pt
 fontWeight: normal
 Preview
 Customize the individual properties for the TextLabel 
 Preview 
 Note that the individual RUIWidget’s properties over-ride the Box
(container widget) properties, when both are set for the same attribute
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 RUIWidget Properties – Set Border Properties
 From Properties, modify the Border values for Box 
 borderColor: GoldenRod
 borderStyle: groove
 borderWidth: 8
 Preview
 Customize the individual Border properties for the TextLabel 
 Preview 
 Try a few different settings for border color and style
 Preview after each customization
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 RUIWidget Properties – Set Padding Properties
 Using the Visual Editor, drag in three additional
TextLabels
 Be sure to add them inside of the Box 
 Preview (with Padding: 8 for the Box)
 From Properties, set the Box’s Padding to
 22
 Preview
2
 Preview
 Set one of the TextLabel’s padding to: 22
 Preview 

Padding adds space
between the container
(parent) component and
its children
TextLabel
with padding: 22
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 RUIWidget Properties –
Set Position Properties
 From Properties, select
another TextLabel, and
set these Properties 
 backgroundColor: Gray
 Position:
 relative
 X: 22
 Y: 33
 Width: 255
 Height: 44
 Preview
 Change the same
TextLabel’s position to

 Select, hold and drag the
TextLabel inside the Box
 Drag the TextLabel
anywhere, the x/y will
change accordingly
If you set x to -3 with relative
positioning, the object moves 3 pixels
to the left of where it would normally
appear.
Relative positioning moves an
element RELATIVE to its original
position.
absolute
With absolute positioning, an element
can be placed anywhere on a page by
setting its x and y properties.
 Preview … and press
the Refresh button
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 RUIWidget Properties – Appearance Properties
 From Properties, select the TextLabel with the absolute position – and set the following
Properties:
 Position:
 X: 8
 Y: 8
 Appearance
 Opacity: .6
 Cursor: hand
TextLabel with
hidden property
 Opacity is a float ranged between 0 (zero, opaque) and 1.0 (one, completely transparent).
 Select another TextLabel, and from Appearance, specify:
 Visibility: hidden
 Select another TextLabel, and from Appearance specify:
 Cursor: wait
Note: 3D – effect with transparent (opaque) TextLabel
in the foreground
 Preview 
http://www.w3.org/TR/css3-color/#transparency
Note also the hidden property … working
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
Course
RBD/EGL Development
Units:
 Cascading Style Sheets and Rich UI
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 What is CSS?
 It’s an axiom of the web development world that, CSS is very important in
professional layout, consistency, and many aspects of U.I. So it should
come as no surprise that the same is true for Rich UI and Web 2.0
development.
 In recent years, free flow web designs have become the standard for all
web pages. This means that HTML tables are no longer used for base UI
layout. Instead, floating Divs are the preferred method.
 These floating Divs are simply containers. Containers that are styled by
CSS tags and classes.
 By designing a web page with floating Divs and CSS, you end up getting a
very flexible design. The entire look and feel of the web page can be
changed by simply editing the CSS file, and never touching a single line of
HTML.
This one of the benefits of using CSS over HTML tables.
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 CSS Syntax
 Since this is a Rich UI specific course, we can’t teach the intricacies of – or deep-dive
into CSS. We can however give quick overview – and teach you “about” CSS.
 To start off, there are two types of CSS groupings: classes and IDs
 A class can be referenced as many times as you want inside of an HTML file.
 An id, on the other hand, can only be referenced once – as it is also used by JavaScript
as the unique identifier for the Rich UI element it is assigned to
(and can be returned by calling: document.getElementById(“…”) in native JavaScript
 The two also have a slightly different syntax…see below
 Note the differences in syntax between IDs and classes:
.<cssClassName>
© 2009 IBM Corporation
…instead of…
#<cssClassName>
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 CSS – Workshop – 1 of 3
Lets now step into a simple but quick workshop that will demonstrate some of
what you can do with CSS.
 Create a new package under the EGLRichUI project called css.
 Next, create a new Rich UI Handler called CSSDemo
 Often pages are constructed with the following general layout and structure
Container
 Header
 Navigation
 Content
 CSS is then used to position and style these elements
 Each of the above elements are divs. Note that the content div may contain
many more divs inside of it.
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 CSS – Workshop – 2 of 3
 Copy/Paste the following code in the notes, and replace the boiler plate code with it.
 Note that we have created a standard layout using Divs.
 A container has been created to hold all of the free form Divs.
 Inside of it is a header div, a nav div, and a content div.
 The content div in itself then contains several other divs
 Also note that we chose to use the CSS “id” property for things that would only appear on
the page once, and “class” property for things that could appear on the page multiple times!
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 CSS – Workshop – 3 of 3
 Now that we have created a simple
layout using HTML (or in our case Rich
UI), lets add the CSS to style it.
 Copy/paste the code in the notes
section of the slide and append it to the
EGLRichUI.css file – which is under
\WebContent\ in your EGLRichUI
project
 Note the use of two properties:
 Position: relative
 Float: left
 These are the key properties for
designing free flow web pages
 Study the code, edit it, and examine
the changes, then go to the following
URL to learn more about CSS topics:
 http://www.w3schools.com/css/
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 RUIWidget Properties – .CSS Classes –
1 of 3
 As you’ve seen, U.I. characteristics can be
set manually – and explicitly and directly for
each RUIWidget (and RUIWidget elements)
 However, it’s likely that the look & feel of
your application will be controlled by the
entries in your .CSS (Cascading Style
Sheet)
 Your Rich UI project will have a Cascading
Style (or more than one, it depends on your
shop web standards) in the
\WebContent\css\ directory.
 This file has to be in the \WebContent\
directory, but not necessarily under \css\ that’s your call
The format of a .css class is as follows:
•
•
•
•
 A .css file contains two entities:
•
•
 classes – which begin with a period
 See .outputTextSmallBoldRed
Period (or dot)
Unique className (unique within the file)
Open curly brace
A set of HTML properties as value pairs – ending with
a semi-colon
A closing curly brace
A closing semi-colon
In order for your RUIHandler to use the classes
and ids within a .CSS file, you will add a property
to the handler statement as follows:
 ids – which begin with a pound sign
 See .boxStyle
cssFile=“folder/CSSFileName.css”
And you will reference the specific .CSS class
in the class property of your widget
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 RUIWidget Properties – .CSS Classes – 2 of 3
 From Project Explorer, open your project’s
.css file and add a new class as shown
 Note that Content Assist (Ctrl+Spacebar) can
be used to help you build the entries shown
here
 Save the file and your changes
 From the Visual Editor – with
ruiPropertySample in the Content Area:
 Select the outer Box (simply named “Box”)
and from Properties, erase the font property
Add the following .css class to
your project’s .css file:
 Select one ore more of the TextLabels, and
specify a class property as follows:
.outputTextSmallBoldRed {
font: Verdana;
font-size: 12pt;
color: red;
font-weight: bold;
};
 Note that .css class names
are cAsE SenSItivE
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 RUIWidget Properties – .CSS Classes – 3 of 3 – and Styling Hierarchy
 From the EGL Editor (in Source mode)
 In the handler statement, notice the property just after the open curly
brace: cssFile = "css/EGLRichUI.css"
 Preview 
 Hierarchy of Style Elements
Individual
RUIHandler
Properties
The run-time view will reflect your
styling design elements
as follows:
.css Classes and IDs
HTML element defaults
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Order
Of
Precedence
 Optional Lab - RUIWidget Alignment Properties
This is a simple, copy/paste RUIHandler that allows you
to see how to use:
 Box Alignment
 Box Padding
 Dynamic Widget declarations (using new – inside the
code)
 Steps:
 From the mySamples package, create a new RUIHandler
named: Alignment
 From the Slide ***Notes
 Copy all of the code
 Completely replace the existing
RUIHandler boilerplate statements
 Save
 Preview 
 Study the coding solution, and note
cause & effect
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 “What was it about those browser events?” – Review
 EGL Rich UI utilizes what is called event driven development. Much of the run-time behavior is
based on user-directed events that occur on a web page. Some of these events include:


 onClick
 onChange
 onKeyDown
 onKeyUp
 onFocusGained
 onFocusLost
 onMouseMove
 Every widget or “thing” on a web page can have events tied to it.
 At run-time (in the browser), widgets listen for specific user-events, which can trigger calls to
your EGL functions. You code “responses” to these events inside the functions:
 Data validation
 Data access
 Etc.
 Understanding the event driven development model is important – and it’s possibly quite
different from the kind of software programming you have done before. We’ll dedicate a few
extra slides to it…okay?
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 Concepts – Event-Driven, Preemptive Programming Model

RUIwidgets (buttons, listboxes, textfields, etc.) respond to events that are:
 Event-Driven – They happen when they happen arbitrarily not as a result of:
 Sequence, Selection and Repetition
 Preemptive – events can (and will) fire off calls to EGL functions when they occur –
concurrently, but not “multi-threaded”
 Terms and Concepts – Deep Dive

An event is:
 An external occurrence of some user action in the browser (like a user mouse-click, or button-click,
or ListBox selection, or mouse-over (“hover-help”), etc.
 A non-visual occurrence of something like a return from a Service call or return from a call to an
external JavaScript or some other RUIWidget


The EGL Functions that respond to events are called: event handlers
Events require an event dispatcher to call your EGL event handlers (Functions)
 In the Rich UI world, the event dispatcher is provided by the framework and system code
(i.e. you don’t write such things – at least not in EGL)

Your development (EGL Rich UI logic) will thus largely consist of:
 Coding EGL statements inside of functions that respond to the various external and nonvisual events you wish to handle, so that the event dispatcher will know which ones to call:
 There are essentially two types of EGL Functions:
 Initial U.I. presentation or “set-up code” – that is executed before the application
 A collection of EGL functions that respond to visual and non-visual events
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 Concepts – Browser Events and Actions

In Rich UI, browser events are generated based on user input:
 Mouse clicks, mouse movement, mouse button release
 Key presses, Key releases
 Etc.

Each widget gets to define what constitutes an event for it, and
which EGL Function will be associated with it:
 button.onClick
 listControl.onChange

Any given widget may allow multiple kinds of EGL Functions to
be associated with its events:
 inputText.onKeyUp
 inputText.onFocusLost
 inputText.onChange


Example – in this Grid control, when the
user “clicks” a row, the values in that row
are loaded into the detail Widget above
it in the browser.
Conversely – if the user modifies a value
and clicks the Update button?
The corresponding value in the Grid control
is modified.
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RUI Programming Functionality
Event-Driven Programming Model

The event dispatcher (Remember?
You don’t code this) calls your EGL
Function when the appropriate
combination of user inputs occurs
at run-time.

This is based on your development
specifications, which include:
 A defined event handler
 The EGL function code in your
RUIWidget / RUIHandler

Besides calling your eventhandling EGL code, the event
dispatcher also passes an
event argument to your code:
(e event in) 

The argument contains details
about the event which you can use
programmatically to solve dynamic
U.I. requirements such as:
 Drag & Drop
 Determining which button was
clicked, etc.
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Comparison: Synchronous vs. Event-Driven Programming Models
Do processing
…
Do processing
…
Call a service 
Call a service 
(Specify a “Callback” Function)
Wait
Wait
Wait
Wait
…
…
…
…
…
Do more processing
…
Service call returns! 
…
Service call returns! 
(“Callback” Function
is automatically invoked)
Do more processing
…
…
Synchronous
Do more processing
Traditional Run-time model
…
(Next Sequential Instruction
programming idiom)
Event-Driven
Rich UI Run-time model
(Modular, independent functions)
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Event Handlers/Event Dispatchers as an “Event Pipeline”
Events in the
Browser
Do InitialProcessing
Render RUI artifacts in browser
Event - onClick captured in
RUIHandler, handled
as an EGL Function
User clicks a
button

Call a service (note that calling a
service does NOT pre-req. a
browser/user event)
Control immediately
returns to the browser
Event -
Database
Service call returns
(EGL “Callback” Function
automatically invoked)
Enterprise Data
© 2009 IBM Corporation
Event
Pipeline
RUI Handler (EGL) code
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 RUIWidget Events
So now, let’s do some work with events and RUIWidgets. From the Palette, add two TextFields,
a Button and another TextLabel into the Box
(Review/Practice) Customize some of the properties.
Don’t try to replicate the screen capture
exactly, just be sure you understand cause & effect for the properties when you Preview
 Some Properties you might want to experiment with include:
 Color
 BackgroundColor
 Width
 Font
 FontSize
 FontWeight
 Opacity
 Border:
 Color
 Style
 Preview 
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 RUIWidget Events – onFocusLost/onFocusGained
 onFocusLost happens when a user tabs or clicks out of a field
 onFocusGained happens when a user tabs or clicks into a field
 To understand how this works:
 Add the following two functions to your
RUIHandler’s source code 
 Save your code
 From the Design view:
 Select TextField1, and from Properties/Events:
 open the onFocusLost Function combo-box
 select focusLostFunc
 Select TextField2, and from Properties/Events:
 open the onFocusGained Function combo-box
 select focusGainedFunc
 Preview
 Type a value into TextField1 and hit the Tab key on your PC so that the FocusLost and FocusGained events fire off.
You can also type into TextField1 and mouse-click into TextField2
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 Back to Properties (for just one slide)
 So – you probably noticed that when you tabbed out of TextField1 (at Preview time) the box
“tightened up” (resized itself) proportionately to the # of characters of content in your TextField.
 My bet? This is not a behavior you want – at least not a default.
 To make the boxes fixed-width - from the Design view:
 Select each of the TextFields (one at a time), and from Properties/Position
 Specify a fixed-width:
 Preview
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 RUIWidget Events – onClick
 onClick happens when a user clicks a Widget with their mouse – typically a button,
radio-button, check-box, etc.
 To see how this works:
Add the following new function
to your RUIHandler’s source code:
Save your code
 From the Design view:
 Select the Button, and from Properties/Events,
 open the onClick Function combo-box
 select buttonClickedFunc
 Preview
 Click the Submit Button
 Check out the text value of TextLabel2
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 RUIWidget Events – onMouseOver/onMouseOut
 onMouseOver happens when a user hovers their mouse over a widget. This is typically used
for:
 Context-sensitive (hover) help
 Rolling images over – i.e. making the images bigger, etc.
 onMouseOut happens when a previously hovering mouse over a widget leaves the widget’s
area
 To see how this works:
 Add the following new functions to your
RUIHandler’s source code:
 Save your code
 From the Design view:
 Select one of the TextLabels, and from
Properties/Events,
Select onMouseOut and
…onMouseOver functions
 Preview
 Hover your mouse over the TextLabel … … then move your mouse away from the TextLabel
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 RUIWidget Events – onContextMenu
 onContextMenu happens when a user RIGHT-clicks over a Widget with their mouse
 To see how this works:
 Add the following new function to your
RUIHandler’s source code:
 Save your code
 From the Design view:
 Select TextField1, and from Properties/Events,
- open the onContextMenu Function combo-box
- select onContextMenuFunc
 Preview
 First Left-click over TextField1 (nothing, correct?)
 Then Right-click over TextField1
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 RUIWidget Events – EGL Rich UI Code-Events
 There is much more on Event Handling we’ll cover later in this section. For now, it is
enough to understand that:
 All of the events you just specified through the Visual Editor tooling may be specified in EGL
 There are other events you have access to – available as:
 Properties of the widgets
 Properties of the Event Record (which is passed in to each function as an input parameter)
 To see how this works:
 Modify the buttonClickedFunc()
……… as shown here 
 Add the following new function to your
RUIHandler’s source code 
 Save your code
 Preview and click the button. Note the effect of the U.I. programming techniques
on: TextField2 (selection, setting focus, dynamic width), and on the Button
 From the Help system, search on: fadein
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 RUIWidget Events – onKeyPress/onKeyUp/onKeyDown
 The onKeyxxx events happen as a user types into a control (typically an input field). These events are
commonly used for:
 Trapping (determining) which key was pressed – and subsequently doing something meaningful based on this
 Doing Letter-by-Letter data entry processing – example: firing off database access reads as each letter of some code is
typed in to the browser)
 To see how this works:
 Add the following new function to your
RUIHandler’s source code 
 Note – these two functions are in the
***Notes section of this slide
 Save your code
 From the Design view:
 Select TextField1, and from
Properties/Events,
Select onKeyUp and
…onKeyUpFunc
 Select TextField2, and from
Properties/Events,
Select onKeyDown and
…onKeyDownFunc
 Preview
 Type values into TextField1
 Press a function key over/into TextField2
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Open-ended Workshop – Registration Page
 In this workshop, you will:
 Create another new Package in your EGL Rich UI Project
 Create a new RUIHandler inside the Package
 Use the Rich UI Visual Editor to do initial web application layout
 Customize some of the RUIHandler properties in EGL
 Add event-handling functions in the RUIHandler that
 Preview the web application and test your work
 Optionally add additional calculator buttons and functions in the RUIHandler
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 Events - Summary
onChange
onChange occurs when the user changes a widget and moves the on-screen focus from that widget, even if the
user has reversed the change.
onClick
onClick occurs when the user clicks on the widget.
onFocusGained
onFocusGained occurs when the widget gains the focus.
onFocusLost
onFocusLost occurs when the widget loses the focus. The equivalent event in JavaScript is onBlur
onKeyDown
onKeyPress
onKeyUp
On many browsers, the event occurs repeatedly for as long as the user is pressing the key. Each occurrence of
onKeyDown is followed by an occurrence of onKeyPress.
onMouseDown
onMouseDown occurs when the user presses any mouse button.
onMouseMove
onMouseMove occurs repeatedly when the user moves the mouse while the on-screen cursor is within the
boundary of the widget.
onMouseOver
onMouseOver is an event that JavaScript could have named onMouseIn. The event occurs when the user moves
the mouse, just as the on-screen cursor moves into the widget. You can use this event, for example, to change the
cursor symbol for a particular part of the page.
onMouseIn
The event occurs when the user moves the mouse, just as the on-screen cursor moves into the widget. You can use
this event, for example, to change the cursor symbol for a particular part of the page.
onSelect
onSelect occurs when text is selected in a textArea or textField widget.
onMouseUp
onMouseUp occurs when the user (having pressed a mouse button) releases it.
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Course
Rich UI Widgets – Deep Dive
Units:
 Rich UI Programming Widget Workshops
 Text Widgets
 Selection Widgets
 Container Widgets
 HTML Widgets
 IBM-Supplied Widgets
 Dojo Widgets
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Rich UI Widgets

There are a number of EGL Widgets supplied by:
 IBM
 3rd Party Vendors (i.e. Dojo Widgets)
 You (Custom Widgets)

In this section, we’ll deep-dive on all of the EGL widgets in the
Palette:
 Their essential properties – beyond the properties we’ve just finished
studying
 Standard (common) events – ditto

We’ll categorize the widgets into:
 EGL Widgets:




Text Widgets
Selection Widgets
Container Widgets
Miscellaneous EGL Widgets
 HTML Widgets
 Other IBM-supplied Widgets
 Dojo Widgets

For each group we’ll:
 Create a custom RUIHandler
 Work with the properties and events
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Course
Rich UI Widgets
Units:
 Text Widgets
 Selection Widgets
 Container Widgets and View Layout
 HTML Widgets
 IBM Widgets
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Workshop – Work With Rich UI Text Widgets
 In this workshop, you will:
 Create a new RUIHandler inside the mySamples package
 Use the Rich UI Visual Editor to do initial web application layout
 Add several different types of Rich UI Text Widgets:




TextLabel
TextField
TextArea
PassWordTextFeld
 Work with (customize) the essential U.I. Properties and Events for the RUIWidgets
 Using the Visual Editor
 Using EGL source code editing
 Preview the web application – and verify “cause and effect”
 Note – this is simply a learn by trial-and-error workshop, that asks that you
experiment with different widget properties and events.
 Do not try too hard to match the PowerPoint screen captures exactly.
 And feel free to specify (experiment with) other settings for properties – just as long as:
 You can tie the eventual (Previewed) result with a specified property value
 Time permits
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 Rich UI Text Widgets

The text widgets are used for input/output text values. There are four of them:





TextLabel – output (read-only) text
TextField – input or input/output text
TextArea – input or input/output text in a scroll-able box (area)
PassWordTextField – input text displaying asterisks for security
Workshop:
 Create a new RUIHandler in: \mySamples\ - named: textFields
 Add a 1-column Box
 Into (inside) the Box, add the following EGL Widgets 




TextLabel
TextField
TextArea
PassWordTextField
 Take all of the defaults for Properties for the Widget names
 Add Text to match the Widget names
 Preview
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 TextLabel Widgets – Common Properties and Events

Add the following common TextLabel tags to a new class in EGLRichUI.css:






font-family: Verdana;
font-size: 10pt;
color: red;
font-weight: bold;
text-align: right;
width: 123;

Assign this .css class to the TextLabel

Add the following line to the textFields handler statement for cssFile:

Preview:

Feel free to experiment with other properties and/or events that you’ve already
learned about:
 Border
 BackGroundColor, etc.
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 TextField Widgets – Common Properties and Events

Add the following common TextField tags
to new classes in EGLRichUI.css:
 Code for the .css entries is in the ***Notes section of this slide

Add the following function to your RUIHandler

Assign this .css class to the TextField:

Bind the validateText function to the onFocusLost event:

Preview
 Type values in the field
 Tab – or click out of the field
 Note the U.I. behavior

Feel free to experiment with other properties and/or events that you’ve already learned:




Border
Font
Color
BackGroundColor, etc.
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 TextArea Widgets – Common Properties and Events

Add the following common TextArea tags to a new class in
EGLRichUI.css:

Add the following function to your RUIHandler

Add the following assignment statement to your RUIHandler’s initialization() function

Assign this .css class to the TextArea:

Bind the processTextArea function to the onFocusLost event:

Preview
 Type values in the TextArea
 Tab – or click out of the field
 Note the U.I. behavior

Feel free to experiment with other properties and/or events that you’ve already learned
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 TextPassWord Widgets – Common Properties and Events

Add the following two new variables, and modify your RUIHandler’s initialization() function
 Use Content Assist!

Add the following function to your RUIHandler
 Code is in the
slide ***Notes

Bind the validatePassWord function to the onFocusLost event:

Preview and test both the login functionality and tooltip (mouse-over). There is one bug you
might want to clean up (can you find it? It’s a U.I. bug) and you might want to add a button that fires off the
validatePassWord function, rather than having it occur onFocusLost
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 TextPassWord Widgets – Uncommon Properties


EGL Rich UI allows you accessibility to the entire HTML syntax range, for input text fields
(actually for all HTML tags) through the setAttribute(xxx,yyy) function.
You could use this to do things like:
 Dynamically modify TextField UI characteristics
 Add in any currently un-supported tooling features, such as:
 maxLength
 Learn more about HTML input attributes: http://www.htmlcodetutorial.com/forms/_INPUT.html

Workshop:
 Add the following
code to textFields:

Preview

Try to type in more than three characters in the txtFld TextField in the view
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Course
Rich UI Widgets
Units:
 Text Widgets
 Selection Widgets
 Container Widgets and View Layout
 HTML Widgets
 IBM Widgets
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155
Workshop – Work With Rich UI Selection Widgets
 In this workshop, you will:
 Create a new RUIHandler inside the mySamples package
 Use the Rich UI Visual Editor to do initial web application layout
 Add several different types of Rich UI Text Widgets:




Checkbox & CheckBox Group
ComboBox
Single-selection List box
Multiple-selection List box
 Work with (customize) the essential U.I. Properties and Events for the RUIWidgets
 Using the Visual Editor
 Using EGL source code editing
 Preview the web application – and verify “cause and effect”
 Note – this is simply a learn by trial-and-error workshop, that asks that you
experiment with different widget properties and events.
 Do not try too hard to match the PowerPoint screen captures exactly.
 And feel free to specify (experiment with) other settings for properties – just as long as:
 You can tie the eventual (Previewed) result with a specified property value
 Time permits
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 Rich UI Selection Widgets

The text widgets are used for input/output text values.
There are five of them:






CheckBox – For single or multiple selection (true/false) values
Combo – For single-selection values in a drop-down list
List – For zeroone selected value in a scroll-able list
ListMulti – For zero  many selected values in a scroll-able list
RadioGroup – For mutually-exclusive value selection
Workshop:
 Create a new RUIHandler in: \mySamples\ - named: selectionWidgets
 Add a 1-column Box
 Into (inside) the Box, add the following EGL Widgets:






CheckBox
Combo
List
ListMulti
RadioGroup
TextLabel
 Take all of the defaults for Properties - and for the Widget names
 Preview
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 CheckBox Widgets – Common Properties and Events

Add the following function to your RUIHandler

Bind checkBoxFunction to the onClick event:

Preview and test by clicking the checkbox

Optional workshops for checkboxes:
 Customize the CheckBox text
 Customize the TextLabel’s properties
 Create a “Check Box Group” – inside a new box
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 OPTIONAL – CheckBox Widgets – Extended Dynamic Properties


What if you wanted to hide a particular CheckBox within a group, programmatically?
Answer:
 In the RUIHandler, set the CheckBox’s visibility attribute to “hidden”


What if I want a CheckBox Group, but do not know at run-time, how many CheckBoxes will be
in it?
Answer – there are two solutions:
1. Dynamic Widget run-time creation using the new widget syntax
2. Create an array of CheckBoxes

Add this function to your RUIHandler code:

Preview

Question: why are the CheckBoxes vertically oriented? How would you make the check box
group orient horizontally?
 Hint – put cbArray into its own box without a columns= property
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 ComboBox Widgets – Common Properties
and Events


Most of the time, you will want to load and
manipulate comboBoxes programmatically.
To load comboBoxes you will:
 Create and load a dynamic array of strings (most
likely through a service call) 

Calling a service will be covered later in the course
 Invoke this function from your RUIHandler’s
initialization() routine
 To pre-select a specific row in the comboBox, you
will use the widget.selection=“n” property

To test which comboBox value was selected, by
the user, you will code conditional logic against
the widget.selection property 

Use the modified RUIHandler code shown here
in your RUIHandler (Most of this code is in the
slide ***Notes)

Add the following function to your RUIHandle

Bind comboBoxFunction to the onChange event:

Preview and test by selecting a comboBox
value
Optional – The above case statement assumes there are 4 (or less) values in the array.
Change the logic to be able to associate the comboBox selection, with the array entry.
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 ListBox Widgets – Common Properties and
Events
Single-selection listboxes are very much like
comboBoxes
 To load listBoxes you will:
 Create and load a dynamic array of strings (most
likely through a service call) 
 Invoke this function from your RUIHandler’s
initialization() routine
 To pre-select a specific row in the listBox, you will
use the widget.selection=“n” property

To test which listBox value was selected, by the
user, you will code conditional logic against the
widget.selection property 

Use the modified RUIHandler code shown here
in your RUIHandler (Most of this code is in the
slide ***Notes)

Add the following function to your RUIHandler

Bind listBoxFunction to the onClick event:

Preview and test by selecting (clicking) a
listBox value
Optional – The above case statement assumes there are 4 (or less) values in the array.
Change the logic to be able to associate the listBox selection, with the array entry.
© 2009 IBM Corporation
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 RadioButton Widgets – Common
Properties and Events

RadioButtons are similar to the comboboxes
and listbox Widgets

As you did in the past few workshop steps:
 Modify the initialization() function to:


Load the RadioButton Group dynamically
Pre-select a specific radio-button (note that in the
case of a radio-button, widget.selected must be
assigned the plain-text value to be selected)
 Add the loadRadioButtons() function code 

(two new functions)
(In the Slide ***Notes)

Bind RadioGroupFunction to the onClick event

Preview and test by clicking a radioGroup
button
© 2009 IBM Corporation
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 ListBox Multiple Select Widgets
– Common Properties and Events –
1 of 2

ListMulti Widgets are
similar to single-select list
boxes, except that users
can – by pressing the Ctrl
or Shift keys + clicking,
select multiple rows in the
box at runtime.

There’s no difference in
loading and initializing
ListMulti and single-select
list widgets. However, in
processing the selection,
you will need to bind the
widget’s selection property
to an array as the user
may select: 0, 1 or many
rows
 As you did in the past few workshop steps:
 Modify the initialization() function to:
 Load the ListMulti Widget dynamically
 Pre-select a specific ListMulti values (note that in the case of a ListBox multiple, widget.selection
must be assigned to an integer array, valued with the rows to be pre-selected)
 Add the loadListMulti() function code (two new functions (In the Slide ***Notes)
© 2009 IBM Corporation
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 ListBox Multi Widgets – 2 of 2 – Also name/value pairs in Selection Components

Add a Button to the RUIHandler (at the bottom of the box)
Add the new Button here

Assign the Button’s onClick event to: ListMultiFunction
 Preview:
 Note the pre-selected rows in the ListBox Multi widget
 Select a few other rows, and press the Button
 See Slide ***Notes on manipulating name/value pairs in selection
components
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Course
Rich UI Widgets
Units:
 Text Widgets
 Selection Widgets
 Container Widgets and View Layout
 HTML Widgets
 IBM Widgets
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 Container Widgets
 You will need strong Rich UI design skills, using container widgets (Box and Div
widgets) in order to realize a complex design with EGL Rich UI
 This section aims at providing you with enough guided practice for you to use Box
and Div widgets to realize any complex U.I. design
 We will start with the Box widget – as this is an IBM/EGL-supplied widget, with a
lower-barrier to entry in using and learning
 In order to understand how to use Boxes, you will also need to learn about the
concepts of:
 Container controls
 Children properties
…All of which are based on the notion of a document model – that forms the underlying
generated-JavaScript source
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 Concept Slides – initialUI, children, Document Model and Box Widget
 Either following your instructor’s discussion, or on your own (reading) please be sure
you understand the materials on the following slides, before continuing with the
workshops:
 InitialUI, Children and relationships among container and children widgets –
essentially, the EGL Rich UI language elements that render your widgets according to your
design and coding specifications
 The Document “model” of an EGL Rich UI Application’s visual layout
 Rich UI “Boxes” – Container widgets you will use to organize the visual elements in your
web application
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 InitialUI and children
 So far we have been introduced to a few simple EGL Rich UI concepts.
 Others we have seen in passing, but have not looked at in-depth - In
particular, the initialUI and children properties, which are very important
Rich UI language features
initialUI – A list (in EGL, an array) of things*** to be rendered on the page
during it’s initial load.
 initialUI is a property that can only be specified at the RUIHandler level
 This property can only be specified in the declaration of the RUIHandler
children – A list (another array) of things*** to be rendered and attached to
their respective parents
 Most Widgets will obtain the ability to have children
 A Box for example can have children. As children are added to a box, they are
rendered as new table columns or rows.
 The children property can be changed at run time. Any changes will be simultaneously
reflected on the page.
 Note that, using initialUI and children we can create the kinds of hierarchically nested visual
control-sets that effectively render data graphically in the browser – in a sort of “inverted tree”
structure
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 Rich UI and Inverted Tree-structured Web “Documents”
 At it’s most basic, the elements of a web page are structured like an inverted tree
 The page itself is considered a web document***
 All subsequent widgets are added to the document – in the parent/child dependent
relationship shown below. Each widget itself can have child widgets added to it
 Below is an illustration of a sample tree-based document. Note that the lower “branches” of
the tree are widgets that are:
Document
 Related …and…
 Dependent
DIV
Table
TR (Row)
TD (Column)
DIV
© 2009 IBM Corporation
TD (Column)
Table
TD (Column)
Input Field
169
TD (Column)
Literal Text
 InitialUI and Children and Container/Widget Relationships – Code View
 Let’s take a look at the HelloWorld page we just created and see if we can find
initialUI and children.
 Both the children and initialUI properties are arrays ( hence the [ … ] )
 Implying that both of these properties may contain more than one RUIWidget
 If you declare multiple children/initialUI RUIwidgets, separate their names with a comma (see above)
 The handler contains an initialUI property which contains the Box we created
 This means that the Box will be initially shown on the page
 The Box itself contains the other widgets on our page (TextField, TextLabel, Button)
 If the Box is displayed on the page, it will of course contain its children
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 InitialUI and Children – A More Complex Example
 Note the following:
 initalUI is a box
 No border/No color
 1 “column”
 Three “controls”:
– isModal Checkbox
– Text TextLabel
– Button – with an onClick event
that fires off:
 OKDialog
–
–
–
–
© 2009 IBM Corporation
A RUIWidget
Positioned (x/y) in the browser
Defined elsewhere in the project
Contains a child RUIWidget
named: “content”
171
 Rich UI Boxes
 In web design, there are two fundamental HTML tags for laying out pages.
 Div
 Table
 We’ll start with the Table, which is more prominent in business applications with lots
of data entry.
 So, how do we utilize HTML Tables from Rich UI?
 Rich UI provides tables as a simple RUIWidget called a Box
 A box can be created like so
Variable Name
Variable Type Properties (within curly braces)
 Hopefully by now you are seeing the pattern
 All UI Components (RUIWidgets) are declared just like any other EGL Variable
 Ex. myString String;
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 Rich UI Box Widgets
 A box widget defines a rectangular-container-control that embeds and
organizes other widgets.
 You can indicate how many columns are in the box.
 If the number of columns is three, for example, the first three embedded widgets are on the
first row in the box, the fourth through sixth are on the second row, and so forth.
 If the number of columns is one, all the embedded widgets are arranged vertically.
 The width of a column equals the width of the largest widget in the column
 You can indicate whether the embedded widgets in a given column are aligned at
the column’s center, right, or left.
 Vertical and horizontal scroll bars appear if necessary to give the user access to
widgets that scale outside of the browser/screen dimensions
 The following properties are supported for box widgets:
 alignment, which holds an integer value that indicates how the content is aligned in each
column:
 0 for left-justify
 1 for center
 2 for right-justify
 children, which holds an array of widgets, as described in Widget properties and functions
 columns, which holds an integer that identifies the number of columns in the box
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 Work With Rich UI Container Widgets
 In this workshop, you will:
 Create a new RUIHandler inside the mySamples package
 Use the Rich UI Visual Editor to do initial web application layout
 Add several different types of Rich UI Text Widgets:
 Box
– Different layout options
– Using the Visual Editor to design your layout and doing your work from the EGL source code level
– Using many or most of the box properties
 Div
 Shadow
 Work with (customize) the essential U.I. Properties and Events for the RUIWidgets
 Using the Visual Editor
 Using EGL source code editing
 Preview the web application – and verify “cause and effect”
 Note – this is simply a learn by trial-and-error workshop, that asks that you
experiment with different widget properties and events.
 Do not try too hard to match the PowerPoint screen captures exactly.
 And feel free to specify (experiment with) other settings for properties – just as long as:
 You can tie the eventual (Previewed) result with a specified property value
 Time permits
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 RUIHandlers with More Complex Boxes – and using the Visual Editor
 In this upcoming workshop, you will:
 Deepen skills using the Visual Editor
 Learn more about controlling form layout with RUIWidget boxes
 Embed boxes within boxes, to realize a more complex design
 There will be 3 related workshops:
 boxSample1 – with one set of columns
 boxSample1 – with two sets of columns
 boxSample1 – with additional box layout styling
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 Preparation – Analyze the Layout
 Before you start working on a web application, you will analyze the U.I. elements in
terms of:
 Layout – tables structure, etc.
 Types of components
 Component properties, size, dimensions, etc.
 Here is boxSample1. From the snapshot
note the following:
 Box widget – color, border and Alignment
 Box inside of box
 Aligned TextLabels and TextFields
Design Notes
You will use the RUIWidget boxes
to:
• Organize the labels and fields
(treat them as a unit)
• Align the labels and fields
• Provide:
• Dimension
• Background color
• Padding (space between)
TextFields
TextLabels
The Outer Box is used to center the inner
U.I. elements in the browser
The inner Box contains the two-column
Label:Field pairs
Inner Box
This is a typical U.I. pattern for an input
single-record display, in vertically-aligned,
rows/columns
Outer Box
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 The Completed Workshop Viewed as an Inverted Tree Through the Outline View
 Note the nesting of the Boxes, labels and fields in the Outline view
 The Outline view documents the inverted tree structure of an EGL Rich UI web application
 You can also select (set focus to) an element by clicking on the element in the Outline view

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 Using the Visual Editor - Review
 Like the Outline View, the Visual
Editor shows the outline
hierarchy (inverted tree view) of
your web application.
 You can drag & drop U.I.
elements
 Into the box container
controls
 Below or above controls
 Next to controls
Drag & Drop a Palette control ABOVE the top box
Drag & Drop a Palette control inside of
BoxOuter, between BoxNew and BoxMiddle
 Placement ultimately depends
on:
Drag & Drop a Palette control
inside of BoxNew, next to
 Where in the tree you
TextField10 (note that if BoxNew
drag & drop
allows two columns the new control
 The alignment
will be placed on the next vertical line
specification
down)
 The columns
specification (for a box)
Drag & Drop a Palette control inside of
BoxRight, between TextLabel7 and TextField6
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 boxSample1 – Create the
RUIHandler and Initial Box
 From your \mySamples\
package, create a new
RUIHandler named:
boxSample1
 Using the Visual Editor,
drag in a box – give it the
following properties:
 name: BoxOuter
 Alignment: CENTER
 Columns: 1
 BackgroundColor: Beige
 borderColor: LightSteelBlue
 borderStyle: groove
 Width: 400
 Height: 300
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 boxSample1 – Add a TextLabel and an Inner Box
 From the Palette, add a TextLabel inside
BoxOuter
 Use these attributes 
 From the Palette, drag a 2nd (inner) box into
BoxOuter – placed below the TextLabel
 Name: BoxInner
 Columns: 2
 Alignment: Center
 Width: 300
 Height: 250
 Note – If you end up mis-spelling any of the
RUIWidget names, you can make corrections in
the Source view.
You will have to correct all references to the widget
(the declaration, and any references in the
children=[ … ] array)
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 boxSample1 – Add a Series of TextLabels and TextFields to the InnerBox
 Using the Visual Editor, drag
and drop a series (five each) of
TextLabels and TextFields
inside of the InnerBox 
 Do not specify any custom
properties
 Preview 
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 boxSample1 – Customize the Labels and TextFields with Padding
 Enter Source mode on the RUIHandler.
 Add a colon: suffix and unique number to each TextLabel’s Text property
 Add padding=4 to the TextLabel properties
 Add padding=2 to the TextField properties
 You could of course, have done the above using the Visual Editor.
But some things can be done faster
in Source mode. With EGL Rich UI – as with most development activities it’s good to learn how to use
the best tool for a given job 
 Preview 
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 boxSample1 – Customize BoxOuter – and Add Another Inner Box
 Return to Design mode
 From Outline view, select: BoxOuter
 Select its Properties tab
 Change BoxOuter’s:
 Width: 600
 Height: 400
 From the Palette, Drag and Drop
another Box into BoxOuter (below
the TextLabel and above BoxInner)
 Name: BoxMiddle
 Columns: 2
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 boxSample1 – Drag BoxInner Inside of BoxMiddle
 Select - hold – drag & drop BoxInner into
BoxMiddle 
 From the Palette, Drag and Drop another Box
into BoxMiddle. Below (actually, next to)
BoxInner 
 Name: BoxRight
 Columns: 2
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 boxSample1 – Drag BoxInner Inside of BoxMiddle
 As you did before, drag and
drop a series (five more each)
of TextLabels and TextFields
inside of BoxRight 
 Do not specify custom
properties
 Preview 
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 boxSample1 – Customize the TextLabels, Padding and other Properties
 As you did before, enter Source mode on the RUIHandler.
 Add a colon: suffix and unique number to each of the new TextLabel’s Text property
 Add padding=4 to the TextLabel properties
 Add padding=2 to the TextField properties
 Remove the height and width specification for BoxInner (note that this has the effect of
centering BoxInner + BoxRight inside of BoxOuter)
 Preview 
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 boxSample1 – Customize BoxOuter (again) – and add yet another Inner Box
 Return to Design mode
 From the Palette, Drag and Drop another Box into BoxOuter (below the TextLabel
and above BoxMiddle)
 Name: BoxNew
 From the Palette, add a new TextLabel and a new TextField to BoxNew
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 boxSample1 – Add a Submit Button to the Web Application
 From the Palette, Drag & Drop a
Button into BoxOuter (below
BoxMiddle)
 From the Button’s Properties,
specify:
 Text: Add New Record
 Preview 
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 boxSample1 – Customize U.I. Properties
 From the Properties of the new
TextLabel, specify: 
 text: Search Field:
 paddingRight: 8
 From the Properties of the new
BoxNew, specify:
 paddingTop: 33
 Preview
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 boxSample1 – Add a New Event and Bind it to the Button
 With the Button selected - From Events
 Click: Add Event Handler
 Name the Function: onClick
 (Still with the Button selected) from the onClick Event, select the onClick Function
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 boxSample1 – Add onClick Code
and New TextLabel
 Enter Source mode on the
RUIHandler.
 Add (code) a new TextLabel
named: msgField 
 Add msgField to the children
array of BoxOuter 
 Add this if statement (you
can either code it, or
copy/paste from the slide
notes) 
 Preview 
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 boxSample1 – Are We Done?
 Almost 
 With the current design, if your search doesn’t return anything and the msgField.text
reminds the users of that, the message is not cleared out upon a subsequent good search.
 Also – using the Visual Editor tooling, please make the following enhancements to
msgField
 Preview 
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*** See Notes for code
to clear the TextFields
and msgField
 Workshop – Layout and Boxes with Irregular Horizontal Widths
 In this workshop, you will:
 Learn how to realize a standard web application layout, where the boxes contain elements
of differing lengths
 Learn how to use field styling to align individual text and field widgets
 Concept: When your U.I. elements are of differing sizes, you will not be able to
utilize the block boxes as in the previous workshop. Instead, you will need to layout
each individual row as a separate box:
 Containing elements
 And vertically-aligned using explicit RUIWidget widths
See the above snapshot – then turn to the next slide for more analysis
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 Understanding the Layout and Design Pattern
 From the snapshot of the Outline and Design views, note that you will nest individual
boxes containing labels and fields within each row of an outer box.
I
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V
I
D
U
A
L
B
O
X
E
S
F
O
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E
A
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Outer Box
By nesting the individual row boxes, you have complete
control over each element’s placement
Because there is no vertical box alignment across
disparate boxes, you will need to align the columns via
the width attribute
You’ll also have to use a style-attribute to right-justify
text, when you can’t align the entire box due to
conflicting U.I. alignment requirements (see the Directions
and Phone/eMail Address rows above)
R
O
W
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 Workshop – Create a new RUIHandler – Add in the Top Elements
 From \mySamples\, create a new RUIHandler, named: customerSearch
 Add a box, named: BoxOuter
 Properties:
 Columns: 1
 Font-size: 10 PT
 Add a second box – inside of BoxOuter named BoxSearch
 Add a TextLabel named TextLabelSearch inside of BoxSearch
 Property:
 Text: Search Text:
 Width: 88
 Add a TextField named: TextFieldSearch next to TextLabelSearch, inside of BoxSearch
 Add an HTML Widget inside of BoxOuter
 Property:
 Text: <HR>
 Preview
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 Workshop – Add in the Row 1 Elements
 Add another box – inside of BoxOuter named BoxRow1
– under the HTML tag
 Properties:
 Columns: 6
 Align: RIGHT
 Inside of BoxRow1
shown below:
add the TextLabels and TextFields
 Notes:
 TextLabelCustid and TextLabelLastName - width: 88
 TextLabelFirstName - width: 111
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 Workshop – Add in the Row 2 Elements
 Add another box – inside of BoxOuter – below BoxRow1 –
named BoxRow2
 Property:
 Columns: 4
 Inside of BoxRow2 add the TextLabels and TextFields shown
below:
 Notes:
 TextLabelPhone - width: 88
 TextLabelMailAddress - width: 111
 TextFieldMailAddress - width: 288
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 Workshop – Add in the Row 3 Elements
 Add another box – inside of BoxOuter named BoxRow3
– under BoxRow2
 Properties:
 Columns: 6
 Align: RIGHT
 Inside of BoxRow3 add the TextLabels and TextFields shown
below:
 Notes:
 TextLabelCity and TextLabelzip - width: 88
 TextLabelState - width: 111
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 Workshop – Add in the Row 4 Elements
 Add another box – inside of BoxOuter – below BoxRow3 –
named BoxRow4
 Property:
 Columns: 2
 Inside of BoxRow4 add the TextLabels and TextFields shown
below:
 Notes:
 TextLabelDirections - width: 88
 TextFieldDirections - width: 555
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 Workshop – Add the EGL Source Styling Elements
 From Source view:
 Change all padding=8  padding=3
 Add the following style tag: style = "text-align:right"
to:
 TextLabelDirections
 TextLabeleMail
 TextLabelPhone
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 Workshop – Finis!
 Preview!
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 Workshop – Another Login Page?
 Yes – another login page. But this one will allow you to utilize your newly-acquired
EGL Rich UI property and event-handling development skills.
 Also? This is more of an open-ended workshop – meaning that it lacks the detailed click-for-click
instructions you’ve gotten used to/dependent on 
 In this workshop, you will:
 Create another new Package in your EGL Rich UI Project
 Create a new RUIHandler inside the Package
 Use the Rich UI Visual Editor to do initial web application layout
 Customize some of the RUIHandler properties in EGL
 Add event-handling functions in the RUIHandler that
 Preview the web application and test your work
 Optionally add:
 Styling elements – to enhance the U.I.
 Event handlers – to provide for immediate feedback to the user
Finished View 
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 Login Web Application
 Create a new package under \EGLSource\ named: businessApp
 Inside of the \businessApp\ package, create a new RUIHandler, named: loginPage
 You can style the colors and fonts as you like
 Add the IBM-supplied RUIWidgets as shown below:
 Note the widget types, text properties, their nested placement and relationships, and the widget
names (in parenthesis within the Outline view)
 Hints:
 Box1 has columns=1, width = 333, height = 222, borderXXXStyle=groove
 Box2 has columns=2
 The Password field is a
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 Login Web Application
 For the Button, add an onClick event handler to a function named: checkFields
 See the screen capture of this code for some ideas of how to create
 Note that


There are other import statements (folded)
The code for this version of the loginPage is in the ***Notes for this slide
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 OPTIONAL Workshop – Check For UserID onFocusLost
 As a “warm-up” for the real event-driven programming you’ll be doing later in this
course, try the following:
 Add this function inside your RUIHandler:
 Add this eventHandler to the User ID: TextField
 Preview loginPage
 Enter a User ID
 Tab or click out
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 Miscellaneous Widgets – Introduction and Beginning of Workshop
 There are a number of relatively easy-to-learn and use EGL Widgets
left in the Palette that are useful:
 Button
 Hyperlink
 Image
 Note that we will cover HTML and Grid widgets separately
 Workshop:
 Create a new RUIHandler in: \mySamples\ - named: miscWidgets
 Add a 1-column Box
 Into (inside) the Box, add the following EGL Widgets:
 Button
 Hyperlink
 Image
 Take all of the defaults for Properties for the Widget names
 Add Text to match the Widget names
 Preview 
 Not very impressive, eh? Let’s jazz this up a little
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 Button Widgets – Common Properties and
Events

Add the following common Button tags to
EGLRichUI.css:
 See ***Notes for source

Assign the .simpleRuiButton class to the Button

Preview

Enhance as follows:
 Assign the .searchButton class to the Button’s
class property
 Delete the text entry
 Specify a fixed width and height

Preview
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 Hyperlink Widgets – Common Properties and Events

Specify the following custom properties for the Hyperlink:

Preview
 And click the hyper-link

Optionally – change the URL or some of the
Hyperlink references in the EGL source,
and re-test
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 Graphic Widgets – Common Properties and Events

Specify the following custom properties for the Hyperlink:

Preview
 And mouse-over the image

Add the following functions to your RUIHandler source:

Add the following Events to the Image widget:

Preview
 And mouse-over the image to see the rollover effect
 Optional (for supreme uber-techies):
 Work with the Span widget – by adding it in to this RUIHandler, and experimenting with
its properties (note, use Content Assist to explore salient properties)
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Course
Rich UI Widgets
Units:
 Text Widgets
 Selection Widgets
© 2009 IBM Corporation

Container Widgets

HTML Widgets

IBM Widgets
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<html>
 HTML Widgets – Concepts
 You may have existing HTML or HTML “code snippets” you wish to reuse </html>
or re-purpose” in Rich UI applications. This is very straightforward to do, as follows:
 Create “inline HTML” – where you type the tags directly inside your RUI Widget (or
RUIHandler)
 Create “static” HTML – possibly your existing HTML, or new HTML you create using some
dedicated HTML editor (FrontPage, DreamWeaver, etc.) – then import the HTML into project
and include it in your Rich UI page
 The next few workshops will show examples of both
 Where to learn HTML?
 Just about anywhere – but..
 Especially – through free info on the web
 http://www.w3schools.com/html/default.asp
 http://www.html.net/tutorials/html/
 There’s no shortage of books either
 In this section we will cover a few basic HTML tags:
 HR – Horizontal Ruler
 H1 – Heading tag
 Lists – Ordered and unordered
 DIV – a tag used to contain other content
 Table – a tag used to organize content
 Inline Frame
© 2009 IBM Corporation
Note – you will not use HTML to
create Web Pages
But you may want to use HTML
tags to embellish your Rich UI
applications – and/or to reuse
pre-existing HTML resources.
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So – essentially, you will want to
know “about” HTML – and how to
use HTML – but you won’t have to
become an HTML programmer
 HTML Widgets – Workshop
 Workshop:
 Create a new RUIHandler in: \mySamples\ - named: htmlWidgets
 Go immediately into Source view and add the source code in the Slide *** Notes
<HR> tag
<H1> tag
List tags
• Unordered
• Ordered
Div Widget
<Table> tag
<iframe> tag
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 HTML Widgets – inline HTML
 Preview 
List tags
• Unordered
 Click the Change HTML in EGL button
<H1> tag
 Using GOOGLE or some other search
engine, if you don’t know these HTML
tags, look-up their definitions on the web
<HR> tag
Div Widget
<Table> tag
 The next slide contains a quick study
guide to the HTML tags shown here
© 2009 IBM Corporation
List tags
• Ordered
<iframe> tag
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 HTML – QuickStart and “Survival Chart”
 Rules of the road:
 Most HTML consists of matching “tags” in the form of:
 <startTag> … content … </endTag>
– Example: <LI> My bulleted list </LI>
 Specific examples from the htmlWidgets view:
 <H1> - a text heading tag – largest font size, default font (there exist <h1>  <h6>, largest to smallest)
 <HR> - creates a horizontal ruler (line) in the web page
 <UL> - an “un-ordered” (un-numbered) list that consists of one-to-many:
 <LI> - List (or bulleted list entries)
 <OL> - same as <UL> except creates numbered lists
 <DIV> - a container – consisting of one column and one row (like a one-column Box widget)
 <TABLE> - a complex tag that organizes things like a two-dim table. Consists of:
 <TR> - rows
 <TD> - cells
 <IFRAME> - an inline frame. iFrames allow you to embed another RUIHandler (or another HTML or .JSP
page for that matter) inline (inside) of an existing RUIHandler view
 Notes - All of the above HTML tags and statements:
Can be created statically (at design time) or dynamically using EGL RUI statements
HTML tags have sub-properties, which are fully customize-able
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 HTML Widgets – inline HTML
 Make the following modifications to the source:
 Change one of the <H1> to an <H5> tag – and change some of the text
 Change one of the <HR> tags as shown below
 Change some of the text in the OLhtml widget
 Add an extra list: <li>…your text … </li> tag-set inside the OLhtml widget
 Add a new textarea widget:
 Add this new textArea widget as the final child in the DIV1 widget
 Completely replace the existing tbl widget code with that found in the slide notes
 Make the following changes to the iFrame widget:
 Save – check for syntax errors
 Preview
Note – be sure to use Content Assist (Ctrl/Spacebar) to create new widgets
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 HTML Widgets – inline HTML
 Note the cause and effect revisions 
 Blue, right-justified, no-shadow, thick line
 Your changes to the lists and headers
 Note cell color and text-color mods
 New View loaded into the <iframe>
 New TextArea
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 OPTIONAL – Static HTML Served as a LocalHTML Widget
If you have completely static (no need to dynamically build) HTML stream – or streams – it might
make sense to organize it as a set of HTML files, dynamically added to your View, but
organized in your project as separate files (and not inline). This will allow you to create this
HTML using an intelligent editor (like FrontPage or DreamWeaver).
Try the following:
1. From Project Explorer, create a new Folder under \WebContent\ named: HTML
2. In this folder, create a new HTML file, named: colSpan
 Note – you’ll find HTML files under the Web folder category
3. Replace the boilerplate HTML with the source found in the ***Slide Notes – at the top (it’s a
single line)
4. In your \EGLSource\ folder, create a new EGL package named: utilities
5. In the utilities package, create a new RUIHandler, named: localHTML
6. Replace the “boiler plate” statements with the code also found in this ***Slide Notes
7. In your HTMLWidgets RUIHandler, add a new widget for local HTML:
8. Add this widget as the bottom (final) child under the DIV1 widget
9. Preview
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Course
Rich UI Widgets
Units:

IBM Widgets
 Grouping
 TabFolder
 Simple Menu
 DataGrid
 Tree Control
 Drag & Drop
 Popup Pages
 Complex Layout UIs
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 Grouping Widgets – Common Properties and Events
– 1 of 2

Grouping Widgets are similar to fieldsets in HTML
 You can look up a fieldset tag online

Add the following new tag to EGLRichUI.css 

Create a new RUIHandler in: \mySamples\ - named: groupingSample
 Go immediately into Source view and completely replace the boiler-plate source code with
the code in the Slide *** Notes

Preview

If time permits, follow the steps on the next slide to enhance the View
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 Grouping Widgets – Common Properties and Events – 2 of 2
 Select, copy & paste the grouping widget, the box and all of the textlabels and
text fields (as shown below) in the source. Make the following modifications
 Change the text= and children= properties
 Change the box widget name – and change its children= identifier(s)
 Modify the TextLabel and TextField widgets (name and text properties)

Add groupAddr to the children property of box:
 Also add columns=1 as a property of box

Preview 

Optional – add a button, that onClick, changes
the grouping.Text value
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 Optional Workshop - Grouping Widgets – Example View
The Grouping widget actually has a number of additional properties you may
want to utilize:
 Legend font styling
 Legend block styling
 Thicker Grouping borders
 Create a new RUIHandler in \mySamples\ named: groupingSampleExpanded
 Replace the boiler-plate code in this file with the copy & paste the grouping RUIhandler code in
the Slide ***Notes.
 Preview (see results below)
 Feel free to experiment with different Rich UI properties and events.
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 TabFolder Widget – Concepts
Tabs are common widgets
for organizing dependent
or related business data
and functional views
The steps in creating a Tab widget will include:
 Create the RUIHandler
 Add a widget of type tabFolder to your RUIHandler
 Use Content Assist (Ctrl+Spacebar) to allow the tooling to add any imports
 Add the tabFolder inside a box widget
 For each tab, use the tabFolderVar.addTab(“tab heading”,tabContent); API
 Preview

Let’s check things out…but before we start? We’ll learn how to make RUIWidgets
out of RUIHandlers for component reuse
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 Creating RUIWidgets from RUIHandlers

So – while you’ve been creating RUIHandlers all along, in order to learn the Rich UI editor and the language
terms & concepts, in reality (with your production projects), you will be creating more RUIWidgets than
RUIHandlers – as RUIWidgets are the primary component of reuse within RUI technology

If you’re starting from scratch, it will probably make sense to create:
 A RUIHandler who’s only purpose is to act as a testing container for a single RUIWidget
 The RUIWidget – which you will be able to reuse
… and you’ll work within this process framework, during the final workshops for this course

But since you’ve got a # of useful widgets already (in the form of existing RUIHandlers) let’s see how to
modify them and make them into RUIWidgets:
 Open the file – in Source mode
 Copy and paste the entire RUIHandler statement
 Comment out the original statement
 Modify the following lines:
1. Change: type RUIHandler  type RUIWidget
2. Add a new Div widget (use content assist) – with a children = property that is the same as the
original initialUI = property
3. Change initialUI  to targetWidget = (reference your new Div widget)
1.
3.
2.
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 Workshop – Creating RUIWidgets out of RUIHandlers

Following these steps (repeated below for your convenience) – create RUIWidgets out of the
following RUIHandlers:





groupingSample
htmlWidgets
miscWidgets
textFields
Steps:




Open the file – in Source mode
Copy and paste the entire RUIHandler statement
Comment out the original statement
Modify the following lines:
1. Change: type RUIHandler  type RUIWidget
2. Add a new Div widget (use content assist) – with a children = property that is the same as the
original initialUI = property
3. Change initialUI  to targetWidget=ui //(reference your new Div widget)
1.
3.
2.
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 Tab Widgets – Common Properties and Events

Workshop:
 Create a new RUIHandler in: \mySamples\ - named: tabSample
 Go immediately into Source view and (using Content Assist) add the source code shown
here 
Or…you can pick
these source
statements from the
Slide ***Notes

Notes:
 The TabFolder widget is an IBM-supplied custom widget that takes as a parameter a
TabFolderPage. The TabFolderPage widget allows you to define:
– The Tab label (name=)
– The widget loaded in to the tab (widget=)
 The TabFolder also has a number of useful properties for customizing its behavior and UI. We’ll
see these in an upcoming workshop
 Save and Preview
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 TabFolder Widget Workshop –
Extending the Base Functionality
Click each tab
Ensure that the widgets
embedded in the
tabFolderPages still work
as before
There may be additional functionality you’d want to see in tabFolders in order to handle
common dynamic U.I. requirements, such as:
 Pre-selecting a given tab:


Upon loading the view
Explicitly (as per the specifications in your business requirements – for example, if each tab represents a step in a
work-flow, opening a given tab programmatically, etc.)
 Knowing (programmatically – from within your RUIHandler) what tab a user is on when an event
occurs – and taking appropriate business logic action
 Adding graphics to the tab itself
 Changing (customizing) the default style properties
 Explicitly sizing the tab control
 Forwarding (selecting “next tab”) with a button
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 Tab Widgets –
Extended Functionality
Here’s a screen capture
of our TabFolder view
with a number of the
desired techniques
implemented:




Show the currentlyselected tab
Graphics in the tabs
Pre-select a tab
Explicit size
To implement this yourself:
 From the slide ***Notes, copy/paste all of the code
 Replace your existing tabSample.egl code with the ***Notes EGL statements
 Preview

On the next slide we annotate some of the more important language constructs
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 Tab Widgets – Extended Sample – Optional Workshops
Read the annotated comments carefully – noting the operational language constructs

Optional Workshops:
 Pre-select a different tab, upon initial view rendering in the browser
 Add a different graphic – to a different tab
 Add a different Rich UI Widget – to a different tab (suggestion, use a small simple widget)
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 Simple Menu Widgets – Common Properties and Events

Most business applications will drive their
functionality from a common menu
Standard (rich) Menu Widget
 Rich UI apps will be no different

There are several menu widget options available:
 Standard (rich) menu widget – which:
 Is recursive (allowing for multiple levels of sub-menu)
 Allows for embedding different widgets in-line
simple Menu Widget
 Simple menu widget – which:
 Allows for one level of sub-menu
 Is populated from string variables in a dynamic array

In this workshop, you’ll learn how to use the simple menu widget, and how to
populate it from dynamic (server-side) data. Steps include:
 Creating a new RUIHandler that:
 Calls a service (in our case, this will be a Library function) to populate the dynamic array of strings
 Assigns the strings to the simple menu widget
 Customize the .css for the menu
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 Simple Menu Widgets – Coding Constructs

Create a new RUIHandler in
\mySamples\ named:
SimpleMenuDemo

Using Content Assist, edit the
source code, and add the
statements shown here 

Note the following:
 Call to ServiceLibrary to load
the array
 Assignment to a dynamic
array of type any
 Defining a custom event
listener

Preview
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 Optional – Simple Menu Widgets

Modify: \WebContent\css\EGLRichUI.css
 Under: .SimpleMenuTitle {
 Add:
– color: white;
 Under: .SimpleMenuItem {
 Add: color: white;
– Background-color: #5a9bd1;
– color: white;

Modify: SimpleMenuDemo
 Change the case statement shown below


Preview and try out the techniques
Optionally add another when clause, to hit your companies web site on-select of
some other menu option
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 Tree Widgets – Concepts

Tree Widgets are common and useful components for displaying
hierarchical information:
 Menus and links
 Related application data:
 Customers > Orders > OrderItems, etc
 Plain text …or…
 Text + Graphics (icons)

Rich UI’s Tree widget is composed of:
 Tree Nodes – which contain the text and/or graphics
 Behaviors – which respond to user events


In our example, we’ll supply event-handlers for: onClick, onMouseOver, onMouseOut
The steps in creating a Tree widget include:
 Create the RUIHandler
 Add a widget of type Tree to your RUIHandler
 Use Content Assist (Ctrl+Spacebar) to allow the tooling to add any imports
 Add the Tree inside a box widget
 Add code that:
 Loads the Tree dynamically, from an external source
 Responds to user/browser events
– Collapse/Expand a tree category
– Click a node
 Preview
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 Tree Control Workshop
 First create a new package under the EGLSource package named treeControl
 Next right-click over the \treeControl\ package and create a new RUIHandler
named: TreeHandler
 Copy & Paste everything in the Slide ***Notes over the boiler-plate EGL
statements
 Preview
 Note that the values in the tree come from
the ServiceLibrary 
 These values would more typically be
assigned via calls to back-end services
 But in this case, the Library call will do
(We’ll learn how to call back-end services in an
upcoming section)
 Now, let’s break down the code to create a
tree widget
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 Tree Control – EGL Rich UI Code – 1 of 3

In the RUIHandler code for treeControl.egl there are quite a few new EGL Rich UI coding constructs. We have annotated them
in the source, but will attempt to amplify our explanations in these slides
Declarations:
Widget variables and properties
Of note the Tree widget:
- Width, Padding
- backgroundColor, behaviors
The event-behaviors consist of:
User click and user mouse-over
(which generates a toolTip
TreeTooltip – a widget that allows
Mouse-over help text
ToolTipResponse is a box widget
Tr TreeValues(0) is a standard EGL
Dynamic array of strings that is
Used to populate the Tree widget
EGL Business Logic:
In this initial function, the code:
Retrieves the values into the
dynamic array
Iterates over the array, and
creates the initial (highest level –
categories) tree nodes
Assigns the treeNodes to the
Tree widget
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 Tree Control – EGL Rich UI Code – 2 of 3

Here are all of the EGL
functions bound to
browser/events (except for
onClick – which get’s its
own slide)
Declarations:
showTooltip – returns an inline
HTML formatted response to the
user’s mouse-over. This function is
activated by the Tree widget’s
setToolTips property
The click function tests for which
browser/user event occurred (that
you have handled in this RUI code) –
and invokes an EGL function based
on the event
showFeedback and hideFeedback
simply set a background color to a
node of a tree, when you mouseover it.
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 Tree Control – EGL Rich UI Code – 3 of 3
The
handleNode
Click
function:




Note:
Colors the
clicked
TreeNode
Changes the
image (to the
clicked
TreeNode)
Changes the
msg.text
Determines
which
TreeNode was
clicked – and
passes its
array index to
the
expandedNode
function
Read the inline comments very carefully – as they
document the Rich UI language features used to
implement a Tree Widget’s onClick functionality
The
expandNode
function:

Iterates over
the dependent
array items

For the clicked
TreeNode – a
new set of
widgets are
dynamically
created

Then the
categories are
re-built as
treenodes and
the nodes are
assigned to the
tree widget
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 A Frameset-Style Web Page Template Layout – using .css
 Along with learning how to design your Views with boxes, you will want to develop a number of
U.I. templates, that act as the framework for your RUIHandler:
 Organization
 Layout
 Static text and graphics – common to most or all web pages
 In this workshop, you will learn
one approach to this –
using DIV layouts and
custom .css definitions
 Using this sample, you can
customize to your
specific U.I. templatized
requirements
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 Workshop – Create a Custom .css in your Project
 From Project Explorer:
 Open the com.ibm.egl.education.widgets project
 Expand \WebContent\ then expand \css\
 Copy floatLayout.css - and paste it into the \WebContent\css\ package in your
EGLRichUI project
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 Workshop – A Standard Frameset-Style Template Layout Using .css




Inside of the \mySamples\ package, create a new RUIHandler, named: frameSetLayout
From the Slide ***Notes – copy and paste all of the replacement code
From the EGL source editor, completely replace all of the boiler-plate code
Review the code briefly, noting the following elements:
 Reference to the custom .css in the RUIHandler
 The various DIV widgets
 The child widgets inside the DIV widgets
 Save and Preview
 Run in an external browser
 Resize the browser
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Try running the page in an external browser
Workshop – Add Your Own Customized Widgets to the View
 In this workshop, you’ll use the frameSetLayout RUIHandler to contain some of the other
widgets – including their functionality. Eventually you’ll produce the view shown below
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 Workshop – Create Widgets From RUIHandlers
Recall from the TabFolder workshop how to create RUIWidgets from RUIHandlers
 Change the type to RUIWidget
 Change initialUI to targetWidget (and move all elements into a single box, if necessary, as targetWidget can – at
most – refer to a single widget, not an array)
 Start by making RUIWidgets out of: SimpleMenuDemo, and TreeHandler
Make the following
modifications to the
frameSetLayout
RUIHandler:
Add two new boxes to the
header
Add the Tree widget in to
the lefDiv
Add a center-aligned
graphic (see code)
into the footerDiv
Add a # of boxes with
children as shown
here 
Add image widgets, with
src= properties as
shown here 
Add the TreeHandler and
SimpleMenuDemo
widgets 
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 Workshop – Preview the frameSetLayout RUIHandler
Feel free to experiment with: U.I. properties of the existing widgets; add other widgets into the
layout divs; add browser/user event-behaviors you’ve learned
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 (Run-time) Drag & Drop Programming Techniques
 Run-time Drag & Drop operations refer to Rich UI applications that allow users to pick up (select
– drag) and drop a piece of data or an image – on top or inside of some other some other field or
control in the browser. Upon drop some event is fired off, such as:
 A value is changed in a target input text field
 A total is updated – say, as a result of adding a retail item to a shopping cart
 A row (or rows) are moved from one table to another
 Etc.
 This kind of live simulation (similar to the control board in “Minority Report”) is very appealing to users
– as it simplifies their workflow.
 As you can imagine, programming this in JavaScript/HTML is no walk-in-the-park. However
EGL Rich UI provides language constructs to simplify the effort.
 They include:
 Events for selecting, dragging and dropping
 A means of creating a temporary container with the dragged control inside
 All the rest of the Rich UI coding structures for advanced dynamic user interface work
 In this workshop, you will create a RUIHandler
like this – that allows browser/ruin-time
Drag & Drop behavior for:
- Text values
- Graphics
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
 Workshop – A Run-Time Drag & Drop RUIHandler





Inside of the \mySamples\ package, create a new RUIHandler, named: dnd
From the Slide ***Notes – copy and paste all of the replacement code
From the EGL source editor, completely replace all of the boiler-plate code
Review the code briefly (really briefly – a detailed walk-through follows starting on the next slide)
Save and Preview. Drag & Drop the text field
 Drag and Drop some of the graphic items onto the Shopping Cart
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 DND RUIHandler –
Fields and Properties
Of note:

The “to-be-dragged” widget must
have three required
eventHandlers that reference
EGL functions:
 onStartDrag
 onDrag
 onDropOnTarget

An absolute-positioned shadow
container widget will be used to
contain the dragged widget.

What this implies, is that:
 When you start dragging
the onStartDrag function is
invoked (this code is
shown on the next slide)
 The function in your code
will “copy” the dragged
widget inside a Shadow
container that is used to
show what’s being
dragged on-screen


It looks like you’re
dragging the widget but
you’ve made a
temporary copy of the
widget and are
dragging the copy
around inside a new,
dynamically created
container
We have defined a separate
group of functions for dragging
the image widget. This is not
technically necessary, but will
make understanding the example
easier.
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 DND RUIHandler – Functions for Dragging & Dropping the Text Widget
Of note:

The valueItems() function simply
fills in a dynamic record array of:
 Graphic URL strings
 Item price and description
strings

The start function is invoked for the
widget with the onStartDrag event
handler. This function creates the
new, temporary (shadow) container,
and in it, creates a new TextLabel
and assigns it the text value from
the dragged widget
It makes the shadow container
visible


The drag function is invoked for
each mouse movement. It places
the shadow container at absolute
x/y coordinates +4 from the cursor.
If the widget you’re hovering over is
the text2 (our target) widget, it
shows you this, by highlighting the
background

The drop function sets the text2
widget’s value equal to the dragged
widget’s.text value. It also hides the
shadow container and returns the
text2 widget’s background to the
original (white) color
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 DND RUIHandler – Functions for Dragging & Dropping the Image Widget
Of note:


Like the previous start function, this
function is invoked for the widget
with the onStartDrag event handler.
This function creates the new,
temporary (shadow) container, and
in it, creates a new image widget
and assigns it the src value from the
dragged widget. It also makes the
image widget opaque
It makes the shadow container
widget visible

The drag function is invoked for
each mouse movement. It places
the shadow container at absolute
x/y coordinates +4 from the cursor.
If the widget you’re hovering over is
the cartImage (our target) widget, it
shows you this by creating a thin
gray border around the image.

The drop function updates a
number of internal values with the
value from the associated (current)
image from the dragged widget
It also hides the shadow container
and returns the boxCart’s widget’s
borderWidth back to zero.

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 Optional Workshop Your Very Own Drag and Drop-Able Top 5 List – 1 of 3
Assume that you were to create a Drag & Drop widget as follows:
 There are five TextField widgets – that are initially valued as
 You need to allow users to:
 Enter new values (these are after all, TextFields)
 Drag and drop individual TextField widgets on top of other
TextField widgets – swapping the contents of both the dragged
and dropped widgets
 Process:
 Create a new RUIHandler
 Copy/Paste the following artifacts from the DND RUIHandler into your new RUIHandler:
 Shadow
 myTextField
 The start(), drag() and drop() functions
 Then, make the following code additions/modifications to the widget declarations
If you’re pressed for time, check the Slide ***Notes
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 Optional Workshop Your Very Own Drag and Drop-Able Top 5 List – 2 of 3
Changes to the start() function
Add this function:
Changes to the drag() function
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 Optional Workshop Your Very Own Drag and Drop-Able Top 5 List – 3 of 3
Changes to the drop() function
A complete sample solution is in the Slide ***Notes (you’re welcome)
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 Data Table Widget
 Data Tables are a very popular and common way to organize and display data in
business applications.
 EGL Rich UI ships with a powerful and flexible widget that allows the programmer to
display data and manipulate it in many ways. It’s called the Grid widget.
 When we are done with this workshop having learned how to use the Grid widget, we
will have created a view similar to this…
Sort-able
Column Headers 
Alternate
Row
Colors
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 Data Table Workshop – Create New Package and Library




In order to complete this exercise, we will need some data to work with
For learning purposes, we will provide you with some hard coded data
Let’s first create a package for our data.
Right-click over the EGLSource source folder and select New  EGL Package
 At the screen that pops-up, name the package customerData
 Next right-click over the customerData package and create a new EGL Library
 Name the file CustomerInfo
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 Create customerInfo Library Records and Data
 Delete everything in the customerInfo file.
 You should now have a file with nothing in it
 Copy the code in the notes section of this slide and Paste it into the customerInfo
file.
 You should have no errors and see something like the following!
 This file contains a record definition, which uses data items declared above the
record.
 The library then declares an array variable of the record type and assigns it values
 Now that we have data to work with, let’s move on to creating a Data Table
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 Create New Package and RUIHandler
 First let’s create a new package
 Right-click over the EGLSource source folder and select New  EGL Package
 At the screen that pops-up, name the package dataGrid
 Next right-click over the dataGrid package and create a new EGL Rich UI Handler
 Name the file DataTableBasics
 Click Finish
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 Create Your First Grid Widget
 Now, let’s drag a Grid widget onto the RUIHandler
 Make sure to drag the Grid from under EGL Widgets and not Dojo
 When asked for a variable name of your Grid, name it myFirstGrid
 Now switch to the source view of the Rich UI Editor
 Don’t be intimidated by the code!
 We will make sense of it
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 Customize the Grid Widget Properties
 First let’s experiment with the columns property
 The columns property takes an array of GridColumn RUIWidgets
 The GridColumn RUIWidget itself has several properties including
– Name – The actual name of the field in the record to be displayed (case sensitive)
– DisplayName – The name to be used as the column header when the Grid is rendered on the page
– Width – The width of the column
 Adjust the variable declaration so it looks as follows
 Next, delete the data property from the myFirstGrid variable declaration (and don’t
forget to delete the trailing comma after the close square bracket – see screen capture)
 Add the following line of code in the initialization function
 Note that .data is the property of the Grid RUIWidget that corresponds to the
detail rows displayed in the grid at run-time. The actual values can be sourced from
a service or library call, but what’s significant here, is that a grid widget’s .data
property must be assigned to a dynamic array of type: any[];
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 Preview Grid Widget (so far)
 Save the page and then go to the
Preview view of the EGL Rich UI
Editor
 Currently only two columns are being
displayed, even though each array
record of data passed to the Grid widget
contains nine fields (we’ll get to the
other seven fields later)
 Note the alternating row colors
 Note the gray header cells
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 Add Additional Grid Columns
 Go ahead and add the following new GridColumns to the Grid variable’s columns
property
 You should now see a data table on the page with five columns and 14 rows. You should also
understand the relationship between dynamically declaring new grid columns, and the columns
displayed in a dataGrid widget
 Let’s take a further look into some of the other Grid properties
 Behaviors – The ability to add behaviors to the Grid as a whole
 HeaderBehaviors – The ability to add behaviors to just the column headers of the data
table
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 Add New Behaviors
 Edit the grid variable declaration again to add the following behaviors property.
 The behaviors property accepts an array of behaviors.
 Add the behavior outlined in red below
 Save the page, Preview and examine the results.
 Notice how the cells (except for Customer ID) have almost no padding now
 Why not the Customer ID column?
 How would you change the grid code
so that Customer ID does not have a
fixed-width?
 What is a “Behavior”?
An EGL Rich UI widget behavior is a defined event handler that is invoked
when certain elements in a widget are created.
Behaviors typically do things like change presentation characteristics, add
extra widgets, or add extra event handlers.
For Grid, behaviors can be specified on both header cells and data cells. For
Menu, behaviors exist on menu items.
For Tree widgets, a behavior is invoked for each tree node being created.
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 Add a GridSelector
 Next, let’s create a variable of type GridSelector
 Do so anywhere inside of the RUIHandler (and outside of the initialization function)
 Now return to the behaviors property of the Grid and add the following property (don’t
forget the trailing comma after GridBehaviors.tightCells,)
 Save the page and Preview. Notice the results:
 Clicking inside of a row will fire off the GridSelector event and turn the row green
 Holding down the Ctrl key will allow you to click and select multiple rows
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 Add a Column Sorter
 How about another behavior?
 Go ahead and create a new variable of type GridSorter inside of your RUIHandler

 Now add gridSorter.columnSorter property to the headerBehaviors array
 Save the page and view the results. Click the column headers to re-sort the rows

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 Add a Column Header Tooltip
 Another very popular feature in many applications is what’s called a ToolTip. A tool
tip is a message that will pop-up when a user mouses (hovers) over something.
 Create the following variable of type ToolTip, and the function called
headerTooltips.
 Copy/Paste code available in the notes
 Now return to the headerBehaviors property of the Grid and add the following tool
tip as a grid column header behavior.
 Notice that you are referencing the function (headerToolTips) and not the Tooltip variable
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 Drag & Drop – Add 2nd Grid
 Save the RUIHandler code, and note the new functionality
 Now that we have explored many of the functions that the Grid Widget offers, let’s
take a look at two final use cases:
 Row Drag & Drop
 Table data cell Drag & Drop
 In the same RUIHandler (DataTableBasics.egl) create the following new Grid
 This Grid will serve as the empty Grid that data is dropped into
 You may get errors because of missing import statements, press Ctrl+Shift+O to fix these errors
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 Add Drag & Drop Support
 Next, let’s add some code onto the RUIHandler that will give us the browser/run-time
Drag & Drop support we learned about earlier in this section of the course. For this
part of the lab, Copy/Paste code is provided in the slide ***Notes.
 Steps:
 Copy the Slide *** Notes code now.
 Place this code anywhere within the EGL functions section of the RUIHandler
 Press Ctrl+Shift+O – to resolve missing imports for these new statements
 By doing this you have:
 Created a second grid and given it no data
 Placed code that will allow for drag and drop between the two grids onto the RUIHandler
 Now that we’ve got two grids, let’s put them into Rich UI box, in order to get them
next to each other. Add the following code to the RUIHandler (Preferably at the top – and
don’t forget to press Ctrl+Shift+O to add referenced widget imports)
 Note that we are creating a box and giving it three children. The first two children are Box’s
themselves created implicitly (and given our Grids as children). The last child is a Widget
which will appear during drag and drop (it is initially set to visibility = hidden)
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 Drag & Drop – Event-Handler Bindings for Drag & Drop Operations
 Now that we’ve created a new Box to house our Grid’s, let’s go ahead and adjust our
RUIHandler’s initialUI property to take the new Box instead of our first Grid
 Finally, we need to add some more properties to myFirstGrid
 Note that the functions referenced by these properties were defined inside the copy/paste
code on the previous slide
 Save and Preview
 Click and select one or more rows as you did before, from myFirstGrid (on the left).
 Then, drag them to mySecondGrid (on the right), dropping them on the grid column header
to add the rows.
 Check out all the other grid behaviors to verify that they have been unaffected by adding
your new functionality
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 Data Table – With Row Drag & Drop: Preview
 Optional workshop: From inside the myFirstGrid’s behaviors and
headerBehaviors, copy/paste properties, and enable mySecondGrid for:
 Alternate row colors
 Column sort
 Tight cells
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 Data Table – Drag & Drop of Individual DataTable Cells
 Drag & Drop is so popular with Web 2.0 applications, that we’re going to cover one
final use case – which is cell-by-cell Drag & Drop (see the screen capture below).
As we’ve done in previous workshops, we will annotate and walk through the important
aspects of the EGL code
 Note – the code in this Drag & Drop sample is in the: com.ibm.egl.education.widgets
project:
Feel free to open and Preview before continuing
on with these slides.
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 Drag & Drop of Individual DataTable Cells – Annotated Code – 1 of 2

Recall from your previous Drag & Drop examples that you need to define: 1. behaviors for enabling the Drag & Drop (in this
example the behavior is: enableCellDragging. 2. A Shadow widget – which is an HTML <DIV> tag, that will be dynamically
created at run-time, to contain the value of what is selected and dragged (in this case, a dataGrid cell value).
This is
what’s
being
dragged
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 Drag & Drop of Individual DataTable Cells – Annotated Code – 2 of 2

Compare this with the previous Drag & Drop example. Note that the only difference between the two is that in this example,
you’re dragging a table cell - In actuality? An HTML: <TD> value </TD>. Study the code below. You should recognize the
EGL Rich UI coding elements annotated for here and more importantly, the coding pattern to do cell Drag & Drop.
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 Another Data Table Use Case – a Paging Grid – 1 of 3
 You will definitely need to create a page-able dataGrid for your Rich UI applications. To help
you with this, IBM has pre-defined just such a widget, that allows you to customize things such as # of rows
displayed, etc.
 Create a new EGL Rich UI Handler called PagingGridBasics under the dataGrid package
 In your new RUIHandler, code the following PagingGrid (or grab the Copy/Paste code for this snippet
from the Slide ***Notes, and replace your entire boiler-plate code).
 Note the new widget features:
 PagingGrid widget
 visibleRows property
 Preview 
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 Another Data Table Use Case – a Paging Grid – 2 of 3
 Try changing the following properties of the PagingGrid view – and enhance it as follows:
 Add additional columns (note – get the specifics by looking at customerInfo.Customers)
 Change the visibleRows
 Change the PagingGrid’s general properties:
 BackgroundColor, Height, Width, Color, borderColor/BorderStyle/BorderWidth
 OPTIONAL workshop:
 From the dataTableBasics.egl, copy the code in to do:
 Grid.behaviors:
– Alternate row colors
– Tight cells
– Row selection
 Grid.headerBehaviors
– Column sorting
– Gray cells
– Tooltips
 See next slide for a screen capture of the code needed to the optional lab
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 Another Data Table Use Case – a Paging Grid – 3 of 3
 When all else fails, use this… Code what’s below, or hit the Slide ***Notes for a copy/paste solution
 Also – remember that you will need to add in the imports (Ctrl/Shift/O)
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 One more OPTIONAL Use
Case
(Just ‘cause we knew you’d ask)
 How would you get this 
 Paging buttons relocated:
 Bottom
 Right-justified
 Give up? Not so fast…
 From PagingGridBasics.egl, double-click on: pagingGrid
 Press F3 – enough times to open the pagingGrid.egl source code in the Editor
 Find the targetWidget= property … what widget does it point to?
 Right: ui - a plain old box, with two children. Okay, so how would we switch the button and
grid order?
 Right. Switch their order inside the box properties 
 Now (the $64,000 question) – “How would you right-justify the buttons in the button box”?
 RIGHT! Add: alignment=1, to the grid properties
 Moral:
 “It’s all just EGL”, Chris Laffra, Rich UI Language Architect, February 7th, 2009
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 Another Use Case – How to Reference the “Selected Row”
 One question that probably will come to mind sooner – rather than later – is the question of, “how do I select a
row in a dataGrid – and take some action based on the row selected?”
 We’ve already seen that you can automatically (calling the gridSelector behavior widget) turn the selected row
a different color – but how about actually doing something tangible with the row selected?
 Like opening another dataGrid with rows dependent upon the row selected, etc
 It’s actually very easy to do this – as it’s already built-in to the gridSelector’s functionality. From the
PagingGridBasics’ code: modify + add the following:
Change to gridSelect properties. Ad a behavior to run on row click:
onClick of a dataTable row, use the first occurrence in the selection[…] array (which references the row selected)
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
Do We Have Time For One More Use Case? (Substituting Other Widget Types in dataGrid Rows)
 Another typical Use Case revolves around substituting complex widgets into dataGrid Rows (in
place of the default TextLabels). This is relatively easy to do, but involves using a new IBMsupplied widget, called the EditableGrid.
 Assume you had to
create the following view:
 Where:
 All of the fields are editable
 Checkboxes are used for boolean datatypes
 ComboBoxes can be used for selection controls
 The RUIHandler responds to each update ‘event’ – allowing you to save or persist changes
 Let’s see how to pull this together
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 Substituting Other Widget Types in dataGrid Rows – 1 of 4




In the \dataGrid\ package, create a new RUIHandler, named: rowWidgetSub
Copy and paste the code from the Slide ***Notes, over the boiler-plate statements
Save and Preview.
Note the run-time behavior:
 Sorting
 Row mouse-over
 Row selection
 Modify a value:
 A text field
 A check box
 Select a different state
 Move to (select) a new row
 Note that the RUIHandler
is “aware” of what row
(and what value)
has been updated
Let’s look at the EGL language and coding patterns to do this…
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 Substituting Other Widget Types in dataGrid Rows – 2 of 4
 From the EGL statements note the following:
 Standard RUIHandler declaration – although the code to implement the Editable Grid columns is in the
start function (next slide)
 Standard Grid widget functionality for: Sorting, Selection
 New widget type – Editable grid – that’s been included in the: com.ibm.rui.widgets.education project
 In this new widget, we are mixing implementations of:
 Behaviors defined in this RUIHandler
 Behaviors defined in the standard gridSelector and gridSorter widgets
 An array of string values (that will ultimately end up as a combo-box)
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 Substituting Other Widget Types in dataGrid Rows – 3 of 4
 In the start() function we:
 Invoke a widget function to define individual columns for the grid – setting custom properties and
specifying validators and/or validValues:
 Note that by default:
- Boolean fields  Checkboxes
- Other types  Edit-able Input fields
- validValues  comboBoxes
 In the grid.setData, we assign an
any[] array – as usual
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 Substituting Other Widget Types in dataGrid Rows – 4 of 4
 In the remaining EGL functions, we’re exposing the Rich UI coding techniques used to do things
such as:
 Mouse-over and Cell-hover
 Alternating rows
 Grid value-changed event-listener (defined)
 These could be embedded in the Editable grid, but are shown here to illustrate the nature of the
coding patterns
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 EGL Rich UI Programming – Popup Dialogs


Popup pages or dialogs are ubiquitous requirements for business applications. And
even have been for decades. We’d better learn how to implement them in Rich UI.
They relate to some parent widget’s information typically contain:
 Dependent or expansion information on data in some parent widget
 Capturing or selecting information in a display that would simplify data entry
 Showing some exceptional condition or information in an eye-catching manner

The curious thing? You already have the tools. (No way? Yes way.) Steps:
 Design the popup page (nothing new here) – except
 Code the properties to:
 Hide/Show the box that contains whatever widgets (or just a widget) you wish to pop up
 (If placing the Popup relative to another widget on-screen) capture and utilize the x/y coordinates
of the parent widget – see example
 Code the necessary event-handlers for the processing in the Popup

In the workshop, we’ll create a RUIHandler which contains a Popup that displays a
list of states for selection 
 You will activate the Popup by
double-clicking in a field
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 Create Popup RUIHandler – Code Explanation 1 of 2
 In the \mySamples\ folder create a new RUIHandler named: dialogHandler
 From the Slide ***Notes – copy and paste the code therein, over the boiler-plate
statements
 Save
 Preview – Click in the State textField 
 Now let’s break the Rich UI code constructs down…
 Consider the following…
 In fieldState – we define an onClick event
 The states string array is just that. You would populate it typically using a call to a Web
Service (next section of this Tutorial)
 The stateValues widget is our popup. It needs its own onClick event-handler (function).
It also needs to be initially hidden and its position must be absolute, in order to dynamically
assign it to the x/y coordinates of fieldState
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 Create Popup RUIHandler – Code Explanation 2 of 2
 From initialization, we invoke the function (populateStates) to create the internal array
 selectState is the function that:
 Assigns the x/y coordinates of stateField to the popup list widget
 And unhides the widget
 singleSelFunc assigns the selected value of list widget to fieldState.text, and re-hides the widget
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 OPTIONAL – Create Your Own Popup
 On your own (or using the screen-shot given
below) – create a popup like the one shown
here to capture a comment and re-display it
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Course
Rich UI and Services
Units:
 Web Services and Rich UI Architecture
 Calling a Service - Process Flow (steps)
 Rich UI Service Calls Language Constructs
 Service Calls and the Rich UI Event-Driven
Programming Model
 Workshops and Examples
 Calling a 3rd Party Service
 Calling a Mainframe CICS/COBOL Service
 Creating and calling an EGL Web Services
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 Separation of Server-Side and Rich UI Elements – 10,000 Foot View
 While RUIWidgets and RUIHandlers are the main focus for creating pages and
widgets they are able to call out to EGL Programs, Libraries, and Services.
 However, unlike EGL/JSF – where the vast majority of the work occurred on the
server, in the Rich UI environment all EGL parts are generated to JavaScript.
 This helps reinforce a clean separation between:
 Server-Side (business logic/data access)
 Client-Side (U.I. elements)
Business Logic deployed as Web Services
EGL Generated RUI JavaScript running in a browser
Service calls tie the UI
Logic to the server side
business logic
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 EGL/JSF – Run-Time Model – 1,000 Foot View
 In Server/Side EGL/JSF applications
 Your business logic accesses and processes data
 Which is bound to .JSF components and their underlying Java Classes
 Which – at run-time, emit (generate) HTML tags + data
 Which is sent back to the browser
Emits
Data
Store
HTML tags
Dynamic
Content
Rendered
in
the
browser
Form
Submit
Java
Classes
Server-Side
Client-Side
 Using EGL/JSF, almost everything results in Server-Side Run-Time cycles (relatively little
happens in a standalone browser environment)
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 EGL/Rich UI – Run-Time Model – 1,000 Foot View
 In EGL/Rich UI applications
 Your Rich UI application – which runs in the browser, makes service calls to EGL (or nonEGL) Server-Side functionality which access enterprise data or enterprise applications
Service
 Calls
Data
Store
JSON
String
Data 
RUIHandler
Application
Generated
JavaScript +
HTML
Rendered
in
the
browser
Server-Side
Application(s)
Server-Side
Client-Side
 Users interact with your Rich UI application. Server-side components are cleanly de-coupled from
Client/Side (Rich UI) application functionality. And because a RUIHandler consists of JavaScript running in
the browser, there promises to be significant improvements in:
 Server-based application performance – due to functionality/cycles offloaded to the RUIHandler
 Browser-based dynamic processing capabilities and functionality – ummm, simply due to Rich UI
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 Rich UI Service Functionality – 500 Foot View
 So, your Rich UI applications depend on web services for their business data I/O.
 There are two categories of service:
SOAP Web Services – data is transmitted through a standard WSDL (Web Service
Description Langue) file: http://en.wikipedia.org/wiki/Web_Services_Description_Language
 You access the WSDL through an EGL interface
– Recall that you learned how to do this in your previous EGL classes or work.
 Note that these Web Services can be:
–
–
–
–
EGL Java Web Services
CICS Web Services – System z
RPG Web Services – System i
3rd Party Web Services – any language, any computing platform
REST Web Services – data is typically transmitted in JSON (JavaScript Object
Notation) strings: http://en.wikipedia.org/wiki/Representational_State_Transfer
 In this section we will focus on accessing SOAP Web Services through WSDL files
 We will cover REST services and JSON string handling in an appendix to this course
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 Rich UI Service Functionality – 100 Foot View
What you will have to do before calling services from your EGL Rich UI applications:
1. Create or access the WSDL

If using EGL/Java, follow the steps in the EGL Foundation Tutorial to:
–
–
–
–
Ensure that your web (not Rich UI, web server) project’s build file descriptor has the proper options set.
Create or code a Service part
Define the Service part to the Services Descriptor
Generate the WSDL

If using CICS there are tools in RDz, and Service Flow Modeler to create WSDL files

If using RPG there are automated facilities in RDi-SOA for creating EGL services (specifically, an
EGL Web Services Wizard)

If using a 3rd Party Web Service:
– Access the WSDL
– Ensure that all elements of the WSDL are supported by both the target platform and by EGL
–
The toolset will produce validation warnings and diagnostics if there are problems at Generate time
2. Import the WSDL into your Rich UI project and create the EGL Client Interface
3. (Optionally) Test the WSDL using the Web Services Explorer facility
4. Create the service calls from your EGL RUIWidget(s) – next slide
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 Rich UI Service Statements – 10 Foot View
There are four elements in the statement construction pattern to call a Web Service
from an EGL Rich UI view:
1. Declare the service variable
2. Code the service call – which can be broken down further:
1. Call to the service.function(…)
2. The parameter list
3. The service callback reference
4. The service exception handling function reference
3. Code the Web Service Callback Function
4. Code the Web Service exception-handling function

Note these elements in this simple example
1.
2.1.
2.3.
2.4.
Dude…what’s a “Callback
Function”?
Hang on –we’ll be getting to
that shortly.
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2.2.
3.
4.
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 Rich UI Service Call Statement – 1 Foot View
call serviceName.operationName(argumentList)
returning to myCallbackFunction
onException myExceptionHandler {timeOut = milliseconds};
•
serviceName
• Name of a variable based on an Interface part (see previous section on
creating an EGL interface from a WSDL
•operationName
• Name of the Interface part’s function
•
argumentList
• List of arguments, each separated from the next by a comma.
•
myCallbackFunction
• Name of a callback function that is available to the call statement. In most
cases, the function is in the same Rich UI handler or in a library.
•
myExceptionHandlerFunction
(Optional)
• Name of a exception handler that is available to the call statement. In most
cases, the exception handler is in the same Rich UI handler or in a library.
Most of the above does not represent “new learning stuff”, except for possibly the
“callback function”. So let’s dig into that a little more…
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 Callback and onException Functions – Code (still 1 foot view)
function callBackFunc(Positional Parameter List)
//assign data returned from service call to Rich UI fields
//(optionally) do other processing
end
• Positional Parameter List
• You will need to define one argument for each out or inout parameter in the Web Service
function call associated with the Callback
• Including one for the return argument
• These parameters must “datatype match” – positionally with the Call statements arguments
to the Web Service
call WebService.Function (arg1, arg2, arg3) returning to callBackFunction…
Function callBackFunction (arg1Type, arg2Type, arg3Type, returnType)
//assuming the Web Service has a returns(dataType) argument
function serviceExceptionFunc(excp anyException in)
//Parse the excp fields
//Take action depending on the what has happened
end
Example 
(Code in Slide ***Notes)
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 RUI Programming Model – “Callback” Functions
EGL functions that respond to asynchronous and preemptive browser or system events (a system event example
might be the return of control from a Service call to a RUIHandler) are self-contained – that is, they are
modular and independent or isolated packets of code. The antithesis of monolithic programs.

This event-driven software model requires that you manage – programmatically direct – the return of control
from an event to the appropriate EGL Function that will handle the event. Such a function might:
 Move data from a service-based data access call to an array that populates a Grid
 Validate user data entry – returning appropriate error messages
 Redirect to some other functionality, inside or out of your RUIHandler, etc.

The common name for this kind of function is: “Callback” Function
 You can think of a Callback Function simply as an event handler that is called
by the event dispatcher in response to an asynchronous event

When a browser event invokes one of your EGL functions you
specify (associate) the Callback function to your EGL logic
Function through the through the Events tab

When a system event (i.e. a return from a Service call) invokes
one of your EGL Functions, in order for it to do so you must have
specified the name of the EGL Function in the returning to
modifier of the Service call statement
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Traditional vs. Event-Driven Programming Models
Do processing
…
Do processing
…
Call a service 
Call a service 
Wait
Wait
Wait
Wait
(Specify a “Callback” Function)
…
…
…
…
…
Do more processing
…
Service call returns! 
…
Service call returns! 
(“Callback” Function
is automatically invoked)
Do more processing
…
Traditional
…
Do more processing
Procedural Run-time model
…
(Next Sequential Instruction
programming idiom)
Event-Driven
What does the above have to do with events?
(Modular, independent functions)
See next slide for yet more details…
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Rich UI Run-time model
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Service Calls (and Callbacks) on the “Event Pipeline”
Events in the
Browser
Do InitialProcessing
Render RUI view in the browser
Event - onClick captured in
RUIHandler, handled
as an EGL Function
User clicks a
button

Call a service (note that calling a
service does NOT pre-req. a
browser/user event)
Control immediately
returns to the browser
Event -
Service call returns
(EGL “Callback” Function
automatically invoked)
Database
Enterprise Data
© 2009 IBM Corporation
Do something with data from
the service call
Event
Pipeline
RUI Handler (EGL) code
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 Your First Rich UI Service Call Workshop
Time for a lab! Let’s see how much of the previous material sunk in. The only way to find out?
Develop a Service Call from scratch, and run it from a Rich UI application.
You will use an existing WSDL – so at the risk or repeating ourselves, the steps are:
1. Access the WSDL
2. Import the WSDL into your Rich UI project and create the EGL Client Interface
3. (Optionally) Test the WSDL using the Web Services Explorer facility
 Well no … we will skip this step for now
4. Create the service calls from your EGL RUIHandler and Preview (test)
Return Current
Weather
information
In an XML string
© 2009 IBM Corporation
onClick Event
Rich UI
Call Service
Passing:
- City Name
- Country
CallBack Function
text returned
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 Access the 3rd Party WSDL
 Open a browser and go to www.xmethods.net
 When the page loads, click View the Full List
 When the Full List is done loading, do a search for Global Weather
 Find and click on the following result:

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 Save the 3rd Party .WSDL File to Your Project
 At the next page, right-click over the WSDL file and select Save Link As…

 From there, change the file type to All Files and add the .wsdl extension to the
File Name. Hint: Make sure to save the WSDL in a location where you can find it.
 Return to the EGL Rich UI editor and Right-click over the EGLSource folder.
Create a new package called wsdl
 Find &copy the globalWeather.wsdl file you just saved, and paste it into the
package
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wsdl
 Generate the EGL Client Interface for the Service
 Your project should now look as follows!
 Right-click over the WSDL file and select EGL Services  Create EGL Client
Interface…
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 Review the Generated Interface Code
 A wizard will pop-up. Click Finish
 You should now have a new package and EGL File automatically created for you.
The file should look like this… (note the functions and string parameters)
 At this point, from Project Explorer:
 Select your EGLRichUI project
 Right-click and select Generate
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 Create the RUIHandler to Call the Service
 Now, right click over the NET.weberviceX.www package and create a new EGL
Rich UI Handler File.
 Name the file Weather
 Next, code the following UI Components!
 Copy/paste code available in the notes
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 Layout the UI for the RUIHandler (to call the Service)
 Next, add the layoutBox and resultString to the RUIHandler’s initialUI property.
 Save the file, you should now have the following output.
 Next, let’s add an onClick event to the Button
 This event will call the service and store the result in resultString
 To call the service, we will simply create a variable of the Service Interface (take a
look at the code that was generated for us if you’re confused)
 From there we can use a basic call statement to call the service function, and then specify a
callback.
 The callback is a function that will execute when a result is returned from the service call.
 The input parameter for the callback function must match what the service returns
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 Code the Calling, Callback and onException Functions
 Code (or use Copy/Paste code from the Slide ***Notes) the following three functions
in the RUIHandler
 The function fired off by the onClick event
 This function will make the actual service call to the weather service
 The Callback function for the service
 That assigns the value returned (if any)
 The onException function – that uses some advanced EGL string “casting” (redefining the
excp record on the fly) to format and display run-time error messages
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 Preview and Test
 Give the page a shot (note that only major international cities are available – i.e. Paris, London, NY, Pittsburgh,
Raleigh, etc. Missing are places like Glen Rock, Wake Forest, Coventry, etc.)
 As you shall see, this particular service returns an XML string into the .text property of the
resultString RUIWidget
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 Your Second Rich UI Service Call Workshop
So now, we’ll really find out how much of the previous material sunk in. It’s time for you to develop a Web
Services call from a Rich UI application without being given all the explicit steps.
Again, from the www.xmethods.net site:
 Select the Full List and do a find on: Amortization
 Copy down the Amortization Calculator’s wsdl (save it in your \wsdl\ folder as a .wsdl file
Use the tooling to generate an interface to the WSDL and call the service:
 Generate the EGL Services > Create EGL Client Interface –
and note the code produced takes parameters all of type: float
 Create a new RUIHandler named: amortizationCalc
 And either on your own – or using the EGL RUIHandler code in the notes page, define variables and
functionality for calling the Web Service
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 Call a Mainframe CICS/Web Service
 So – if we’re to believe the hype surrounding Web Services then how different
or how much harder) would it be to call a mainframe, CICS/COBOL web service?
 Answer: Not hard/not different. Skeptical? (fair enough…let’s see try one on for size)
 In the com.ibm.egl.education.widgets project, there’s a WSDL file named: EPSCSMR.wsdl
 This WSDL was created by Regi Barosa/IBM using RDz tooling. It calls a CICS/COBOL subroutine to
(yes, once again!) calculate mortgage rates. This services runs on an IBM mainframe in Dallas, TX
 From the above, what are the inputs ? How could you figure out the data types (hint – use the
WSDL editor’s Source mode)
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 Call a Mainframe CICS/Web Service – 1 of 5
 Copy the EPSCSMR.wsdl file, from the education project to your EGLRichUI project – and put it in the
\WebContent\wsdl\ folder.
- As you’ve done twice now, use the tooling to create the EGL Interfaces for the EPSCSMR.wsdl file.
- Note that you will get two separate source files:
* EPSCSMRTIInterace – the inputs needed to call the CICS Web Service on the host
* EPSCSMRTOInterface – essentially the output or returned data from the CICS/COBOL program
The EGL Rich UI coding pattern will be:
 Call the CICS/COBOL Service with the inputs
 Return to the Callback Function from the CICS/COBOL Service receiving the outputs as parameters
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 Call a Mainframe CICS/Web Service – 2 of 5
 Using your prodigious EGL Rich UI programming skills, create the
following simple U.I. in your \sandbox\ package:
 We named ours: regisService – but you can pick any name you like
 And … well…okay (you twisted our arms)
 Since there’s really nothing new in the U.I. use the Copy/Paste code
in the Slide ***Notes
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 Call a Mainframe CICS/Web Service – 3 of 5
 Here’s what the onClick function should look like.
 As before, you can develop this by hand, or use the Copy/Paste code in the Slide ***Notes
 Is there anything new in these statements? Not really. A useful technique though, is to change
the button text and disable it while the Web Service is off being accessed.
 Also the Input variable of type: DFHCOMMAREA has an import for it (see prior Slide ***Notes)
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 Call a Mainframe CICS/Web Service – 4 of 5
 Here is the CallBack and onException function. The only new coding construct herein is the
fully-qualified parameter type on: displayResults_cics
 This coding pattern is necessary because there’s already a record named: DFHCOMMAREA that’s being
referenced through an import statement
 You can copy this code from the Slide ***Notes (it’s probably easier than typing it all in)
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 Call a Mainframe CICS/Web Service – 5 of 5
 Preview the RUIHandler
 Enter values such as those shown in this screen capture 
 And click the button.
 The actual functionality is running on an IBM mainframe in Dallas, TX
 Try passing different values in to the Web Service for:
 Amount
 Rate
 Term
Note the response time and speedy performance
(not bad for an old mainframe) 
 Now it’s time to move on, and work with EGL-generated Web Services. We’ll start by reviewing
the steps needed to create a Web Service then generate the WSDL, then we’ll discuss using
the WSDL in your Rich UI project.
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 Review of EGL Services – Steps for Creating and Consuming Web Services
Here are the steps you will take to create a Web Service – from your Web or Application
server project:
1.
2.
3.
4.
5.
6.

Start Tomcat – or WebSphere (see ***Notes)
Customize your project’s Build File
Create and generate a Web Service
 Code the service
 Generate the service
Generate the WSDL for your Service – may need to customize the service port (end point)
Test the WSDL Using Web Services Explorer
Consume the Web Service
 (If using a 3rd Party WSDL) Import or copy the EGL-generated WSDL to your Client/Project
 Generate or create the EGL Client Interface(s) from the WSDL
 In the EGL Rich UI process - code a variable of <serviceName> type
 Code the call to the ServiceVar.function – passing parameters and returning to a Callback function
(From the Servers Tab in the Web Perspective)
Start Tomcat or start WebSphere
Note that if you don’t have a server yet defined for your project, create one
before continuing
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
(Review) Customize Your Project’s Build-File – and Generate Your Project
 You need to select the serverType you will be publishing the Web
Server to




Open EGLWeb.eglbld
Un-check Show only specified options
Scroll down to find the serverType option
Use the combo-box to select the serverType for your
project


WEBSPHERE
TOMCAT
Select the serverType 
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

(Review) Create a new EGL Web Service
In your server-side project (i.e. NOT in your Rich UI project) you will create your custom EGL
Web Services - typically (although not necessarily) in a package named something like
\services\ under \EGLSource\
1. Create a New
> Service
See
***Notes
2. Check:  Create as web service
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
(Review) Create a new EGL Web Service – continued
Recall that EGL Services are simply EGL business logic parts.
 As such they allow full programming access to the complete EGL language.
 From EGL Services you can:
 Access data:

DB2, Informix, DL/I, VSAM/QSAM, MQ, CSV (Excel spreadsheet) files – and other sequential files
 Access existing EGL applications and business logic
 Access mainframe functionality:


System z – COBOL/CICS, IMS TM (MPP/QBMP) programs
System i – RPG, CL or COBOL programs
–
The above COBOL programs can be native (hand-coded) or EGL-generated
 Access Java applications an frameworks
 Access C/C++ .DLLs and applications
…etc…

Here’s a sample Service 
 After ensuring that your project settings are complete:
(From Project Explorer)
© 2009 IBM Corporation
Generate your EGLWeb Project
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
(Review) Generate the WSDL for Your Web Service
You will then Generate the Web service - From Project Explorer
After successfully generating the WSDL, you can open it in the Content Area – it’s
located under: \WebContent\WEB-INF\wsdl\

Optionally, you can test the Web Service

But before continuing, you may need to customize the WSDL “end-points” – the
port# for the WSDL address.
 Note: An “end-point” is the URL (ping-able web address) of where your application server
is “listening” for incoming calls to your Web Service.
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***Notes

(Review) Test the Web Service – Interactively – 1 of 2
 RBD contains an interactive
Web Services test facility called
the Web Services Explorer.
You can use this tool to test your
Web Service functionality
effectively, before embedding
calls to it from your service client.
You invoke the Web Services Explorer
by:


Right-Clicking over the generated
.wsdl file
Selecting: Test with Web Services
Explorer
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
(Review) Test the Web Service – Interactively – 2 of 2

This opens the Web
Services Explorer – and
opens your Service in
the Navigator

All of the services
functions are exposed as
Actions for you to test.

You will fill in parameter
values, press Go and
view the results in the
Status view
*** Your Application
Server must be
still be started
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
(From your Rich UI Project) Create an EGL Client Interface to the WSDL
From Project Explorer in your EGL Rich UI project you will:
 Right-click over the WSDL
 Select: EGL Services > Create EGL Client Interface…
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
(Review) Create an EGL Client Interface to the WSDL
If a duplicate EGL part name exists, you will need to rename the EGL source and interface files


The EGL source file name
The Interface name
Note – that this will be the exception, not the rule in
calling services from EGL Rich UI
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 Create the Web Service
 Time to roll up the sleeves and create
some of our own services:
 From your EGLWeb project:
 Start your web or application server
 Create a new Service part in the
\EGLSource\services\ folder, named:
RUIServices
Be sure to check:
 Create as WEB (SOAP) service 

If you’re prompted to
Deploy the EGL Service?
 Allow the tooling to
generate and deploy the
Service to your application
server before continuing
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 Create the EGL Login Function in the Service
 Here is the code for Logging in 
 We’re using the old Siteuser table
that has USER_ID and Pass_Word
columns
 You can either code this from
scratch, using explicit SQL, or
copy/paste this function from the
Slide ***Notes
 When you’ve saved and all syntax
errors are cleaned up:
 From Project Explorer,
 Generate the entire EGLWeb
project
This will create a wsdl folder under
\WebContent\WEB-INF\
 With your new RUIServices.wsdl
file in it
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 (OPTIONAL) Test the Web Service using Web Services Explorer
 Before proceeding with additional UI work (and potentially complicating your testing process) –
From Project Explorer:




Right-click over the RUIServices.wsdl
Select Web Services > Test with WebServices Explorer
Select loginService – and type values for: uid and pwd - click Go
In the Status area, verify a (true) return code from the service call
 Note that you may need to restart your application server, in order to publish and run
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 Create the EGL Client Interface
 So, now we’re ready to do unto the EGL Web Service, as we did unto the 3rd Party Services.
From Project Explorer
 Copy the wsdl file: from EGLWeb project to the EGLRichUI project. Put it in a \WebContent\wsdl\ folder
 Note that you may have to create the new \wsdl\ folder under \WebContent\
 Right-click over the wsdl and select:
 EGL Services >
 Create EGL Client Interface…
Generate the EGLRichUI project
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 Call the Web Service from your Login View
 So – let’s see how we did?
 Open your loginPage.egl, and modify the existing business logic. It’s probably best at this
point, to copy/paste the code in from the Slide ***Notes
 Here’s the finished product. What’s new?
The USERID field
 Answer:
 Nothing
 Which rocks.
How about one more?
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The PASSWORD field
Create a Web Service to Populate a Rich UI dataGrid
 So, let’s combine the dataGrid you’ve been learning about with Services. This workshop will
show you an end-to-end process where you:
 Create a Web Service that returns an array of customer records, based on a search argument
 Create a RUIHandler that:
 Calls the service – passing a user-entered-partial string
 Returning (in the Callback function) all of the rows found into the dataGrid
 The visual representation of the run-time architecture is shown in this picture…
onClick
Event
RUIHandler
RUIHandler
Call Service
Function
Callback
Function
EGLWeb Project
Service
WebSphere
Tomcat
Service
© 2009 IBM Corporation
EGLDerbyR7
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 Create the Web Service
 Same steps as before
 From your EGLWeb project:
 Make sure that your web or application server is started
 Create a new Service part in the \EGLSource\services\ folder, named:
customerServices
Be sure to check:
 Create as WEB (SOAP) service
 Here
is the code for accessing customer
table data
 You can either code this from scratch, using
explicit SQL, or copy/paste this function from
the Slide ***Notes
When you’ve saved and all syntax errors are
cleaned up:
 From Project Explorer,
 Generate the entire EGLWeb project
This will create a wsdl folder under
\WebContent\WEB-INF\
containing your new customerServices.wsdl file
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 (OPTIONAL) Test the Web Service using Web Services Explorer
As before, you may want to test with the Web Services Explorer
From Project Explorer:
 Right-click over the customerServices.wsdl
 Select Web Services > Test with WebServices Explorer
 Select getCustomerSearch – and type values for
custString: S
 Click Go
 In the Status area, verify a (true) return code from the
service call
 Note that you may need to restart your application server, in
order to publish and run
 Optionally – you might want to test getOneCustomerSearch
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 Create the EGL Client Interface
 Copy the wsdl file: from EGLWeb to EGLRich UI – and put it in the \WebContent\wsdl\ folder
 Right-click over the wsdl and select: EGL Services > Create EGL Client Interface…
 Generate the EGLRichUI project
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 Call the Web Service from your Login View
So – it’s time to call customerServices from a RUIHandler
 In the \mySamples\ folder, Create a new RUIHandler named: customerSearchGrid
 Copy/paste the code in from the Slide ***Notes – and overlay the boilerplate EGL source
- Note the various widgets
- Note especially the
code that calls the
Web Service
 Save and run
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 OPTIONAL LABS – dataGrids and Web Services
1. In customerSearchGrid:
 Uncomment processGrid – note that this is a custom behavior, for grid widgets. It allows you to substitute
widgets for the defaults in rows. Note the reference to this in the widget declaration
2. Calling the getOneCustomerSearch Web Service, populate
a RUIHandler like this 
 Notes:
 The UI is not that important …but…
 Copy/Paste code is found in the next slide
 You will need to make sure that you import the correct version
of the customer record – to match the type referenced
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 OPTIONAL LABS – dataGrids and Web Services
The solution Copy/Paste code is in the slide
notes. Note the following run-time elements
and events…

onClick
Event
RUIHandler
RUIHandler
Call Service
Function
Callback
Function
EGLWeb Project
Service
WebSphere
Tomcat
Service
© 2009 IBM Corporation
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 OPTIONAL LABS – Code Free Workshop – Get Orders for a Customer – 1 of 6
 Copy/Paste code is in the slide notes
elements and events…
(function name mis-spelling and all).
Note the following run-time
 Create a new Web Service in your EGLWeb project
 This service should have a function that takes in an integer – representing a customer_ID and
returns an array of order records for that customer
Be sure to:
 Generate your EGLWeb project
 Restart your app-server
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 OPTIONAL LABS – Code Free Workshop – Get Orders for a Customer – 2 of 6
 Test your new Web Service with the Web Services Explorer facility
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 OPTIONAL LABS – Code Free Workshop – Get Orders for a Customer – 3 of 6
 Copy the WSDL from your EGLWeb to your EGLRichUI project, and generate an EGL Client
Interface…. Then – from Project Explorer, Generate your EGLRich UI Project
© 2009 IBM Corporation
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 OPTIONAL LABS – Code Free Workshop – Get Orders for a Customer – 4 of 6
 From PagingGridBasics.egl:
 Copy the existing myPagingGrid pagingGrid specifications and paste them inside the
file
 Make the modifications to the: columns and gridSelector shown below
 Note: Type VERY VERY carefully
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 OPTIONAL LABS – Code Free Workshop – Get Orders for a Customer – 5 of 6
 Still from PagingGridBasics.egl:
 Add the functions, and make the modifications shown below
 Once again,
type VERY
carefully
VERY
 Okay, okay – you win. This slide contains the finished code in the ***Notes
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 OPTIONAL LABS – Code Free Workshop – Get Orders for a Customer – 6 of 6
 Preview and test the RUIHandler
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®
IBM Software Group
Creating an end-to-end RESTful Service
Chris Laffra
© 2009 IBM Corporation
 Create an End-to-end EGL
Web Service using REST only
 From your EGLWeb project:
 Create a new Service part in the
\EGLSource\services\ folder,
named: RUIRestServices
Be sure to check:
 Create as WEB (REST) service 
 Here is the service code
 You can either code this from
scratch, or copy/paste this function
from the Slide ***Notes
 When you’ve saved and all syntax
errors are cleaned up:
 From Project Explorer,
 Generate the entire EGLWeb
project
 If you have not deployed your service
yet, do it now by running it on the
Tomcat server you selected before:
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 Consume an End-to-end EGL
Web Service using REST only
 In the Project Explorer, right-mouse click your service and say:
 EGL Services
 Extract Interface…
 In the wizard, select the EGLSource
folder in the RUI Project
 Copy the RUI code from
the Slide ***Notes
 All EGL REST services use this pattern:
 http://<Server>:<PortNumber>/<ProjectName>/restservices/<ServiceName>
 Note: If you are seeing errors, make sure to
 Generate your service project
 Run your service on Tomcat
 Verify that Tomcat is using port 8080
 You have 2 projects:
 A service project that is deployed on TOMCAT
 A RUI project that invokes the service using an interface
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Course
Rich UI Inter-Program
Communication
Units:
 Inter-Program Communication
 Invoking functions in other Widgets and
RUIHandlers
 InfoBus
 Comprehensive Workshop
 The Web 2.0 Development Process with Rich UI
 The workshop
 Appendix
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RUI Application Run-Time Architecture – 10,000 Foot View
Independent entities
JSF Application
RUI “Application”
Forwards to
Invokes
Composed of
RUI Handler
RUI Handler
Invokes
Composed of
RUI Handler
Composed of
RUIWidget
RUIWidget
“embedded part”
(RUIHandler)
(RUIHandler)
Calls function in
Invokes
ExternalType
Invoke existing JavaScript
Calls function in
RUI Library
RUI Library
UI Logic, Service Calls
UI Logic, Service Calls
Accesses Server Side Data
Java
…or…
RPG
…or…
COBOL
Enterprise Applications
© 2009 IBM Corporation
EGL Server Side
Processes
MQ
Databases
External Files
Services
Libraries Programs
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DL/I
SQL or other
File I/O
Rich UI Application = RUIHandler + RUIWidgets – Review
A scaled-down model of an EGL Rich UI application might be a single RUIHandler –
composed of several RUIWidgets.

Each RUIWidget is composed of one-tomany elementary widgets (similar to a
record / group fields and elementary fields)

Both RUIHandlers and RUIWidgets
have:
 Properties
 Behaviors

All of the properties and behaviors:
 Are exposed in EGL Rich UI model
 Can be specified (programmed) according
to the requirements of your application

From this example – can you find the
following elements
– RUIHandler, which is composed of:
 A text field (an elementary) RUI Widget as header text (in blue)
 RUIWidget #1 – which is composed of:

Eight input fields, Eight Text fields, Two buttons,
 RUIWidget #2 – a Tab Control RUIWidget which is composed of:


© 2009 IBM Corporation
An Employee List RUIWidget
Three other tabs – which contain additional RUIWidgets (within the tabs)
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RUIHandler + RUIWidgets – Properties/Function Reference-ability
From any RUIHandler:
 You can add any RUIWidget or RUIHandler to the main/parent RUIHandler as a variable
 You can access and manipulate the variable RUIWidget’s/RUIHandler’s public properties with carte’
blanche. And you can also invoke the added RUIWidget’s/RUIHandler’s public functions through either:
Direct calls, Delegates or using a Rich UI messaging system known as the InfoBus
Best
Practice
Advice


You would use Direct Calls when the functionality in question was tightly-coupled
You would use the InfoBus when the functionality in question was loosely-coupled (i.e. when for example
you were creating Web 2.0 “mash-up” applications)
myRUIHandler
WidgetVariable {Declared access to Properties}
…
Can manipulate non-private WidgetVariable properties and can invoke non-private
WidgetVariable functions using EGL Rich UI statements


…
Can use either the InfoBus or direct calls to invoke
a function in SomeOtherRuiHandler
SomeOtherRUIHandler
//Functions
…
Can manipulate non-private WidgetVariable properties and can invoke non-private
WidgetVariable functions using EGL Rich UI statements
…
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 Workshop – RUIHandler/RUIWidgets Properties Reference-ability
To understand how easy it is to access and manipulate Widget properties from a
RUIhandler do the following:
 From: \mySamples\ create a new, RUIHandler named: embeddedRUIWidget
 Replace the boiler-plate EGL code, with the Slide ***Notes statements
 Study the statements – and note the use of the .dot syntax to reference widget variable
properties
 Save
 Preview
 Click the button
 So – that’s how easy it is to extend RUIWidgets and their properties through their
use (and reuse) in custom RUIHandlers. Now let’s look at calling functions in
RUIWidgets.
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 Workshop – RUIHandler/RUIWidgets Invoking Functions
To understand how easy it is to invoke functions in a Widget variable from a RUIhandler
do the following:
 Edit the EGL source in: embeddedRUIWidget
 Add the code shown here in the screen capture:
 Note that
some of the
functions
have been
collapsed
in the
source view
 Save
 Preview
 Click the button
 So – that’s how easy it is to extend RUIWidgets, setting their properties and calling
their functions from custom RUIHandlers. Now let’s look at calling functions using
the InfoBus
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 Hop on the InfoBus – Calling From one RUIHandler or RUIWidget to Another


RUIHandlers and RUIWidgets – like the EGL Functions they contain – are independent
programming units. As such when you wish to invoke an EGL function in RUIHandlerB – from
an EGL function in RUIHandlerA you will actually post a message (fire an event) on an EGLsupplied run-time system called the “InfoBus”.
This is how it works.
 “Called” RUIHandler – typically in a “start-up” function subscribes to (registers a listener for) an
InfoBus message identified by a string parameter value. This string is the event name.
EGL Function to invoke
…named in subscribe
EGL event handling Function. Note two Parameters
InfoBus Message Identifier (event)
 The “Calling” RUIHandler – in the EGL function that will be used to invoke the function in RUIHandlerB
“publishes” a message to the InfoBus – with two parameters:
InfoBus Message (event) Identifier
(spelled exactly the same as the subscribe parameter)
See ***Notes
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Parameter value passed in as the 2nd variable
InfoBus – One RUIHandler Invoking Functionality in Another
“Called” RUIHandler or RUIWidget
…
Subscribe to (listen for)
any event named:
Startup EGL Function
eventID
InfoBus.subscribe(“eventID”, functionName);
…
EGL Function named in subscribe(parm1, parm2)
…

User clicks a
button


InfoBus
“Calling” RUIHandler or RUIWidget
…
EGL Function invoked by some event that should
call/invoke the other RUIHandler
InfoBus.publish(“eventID”, variableValue);
…
… other functionality
…
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Publish a message for an event
named:
eventID
The InfoBus will find the named
listener: “eventID” and will invoke
the EGL function in the subscribe
statement

 Workshop – InfoBus – Simple Example – 1 of 3
 To understand how easy it is to publish and subscribe on the InfoBus in order to call
a Widget function from a RUIhandler (or in this case, another RUIHandler’s function
from a RUIHanlder) do the following:
 From: \sandbox\ create a new, RUIHandler named: embeddedHandler
 Replace the boiler-plate EGL code, with the Slide ***Notes statements
 Study the statements – and note the use of the .dot syntax to reference widget variable
properties
 Save
embeddedHandler
is now
listening for an
InfoBus message
mamed:
“myInfoBusMsg”
© 2009 IBM Corporation
And when a
message with that
name arrives, the
function:
showPublish is
invoked
automatically
350
 Workshop – InfoBus – Simple Example – 2 of 3
To understand how easy it is to publish and subscribe on the InfoBus in order to call a
Widget function from a RUIhandler (or in this case, another RUIHandler’s function
from a RUIHanlder) do the following:
 From: \sandbox\ create a new, RUIHandler named: InfoBusTest
 Replace the boiler-plate EGL code, with the Slide ***Notes statements
 Study the statements – and note the use of the .dot syntax to reference widget variable
properties
 Save
 Preview
 Click the button
embeddedHandler
is now
listening for an
InfoBus message
mamed:
“myInfoBusMsg”
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 Workshop – InfoBus – Simple Example – 3 of 3
Preview InfoBusTest 
… and click the button 
 Create widget instance
InfoBus
System
Library
© 2009 IBM Corporation
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 Workshop – RUIHandler/RUIWidget Interoperability – Another Example – 1 of 4
 Let’s apply our new Rich UI coding skills used to demonstrate the interoperability of
Widgets to a more interesting use case – our tabFolder.
 We will demonstrate the following:
 RUIHandler calling RUIWidget (variable):


Properties
Function
 RUIWidget calling back to a RUIHandler (parent) using the InfoBus
 Note this is a somewhat complicated use case. If you have any questions on the reasons
for any of the coding constructs behind the lab steps, ask your instructor to explain
 Steps:
 Open the following files into the Content Area:
 tabSample.egl, groupingSample.egl, htmlWidgets.egl, miscWidgets.egl, textFields.egl
 Make the following changes to the existing code:
 In groupingSample.egl – modify the changeLabel(…) function
 By doing this, you are publishing an event to the InfoBus that will be picked up in tabSample,
and used to open a different tab based on clicking the button in the RUIWidget
> Save your changes to groupingSample.egl
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 Workshop – RUIHandler/RUIWidget Interoperability – Another Example – 2 of 4

In tabSample:
 Modify the initialization() function – as shown below
 Add the callBackFunction(…) as shown here
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 Workshop – RUIHandler/RUIWidget Interoperability – Another Example – 3 of 4

Still in tabSample:
 Modify the tabSelected(…) function – as shown below
 Save your coding changes to all the .egl files
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 Workshop – RUIHandler/RUIWidget Interoperability – Another Example – 4 of 4

Preview. Test the functionality by following this script:
 When the view loads, click Grouping Sample – note the following:
– tabSample changed the top box’s color to Moccasin
– And it changed the bottom fieldset’s label
 Click the button in Grouping Sample
– Text Fields will open – via an InfoBus message published in groupingSample that is subscribed in
tabSample, and used to specify: tab.selected();
– It also changed the rollover graphic in Miscellaneous widget
 Click the Miscellaneous Widgets tab (to verify this)
 Then click HTML Widgets (which changes the rollover graphic in Miscellaneous Widgets)
 So click the Miscellaneous Widgets tab again (to verify this)
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EGL Rich UI – Application Development “Best Practices”

You will design your Rich UI applications as a collection of:
 RUIHandlers – which are reusable components and contain:
 RUIWidgets – which represent widgets
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Custom – may or may not be reusable
IBM Supplied – example: Textarea, ListBox, Grid, DIV, etc.
3rd Party (Silverlight, Dojo, etc.)
Calls to external JavaScript functionality
You will put multiple widgets together in a container widget:
 DIV, Box, floatLeft/floatRight, etc.
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RUIHandlers and RUIWidgets may be:
 Visual
 Non-visual (i.e. calls to the business functionality in your system)
 Both
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You will start the initial U.I. layout, by creating and testing your visual elements as
RUIHandlers.
Then change the RUIHandlers to become RUIWidgets, if you wish to use them in
mash-ups or in the dynamic layout of your application in the browser
 Example – hide/show U.I. elements based on business functional processes and rules
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Course
RBD/EGL Development
Units:
 EGL Rich UI – Model View Controller (MVC)
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Model/View/Controller – Development Pattern
 The programming paradigm or pattern of Model-View-Controller has
become somewhat mainstream in recent years.
 A design utilizing this concept will be readable, maintainable, and scalable.
 The concept however is most heavily centered on the JEE programming
model. The roles of each are as follows:
Model – Encapsulates the information (data) and the methods to operate on that
information (business logic).
View – Presents the model (most often a dynamic web page such as a JSP).
Controller – Processes user events and drives model and view updates.
 To whit:
Requests by the user are handled by the view and processed by the controller.
The controller then accesses the business logic contained within the model.
The model then passes data back to the view which dynamically builds a new UI
for the user.
 The process is repeated over again (that’s why this is called a pattern)
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Model/View/Controller – Rich UI Implementation
 In the realm of Rich UI, this particular use
case doesn’t strictly apply. After all, Rich UI
is strictly used to build dynamic UI’s!
 You can think of Rich UI as building both
the view and controller, which can access
the model by making service calls.
 However, the idea of Model-View-Controller
is so good that we’ve enabled its concepts
when programming in RUI.
 So what do we do?
 We provide a framework that utilizes the
concept of MVC to simulate a traditional
HTML form.
 Note that support for some of the standard
DataItem properties (like dateFormatting, and
money types) is also done through Rich UI’s
MVC
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Model/View/Controller
 Perhaps this is one thing you have been missing when programming in Rich UI?
 Wouldn’t you like the ability to submit an entire form which automatically validates
itself!
 Look no further than the MVC framework shipped with Rich UI
 The roles of each are as follows:
 Model – The underlying data accessed from within Rich UI (ex. could be a record or EGL
variable)
 View – The widget displaying the data (ex. A TextField, CheckBox, etc)
 Controller – The bridge between displaying the data from the model, in the view. The
controller also provides a simple interface for validating the input.
 Last but not least, the framework allows us to encompass all of this into a single form.
That form can then be submitted and everything validated at once. Of course,
different logic will be implemented by you for each case.
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 Model/View/Controller
 Let’s take a look at this functionality by doing a workshop.
 Create a new package under the EGLRichUI project called mvc
 Next, right-click over the mvc package and create a new Rich UI Library called
ValidationMessages
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 Model/View/Controller
 Inside of the ValidationMessages library, copy/paste the code in the notes and
replace any existing text in the file.
 For now lets just skip the explanation of this file and come back to it 
 Next, create a new file under WebContent  properties called
ValidationMessages-en_US.properties
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 Model/View/Controller
 Now copy the text from the notes and paste it into the properties file we just created.
 Next, create a new RUI Handler called EmployeeInfo under the mvc package.
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 Model/View/Controller
 Inside of the EmployeeInfo file, copy/paste the record in the notes below the RUI
Handler
 This record will function as
the Model, or the data for
our Rich UI Handler.
 Notice how the model correlates
with the ValidationMessages
record we just created
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 Model/View/Controller
 So now that we have our model defined, lets go ahead and create the view portion of
the implementation (reminder: a view is what will display the data)
 It is only fitting that we create a widget to display each piece of data in the model. In
doing so, you will add the following code to the RUI Handler.
 Copy/Paste code is provided in the notes.
 Press: Ctrl/Shift/O – to bring in the missing import statements
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 Model/View/Controller
 We have now completed both the model and view portions of the MVC architecture.
 You may be wondering how the model and view are tied together, if so read-on!
 But first, lets create a variable of the Employee record in our RUI Handler
 *** Important – be sure to select the MVC record for the import.
 Now we will code the controller, which in turn will tie the model to the view
 Don’t worry, the syntax is the same as if we were creating a variable of a normal widget!
 To the right is a sample implementation of a controller
 Notice that we are simply creating
a variable of type Controller
 The controller takes an
annotated property “@MVC”
 This property accepts a model and a view as parameters
 Notice that the model is simply the data variable, and the view is simply the UI widget variable.
 Once again, press Ctrl/Shift/O
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 Model/View/Controller
 Creating a controller isn’t so bad is it?
 Now lets create controllers for each field on our page. Copy/paste code is provided
in the notes. Since there really is no better way to teach this, the code provided is
heavily commented. We will rely on these comments and simple intuition to teach
the remaining controller concepts not explained.
 The code in the notes should simply be pasted below the view widgets.
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 Model/View/Controller
 Note the additional functions we utilize in certain controllers, such as validators
 Remember that the code is heavily commented. Utilize those comments and
examine the Controller widget itself in order to understand the remaining functionality
available.
 So, now that we have implemented the entire MVC spectrum, what’s left? Well, as
we discussed on previous slides, forms are often used to group models, views, and
controllers together.
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 Model/View/Controller
 Grouping all of this data so that a single submit can be issued is the ultimate goal of
the framework. Doing so will introduce a couple of new widgets!
 Returning to our code, lets create an array of form fields. These are essentially the
items we want inside of our form. The syntax consists of a String you would like
displayed on the page and which controller it conforms to.
 Add the following code to your RUI Handler above the view code
 Copy/paste code provided in the notes
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 Model/View/Controller
 Now that we’ve got our form fields, lets create a form!
 Add the following lines of code to your RUI Handler
 Don’t forget to press Ctrl/Shift/O
 Note that this is simply a declaration of a new widget that encompasses the form
fields.
 By now you should be realizing that this form is actually a UI widget, meaning it
generates and displays components and data on the page.
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 Model/View/Controller
 Finally, we have one last step! We need to create a event that will trigger the
submission of the form!
 Let’s add a button to the page that will do just that
 Add the following code…
 Note that we are also adding the button to the initialUI property of the RUIHandler
 Finally, go to the next slide to add the submit logic
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 Model/View/Controller
 Copy the code in the notes section of the slide and paste it into the RUIHandler (for
readability’s sake, paste it below the existing functions in the RUIHandler)
 Note that the code is commented sufficiently so that understanding the logic should be
intuitive.
 Finally, let’s preview the page…
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Course
RBD/EGL Development
Units:
 JavaScript ExternalType
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 Calling custom JavaScript from Rich UI
 So what happens if you’ve already got a bunch of custom JavaScript written within
your company?? Does it all go to waste now that you’ve got Rich UI?
 The answer to this question is no. Rich UI provides a way to interface with any
custom JavaScript that you may currently have.
 Lets do a workshop that is twofold! We will write and call some logic written in pure
JavaScript, then write and call a widget written in pure JavaScript.
 Create the following folder structure inside of the com.ibm.egl.education.widgets
project under the WebContent folder.
 customJavaScript  functions
 customJavaScript  widgets
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 Calling custom JavaScript from Rich UI
 Next, under the WebContent  customJavaScript  functions folder, create a
new JS file called customFunctions.js
 Once the file is created, copy the code in the notes and paste it into the file.
 Note the constructor, which is simply a function that is executed when an object of
this class is created.
 Also note the hello function. This is our custom function which takes a parameter
and returns a string!
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 Calling custom JavaScript from Rich UI
 Next, under the WebContent  customJavaScript  widgets folder, create a new
JS file called customWidgets.js
 Once the file is created, copy the code in the notes and paste it into the file.
 Notice the “showButton” function, which creates our custom widget using pure
JavaScript
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 Calling custom JavaScript from Rich UI
 Now that we have our custom JavaScript written, lets create an ExternalType to
interface with this code!
 Create a new EGL Package under the same project called customJavaScript.
 Next create a new EGL Source File called customExternalTypes
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 Calling custom JavaScript from Rich UI
 Now that we have created the custom JavaScript and the ExternalType to interface to
that JavaScript, let’s create a RUI Handler and integrate it all together.
 Create a new Rich UI Handler under the customJavaScript package called
customExternalTypesDemo
 Note that there is copy/paste code in the notes!
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 Calling custom JavaScript from Rich UI
 Preview the page and note the functionality.
 Note that the workshop we did was not the traditional hand holding.
 We expect that if you are calling custom JavaScript you are well versed in this genre
and should be able to move forward by simply being presented with the concepts!
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Course
RBD/EGL Development
Units:
 Deployment
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Deployment
 Deploying a Rich UI application consists of generating all of your code into
one single HTML file.
 Doing so is fairly simple, and is done for you by the tooling.
 For deployment you have three options:
Deploy as straight HTML artifacts
Deploy into a Dynamic Web Project targeted to WAS
Deploy into a Dynamic Web Project targeted to Tomcat
 In any case, if services calls are made from within the application, we must
make sure that the environment contains the Rich UI Proxy.
 If deploying into a dynamic web project targeted to either WAS or Tomcat,
this is taken care of for you!
 If deploying as straight HTML artifacts, a proxy (possibly written in PHP)
must be provided manually.
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 Deployment
 First lets switch our generation mode to Deployment
 Go to Window  Preferences  EGL  Rich UI
 Once the change has been made, click apply and OK.
 The IDE will prompt you to ask if you want to re-generate all artifacts, simply click OK
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 Deployment
 Now that our code has been generated
for deployment, lets deploy!
 Right-click over the project and select
Deploy EGL Rich UI Application
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 Deployment
 A wizard will pop-up, and for our purposes, we will select the following options.
 Click Next
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 Deployment
 On the next screen in the wizard we are given the opportunity to name the output
html file, asked where we want the code generated, and given the opportunity to
make some globalization settings
 We can either generate the code to an existing project, or have the wizard create a brand
new Dynamic Web Project
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 Deployment
 Finally click Next and then Finish
 Now expand the project where your
code was generated and look under
the WebContent folder.
 Notice all of the generated artifacts and
the main html file which contains all of
the generated RUI Code
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 Deployment
 For deployment, there exists one final step!
 We must export and deploy the Dynamic Web Project.
 This can be done by exporting a WAR file, or in the case of a WAS project, exporting an
EAR file.
 As long as you have generated your code to a Dynamic Web Project, all service calls
should work since the proxy is also generated!
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RBD/EGL Development
Course
Units:
 What is Web 2.0?

Programming in EGL Rich UI

Learn EGL Rich UI
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Appendix
 Under Construction
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