CS 445 / 645: Introductory Computer Graphics Color Midterm Exam The Midterm Exam will be Tuesday, October 23rd Review Session will be Thursday, October 18th.
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CS 445 / 645: Introductory Computer Graphics Color Midterm Exam The Midterm Exam will be Tuesday, October 23rd Review Session will be Thursday, October 18th. Assignment 3 • Assignment 3 goes out today • Due Sunday, October 21st at Midnight Color • Next topic: Color To understand how to make realistic images, we need a basic understanding of the physics and physiology of vision. Here we step away from the code and math for a bit to talk about basic principles. Basics Of Color • Elements of color: Basics of Color • Physics: – Illumination • Electromagnetic spectra – Reflection • Material properties • Surface geometry and microgeometry (i.e., polished versus matte versus brushed) • Perception – Physiology and neurophysiology – Perceptual psychology Physiology of Vision • The eye: • The retina – Rods – Cones • Color! Physiology of Vision • The center of the retina is a densely packed region called the fovea. – Cones much denser here than the periphery Physiology of Vision: Cones • Three types of cones: – L or R, most sensitive to red light (610 nm) – M or G, most sensitive to green light (560 nm) – S or B, most sensitive to blue light (430 nm) – Color blindness results from missing cone type(s) Physiology of Vision: The Retina • Strangely, rods and cones are at the back of the retina, behind a mostlytransparent neural structure that collects their response. • http://www.trueorigin.o rg/retina.asp Perception: Metamers • A given perceptual sensation of color derives from the stimulus of all three cone types • Identical perceptions of color can thus be caused by very different spectra Perception: Other Gotchas • Color perception is also difficult because: – It varies from person to person – It is affected by adaptation (stare at a light bulb… don’t) – It is affected by surrounding color: Perception: Relative Intensity We are not good at judging absolute intensity • Let’s illuminate pixels with white light on scale of 0 - 1.0 • Intensity difference of neighboring colored rectangles with intensities: – 0.10 -> 0.11 (10% change) – 0.50 -> 0.55 (10% change) will look the same • We perceive relative intensities, not absolute Representing Intensities • Remaining in the world of black and white… • Use photometer to obtain min and max brightness of monitor • This is the dynamic range • Intensity ranges from min, I0, to max, 1.0 • How do we represent 256 shades of gray? Representing Intensities • Equal distribution between min and max fails – relative change near max is much smaller than near I0 I0=I0 – Ex: ¼, ½, ¾, 1 I1 = rI0 • Preserve % change – Ex: 1/8, ¼, ½, 1 – In = I0 * rnI0, n > 0 I2 = rI1 = r2I0 … I255=rI254=r255I0 Dynamic Ranges • • • • • • Dynamic Range Max # of Display (max / min illum) Perceived Intensities (r=1.01) CRT: 50-200 400-530 Photo (print) 100 465 Photo (slide) 1000 700 B/W printout 100 465 Color printout 50 400 Newspaper 10 234 Gamma Correction • But most display devices are inherently nonlinear: Intensity = k(voltage)g – i.e., brightness(voltage) != 2*brightness(voltage/2) g is between 2.2 and 2.5 on most monitors • Common solution: gamma correction – Post-transformation on intensities to map them to linear range on display device: 1 – Can have separate g for R, G, B g yx Gamma Correction • Some monitors perform the gamma correction in hardware (SGI’s) • Others do not (most PCs) • Tough to generate images that look good on both platforms (i.e. images from web pages) Halftoning • A technique used in newspaper printing • Only two intensities are possible, blob of ink and no blob of ink • But, the size of the blob can be varied • Also, the dither patterns of small dots can be used Halftoning Halftoning Back to color • Color is defined many ways • Computer scientists frequently use: – Hue - The color we see (red, green, purple) – Saturation - How far is the color from gray (pink is less saturated than red, sky blue is less saturated than royal blue) – Brightness (Luminance) - How bright is the color How well do we see color? • What color do we see the best? – Yellow-green at 550 nm • What color do we see the worst? – Blue at 440 nm • Flashback: Colortables (colormaps) for color storage • Can perceive color differences of 10 nm at extremes (violet and red) and 2 nm between blue and yellow How well do we see color? • 128 fully saturated hues can be distinguished • Cannot perceive hue differences with less saturated light. • Sensitivity to changes in saturation for a fixed hue and brightness ranges from 16 to 23 depending on hue. Combining Colors Additive (RGB) Subtractive (CMYK) Color Spaces • Three types of cones suggests color is a 3D quantity. How to define 3D color space? • Idea: shine given wavelength () on a screen, and mix three other wavelengths (R,G,B) on same screen. Have user adjust intensity of RGB until colors are identical: CIE Color Space • The CIE (Commission Internationale d’Eclairage) came up with three hypothetical lights X, Y, and Z with these spectra: Note that: X~R Y~G Z~B • Idea: any wavelength can be matched perceptually by positive combinations of X,Y,Z CIE Color Space • The gamut of all colors perceivable is thus a three-dimensional shape in X,Y,Z • Color = X’X + Y’Y + Z’Z CIE Chromaticity Diagram (1931) For simplicity, we often project to the 2D plane X’+Y’+Z’=1 X’ = X’ / (X’+Y’+Z’) Y’ = Y’ / (X’+Y’+Z’) Z’ = 1 – X’ – Y’ Device Color Gamuts • Since X, Y, and Z are hypothetical light sources, no real device can produce the entire gamut of perceivable color • Example: CRT monitor RGB Color Space • Define colors with (r, g, b) amounts of red, green, and blue Device Color Gamuts • The RGB color cube sits within CIE color space something like this: Device Color Gamuts • We can use the CIE chromaticity diagram to compare the gamuts of various devices: • Note, for example, that a color printer cannot reproduce all shades available on a color monitor Converting Color Spaces • Simple matrix operation: R ' XR G ' YR B ' ZR XG YG ZG XB R YB G ZB B • The transformation C2 = M-12 M1 C1 yields RGB on monitor 2 that is equivalent to a given RGB on monitor 1 Converting Color Spaces • Converting between color models can also be expressed as such a matrix transform: 0.11 R Y 0.30 0.59 I 0.60 0.28 0.32 G Q 0.21 0.52 0.31 B • Note the relative unimportance of blue in computing the Y • YIQ is the color model used for color TV in America. Y is luminance, I & Q are color – Note: Y is the same as CIE’s Y – Result: backwards compatibility with B/W TV! HSV Color Space • A more intuitive color space – H = Hue – S = Saturation – V = Value (or brightness) Hue Saturation Value