Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation MSR, MSRA, DirectX ray traced ambient occlusion approximate blockers as spheres accumulate low-frequency visibility in SH g[2] g[3] ... g[1] p g.
Download ReportTranscript Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation MSR, MSRA, DirectX ray traced ambient occlusion approximate blockers as spheres accumulate low-frequency visibility in SH g[2] g[3] ... g[1] p g.
Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation MSR, MSRA, DirectX ray traced ambient occlusion approximate blockers as spheres accumulate low-frequency visibility in SH g[2] g[3] ... g[1] p g = g[1]*g[2]*…*g[m] g[i] = vis. of blocker i (a) product space g[m] g = exp(f [1] + f [2] + … + f [m]) f [i] = log(g[i]) (b) log space use log space to convert expensive product to cheap add real-time results SHEXP