Three Musketeers GDC 2004 Game Tuning Workshop Rules for Three Musketeers • Players take turns moving one of their pieces.
Download ReportTranscript Three Musketeers GDC 2004 Game Tuning Workshop Rules for Three Musketeers • Players take turns moving one of their pieces.
Three Musketeers GDC 2004 Game Tuning Workshop Rules for Three Musketeers • Players take turns moving one of their pieces. No diagonal moves. • Musketeers move by capturing a nearby enemy. • Cardinal’s men move to a nearby empty space. • Cardinal wins if the Musketeers are in the same row or column. • Musketeers win if they cannot move. Game Tuning Workshop Starting Board Observations? Game Tuning Workshop Discussion Questions • What’s a good strategy for the Musketeers? For the Cardinal? Game Tuning Workshop Discussion Questions • What interesting rule variants or modifications can we come up with? Game Tuning Workshop Aesthetic Breakdown What are the aesthetics of Three Musketeers? Can we come up with aesthetic models? Game Tuning Workshop Discussion Questions 1. What is the maximum number of choices the musketeer player can have on his turn? Game Tuning Workshop Discussion Questions 1. What is the maximum number of choices the musketeer player can have on his turn? 2. How many first moves are there? Game Tuning Workshop Discussion Questions 1. What is the maximum number of choices the musketeer player can have on his turn? 2. How many first moves are there? Game Tuning Workshop Discussion Questions 1. What is the maximum number of choices the musketeer player can have on his turn? 2. How many first moves are there? 3. How many last moves are there? Game Tuning Workshop Discussion Questions Choices What does this graph look like? Time Game Tuning Workshop Exercise While remaining faithful to the aesthetic qualities we identified in the breakdown: Game Tuning Workshop Exercise While remaining faithful to the aesthetic qualities we identified in the breakdown: 1. Adapt the rules to accommodate 3 players. Game Tuning Workshop Exercise While remaining faithful to the aesthetic qualities we identified in the breakdown: 1. Adapt the rules to accommodate 3 players. 2. Adapt the rules to accommodate 4 players. Game Tuning Workshop Exercise While remaining faithful to the aesthetic qualities we identified in the breakdown: 1. Adapt the rules to accommodate 3 players. 2. Adapt the rules to accommodate 4 players. 3. Can you come up with a single rules set that accommodates 2-4 players? Game Tuning Workshop Return to this room tomorrow morning to continue this exercise. If you want to work on the exercise tonight, feel free to take supplies with you. But PLEASE return them. We need them! Game Tuning Workshop Elective Classrooms C1: Creativity Exercises C3: Putting the Cart before the Horse C4: Real-Time Tuning Game Tuning Workshop Welcome Back! If you weren’t here yesterday, please come to the front of room C1 and check in. Everyone else: • Go to your Three Musketeers classroom. • Continue working on your Three Musketeers changes. • Try to have something playable by the 11AM coffee break. Game Tuning Workshop Time for Coffee! • Take a break, then come back and playtest your designs. • If time permits, give your design to another group to try. Game Tuning Workshop Discussion • Let’s compare solutions. What different approaches did we take? Game Tuning Workshop Discussion Questions • How many possible board positions does your game have? • How does it compare to the original game? Game Tuning Workshop Discussion Questions Consider the problem of adding multiplayer capability to a single-player digital game. • How is this exercise similar? • How is it different? What about converting a multiplayer game into a massively multiplayer game? Game Tuning Workshop Any Final Observations? Game Tuning Workshop Please Come to C1 for the intro to Exercise III. Game Tuning Workshop