Three Musketeers GDC 2004 Game Tuning Workshop Rules for Three Musketeers • Players take turns moving one of their pieces.
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Transcript Three Musketeers GDC 2004 Game Tuning Workshop Rules for Three Musketeers • Players take turns moving one of their pieces.
Three Musketeers
GDC 2004
Game Tuning Workshop
Rules for Three Musketeers
• Players take turns moving one of
their pieces. No diagonal moves.
• Musketeers move by capturing a
nearby enemy.
• Cardinal’s men move to a nearby
empty space.
• Cardinal wins if the Musketeers are
in the same row or column.
• Musketeers win if they cannot
move.
Game Tuning Workshop
Starting Board
Observations?
Game Tuning Workshop
Discussion Questions
• What’s a good strategy for the
Musketeers? For the Cardinal?
Game Tuning Workshop
Discussion Questions
• What interesting rule variants or
modifications can we come up with?
Game Tuning Workshop
Aesthetic Breakdown
What are the aesthetics of Three
Musketeers?
Can we come up with aesthetic models?
Game Tuning Workshop
Discussion Questions
1. What is the maximum number of choices
the musketeer player can have on his
turn?
Game Tuning Workshop
Discussion Questions
1. What is the maximum number of choices
the musketeer player can have on his
turn?
2. How many first moves are there?
Game Tuning Workshop
Discussion Questions
1. What is the maximum number of choices
the musketeer player can have on his
turn?
2. How many first moves are there?
Game Tuning Workshop
Discussion Questions
1. What is the maximum number of choices
the musketeer player can have on his
turn?
2. How many first moves are there?
3. How many last moves are there?
Game Tuning Workshop
Discussion Questions
Choices
What does this graph look like?
Time
Game Tuning Workshop
Exercise
While remaining faithful to the aesthetic
qualities we identified in the breakdown:
Game Tuning Workshop
Exercise
While remaining faithful to the aesthetic
qualities we identified in the breakdown:
1. Adapt the rules to accommodate 3
players.
Game Tuning Workshop
Exercise
While remaining faithful to the aesthetic
qualities we identified in the breakdown:
1. Adapt the rules to accommodate 3
players.
2. Adapt the rules to accommodate 4
players.
Game Tuning Workshop
Exercise
While remaining faithful to the aesthetic
qualities we identified in the breakdown:
1. Adapt the rules to accommodate 3
players.
2. Adapt the rules to accommodate 4
players.
3. Can you come up with a single rules set
that accommodates 2-4 players?
Game Tuning Workshop
Return to this room tomorrow morning to
continue this exercise.
If you want to work on the exercise tonight,
feel free to take supplies with you. But
PLEASE return them. We need them!
Game Tuning Workshop
Elective Classrooms
C1: Creativity Exercises
C3: Putting the Cart before the Horse
C4: Real-Time Tuning
Game Tuning Workshop
Welcome Back!
If you weren’t here yesterday, please come to
the front of room C1 and check in.
Everyone else:
• Go to your Three Musketeers classroom.
• Continue working on your Three
Musketeers changes.
• Try to have something playable by the
11AM coffee break.
Game Tuning Workshop
Time for Coffee!
• Take a break, then come back and playtest
your designs.
• If time permits, give your design to
another group to try.
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Discussion
• Let’s compare solutions. What different
approaches did we take?
Game Tuning Workshop
Discussion Questions
• How many possible board positions does
your game have?
• How does it compare to the original
game?
Game Tuning Workshop
Discussion Questions
Consider the problem of adding multiplayer
capability to a single-player digital game.
• How is this exercise similar?
• How is it different?
What about converting a multiplayer game into
a massively multiplayer game?
Game Tuning Workshop
Any Final Observations?
Game Tuning Workshop
Please Come to C1 for the intro to Exercise III.
Game Tuning Workshop