Design Prototyping Bringing Wireframes to Life Dan Harrelson Please * @danharrelson #mix09 #proto * As if I could stop you...
Download ReportTranscript Design Prototyping Bringing Wireframes to Life Dan Harrelson Please * @danharrelson #mix09 #proto * As if I could stop you...
Design Prototyping Bringing Wireframes to Life Dan Harrelson Please * @danharrelson #mix09 #proto * As if I could stop you... Introduction • Design deliverables • What’s design prototyping? • Why prototype? • What makes a good prototype? • Techniques for prototyping Design processes are dynamic No Product Awesome Product Design processes are dynamic Design processes are dynamic Design processes are dynamic Competitive Analysis User Research Business Strategy Technology Brand Guidelines We take in all sorts of input Metrics Users Developers Designers Partners Stakeholders Customers We work with lots of different people Prospects We come up with some dynamic ideas We output some pretty static stuff • Sitemaps • User flows • Personas • Wireframes • Visual comps We need something more dynamic: Design Protoyping Prototypes ... allow engineers and designers the ability to explore design alternatives, test theories and confirm performance prior to starting production of a new product * * http://en.wikipedia.org/wiki/Prototyping easy .NET performance connected integrated AIR JSON fast slow connected Rails Silverlight REST api Proof of concept XAML scalable secure mashup hard Prototypes ... allow engineers and designers the ability to explore design alternatives, test theories and confirm performance prior to starting production of a new product * * http://en.wikipedia.org/wiki/Prototyping branded complex hard easy static animated simple safe personal functional competitive friendly slick Design prototype usable interactive Why prototype? Wireframes aren’t enough Prototype goes here Reduce documentation Get internal buy-in* *money for your concept Usability test See how a concept will Function Work Feel Experiences are Interactive Experiences are Responsive Experiences have Emotion* *Wireframes Don’t Generate concepts Validate concepts What makes a good prototype? Interactive How about an How Fast? Fast afternoon? http://www.boxesandarrows.com/view/interactive Disposable It’s not about the prototype, it’s about the ideas! Focused Don’t prototype: Do prototype: •Solved problems •Agreed upon solutions •Core interactions •Important patterns •Risky functionality Focused Critical Design Prototype Quick Wireframe Complex Prototyping techniques Paper prototyping Digital prototyping http://www.boxesandarrows.com/view/quick-and-easy-flash In conclusion • Deliverables need to be more dynamic • Design prototyping can help... • Good ones are fast, disposable and focused Questions? Comments? Dan Harrelson @danharrelson [email protected] m Use promotional code MIX and get 10% off either registration price. April 2-3, 2009 San Francisco May 11-14, 2009 Berlin http://adaptivepath.com/ events/2009/apr November 2-5, 2009 Washington, D.C. June 15-18, 2009 San Francisco http://adaptivepath.com/even ts/2009/uxi/ September 15-18, 2009 San Francisco http://uxweek.com/