Careers in the game (and simulation) industry Dr. Lewis Pulsipher Copyright 2010 Lewis Pulsipher Teachgamedesign.blogspot.co m Pulsiphergames.com pulsiphergamedesign.blogsp ot.com.
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Transcript Careers in the game (and simulation) industry Dr. Lewis Pulsipher Copyright 2010 Lewis Pulsipher Teachgamedesign.blogspot.co m Pulsiphergames.com pulsiphergamedesign.blogsp ot.com.
Careers in the game (and
simulation) industry
Dr. Lewis
Pulsipher
Copyright 2010 Lewis Pulsipher
Teachgamedesign.blogspot.co
m
Pulsiphergames.com
pulsiphergamedesign.blogsp
ot.com
Questions:
Age
Play games how many hours a day?
Ever make a game?
Think making video games is easy?
What do you want to do?
Think all you need is a great idea?
Who am I?
Designed my own games from a very young age
Began playing commercial wargames in early ‘60s
Early video game experience: Atari 2600, DOS
Designer of six commercially-published board wargames (most
recently, foreign language editions of Britannia, Nov ‘08)
Worked in computer support (programming, chief of
PC/network support) at Womack medical center 9+ years
First to teach game design in North Carolina as far as I know
(Fall ’04)
Presently writing book about how to design games, and how to
teach people to design games
Monthly contributor to Gamasutra/GameCareerGuide (and
“expert blogger” there)
Teaching is my profession, game design my avocation
Games good to me (met wife thanks to D&D!)
Pulsipher.net
http://pulsiphergamedesign.blogspot.com/
http://teachgamedesign.blogspot.com
November 6, 2015
Some of my games
Note about the slides
Slides are provided primarily for those
who want detailed notes later, not as
an accompaniment to the talk
Consequently, they are “rather wordy”
Available at
http://pulsipher.net/teaching1.htm
Or just go to pulsipher.net (not .com)
and look for teaching material
November 6, 2015
My Objectives
Is this a good career?
What career specializations are there?
– Three main ones—programmer, artist,
game designer
How do you get there?
– Teach yourself or go to school
A career?
Video games make more $$$ than
movies
Simulations industry is growing rapidly
The majority of Americans play video
games
(The tabletop game industry is going
great guns as well.)
Can be lots of fun at times
BUT:
Subject to instability in employment
Work long hours
No, you won’t be a “rock star”
People often leave games for other
work (such as simulations)
Careers—dose of reality
Game creators don’t play games much at
work!
Making games is work—though many will tell
you it’s very stimulating work
“Passion” and love of games is expected, it’s
not nearly enough to get you a job
You must have skills that the studio needs!
You have to prepare yourself to compete with
tens of thousands of wannabes!
And you won’t get rich
Careers--artists
Most numerous—artists
– 2D concept artists
– 2D storyboard artists
– Environment artists (2D and 3D)
– 3D modeling of characters
• Two to eight weeks for one main character!
November 6, 2015
Careers-programmers
Programmers second most numerous
kind of employee
25 years ago programmers also did
most of the art and design—not any
more
Requires use of logic, methodical
analysis, patience, problem-solving
Paid much more than artists and
designers
Careers--designers
Game designers are usually experienced
game creation employees before they
get a designer job
Some level designers may be hired
directly out of school
Ideas are worth “nothing,” it’s the
execution that counts
AAA video games tend to be “designed
by committee”
Other categories
Producers—ultimately in charge of
making the game
Sound persons
Composers
Accountants, marketers, business
managers, IT guys, etc.
How do I get there?
You have to prepare yourself to be
valuable to the studio
For every job open there are dozens of
people wanting it
Wanting a job badly won’t get you one
Passion won’t get you a job
No one is going to “give” you a job—
you have to earn it
Things you should want for
yourself, for the good of your
long-term future
Prepare yourself so that you can obtain non-
game-industry jobs as well
If you’re going to a college or university—a
good idea in most cases--get a real degree
– Specialized game schools are not only expensive,
they are accredited only as trade schools, not
colleges—not a real degree
Three things the video game
industry wants from “new
blood”
Ability to work in teams
Ability to think critically (“critical
thinking”)
Understanding of the pipeline process
Three things every employer
wants from you
Good written communication skills
Good oral communication skills
Ability to work in a team (yes, that
again)
Teach Yourself?
The “School of Hard Knocks” can work,
but takes a lot of self-direction
– It’s how I learned
You don’t have to have a degree to get
a job in our industries. This is different
from most, these days
Or go to school—”local” schools
teaching game creation
FTCC has an Associates degree in “Simulation
and Game Development”
– This is where I teach, primarily the game design
related classes
– “College Connections” classes are open to high
schoolers (juniors and seniors)
NC State has a concentration in games in
both their Fine Arts and Programming/
“Computer Science” departments (Bachelor’s
degree). Nothing for designers
Why a community college?
It won’t cost an arm and a leg, you
won’t be deep in debt when done
You can continue at a four-year school
if you wish
Small classes (nothing with a hundred
or even 50 students)
Many cc instructors talk with students,
not at them, and are concerned for
their success
Online resources
GameCareerGuide.com – specifically for
people who want to become game
creators
Sloperama.com – good advice about
getting into the industry
Gamasutra.com – the #1 site for those
who work in the video game industry
Gamedev.net – Popular site more
programmer-oriented
IN SUM:
There is no “easy button”
If you want something, you have
to work for it.
If you want an easy job, keep
looking, and good luck.
If it was easy, they wouldn’t pay
you diddly squat (flipping
burgers is easy, and pay is
minimal).
Questions?
Comments?
END
Show space invaders
“naked” game (DK)
Prototypes?