Google AppInventor implementation quickstart Chris Greenhalgh G54UBI / 2011-03-03 Chris Greenhalgh ([email protected]) Implementation stages: design-led application-development 1.
Download ReportTranscript Google AppInventor implementation quickstart Chris Greenhalgh G54UBI / 2011-03-03 Chris Greenhalgh ([email protected]) Implementation stages: design-led application-development 1.
Google AppInventor implementation quickstart Chris Greenhalgh G54UBI / 2011-03-03 Chris Greenhalgh ([email protected]) 1 Implementation stages: design-led application-development 1. Create a new application 2. Create rough versions of the screens and screen elements 3. Implement basic navigation 4. Define domain model types (if used) 5. Define application (internal) state (e.g. global vars) 6. Create helper functions to update UI 7. Add sensor input (from test app) 8. Add complex UI elements 9. Complete/refine logic 10. Tidy up layout, content and look and feel Chris Greenhalgh ([email protected]) 2 1. Create a new application Chris Greenhalgh ([email protected]) 3 Log into App Inventor http://appinventor.googlelabs.com Chris Greenhalgh ([email protected]) 4 Notes • You’ll need to create a google account if you don’t already have one • To log in you might have to explicitly enable cookies for – google.com – googlelabs.com • E.g. for Windows/Internet explorer, Control panel >> Internet options >> Privacy >> Sites, Allow… Chris Greenhalgh ([email protected]) 5 Create a project Chris Greenhalgh ([email protected]) 6 The new project… Chris Greenhalgh ([email protected]) 7 2. Create rough versions of the screens and screen elements Chris Greenhalgh ([email protected]) 8 Add a vertical arrangement for each “screen” Chris Greenhalgh ([email protected]) 9 Notes • AppInventor currently only allows an application to have one “screen” – = Android “activity” • But can create the effect of multiple screens by hiding/showing groups of elements – In this case the “vertical arrangements” Chris Greenhalgh ([email protected]) 10 Create main elements and add to “screens” Chris Greenhalgh ([email protected]) 11 Chris Greenhalgh ([email protected]) 12 Notes • Clicking the “picture” property of an image allows you to add (i.e. upload) an image file – PNG, JPG • Rename… the components so that you can identify them later by name only – E.g. “WelcomeScreen”, “WelcomeButton” Chris Greenhalgh ([email protected]) 13 3. Implement basic navigation Chris Greenhalgh ([email protected]) 14 Open the blocks editor… Chris Greenhalgh ([email protected]) 15 Notes Allow the application to run: Chris Greenhalgh ([email protected]) 16 …find (e.g.) the WelcomeButton under “My Blocks” and drag the “when … .Click” onto the canvas… Chris Greenhalgh ([email protected]) 17 …and then (e.g.) the WelcomeScreen “set … Visible” into the “when … .Click” gap… Chris Greenhalgh ([email protected]) 18 …from “Built in”, “Logic” drag “false” into the gap in “set … to”… Chris Greenhalgh ([email protected]) 19 Chris Greenhalgh ([email protected]) 20 Try running it… Chris Greenhalgh ([email protected]) 21 Notes • If “Connect to device” reports “No available device” then click “New emulator” first • The emulator may take a minute or two to start – “unlock” it when it has • It may take a minute or so to connect; the app should then appear Chris Greenhalgh ([email protected]) 22 Try clicking on start… The Welcome screen Part should disappear! Chris Greenhalgh ([email protected]) 23 Notes • Now go back to the editor and uncheck “visible” for all “screens” except the WelcomeScreen – They will then be hidden when the app starts – Press “Connect to Device” again to re-start the app • In the blocks editor make “when WelcomeButton.Click” also do “set MainScreen.Visible to” “true” • Repeat for other navigation buttons and screens Chris Greenhalgh ([email protected]) 24 Chris Greenhalgh ([email protected]) 25 Chris Greenhalgh ([email protected]) 26 Notes • You add temporary buttons to the UI to fake sensor input at this stage if you want to be able to check out sensor-driven navigation Chris Greenhalgh ([email protected]) 27 4. Define domain model types (if used) – AppInventor doesn’t really support a domain model – no op 5. Define application (internal) state (e.g. global vars) – Nothing much at the moment… 6. Create helper functions to update UI – GPS update might be the only contender here Chris Greenhalgh ([email protected]) 28 7. Add sensor input Chris Greenhalgh ([email protected]) 29 Add a (invisible) location sensor Chris Greenhalgh ([email protected]) 30 Notes • Add a label to the main view for test output of latitude and longitude, e.g. Chris Greenhalgh ([email protected]) 31 Simulating GPS in the emulator (1) • Use a terminal program such as telnet to connect to the emulator – Emulator port is in corner of emulator window (5554) • One of the supported commands is “geo nmea ….” Chris Greenhalgh ([email protected]) 32 Simulating GPS in the emulator (2) • A few programs will generate NMEA strings – i.e. the data from a GPS receiver • Or you can log real GPS data • Past the strings into the emulator console… http://www.cs.nott.ac.uk/~cmg/nmeagenerator/index.html Chris Greenhalgh ([email protected]) 33 Simulating GPS in the emulator (3) • The emulator now thinks it has a GPS lock and fires a GPS location update event • Note: location accuracy is not simulated – Appears perfectly accurate Chris Greenhalgh ([email protected]) 34 Work out the trigger regions… • E.g. http://www.mrl.nott.ac.uk/~txl/zoneauthor – A HTML/JS browser app to author polygonal zones and generate KML Long,lat pairs Chris Greenhalgh ([email protected]) 35 • Code region test logic on location change • … Chris Greenhalgh ([email protected]) 36 8. Add complex UI elements 9. Complete/refine logic 10.Tidy up layout, content and look and feel Chris Greenhalgh ([email protected]) 37