Majid Sarrafzadeh Computer Science Department UCLA CS152A ◦ Introductory digital design laboratory Introduction to FPGA, HDL, etc. CS152B ◦ Digital design project laboratory Advanced use.
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Transcript Majid Sarrafzadeh Computer Science Department UCLA CS152A ◦ Introductory digital design laboratory Introduction to FPGA, HDL, etc. CS152B ◦ Digital design project laboratory Advanced use.
Majid Sarrafzadeh
Computer Science Department
UCLA
CS152A
◦ Introductory digital design laboratory
Introduction to FPGA, HDL, etc.
CS152B
◦ Digital design project laboratory
Advanced use of FPGA, image processing, wireless
modules, sensors, etc.
CS151C
◦ Design of digital systems
Emphasis on the application level design
Undergraduate capstone course
Emphasis on:
◦ Interdisciplinary approach
Focuses on the healthcare industry
◦ Real-world problem solving
Incorporation of industry and research lab interaction
◦ A cyclic transfer of ideas
Coursework to research and vice versa
Introduction to material
1 week
Step by step lab experiments and tutorials
3 weeks – 20%
Midterm exam
30%
◦ Logic design, Embedded systems design approaches
Final Project
6 weeks – 50%
◦ Comprehensive proposal
Technical, economical, and social impacts
◦ Research and development
◦ Demonstration
Technologies
◦ Digilent Development Boards
Virtex II Pro, Spartan III
VGA, sound, Network, UART interface
◦ Video Camera
◦ Inertial sensors
Crossbow motes, Wii remotes,
◦ Mobile robots
IRobot Create
Conventional Assistive Devices
◦ Critical in providing support and
enabling movement
◦ 4 million cane users in US
Risks
◦ May contribute to falls
◦ Due to improper usage
6
Smart Cane System
◦ Detect proper and improper
motion
Sensing
◦ Acceleration, rotation, forces
Capabilities
◦ Cellular phone for fall detection and
alarm notification
◦ Visual usage guidance
7
Children aging 8-18 spend more time (44.5
hr/week) in front of computer game screens
than any other activity except sleeping
30.3% of children (age 6-11) are overweight
and 15.3% are obese
A study shows that the group that lessen
their time watching TV and playing video
games (7 hr/week) had a significant reduction
in body fat compared to other groups (21
hr/week)
Encourage children to engage in exercise in
exchange for home entertainment.
In 2006, one-third of teenagers are reported
owning an iPod, estimated 25.2 million teens
in the U.S.
◦ Adults in the U.S. rate obesity as one of the three most
important health concerns for children
◦ We set our target market to be parents that have iPod in their
family and care about their children’s fitness and health
A system that optically tracks
and quantifies eye movement
◦ Use hardware processing to track
iris/pupil movement
◦ Project the resulting data on to
the screen
To improve User-System
interfaces
Potentially help the paralyzed
and disabled use computers
Monitor the state of a statuscritical body
◦ A patient in a hospital
Track changes or anomalies in the
object’s state.
Identifying a potentially
dangerous scenario with
a distress signal
Autonomous Response
A fun Pong game for players of all ages
Alternative forms of video games that will
allow children to play and get exercise at the
same time.
Many people are color blind
◦ 1 in 20, roughly 10% of males, or ~13.6 million in
the USA have some form of red-green blindness
Real time video analysis and replacement with
a focus towards color blindness
Those with
red-green color
blindness may
see a 21
instead of the
normal 74
Given a chess position with
the iRobot being a piece
The system figure out the
board through the camera
A human will be responsible
for playing the opposing
team. This will continue
until checkmate.
Use a camera to determine a top-down mini
golf course, with the structure of the room
Using input from a Wiimote, Allow players to
play through the course
Being able to play with ordinary objects
around the house in ways that would
otherwise be impossible