How to create a learning design expressed in Learning Design Colin Tattersall, The Open University of the Netherlands © 2004
Download ReportTranscript How to create a learning design expressed in Learning Design Colin Tattersall, The Open University of the Netherlands © 2004
How to create a learning design expressed in Learning Design Colin Tattersall, The Open University of the Netherlands © 2004 Learning Design and learning design - ‘Learning Design’ (LD) - refers to the IMS Learning Design Specification - 'learning design‘ - refers the human activity of designing units of learning, learning activities, … - ‘a learning design' or 'the learning design‘ - refers to the result of the learning design activity; © 2004 IMS Global Learning Consortium, Inc. - www.imsglobal.org - Formed in 1997, two goals - “Defining the technical specifications for interoperability of applications and services in distributed learning” - “Supporting the incorporation of the IMS specifications into products and services worldwide” - OUNL is contributing member (voting rights) - Also Apple, Blackboard, Microsoft, WebCT, Cisco, Sun, Texas Instruments, …+/- 60 members - The IMS Learning Design specification is at - http://www.imsglobal.org/learningdesign/index.cfm © 2004 What is LD ? - A learning technology specification - Learning Design is used to model units of learning - A unit of learning (UoL) is any delimited piece of education or training, such as a course, a module, a lesson, etc. - more than just a collection of ordered resources to learn - activities, assessments, services and support facilities provided by teachers, trainers and other staff members. - Who does what, when, with whom and using which learning objects and services? - A model of the activities, content, tools and workflow for learners and staff to accomplish one or more learning objectives © 2004 What’s a model? - A description of a learning process (who does what, when, etc) using the concepts in the IMS LD language (a meta-model); - For example, we can create a model of problem based learning - These models can be ‘played’ in an IMS-LDaware player; - Analogous to marking-up learning materials in HTML and having a browser interpret them © 2004 The Learning Design meta-model - Stage-play metaphor - People act in different roles working towards certain objectives by performing learning and/or support activities within an environment, consisting of learning objects and services used in the performance of the activities. © 2004 What LD is not …. - - Not a programming language - … although some characteristics are shared Not an instructional method - … can be used to describe many methods Not pedagogically neutral in the sense of not caring about pedagogy - … indeed, it requires the designer to be explicit about his/her pedagogical choices in the learning process Not a guarantee of good education - … can use it to describe poor learning processes © 2004 What does LD give you? 1. Exchange of (multi-role, multi-learner) learning processes: My VLE UoLs Your VLE 2. Re-use of learning flow and/or learning content; 3. A language for describing learning processes; 4. Comparison of approaches to learning; - “Gold standard for Problem Based Learning is as follows …” © 2004 Requirements met by Learning Design - - R1. Completeness: … fully describe the teaching-learning process in a unit of learning … R2. Pedagogical Flexibility: … express pedagogical meaning … flexible in the description of all different kinds of pedagogies … R3. Personalization: … describe personalization aspects … R4. Formalization: … describe … in a formal way, so that automatic processing is possible. R5. Reproducibility: .. abstracted so that repeated execution ... R6. Interoperability: … interoperability of learning designs. R7. Compatibility: … use available standards R8. Reusability: … identify, isolate, de-contextualize and exchange … © 2004 Requirements met by IMS Learning Design - - R1. Completeness: … fully describe the teaching-learning process in a unit of learning … R2. Pedagogical Flexibility: … express pedagogical meaning … flexible in the description of all different kinds of pedagogies … R3. Personalization: … describe personalization aspects … R4. Formalization: … describe … in a formal way, so that automatic processing is possible. R5. Reproducibility: .. abstracted so that repeated execution ... R6. Interoperability: … interoperability of learning designs. R7. Compatibility: … use available standards R8. Reusability: … identify, isolate, de-contextualize and exchange … © 2004 When to formalise? - Highly designed/planned Create once, deliver many Significant investment Lengthy lifespan Author team © 2004 - Single teacher/lecturer One-off To be revised following delivery The learning design with LD process - Starting point is a narrative description of some educational process - “Students are presented with some information on Italian Wines. The tutor is available to take questions …” - “The lecturer posts a problem on the bulletin board. Each group of learners elects a spokesperson who summarises the problem and clarifies ….” - “Think about your experiences as a school child, creating three statements which should be typed into a document and stored on the shared space. Once this is done, ….” Roles Activities © 2004 The learning design with LD process - What’s the end point? - Say it with XML - LD has, in common with all IMS specs, a so-called XML binding - If you represent your UoL in the data format indicated by the binding, a conforming application will be able to do the right thing © 2004 More on the end point - An IMS Content Package - Used for exchange of content - IMS Learning Design is integrated with an IMS Content Package as another kind of organization within the <organizations> element. - An IMS content package is called a 'Unit of learning' if and only if it includes a valid IMS learning-design element in the organizations part of the package's manifest. © 2004 The wider context A content package Designers create Units of Learning containing IMS LD, XHTML content, IMS QTI, …. Learners (and staff) use an LD-aware software application in (a part of) their learning process Unit of Learning Design time Run time © 2004 The formalisation process Tools will help, especially in avoiding raw XML, but will not remove the need for a relatively Formal approach to learning design (cf software engineering world) Start Finish © 2004 But how to get from start to finish? - Helpful to have stepping stones (intermediary stages) between informal narrative and formal XML code; - Again lessons to be drawn from the Software Engineering world; - (Instructional) Systems Development - Iterative process - OUNL found (some of the concepts of) Unified Modelling Language (UML) activity diagrams to be helpful but their use is not mandated and other approaches are equally valid © 2004 UML Activity Diagrams - Revolve around activities; Include notion of roles, serial and parallel activities, conditionality Not all LD concepts covered (eg where to describe how activities are completed; conditions, property setting etc); But help when giving an overview of a learning design UML Activity Diagram notation could also be extended/specialised (eg to include ways of showing selection (and number-to-select)/sequence) © 2004 Simple Example - The student critiques a poem; - The tutor grades the critique; Student Tutor Critique poem Grade critique © 2004 UML Activity Diagram © 2004 Practical - In order to reinforce the idea of formalising learning design with Learning Design, we’ll take an example and try to see how it would look as a UML activity diagram - With thanks to James Dalziel (Macquarie ELearning Centre of Excellence) and the Alfanet project © 2004 What is Greatness - Try to create a UML activity diagram for the following: - Learners individually consider “what is greatness?”; - They enter a few sentences of initial thoughts; - This process is monitored by the tutor and ended at the tutors discretion; - All learners then view others’ thoughts and respond to them; - The tutor in turn responds to these reflections and finishes the learning process. © 2004 What is Greatness – suggested approach - See next slide © 2004 © 2004 Summary - Doing learning design with Learning Design implies formalisation (ultimately to XML); - This formalisation has its advantages; - Tools are certainly needed (and are arriving) but it’s not just about tools; process also needed © 2004