Basics Vision+ Ware:Vislab:CCOM Data Classes Scalar Field • 1D • 2D • 3D Vector Field • 1D • 2D • 3D Time Varying • All of the above What.
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Transcript Basics Vision+ Ware:Vislab:CCOM Data Classes Scalar Field • 1D • 2D • 3D Vector Field • 1D • 2D • 3D Time Varying • All of the above What.
Basics Vision+
Ware:Vislab:CCOM
Data Classes
Scalar Field
• 1D
• 2D
• 3D
Vector Field
• 1D
• 2D
• 3D
Time Varying
• All of the above
What is a map?
Discrete
• 1D
• K-dimensional
Nominal
• Overlapping sets of data
with multiple nominal
attributes
Graph G = {V,E}
•
•
•
•
Tree
Directed acyclic
Entities and Relationships
Hyper graph
Ware:Vislab:CCOM
Human Visual Field
100
80
60
40
20
LEFT
RIGHT
Visual Angle
1 diopter: a lens that focuses at 1 meter.
45d Cornea
~15d Lens
d = 1/f
Acuities
Vernier super acuity (10 sec)
Grating acuity
Two Point acuity (0.5 min)
What is the ideal resolution
CAVE
iPhone
1136x640 8 cm
1280x1024
Resolution problems
Light scattering problems
CAVE
iPhone
140 pixels/degree
1280x1280
20,000 pixels/ deg2
14 pixels/deg
196 pixels/ deg2
Resolution problems
Light scattering
problems
Immersion VR
HMD + head tracking
Data glove
Human Spatial Acuity
Cutoff at 50 cycles/deg.
Receptors: 20 sec of arc
Pooled over larger and larger areas
100 million receptors
1 million fibers to brain
A desktop screen may have 30 pixels/cm
– need about 4 times as much.
I phones better.
VR displays have 5 pixels/cm
Aliasing and Anti aliasing
Input pattern
Pixel matrix
Output pattern
Temporal Aliasing
Human Flicker fusion 50 Hz
Temporal aliasing occurs with moving
targets
Must compute motion blur to fix the
problem
Acuity Distribution
Brain Pixels
Ware:Vislab:CCOM
Ware:Vislab:CCOM
Visual search
Useful Visual
Field of View
Visual
Search or
Monitoring
Strategy
Eye
Movement
Control
The Process of Visual Thinking
Ware:Vislab:CCOM