Keeping things in context: A comparative evaluation of Focus Plus Context Screens, Overviews, and Zooming Patrick Baudisch Nathan Good, Victoria Bellotti, & Pamela Schraedley CHI ’02 April.

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Transcript Keeping things in context: A comparative evaluation of Focus Plus Context Screens, Overviews, and Zooming Patrick Baudisch Nathan Good, Victoria Bellotti, & Pamela Schraedley CHI ’02 April.

Keeping things in context:
A comparative evaluation of Focus Plus Context Screens,
Overviews, and Zooming
Patrick Baudisch
Nathan Good, Victoria Bellotti,
& Pamela Schraedley
CHI ’02
April 24th 2002
• Who saw the demo talk yesterday?
• Who has played with it “hand’s on”?
• Who saw it at UIST?
•
Hardware
–
–
•
At least one hi-res display
At least one larger low-res display
Software
–
–
scaling of the display content is preserved
resolution varies
• <Show video segment>
Setup
Focus plus context screens
1. What it is
2. What we thought the application areas are
3. What we learned from practitioners
(field study)
4. How much faster, how much more accurate
(lab experiment)
5. Conclusions
Field study
•
•
•
•
Who are the potential users?
Do they lack display space?
What do they currently use?
What tasks should we simulate?
Field study
Static documents
Dynamic
Subject’s task
Document/view
Smallest object
Smallest detail
Web designer





Page: 800 pixel
Text: 10 pixel
Table detail: 1 pixel
800
Mechanical engineer
Polybot segment: 5cm
Pin: 1mm
Clearance: 0.03mm
2,000
Graphic designer
Poster: 1m
Text: 1cm
Align: 0.5mm
2,000
Architect in remodeling
Building: 50m
Wall: 10cm
Accuracy: 1cm
5,000
Photogrammetry (2)
Highway 2 miles
Curb: 6 inches
Accuracy: 1 inch
100,000
Geographic info. system
County: 80km
Trees: 5m
Land boundaries: 0.5m
160,000
Chip designers (2)
Wafer: 12cm
Conductive path: 3m
Grid: 0.5m
240,000
Air traffic ctrl. tool builder
Zone: 50km
Airplane: 50m
Plane distance in 25m steps
2,000
Ego shooter gamer
Surrounding: 360º
Distant opponent: 1º
Aiming: 0.1º
3,000
Submarine ROV op.
Surrounding: 360º
Small fish: 1cm/0.5º
Use arms: 1mm/0.05º
8,000
Strategy gamers (2)
Map: 30k pixel
Missile: 3 pixel
Aiming: 1 pixel


 ?



Ratio
30,000
Display technology
What
participants used
homogeneous resolution
4
Visualization
Same # of pixels
focus plus context screen
fisheye
overview plus detail
5
4
4
wall-size, hi-res display
Available to
½ of participants
Lab experiment
• how much faster?
• how much more accurate?
• how much more satisfying?
Experiment 1:
“static documents”
• 3 interfaces:
– focus plus context screen
– overview + detail
– homogeneous
•
•
•
•
2 tasks
12 subjects from Xerox PARC
Within subjects, counter-balanced
Same number of pixels
Task 1: Closest hotel
8 maps per interface
F+C screen and O+D use same magnification factor
Task 2: Verify connections
Verify a different set of 24 connections on the board
Results
21% faster
36% faster
Map task
Board task
z+p (N=12)
453.3 (236.6)
568.3 (187.1)
f+c (N=12)
325.0 (176.4)
378.8 (71.2)
o+d (N=12)
414.0 (199.9)
593.5 (232.0)
Average task completion times in seconds (standard dev.)
visually more
ambiguous
manually
zooming
takes time
visually
switching
between
views is ok
but
reorientation
takes time
Experiment 2:
Driving simulation
120 sec sequence
100 fields of nails; 30 rocks; tradeoff
Results
Run-over nails
Rocks hit
Error rate only
1/3 of twomonitor setup
o+d
f+c
20.9 (10.3)
9.5 (4.1)
6.6 (3.1)
1.9 (1.9)
Mean number of collisions subjects caused in the car task
(and standard deviation).
Subjects
preferred the
f+c interface
What we learned
• We thought: Chip designers need it
• We learned: Real strength is
dynamic content
– Have unexpected context information
– Two monitoring tasks at the same time
If I had to commercialize
today…
• Build all-analog immersive video link
–
–
–
–
Immersive tele-presence,
Remote operated vehicles, drones
Immersive VR
Remote Medicine
“Hand’s on” demo
all week in the
Commons`
Future work: ContextWall
Special Thanks
•
•
•
•
•
•
•
Michael Brueckner
Dale McDonald
Jim Kurien
Sacramento Department of Transportation
Monterey Bay Aquarium
NASA
Our subjects
• People who like golden frames
END
Extra slides
Further reading on f+c screens
[1] P. Baudisch, N. Good, and P. Stewart. Focus Plus Context Screens: Combining Display
Technology with Visualization Techniques. In Proceedings of UIST ‘01, Orlando, FL,
November 2001, pp.31-40.
[2] P. Baudisch, N. Good, V. Bellotti, and P. Schraedley. Keeping Things in Context: A
Comparative Evaluation of Focus Plus Context Screens, Overviews, and Zooming. To
appear in Proceedings of CHI 2002, Minneapolis, MN, April 2002.
[3] P. Baudisch and N. Good. Focus Plus Context Screens: Displays for Users Working with
Large Visual Documents. To appear in CHI 2002 Extended Abstracts (Demo paper),
Minneapolis, MN, April 2002.
[4] P. Baudisch. Focus Plus Context Screens. To appear in CHI 2002 Video Summaries,
Minneapolis, MN, April 2002.
[5] P. Baudisch and N. Good. Focus Plus Context Screens: Visual Context and Immersion on
the Desktop. To appear at SIGGRAPH 2002 (Demo paper), San Antonio, TX, July 2002.
[PDF]
[6] Y. Bhattacharjee. In a Seamless Image, the Great and Small. In The New York Times,
Thursday, March 14, 2002.
Try it
Focus Plus Context Screens, hand’s on demo
Anytime in the Commons
Video
The CHI Video proceedings, first video on the tape
Surf
http://www.PatrickBaudisch.com
More
P. Baudisch, N. Good, and P. Stewart. Focus Plus
Context Screens: Combining Display Technology with
Visualization Techniques. In Proceedings of UIST ‘01,
Orlando, FL, November 2001, pp.31-40.
Y. Bhattacharjee. In a Seamless Image, the Great and
Small. In The New York Times, Thursday, March 14,
2002.
Focus Plus Context Screens: Visual Context and
Immersion on the Desktop. Emerging technologies
demo at SIGGRAPH 2002, San Antonio, TX, July 2002.
END
Who Needs it?
• People to target
– People who could benefit from the
strengths of f+c.
•
•
•
•
•
Peripheral awareness
Large Documents
Zoom frequently
switch views frequently
Users who work long hours in one location
Linux/VNC
viewer
app
focus
server
input
viewer
context
Image viewer
mouse
fork
input
.gif
ACDsee
focus
.gif
ACDsee
context
Photo
shop
Field study
Static documents
Dynamic
Subject’s task
Document/view
Smallest object
Web designer
Page: 800 pixel
Text: 10 pixel
Mechanical engineer
Polybot segment: 5cm
Pin: 1mm
Graphic designer
Poster: 1m
Text: 1cm
Architect in remodeling
Building: 50m
Wall: 10cm
Photogrammetry (2)
Highway 2 miles
Curb: 6 inches
Geographic info. system
County: 80km
Trees: 5m
Chip designers (2)
Wafer: 12cm
Conductive path: 3m
Air traffic ctrl. tool builder
Zone: 50km
Airplane: 50m
Ego shooter gamer
Surrounding: 360º
Distant opponent: 1º
Submarine ROV op.
Surrounding: 360º
Small fish: 1cm/0.5º
Strategy gamers (2)
Map: 30k pixel
Missile: 3 pixel