C# #if WINDOWS_PHONE_APP Windows.Phone.UI.Input.HardwareButtons.BackPressed += this.HardwareButtons_BackPressed; #endif C++ #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP _backPressedEventToken = HardwareButtons::BackPressed += ref new EventHandler (this, &NavigationHelper::HardwareButton_BackPressed); #endif.
Download ReportTranscript C# #if WINDOWS_PHONE_APP Windows.Phone.UI.Input.HardwareButtons.BackPressed += this.HardwareButtons_BackPressed; #endif C++ #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP _backPressedEventToken = HardwareButtons::BackPressed += ref new EventHandler (this, &NavigationHelper::HardwareButton_BackPressed); #endif.
C# #if WINDOWS_PHONE_APP Windows.Phone.UI.Input.HardwareButtons.BackPressed += this.HardwareButtons_BackPressed; #endif C++ #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP _backPressedEventToken = HardwareButtons::BackPressed += ref new EventHandler<BackPressedEventArgs^>(this, &NavigationHelper::HardwareButton_BackPressed); #endif Shared Projects Portable Class Libraries New! Improved! I can easily include platform-specific code under #if or partial classes I compile just once and know it works on all platforms [email protected] Partner Program SPECIAL OFFERS for MSDN Ultimate subscribers Go to http://msdn.Microsoft.com/specialoffers