           C# #if WINDOWS_PHONE_APP Windows.Phone.UI.Input.HardwareButtons.BackPressed += this.HardwareButtons_BackPressed; #endif C++ #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP _backPressedEventToken = HardwareButtons::BackPressed += ref new EventHandler (this, &NavigationHelper::HardwareButton_BackPressed); #endif.

Download Report

Transcript            C# #if WINDOWS_PHONE_APP Windows.Phone.UI.Input.HardwareButtons.BackPressed += this.HardwareButtons_BackPressed; #endif C++ #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP _backPressedEventToken = HardwareButtons::BackPressed += ref new EventHandler (this, &NavigationHelper::HardwareButton_BackPressed); #endif.












C#
#if WINDOWS_PHONE_APP
Windows.Phone.UI.Input.HardwareButtons.BackPressed +=
this.HardwareButtons_BackPressed;
#endif
C++
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
_backPressedEventToken = HardwareButtons::BackPressed +=
ref new EventHandler<BackPressedEventArgs^>(this,
&NavigationHelper::HardwareButton_BackPressed);
#endif





Shared
Projects
Portable
Class Libraries
New!
Improved!
I can easily include
platform-specific code
under #if or partial
classes
I compile just once
and know it works
on all platforms



[email protected]
Partner Program
SPECIAL OFFERS
for MSDN Ultimate subscribers
Go to http://msdn.Microsoft.com/specialoffers