Distributed Systems Architectures Architectural design for software that executes on more than one processor Computer Science CS425/CS625 8/23/2001
Download ReportTranscript Distributed Systems Architectures Architectural design for software that executes on more than one processor Computer Science CS425/CS625 8/23/2001
Distributed Systems Architectures Architectural design for software that executes on more than one processor Computer Science CS425/CS625 8/23/2001 1 Objectives • To explain the advantages and disadvantages of distributed systems architectures • To describe different approaches to the development of client-server systems • To explain the differences between clientserver and distributed object architectures • To describe object request brokers and the principles underlying the CORBA standards Computer Science CS425/CS625 8/23/2001 2 Topics covered • • • • Multiprocessor architectures Client-server architectures Distributed object architectures CORBA Computer Science CS425/CS625 8/23/2001 3 Distributed systems • Virtually all large computer-based systems are now distributed systems • Information processing is distributed over several computers rather than confined to a single machine • Distributed software engineering is now very important Computer Science CS425/CS625 8/23/2001 4 Distributed system characteristics • • • • • • Resource sharing Openness Concurrency Scalability Fault tolerance Transparency Computer Science CS425/CS625 8/23/2001 5 Distributed system disadvantages • • • • Complexity Security Manageability Unpredictability Computer Science CS425/CS625 8/23/2001 6 Design issue Resource identification Descri ption The resources in a dist ributed system are spread across different computers and a naming scheme has to be devised so that users can discover and refer to the resources that they need. An example of such a naming scheme is t he URL (Uniform Resource Locator) that is used to identify WWW pages. If a meaningful and universally understood ident ificat ion scheme is not used then many of these resources will be inaccessible to system users. Communications The universal availability of t he Internet and the efficient implementat ion of Internet TCP /IP communicat ion protocols means that, for most distributed systems, these are the most effect ive way for the comput ers to communicate. However, where there are specific requirements for performance, reliability etc. alternat ive approaches to communicat ions may be used. Quality of service The quality of service offered by a system reflects its performance, availability and reliability. It is affected by a number of factors such as the allocat ion of processes to processes in t he system, the distribut ion of resources across the syst em, the network and the system hardware and the adaptability of the system. Software The software architecture describes how the applicat ion architectures funct ionalit y is distributed over a number of logical component s and how these components are distributed across processors. Choosing the right archit ecture for an applicat ion is essent ial to achieve the desired quality of service. Issues in distributed system design Distributed systems archiectures • Client-server architectures – Distributed services which are called on by clients. Servers that provide services are treated differently from clients that use services • Distributed object architectures – No distinction between clients and servers. Any object on the system may provide and use services from other objects Computer Science CS425/CS625 8/23/2001 8 Middleware • Software that manages and supports the different components of a distributed system. In essence, it sits in the middle of the system • Middleware is usually off-the-shelf rather than specially written software • Examples – Transaction processing monitors – Data convertors – Communication controllers Computer Science CS425/CS625 8/23/2001 9 A multiprocessor traffic control system Sensor processor Sensor control process Traffic flow processor Display process Traffic light control processor Light control process Traffic lights Traffic flow sensors and cameras Computer Science Operator consoles CS425/CS625 8/23/2001 10 Multiprocessor architectures • Simplest distributed system model • System composed of multiple processes which may (but need not) execute on different processors • Architectural model of many large real-time systems • Distribution of process to processor may be pre-ordered or may be under the control of a despatcher Computer Science CS425/CS625 8/23/2001 11 A client-server system c3 c2 c4 c12 c11 c1 Server process s4 s1 c10 c5 s2 c6 Client process s3 c8 c7 Computer Science c9 CS425/CS625 8/23/2001 12 Client-server architectures • The application is modelled as a set of services that are provided by servers and a set of clients that use these services • Clients know of servers but servers need not know of clients • Clients and servers are logical processes • The mapping of processors to processes is not necessarily 1 : 1 Computer Science CS425/CS625 8/23/2001 13 Computers in a C/S network c1 CC1 c2 CC2 CC3 Network s1, s2 c3, c4 Server computer s3, s4 SC1 SC2 c5, c6, c7 CC4 Computer Science c8, c9 CC5 Client computer c10, c11, c12 CC6 CS425/CS625 8/23/2001 14 Application layers Presentation layer Application processing layer Data management layer Computer Science CS425/CS625 8/23/2001 15 Layered application architecture • Presentation layer – Concerned with presenting the results of a computation to system users and with collecting user inputs • Application processing layer – Concerned with providing application specific functionality e.g., in a banking system, banking functions such as open account, close account, etc. • Data management layer – Concerned with managing the system databases Computer Science CS425/CS625 8/23/2001 16 Thin and fat clients Presentation Thin-client model Data management Application processing Client Presentation Application processing Fat-client model Client Computer Science Server Server Data management CS425/CS625 8/23/2001 17 Thin and fat clients • Thin-client model – In a thin-client model, all of the application processing and data management is carried out on the server. The client is simply responsible for running the presentation software. • Fat-client model – In this model, the server is only responsible for data management. The software on the client implements the application logic and the interactions with the system user. Computer Science CS425/CS625 8/23/2001 18 Thin client model • Used when legacy systems are migrated to client server architectures. – The legacy system acts as a server in its own right with a graphical interface implemented on a client • A major disadvantage is that it places a heavy processing load on both the server and the network Computer Science CS425/CS625 8/23/2001 19 Fat client model • More processing is delegated to the client as the application processing is locally executed • Most suitable for new C/S systems where the capabilities of the client system are known in advance • More complex than a thin client model especially for management. New versions of the application have to be installed on all clients Computer Science CS425/CS625 8/23/2001 20 A client-server ATM system ATM ATM Account server TeleCustomer processing account monitor database ATM ATM Computer Science CS425/CS625 8/23/2001 21 Three-tier architectures • In a three-tier architecture, each of the application architecture layers may execute on a separate processor • Allows for better performance than a thinclient approach and is simpler to manage than a fat-client approach • A more scalable architecture - as demands increase, extra servers can be added Computer Science CS425/CS625 8/23/2001 22 A 3-tier C/S architecture Presentation Client Computer Science Server Server Application processing Data management CS425/CS625 8/23/2001 23 An internet banking system Client HTTP interaction Web server Client Account service provision Datab ase server SQL query SQL Customer account database Client Client Computer Science CS425/CS625 8/23/2001 24 Use of C/S architectures Arch i te cture Two-t ier C/S architecture with thin client s Two-t ier C/S architecture with fat client s Three-t ier or mult i-t ier C/S architecture Computer Science Appl ication s Legacy system applicat ions where separat ing applicat ion processing and data management is impract ical Computat ionally-intensive applicat ions such as compilers with lit tle or no data management Data-intensive applicat ions (browsing and querying) with lit t le or no applicat ion processing. Applicat ions where applicat ion processing is provided by COT S (e.g. Microsoft Excel) on the client Applicat ions where computat ionally-intensive processing of data (e.g. data visualisat ion) is required. Applicat ions with relat ively stable end-user funct ionality used in an environment with well-established system management Large scale applicat ions wit h hundreds or thousands of clients Applicat ions where both the data and the applicat ion are volat ile. Applicat ions where data from mult iple sources are integrated CS425/CS625 8/23/2001 25 Distributed object architectures • There is no distinction in a distributed object architectures between clients and servers • Each distributable entity is an object that provides services to other objects and receives services from other objects • Object communication is through a middleware system called an object request broker (software bus) • However, more complex to design than C/S systems Computer Science CS425/CS625 8/23/2001 26 Distributed object architecture o1 o2 o3 o4 S (o1) S (o2) S (o3) S (o4) Software bus Computer Science o5 o6 S (o5) S (o6) CS425/CS625 8/23/2001 27 Advantages of distributed object architecture • It allows the system designer to delay decisions on where and how services should be provided • It is a very open system architecture that allows new resources to be added to it as required • The system is flexible and scaleable • It is possible to reconfigure the system dynamically with objects migrating across the network as required Computer Science CS425/CS625 8/23/2001 28 Uses of distributed object architecture • As a logical model that allows you to structure and organise the system. In this case, you think about how to provide application functionality solely in terms of services and combinations of services • As a flexible approach to the implementation of client-server systems. The logical model of the system is a client-server model but both clients and servers are realised as distributed objects communicating through a software bus Computer Science CS425/CS625 8/23/2001 29 A data mining system Database 1 Integrator 1 Database 2 Report gen. Visualiser Integrator 2 Database 3 Display Computer Science CS425/CS625 8/23/2001 30 Data mining system • The logical model of the system is not one of service provision where there are distinguished data management services • It allows the number of databases that are accessed to be increased without disrupting the system • It allows new types of relationship to be mined by adding new integrator objects Computer Science CS425/CS625 8/23/2001 31 CORBA • CORBA is an international standard for an Object Request Broker - middleware to manage communications between distributed objects • Several implementation of CORBA are available • DCOM is an alternative approach by Microsoft to object request brokers • CORBA has been defined by the Object Management Group Computer Science CS425/CS625 8/23/2001 32 CORBA application structure Application objects Domain facilities Horizontal CORBA facilities Object request broker CORBA services Computer Science CS425/CS625 8/23/2001 33 Application structure • Application objects • Standard objects, defined by the OMG, for a specific domain e.g. insurance • Fundamental CORBA services such as directories and security management • Horizontal (i.e. cutting across applications) facilities such as user interface facilities Computer Science CS425/CS625 8/23/2001 34 CORBA standards • An object model for application objects – A CORBA object is an encapsulation of state with a well-defined, language-neutral interface defined in an IDL (interface definition language) • An object request broker that manages requests for object services • A set of general object services of use to many distributed applications • A set of common components built on top of these services Computer Science CS425/CS625 8/23/2001 35 CORBA objects • CORBA objects are comparable, in principle, to objects in C++ and Java • They MUST have a separate interface definition that is expressed using a common language (IDL) similar to C++ • There is a mapping from this IDL to programming languages (C++, Java, etc.) • Therefore, objects written in different languages can communicate with each other Computer Science CS425/CS625 8/23/2001 36 ORB-based object communications o1 o2 S (o1) S (o2) IDL stub IDL skeleton Object Request Broker Computer Science CS425/CS625 8/23/2001 37 Object request broker (ORB) • The ORB handles object communications. It knows of all objects in the system and their interfaces • Using an ORB, the calling object binds an IDL stub that defines the interface of the called object • Calling this stub results in calls to the ORB which then calls the required object through a published IDL skeleton that links the interface to the service implementation Computer Science CS425/CS625 8/23/2001 38 Inter-ORB communications • ORBs are not usually separate programs but are a set of objects in a library that are linked with an application when it is developed • ORBs handle communications between objects executing on the sane machine • Several ORBS may be available and each computer in a distributed system will have its own ORB • Inter-ORB communications are used for distributed object calls Computer Science CS425/CS625 8/23/2001 39 Inter-ORB communications o1 o2 o3 o4 S (o1) S (o2) S (o3) S (o4) IDL IDL IDL IDL Object Request Broker Object Request Broker Network Computer Science CS425/CS625 8/23/2001 40 CORBA services • Naming and trading services – These allow objects to discover and refer to other objects on the network • Notification services – These allow objects to notify other objects that an event has occurred • Transaction services – These support atomic transactions and rollback on failure Computer Science CS425/CS625 8/23/2001 41 Key points • Almost all new large systems are distributed systems • Distributed systems support resource sharing, openness, concurrency, scalability, fault tolerance and transparency • Client-server architectures involve services being delivered by servers to programs operating on clients • User interface software always runs on the client and data management on the server Computer Science CS425/CS625 8/23/2001 42 Key points • In a distributed object architecture, there is no distinction between clients and servers • Distributed object systems require middleware to handle object communications • The CORBA standards are a set of middleware standards that support distributed object architectures Computer Science CS425/CS625 8/23/2001 43