http://ai.stanford.edu/~asaxena/rccar/ High Speed Obstacle Avoidance using Monocular Vision and Reinforcement Learning Jeff Michels Ashutosh Saxena Andrew Y.
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http://ai.stanford.edu/~asaxena/rccar/ High Speed Obstacle Avoidance using Monocular Vision and Reinforcement Learning Jeff Michels Ashutosh Saxena Andrew Y. Ng Stanford University ICML 2005. Problem Drive a remote control car at high speeds Unstructured outdoor environments Off the shelf hardware, inexpensive cameras and little processing power Vision and Driving Control ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Prior Work: Vision Estimating depth from multiple images: Stereovision (e.g., Scharstein & Szeliski, 2002) Depth from Defocus (e.g., Klarquist et al., 1995) Optical Flow/Structure from motion (e.g., Barron et al., 1994) Motivation #1: Monocular vision. Stereo vision has limits baseline distance between cameras vibration and blur We would like to explore the use of monocular cues. ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Prior Work: Driving Control Driving Stereo-vision for driving (LeCun, 2003) Highways with clear lane markings (Pomerleau, 1989) Single camera for indoor robot, but known color and texture of ground (Gini & Marchi, 2002) Motivation #2: Reinforcement learning Many past successes used model-based RL. Does model-based RL still make sense even for tasks requiring complex perception? (To simulate vision input, we need to use computer graphics!) ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Approach Vision System Estimate distance to nearest obstacle in each possible steering direction. Driving Control Map from the output of the vision system into steering commands for the car. Use reinforcement learning to learn the policy. ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Vision System: Training Data Image divided into vertical columns corresponding to possible steering directions. Image labeled with depth for each vertical column Laser range finder -ground truth distances ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Vision System: Monocular Cues Monocular Cues used by humans for depth perception Texture Variations - Laws’ Texture Gradient (Linear Perspective) - Radon, Harris Haze - Color Occlusion Known Object Size (Loomis, Nature 2001) ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Feature Vector: Monocular Cues Texture Variation Texture Gradient Occlusion, Object Size, Global structure Overlapping windows Appending adjacent stripe’s vectors The feature vector size is 858 dimension ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Learning Algorithm Supervised learning to estimate the distance d in each column of the image. Learn weights w via ordinary least squares with quadratic cost. depth weights arg minw ∑i (di - wT xi )2 i = columns, images features Other regression methods (SVR, robust regression) gave similar results ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Results: Learning Depth Estimates 0.4 Errors on a log scale E = ∑ | log10(d) – log10(destimated) | 0.35 0.3 0.25 Able to predict depth with a average error of 0.26 orders of magnitude. 0.2 Radon (Texture Gradient) ICML 2005. Harris (Texture Gradient) Laws (Texture Variations) All Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Synthetic Graphics Data Graphics images for training the vision system. Variable degree of graphical realism Can a system trained on synthetic images predict distances on real images? ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Results: Combined Vision System Hazard Rate (%) 25 20 15 10 When the distance to nearest obstacle in the chosen direction is less than 5 m, then it is a hazard. Hazard rate improves by combining the real and synthetic trained system. 5 0 Random ICML 2005. Graphics Real Combined 24% hazard rate reduction over using only real images. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Control: Reinforcement Learning Model based RL -- hard perception problem Randomly generated environment in graphics simulator Pegasus (Ng & Jordan, 2000) to learn control policy Car initialized at (0,0) and ran for fixed time horizon. Learning algorithm converged after 1674 iterations of policy search. ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Reinforcement Learning: Parameters 1: spatial smoothing of predicted distances 2: threshold distance for evasive action 3: steering angle parameter 4, 5: evasive action parameters 6: throttle parameter ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng QuickTime™ and a decompressor are needed to see t his pict ure. ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Results: Actual Driving Experiments ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng QuickTime™ and a Cinepak decompressor are needed to see this picture. ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng QuickTime™ and a decompressor are needed to see this picture. ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Results: Driving Times QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Summary Monocular depth estimation is an interesting and important problem. Supervised learning for depth estimation. Model-based RL, using computer graphics simulator, to learn controller. ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Extensions/Future Work Learn complete depth maps Markov Random Field (MRF) to estimate depths. Learning depth from single monocular images, Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. In NIPS 2005. Image ICML 2005. Ground Truth Jeff Michels, Ashutosh Saxena & Andrew Y. Ng Predicted [also with Sung Chung.] Contact: Ashutosh Saxena, [email protected] http://ai.stanford.edu/~asaxena/rccar/ http://ai.stanford.edu/~asaxena/learningdepth/ ICML 2005. Jeff Michels, Ashutosh Saxena & Andrew Y. Ng