Bending of light when it travels from one medium to another Speed of light differs in different mediums: Vacuum = 3.0 x 108

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Transcript Bending of light when it travels from one medium to another Speed of light differs in different mediums: Vacuum = 3.0 x 108

Bending of light when it travels from one medium to another Speed of light differs in different mediums: Vacuum = 3.0 x 10 8 m/s Air ~ Vacuum Water = 2.26 x 10 8 m/s Acrylic = 1.76 x 10 8 m/s

Rules of Refraction: 1.

Incident ray, refracted ray and normal  lie on the same plane all 2.

Light bends TOWARDS the normal when speed of light in 1 st medium > 2 nd medium (i.e. Slows down) 3.

Light bends AWAY from the normal when the speed of light in 1 st medium < 2 nd medium (ie. Speed up)

If

SLOWING

down when entering another medium  bend

TOWARDS

the normal Normal Line Incident Ray

If

SPEEDING UP

when entering another medium  bend

AWAY

from the normal Normal Line Incident Ray

Refraction is often accompanied by reflection =

partial refraction & reflection

Ex: Transparent window Silvered two-way mirror: Ex: mirrored sun glasses, Glasses on buildings Here most lights are reflected, while few are refracted

If ray of light is going from vacuum (

or air

) to a slower medium, then….

We can use the

angles

given to calculate index of refraction using the formula

sin

= n

where n = Index of Refraction

Example: A light ray travelling from air into acrylic has an angle of incidence of 48 0 . The angle of refraction is determined to be 30 0 . What is the index of refraction of acrylic?

Normal Line n = sin 48 0 sin 30 0 Incident Ray n = 0.743

0.5

< i = 48 o n = 1.49

Air (Faster ) Acrylic(Slower)

Another way to calculate

n

is by using the ratio between the

speed of light in vacuum

(c) and the

speed of light in the medium

(v)

n = c . Where c = 3.00 x 10 8 m /

s

v

NB: Index of refraction for air is almost the same as for vacuum. For our calculation purposes they are the same.

Example 1:  Speed of light in air is 3.00 x 10 8 light in salt is 1.96 x 10 8 m/s. Speed of m/s. Light enters from air to salt. Which way does the light bend? What is the index of refraction?

Answer: Light travels from air (faster) to salt (slower), thus refracted ray will bend TOWARDS the normal.

Index of refraction (n) = c = 3.00 x 10 8 m/s = 1.53

v 1.96 x 10 8 m/s

Example 2:  Index of refraction of quartz is 1.46. If the angle of incident ray from air is 60 0 , what is the angle of refracted ray in quartz?

Recall that refraction is often accompanied by reflection = Partial Refraction & Reflection Normal Line Refracted ray Air (FASTER) Water (SLOWER) Incident ray Reflected ray

Q: What happens when we keep increasing the angle of incidence?

Refracted rays Normal Line Air (FASTER) Water (SLOWER) Reflected rays Incident rays Critical angle = when

• • Occurs when

NO light is being refracted. Air (FASTER) Water (SLOWER)

ONLY occurs under 2 conditions: 1. Light is travelling more slowly in 1 st medium than in 2 nd medium (going from SLOWER to FASTER) 2. Angle of incidence is GREATER than critical angle

 Critical angle is a physical property of medium  High index of refraction means a very small critical angle.

Example: Diamond  n = 2.42  critical angle = 24.4

0 Any light coming in at angle greater than 24.4

0 will be internally reflected  “sparkling” effects

Apparent Depth Mirage

Apparent Depth

To draw diagram to show this phenomena: 1.

2.

Draw the 2 different mediums & eye Draw the object in slower medium AIR WATER

Apparent Depth

3. Draw an incident ray coming from a point on the object, the normal line and the refracted ray.

4. EXTEND the refracted ray BACKWARDS AIR WATER

Apparent Depth

5. Draw a

second

incident ray from the same point,

but at different angle

, show the new normal line and refracted ray.

6. EXTEND the refracted ray BACKWARDS AIR WATER

Apparent Depth

7. Where the two dashed lines meet is where your image will be.

AIR WATER

The mirage is a virtual image of the sky.

n of cold air > n of warm air Light bends AWAY from normal as it goes from cold to warmer air

Eventually once you reached the lowest (and hottest) air layer, total internal reflection occurs Light ray now travels UP through the layers.

Refracted ray reaches your eyes Your brain automatically extends the ray BACKWARDS. Image of the sky appears to come from the ground ahead of you