H&D2 RevEngEd 2

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Transcript H&D2 RevEngEd 2

Slide 1

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 2

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 3

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 4

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 5

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 6

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 7

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 8

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 9

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 10

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 11

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 12

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 13

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 14

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 15

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties


Slide 16

H&D2 RevEngEd 2
An Ikaros & Mikiller editor

Project

Map

DC

General properties

Load Project

Save Project

Set directory for Mission

Set image for Z-Depth

Z-dep conversion values

Hide / Show respawn dummies

SAVE MISSION

Project
zoom
use z-depth

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

coords

use z-depth
Retrieve values
From other map
scale

DC

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags

offsets offsets

Respawns

Meas. Trasl.

Actors

Set texture 1
….
Set texture N

Project

Map

zoom

DC

coords

use z-depth

Check
Zones
Add Flag

save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Remove Flag
Check/insert
respawns
Check/insert
dummies

Actors

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom

DC

coords

use z-depth

General properties
Z1

Z2

save

Z3



ZN

M-Map
Nr. Zone
BB Zones

Grid size

Game Coords
Snap to Grid
Flags
Respawns

Add area

Actors

*remove area

Z1

Project

Map

zoom
use z-depth
Insert new
point

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns

Point 1
Actors
Point 2

Point N

Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors

Project

Map

zoom

DC

coords

use z-depth
Burst

save

General properties
Z1

Z2

Z3



ZN

M-Map
Nr. Zone
BB Zones
Game Coords

Resp – dummy 1

Flags

Resp – dummy 2

Respawns

Resp – dummy 3

Actors



Resp – dummy N

Project
zoom
use z-depth
Act 1
- delete
- position
- rename

- delete
- position
- rename
Act N
- delete
- position
- rename

Map

DC

coords
save

General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Actors.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree
Of
Scene2.bin

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Map.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

General properties

Actors.bin

Scene2.bin

Data for node selected

JTree/Array
Of
Loader.4ds

Data for node selected

Map.4ds

Loader.4ds

Project

Map

DC

Set default MAPS directory
Set alternative MAPS directory

Add spec/def for a new Actor
???
Add new texture for a Wall

General properties