Transcript H&D2 RevEngEd 2
Slide 1
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 2
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 3
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 4
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 5
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 6
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 7
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 8
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 9
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 10
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 11
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 12
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 13
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 14
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 15
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 16
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 2
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 3
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 4
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 5
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 6
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 7
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 8
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 9
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 10
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 11
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 12
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 13
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 14
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 15
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties
Slide 16
H&D2 RevEngEd 2
An Ikaros & Mikiller editor
Project
Map
DC
General properties
Load Project
Save Project
Set directory for Mission
Set image for Z-Depth
Z-dep conversion values
Hide / Show respawn dummies
SAVE MISSION
Project
zoom
use z-depth
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
coords
use z-depth
Retrieve values
From other map
scale
DC
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
offsets offsets
Respawns
Meas. Trasl.
Actors
Set texture 1
….
Set texture N
Project
Map
zoom
DC
coords
use z-depth
Check
Zones
Add Flag
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Remove Flag
Check/insert
respawns
Check/insert
dummies
Actors
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
DC
coords
use z-depth
General properties
Z1
Z2
save
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Grid size
Game Coords
Snap to Grid
Flags
Respawns
Add area
Actors
*remove area
Z1
Project
Map
zoom
use z-depth
Insert new
point
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Point 1
Actors
Point 2
…
Point N
Project
zoom
use z-depth
Zone 1
- set Side
- set Size
- set Offset
Zone …
- set Side
- set Size
- set Offset
Zone N
- set Side
- set Size
- set Offset
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Project
Map
zoom
DC
coords
use z-depth
Burst
save
General properties
Z1
Z2
Z3
…
ZN
M-Map
Nr. Zone
BB Zones
Game Coords
Resp – dummy 1
Flags
Resp – dummy 2
Respawns
Resp – dummy 3
Actors
…
Resp – dummy N
Project
zoom
use z-depth
Act 1
- delete
- position
- rename
…
- delete
- position
- rename
Act N
- delete
- position
- rename
Map
DC
coords
save
General properties
M-Map
Nr. Zone
BB Zones
Game Coords
Flags
Respawns
Actors
Buttons to
insert / filter
some types
of actors
(ladders,
crates,
etc…)
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Actors.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree
Of
Scene2.bin
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Map.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
General properties
Actors.bin
Scene2.bin
Data for node selected
JTree/Array
Of
Loader.4ds
Data for node selected
Map.4ds
Loader.4ds
Project
Map
DC
Set default MAPS directory
Set alternative MAPS directory
Add spec/def for a new Actor
???
Add new texture for a Wall
General properties