WELCOME TO DESTINATION IMAGINATION! AGENDA Sit back and enjoy the ride. DESTINATION IMAGINATION Students learn Creative Problem-Solving (CPS) skills    Brainstorming & Divergent Thinking Exploring Open-Ended Questions (no.

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Transcript WELCOME TO DESTINATION IMAGINATION! AGENDA Sit back and enjoy the ride. DESTINATION IMAGINATION Students learn Creative Problem-Solving (CPS) skills    Brainstorming & Divergent Thinking Exploring Open-Ended Questions (no.

WELCOME TO
DESTINATION IMAGINATION!
AGENDA
Sit back and enjoy the ride.
DESTINATION IMAGINATION
Students learn Creative Problem-Solving (CPS) skills



Brainstorming & Divergent Thinking
Exploring Open-Ended Questions (no single right answer)
Improvisation
Students develop skills:




Teamwork/Communication
Planning/Budgeting
Research & Experimentation
Presentation /Organization
Fills the gap between what students learn in school and
skills they need in the workplace
Colleges & employers are looking for students who have developed these skills

Provides a supportive environment in
which all ideas are team-generated
Kids have ownership of solution
 They make mistakes & learn from them
 Students learn strategic life skills


Adult team managers are only there to
manage details of the team – adults
do not tell students what to do,
how to do it or when to do it
Team’s solution is generated without interference
WHAT BUSINESS IS SAYING…
“Destination ImagiNation participants
STAND
OUT among our new employees.
Their presence, confidence and ability to lead
 put them YEARS AHEAD of their age and experience.

 Destination

ImagiNation is making a difference
in the high-tech future on a global basis.”

--Roger Garriock, IBM Canada director of e-commerce development
Destination ImagiNation’s outstanding participants
DESTINATION IMAGINATION
COMPONENTS

Central Challenge

Instant Challenge

Team Choice Elements
THE DI PROGRAM HAS TWO COMPONENTS
1."Instant Challenges"
Teams must solve a “surprise” challenge in a short time frame.
Points are awarded for successful completion, novel solutions and
teamwork. Kids learn creativity skills, divergent and convergent
thinking, risk taking, time awareness, cooperation and have FUN!
2."Team Challenges”
Teams use research, art, technology,
performance, imagination and more
as they tackle one of the
5 Team Challenges, open to all levels.
The solution can take from several
weeks to several months to develop
and refine. Scoring is defined
in the challenge and includes addition of an
improv item and side trips (special item/skills team defines).
Destination ImagiNation challenges students in many different ways
2013-2014 CENTRAL CHALLENGES
Technical
 Scientific
 Structural
 Fine Arts
 Improvisational
 Service Learning
 Early Learning

TEAM CHOICE ELEMENTS
A Team Choice Element is an extra excursion that
adds to the enjoyment, excitement, understanding,
and
“wow” factor of the Team Challenge!
TEAM CHOICE ELEMENTS
These are the rules about Side Trips:

Teams must showcase two DIFFERENT Specialties

A TCE cannot be an item required in the Central Challenge

A TCE cannot be part of an item that is already being scored

More than one TCE CAN be demonstrated at the same time
THE CREATIVE PROBLEM SOLVING
(CPS) PROCESS
Creative

Generation of Options
Critical

Thinking Phase
Thinking Phase
Focusing/Evaluating of Options
HEADLINES!
3 minutes
 Each team member - Find 1-5 words that could
make a headline that is related in some way to
being a team manager
 Share your headline
 CREATIVITY is in all of us!

AFTER THE CHALLENGE
 What
does a good team sound like?
 Did anyone on your team come up with a
good idea that you would never have
thought of yourself?
 Did your team include people with
different personality “styles”?
 Did any of you feel sort of apprehensive
or uncomfortable in the first moments of
brainstorming?
RULES OF BRAINSTORMING

Rule 1: Withhold Judgment of Ideas


Allow students to conceptualize freely. All ideas are
“good” ideas.
Rule 2: Encourage WILD ideas!
 Encourage
team members to be
imaginative! Try to make each
other
laugh!
BRAINSTORMING

Rule 3: Quantity counts!


Encourage the team to push itself to come up with
ideas until it runs dry. Encourage team members to
not accept the first few ideas.
Rule 4: Piggyback on the ideas of others!

Encourage team members to use “SCAMPER” and
put a new twist on ideas already given
CREATIVITY IS INFLUENCED BY:

FLUENCY


FLEXIBILITY


The talent to think of unusual ideas
ELABORATION


The skill that allows us to produce a variety of ideas
ORIGINALITY


The ability to generate a great number of ideas
The process of filling in all the details
EVALUATION

The process that allows us to select, test, and revise
ideas
THE SCAMPER TECHNIQUE
FOR BRAINSTORMING

S Substitute

C Combine

A Adapt

M Modify, Magnify, Minify

P Put to Other Uses

E Eliminate

R Reverse
A-LO-U

A

Lo

U

Advantages
Limitations and How to Overcome
Them
Unique Features
(Wouldn’t it be nice if…?)
A-LO-U TOOL ACTIVITY
FOR FOCUSING OPTIONS

Sample Option: Our team will use only recycled
materials in its solution.

Advantages

Limitations and how to overcome them

Unique Features or Potentials
INTERFERENCE



As stated in the Rules of the Road, the Team
Challenge solution is owned and operated
by the team!
Only team members may contribute ideas
and create the Team Challenge and Team
Choice Elements.
Help from non-team members, including
Team Managers, is called Interference.
SOLVING THE CENTRAL
CHALLENGE
READ
Rules of the Road
The Central Challenge
The Team Manager’s Guide
TEAMWORK
AND
TIME MANAGEMENT
CHARACTERISTICS OF GROUPS
THAT WORK
Members trust each other
 Goals are clear and determined by the members
 Members feel as if they belong
 There is willingness to hear new ideas and
suggestions
 Members identify with each other’s experiences

GROUPS THAT WORK
 Conflict
is recognized and discussed with the
intent to resolve it
 Members accept responsibility for group functions
 Communication between members is clear and
direct
 Members use each other a a resource and as
support
 Members define and understand ground rules
TEAM BUILDING IDEAS
Help each other be
right - not wrong
 Look for ways to make
new ideas work - not
reasons why they
won’t work
 Help each other
achieve and take pride
in each other’s
progress and growth

Try to maintain a
positive mental
attitude
 Do everything with
enthusiasm - it is
contagious
 Whatever you want give it away!
 Have FUN!

TEAM MEMBERS NEED TIME TO:

Get to know each
other

Trust each other

Feel they belong

Respect each other’s
strengths and
weaknesses



Learn to make
decisions together
Accept that all their
ideas will not the final
ones used
Start to take pride in
the team’s solution
DON’T PANIC….
YOU ARE

NOT ALONE!
Mariloly Gómez Obaya
Cel Phone: (81) 80 10 88 76
E-mail: [email protected]
“Imagination
is more important
than knowledge”.
-Albert Einstein
Destination ImagiNation develops
the most important skill in life
Knowledge is limited.