GAME-Kit Adrian Danz Marc Oliver Reinschmidt Tobias Rüggeberg Berthold Schulwitz Tariq Fouta Structure  our project  hardware display communication system programming other features  software MB90F387 display controller MB90F395 main controller GAME-Kit Our project  developer board  eye catcher  popular.

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Transcript GAME-Kit Adrian Danz Marc Oliver Reinschmidt Tobias Rüggeberg Berthold Schulwitz Tariq Fouta Structure  our project  hardware display communication system programming other features  software MB90F387 display controller MB90F395 main controller GAME-Kit Our project  developer board  eye catcher  popular.

GAME-Kit
Adrian Danz
Marc Oliver Reinschmidt
Tobias Rüggeberg
Berthold Schulwitz
Tariq Fouta
Structure
 our
project
 hardware
display
communication
system programming
other features
 software
MB90F387
display controller
MB90F395 main controller
GAME-Kit
Our project
 developer
board
 eye catcher
 popular game
 general applications
GAME-Kit
Hardware (1)
 display
communication
two
processors communication with tree wires
data serial with handshake
 system
both
programming
processors and one RS232 selection with
jumpers.
one reset button also used by DTR of RS232
GAME-Kit
Hardware (2)
 other
implemented hardware features
powersupply
or battery
analog port used for battery controlling
speaker for sound output
both processors with CAN bus driver
all pins of MB80F395 connected to
pinheaders
GAME-Kit
Software (1)
 display
data over one serial data line with
hardware handshake. (tree wires between
the MCUs)
 get row data while showing the row
 display the picture after the
transmission is complete
GAME-Kit
Software (2)
 game
like tetris
playing
with four buttons
levels with different kind of speed
 portability
software
allows variable platforms (other
MCUs)
simple modular structure
GAME-Kit
The end
Thanks for your interesting
GAME-Kit