Using ICTs to Teach Love of Country - FIT

Download Report

Transcript Using ICTs to Teach Love of Country - FIT

Educational Software for Araling Panipunan and Filipino

Ma. Mercedes T. Rodrigo, Ph.D.

Ateneo de Manila University First ICTs in Basic Education Congress Cebu City, December 6-7, 2004

Educational Software Modules for Grade School Araling Panlipunan and Filipino Project  Informally started as projects of the undergraduate Computer-Aided Instruction (CS 178) class  Ateneo de Manila Grade School  Araling Panlipunan and Filipino  Formalized in 2003  Kicked off in 2004  First modules completed in July, 2004

Rationale for Using ICTs

 Novelty  Motivation  Individualized instruction  Media-richness  Use of games and game strategies  Use of storytelling techniques and animation  Maximize current ICT investments

Project Team

Copyright Lawyer Staff Project Mgr ID: AP ID: Filipino Asst. PM Script Writers MM Authors Artists Voice Talents

Administrative Support

 University President, Rev. Fr. Bienvenido F. Nebres, S.J.

 Grade School Headmaster, Fr. Jose Moises Fermin, S.J.

 Assistant Headmaster, Mr. Romeo dela Trinidad  Notary, Atty. Cipriano Maribojoc  Computer Lab Head, Mr. Daniel Gonzalez

Project Objectives

 Curriculum-based  Brief  Supplemental  Multimedia  Interactive  Increase variety of learning materials for AP and Filipino  Promote innovative use of ICTs  Benefits associated with ICT use  Motivation  Retention  Transfer

Startup Learning Goals Learner Analysis Source Materials Strategy Scripting Admin Support Implementation Testing Classroom Use

Lifecycle

 Startup  Project team selection  Legal documents  Identification of learning goals and objectives  Specific  Achievable  Measurable

Lifecycle

 Learner analysis  Educational background  Interests  Media preferences  Computer literacy  Social characteristics  Gathering of source materials  Books  Pictures  Sound

Lifecycle

 Formulation of instructional strategy  Tutorial  Drill  Game  Simulation  Scripting and storyboarding  Primary text  Secondary text  Screen layouts

Lifecycle

 Implementation  Multimedia authoring software  Digital art software  Film editing software  Testing  Alpha testing  Beta testing

Lifecycle

 Classroom use  Feedback was generally positive  Increased retention  Increased motivation  Used in line with curriculum  Guide questions given  Feedback from teachers gathered

Lifecycle

 Administrative demands  Contracts  Payment tracking  Progress reports  Permissions

Project Status

 Completed  3 AP  3 Filipino  10 modules in process  2 modules waiting for MMAs  Remainder of the modules still in the script writing phase

Teachers’ feedback

 Makes abstract concepts more real  Increases level of detail  Shorten the modules  Comments regarding pictures and graphics  Increased interactivity

Students’ feedback

 Good review material  Engaging  Increased achievement  Additional material not found in textbooks  Visual  Technical limitations  Forced to listen; cannot advance to the next screen  Quality of voice-overs  Quality of art

Demo