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Futures, Scheduling, and Work
Distribution
Companion slides for
The Art of Multiprocessor Programming
by Maurice Herlihy & Nir Shavit
(Some images in this lecture courtesy of Charles
Leiserson)
How to write Parallel Apps?
• Split a program into parallel parts
• In an effective way
• Thread management
Art of Multiprocessor Programming
2
Matrix Multiplication
C    A   B 
Art of Multiprocessor Programming
3
Matrix Multiplication
N
X¡ 1
ci j =
ak i ¢bj k
k= 0
Art of Multiprocessor Programming
4
Matrix Multiplication
cij = k=0N-1 aki * bjk
Art of Multiprocessor Programming
5
Matrix Multiplication
class Worker extends Thread {
int row, col;
Worker(int row, int col) {
row = row; col = col;
}
public void run() {
double dotProduct = 0.0;
for (int i = 0; i < n; i++)
dotProduct += a[row][i] * b[i][col];
c[row][col] = dotProduct;
}}}
Art of Multiprocessor Programming
6
Matrix Multiplication
class Worker extends Thread {
int row, col;
Worker(int row, int col) {
row = row; col = col;
}
a thread
public void run() {
double dotProduct = 0.0;
for (int i = 0; i < n; i++)
dotProduct += a[row][i] * b[i][col];
c[row][col] = dotProduct;
}}}
Art of Multiprocessor Programming
7
Matrix Multiplication
class Worker extends Thread {
int row, col;
Worker(int row, int col) {
row = row; col = col;
}
public void run() {
Which
matrix entry
double dotProduct
= 0.0;
to compute
for (int i = 0; i < n; i++)
dotProduct += a[row][i] * b[i][col];
c[row][col] = dotProduct;
}}}
Art of Multiprocessor Programming
8
Matrix Multiplication
class Worker extends Thread {
int row, col;
Worker(int row, int col) {
row = row; col = col;
Actual computation
}
public void run() {
double dotProduct = 0.0;
for (int i = 0; i < n; i++)
dotProduct += a[row][i] * b[i][col];
c[row][col] = dotProduct;
}}}
Art of Multiprocessor Programming
9
Matrix Multiplication
void multiply() {
Worker[][] worker = new Worker[n][n];
for (int row …)
for (int col …)
worker[row][col] = new Worker(row,col);
for (int row …)
for (int col …)
worker[row][col].start();
for (int row …)
for (int col …)
worker[row][col].join();
}
Art of Multiprocessor Programming
10
Matrix Multiplication
void multiply() {
Worker[][] worker = new Worker[n][n];
for (int row …)
for (int col …)
worker[row][col] = new Worker(row,col);
for (int row …)
for (int col …)
worker[row][col].start();
for (int row …)
Create n x n
for (int col …)
threads
worker[row][col].join();
}
Art of Multiprocessor Programming
11
Matrix Multiplication
void multiply() {
Worker[][] worker = new Worker[n][n];
for (int row …)
Start them
for (int col …)
worker[row][col] = new Worker(row,col);
for (int row …)
for (int col …)
worker[row][col].start();
for (int row …)
for (int col …)
worker[row][col].join();
}
Art of Multiprocessor Programming
12
Matrix Multiplication
void multiply() {
Worker[][] worker = new Worker[n][n];
for (int row …)
Start them
for (int col …)
worker[row][col] = new Worker(row,col);
for (int row …)
for (int col …)
worker[row][col].start();
for (int row …)
Wait for
for (int col …)
them to
worker[row][col].join();
finish
}
Art of Multiprocessor Programming
13
Matrix Multiplication
void multiply() {
Worker[][] worker = new Worker[n][n];
for (int row …)
Start them
for (int col …)
worker[row][col] = new Worker(row,col);
for (int row …)
for (int
col …)wrong with this
What’s
worker[row][col].start();
picture?
for (int row …)
Wait for
for (int col …)
them to
worker[row][col].join();
finish
}
Art of Multiprocessor Programming
14
Thread Overhead
• Threads Require resources
– Memory for stacks
– Setup, teardown
– Scheduler overhead
• Short-lived threads
– Ratio of work versus overhead bad
Art of Multiprocessor Programming
15
Thread Pools
• More sensible to keep a pool of
– long-lived threads
• Threads assigned short-lived tasks
– Run the task
– Rejoin pool
– Wait for next assignment
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Thread Pool = Abstraction
• Insulate programmer from platform
– Big machine, big pool
– Small machine, small pool
• Portable code
– Works across platforms
– Worry about algorithm, not platform
Art of Multiprocessor Programming
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ExecutorService Interface
• In java.util.concurrent
– Task = Runnable object
• If no result value expected
• Calls run() method.
– Task = Callable<T> object
• If result value of type T expected
• Calls T call() method.
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Future<T>
Callable<T> task = …;
…
Future<T> future = executor.submit(task);
…
T value = future.get();
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Future<T>
Callable<T> task = …;
…
Future<T> future = executor.submit(task);
…
T value = future.get();
Submitting a Callable<T> task
returns a Future<T> object
Art of Multiprocessor Programming
20
Future<T>
Callable<T> task = …;
…
Future<T> future = executor.submit(task);
…
T value = future.get();
The Future’s get() method blocks
until the value is available
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Future<?>
Runnable task = …;
…
Future<?> future = executor.submit(task);
…
future.get();
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Future<?>
Runnable task = …;
…
Future<?> future = executor.submit(task);
…
future.get();
Submitting a Runnable task
returns a Future<?> object
Art of Multiprocessor Programming
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Future<?>
Runnable task = …;
…
Future<?> future = executor.submit(task);
…
future.get();
The Future’s get() method blocks
until the computation is complete
Art of Multiprocessor Programming
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Note
• Executor Service submissions
– Like New England traffic signs
– Are purely advisory in nature
• The executor
– Like the Boston driver
– Is free to ignore any such advice
– And could execute tasks sequentially …
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Matrix Addition
 C 00

 C 10
C 00   A00  B 00

C 10   A10  B10
Art of Multiprocessor Programming
B 01  A01 

A11  B11 
26
Matrix Addition
 C 00

 C 10
C 00   A00  B 00

C 10   A10  B10
B 01  A01 

A11  B11 
4 parallel additions
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Matrix Addition Task
class AddTask implements Runnable {
Matrix a, b; // add this!
public void run() {
if (a.dim == 1) {
c[0][0] = a[0][0] + b[0][0]; // base case
} else {
(partition a, b into half-size matrices aij and bij)
Future<?> f00 = exec.submit(addTask(a00,b00));
…
Future<?> f11 = exec.submit(addTask(a11,b11));
f00.get(); …; f11.get();
…
}}
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Matrix Addition Task
class AddTask implements Runnable {
Matrix a, b; // add this!
public void run() {
if (a.dim == 1) {
c[0][0] = a[0][0] + b[0][0]; // base case
} else {
(partition a, b into half-size matrices aij and bij)
Future<?> f00 = exec.submit(addTask(a00,b00));
…
Future<?> f11 = exec.submit(addTask(a11,b11));
f00.get(); …; f11.get();
…
Constant-time operation
}}
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Matrix Addition Task
class AddTask implements Runnable {
Matrix a, b; // add this!
public void run() {
if (a.dim == 1) {
c[0][0] = a[0][0] + b[0][0]; // base case
} else {
(partition a, b into half-size matrices aij and bij)
Future<?> f00 = exec.submit(addTask(a00,b00));
…
Future<?> f11 = exec.submit(addTask(a11,b11));
f00.get(); …; f11.get();
…
Submit 4 tasks
}}
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Matrix Addition Task
class AddTask implements Runnable {
Matrix a, b; // add this!
public void run() {
if (a.dim == 1) {
c[0][0] = a[0][0] + b[0][0]; // base case
} else {
(partition a, b into half-size matrices aij and bij)
Future<?> f00 = exec.submit(addTask(a00,b00));
…
Future<?> f11 = exec.submit(addTask(a11,b11));
f00.get(); …; f11.get();
…
Base case: add directly
}}
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Matrix Addition Task
class AddTask implements Runnable {
Matrix a, b; // multiply this!
public void run() {
if (a.dim == 1) {
c[0][0] = a[0][0] + b[0][0]; // base case
} else {
(partition a, b into half-size matrices aij and bij)
Future<?> f00 = exec.submit(addTask(a00,b00));
…
Future<?> f11 = exec.submit(addTask(a11,b11));
f00.get(); …; f11.get();
…
Let them finish
}}
Art of Multiprocessor Programming
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Dependencies
• Matrix example is not typical
• Tasks are independent
– Don’t need results of one task …
– To complete another
• Often tasks are not independent
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Fibonacci
1 if n = 0 or 1
F(n)
F(n-1) + F(n-2) otherwise
• Note
– Potential parallelism
– Dependencies
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Disclaimer
• This Fibonacci implementation is
– Egregiously inefficient
• So don’t try this at home or job!
– But illustrates our point
• How to deal with dependencies
• Exercise:
– Make this implementation efficient!
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Multithreaded Fibonacci
class FibTask implements Callable<Integer> {
static ExecutorService exec =
Executors.newCachedThreadPool();
int arg;
public FibTask(int n) {
arg = n;
}
public Integer call() {
if (arg > 2) {
Future<Integer> left = exec.submit(new FibTask(arg-1));
Future<Integer> right = exec.submit(new FibTask(arg-2));
return left.get() + right.get();
} else {
return 1;
}}}
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Multithreaded Fibonacci
class FibTask implements Callable<Integer> {
static ExecutorService exec =
Executors.newCachedThreadPool();
int arg;
public FibTask(int n) {
arg = n;
Parallel calls
}
public Integer call() {
if (arg > 2) {
Future<Integer> left = exec.submit(new FibTask(arg-1));
Future<Integer> right = exec.submit(new FibTask(arg-2));
return left.get() + right.get();
} else {
return 1;
}}}
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Multithreaded Fibonacci
class FibTask implements Callable<Integer> {
static ExecutorService exec =
Executors.newCachedThreadPool();
int arg;
public FibTask(int n) {
Pick up & combine results
arg = n;
}
public Integer call() {
if (arg > 2) {
Future<Integer> left = exec.submit(new FibTask(arg-1));
Future<Integer> right = exec.submit(new FibTask(arg-2));
return left.get() + right.get();
} else {
return 1;
}}}
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The Blumofe-Leiserson DAG
Model
• Multithreaded program is
– A directed acyclic graph (DAG)
– That unfolds dynamically
• Each node is
– A single unit of work
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Fibonacci DAG
fib(4)
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Fibonacci DAG
fib(4)
fib(3)
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Fibonacci DAG
fib(4)
fib(3)
fib(2)
fib(2)
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Fibonacci DAG
fib(4)
fib(3)
fib(2)
fib(2)
fib(1)
fib(1)
fib(1)
fib(1)
fib(1)
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Fibonacci DAG
fib(4)
get
call
fib(3)
fib(2)
fib(2)
fib(1)
fib(1)
fib(1)
fib(1)
fib(1)
Art of Multiprocessor Programming
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How Parallel is That?
• Define work:
– Total time on one processor
• Define critical-path length:
– Longest dependency path
– Can’t beat that!
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Unfolded DAG
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Parallelism?
Serial fraction = 3/18 = 1/6 …
Amdahl’s Law says
speedup cannot exceed 6.
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Work?
1
2
T1: time needed on one processor
3
4
11
5
7
7
8
12
13
15
9
10
Just count the nodes ….
14
16
17
18
T1 = 18
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Critical Path?
∞: time needed on as many
T
processors as you like
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Critical Path?
1
2
∞: time needed on as many
T
3
processors as you like
4
Longest path ….
5
6
7
8
9
T∞ = 9
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Notation Watch
• TP = time on P processors
• T1 = work (time on 1 processor)
• T∞ = critical path length (time on ∞
processors)
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Simple Laws
• Work Law: TP ≥ T1/P
– In one step, can’t do more than P work
• Critical Path Law: TP ≥ T∞
– Can’t beat infinite resources
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Performance Measures
• Speedup on P processors
– Ratio T1/TP
– How much faster with P processors
• Linear speedup
– T1/TP = Θ(P)
• Max speedup (average parallelism)
– T1/T∞
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Sequential Composition
A
B
Work: T1(A) + T1(B)
Critical Path: T∞ (A) + T∞ (B)
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Parallel Composition
A
B
Work: T1(A) + T1(B)
Critical Path: max{T∞(A), T∞(B)}
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Matrix Addition
 C 00

 C 10
C 00   A00  B 00

C 10   A10  B10
Art of Multiprocessor Programming
B 01  A01 

A11  B11 
56
Matrix Addition
 C 00

 C 10
C 00   A00  B 00

C 10   A10  B10
B 01  A01 

A11  B11 
4 parallel additions
Art of Multiprocessor Programming
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Addition
• Let AP(n) be running time
– For n x n matrix
– on P processors
• For example
– A1(n) is work
– A∞(n) is critical path length
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Addition
• Work is
Partition, synch, etc
A1(n) = 4 A1(n/2) + Θ(1)
4 spawned additions
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Addition
• Work is
A1(n) = 4 A1(n/2) + Θ(1)
= Θ(n2)
Same as double-loop summation
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Addition
• Critical Path length is
A∞(n) = A∞(n/2) + Θ(1)
spawned additions in
parallel
Partition, synch, etc
Art of Multiprocessor Programming
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Addition
• Critical Path length is
A∞(n) = A∞(n/2) + Θ(1)
= Θ(log n)
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Matrix Multiplication Redux
C    A   B 
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63
Matrix Multiplication Redux
 C 11

C
 21
C 12   A11

C 22   A 21
A12   B 11

A 22   B 21
Art of Multiprocessor Programming
B 12 

B 22 
64
First Phase …
 C 11

C
 21
C 12   A11 B 11  A12 B 21

C 22   A 21 B 11  A 22 B 21
A11 B 12  A12 B 22 

A 21 B 12  A 22 B 22 
8 multiplications
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Second Phase …
 C 11

C
 21
C 12   A11 B 11  A12 B 21

C 22   A 21 B 11  A 22 B 21
A11 B 12  A12 B 22 

A 21 B 12  A 22 B 22 
4 additions
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Multiplication
• Work is
Final addition
M1(n) = 8 M1(n/2) + A1(n)
8 parallel
multiplications
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Multiplication
• Work is
M1(n) = 8 M1(n/2) + Θ(n2)
= Θ(n3)
Same as serial triple-nested loop
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Multiplication
• Critical path length is
Final addition
M∞(n) = M∞(n/2) + A∞(n)
Half-size parallel
multiplications
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Multiplication
• Critical path length is
M∞(n) = M∞(n/2) + A∞(n)
= M∞(n/2) + Θ(log n)
= Θ(log2 n)
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Parallelism
• M1(n)/ M∞(n) = Θ(n3/log2 n)
• To multiply two 1000 x 1000 matrices
– 10003/102=107
• Much more than number of processors
on any real machine
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Shared-Memory Multiprocessors
• Parallel applications
– Do not have direct access to HW
processors
• Mix of other jobs
– All run together
– Come & go dynamically
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Ideal Scheduling Hierarchy
Tasks
User-level scheduler
Processors
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Realistic Scheduling Hierarchy
Tasks
User-level scheduler
Threads
Kernel-level scheduler
Processors
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For Example
• Initially,
– All P processors available for application
• Serial computation
– Takes over one processor
– Leaving P-1 for us
– Waits for I/O
– We get that processor back ….
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Speedup
• Map threads onto P processes
• Cannot get P-fold speedup
– What if the kernel doesn’t cooperate?
• Can try for speedup proportional to P
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Scheduling Hierarchy
• User-level scheduler
– Tells kernel which threads are ready
• Kernel-level scheduler
– Synchronous (for analysis, not correctness!)
– Picks pi threads to schedule at step i
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Greedy Scheduling
• A node is ready if
predecessors are done
• Greedy: schedule as
many ready nodes as
possible
• Optimal scheduler is
greedy (why?)
• But not every greedy
scheduler is optimal
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Greedy Scheduling
There are P processors
Complete Step:
•>P nodes ready
• run any P
Incomplete Step:
• < P nodes ready
• run them all
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Theorem
For any greedy scheduler,
TP ≤ T1/P + T∞
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Theorem
For any greedy scheduler,
TP ≤ T1/P + T∞
Actual time
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Theorem
For any greedy scheduler,
TP ≤ T1/P + T∞
No better than work divided
among processors
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Theorem
For any greedy scheduler,
TP ≤ T1/P + T∞
No better than critical
path length
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TP ≤ T1/P + T∞
Proof:
Number of incomplete steps ≤ T1/P …
… because each performs P work.
Number of complete steps ≤ T1 …
… because each shortens the
unexecuted critical path by 1
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84
Near-Optimality
Theorem: any greedy scheduler is within a
factor of 2 of optimal.
Remark: Optimality is NP-hard!
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85
Proof of Near-Optimality
Let TP* be the optimal time.
From work and
critical path laws
TP* ≥ max{T1/P, T∞}
TP ≤ T1/P + T∞
Theorem
TP ≤ 2 max{T1/P ,T∞}
TP ≤ 2 TP*
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86
Work Distribution
zzz…
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Work Dealing
Yes!
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88
The Problem with
Work Dealing
D’oh!
D’oh!
D’oh!
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Work Stealing
No work…
Yes!
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Lock-Free Work Stealing
• Each thread has a pool of ready work
• Remove work without synchronizing
• If you run out of work, steal someone
else’s
• Choose victim at random
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Local Work Pools
Each work pool is a Double-Ended Queue
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Work DEQueue1
work
pushBottom
popBottom
1. Double-Ended Queue
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Obtain Work
•Obtain work
•Run task until
•Blocks or terminates
popBottom
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New Work
•Unblock node
•Spawn node
pushBottom
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Whatcha Gonna do When the
Well Runs Dry?
@&%$!!
empty
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Steal Work from Others
Pick random thread’s DEQeueue
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97
Steal this Task!
popTop
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98
Task DEQueue
• Methods
– pushBottom
– popBottom
– popTop
Never happen
concurrently
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Task DEQueue
• Methods
– pushBottom
– popBottom
– popTop
Most common –
make them fast
(minimize use of
CAS)
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Ideal
• Wait-Free
• Linearizable
• Constant time
Fortune Cookie: “It is better to be young, rich
and beautiful, than old, poor, and ugly”
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Compromise
• Method popTop may fail if
– Concurrent popTop succeeds, or a
– Concurrent popBottom takes last task
Blame the
victim!
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Dreaded ABA Problem
top
CAS
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Dreaded ABA Problem
top
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Dreaded ABA Problem
top
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Dreaded ABA Problem
top
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106
Dreaded ABA Problem
top
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107
Dreaded ABA Problem
top
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Dreaded ABA Problem
top
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Dreaded ABA Problem
Yes!
top
CAS
Uh-Oh …
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Fix for Dreaded ABA
stamp
top
bottom
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Bounded DEQueue
public class BDEQueue {
AtomicStampedReference<Integer> top;
volatile int bottom;
Runnable[] tasks;
…
}
Art of Multiprocessor Programming
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Bounded DEQueue
public class BDEQueue {
AtomicStampedReference<Integer> top;
volatile int bottom;
Runnable[] tasks;
…
}
Index & Stamp
(synchronized)
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Bounded DEQueue
public class BDEQueue {
AtomicStampedReference<Integer> top;
volatile int bottom;
Runnable[] deq;
…
}
index of bottom task
no need to synchronize
memory barrier needed
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Bounded DEQueue
public class BDEQueue {
AtomicStampedReference<Integer> top;
volatile int bottom;
Runnable[] tasks;
…
}
Array holding tasks
Art of Multiprocessor Programming
115
pushBottom()
public class BDEQueue {
…
void pushBottom(Runnable r){
tasks[bottom] = r;
bottom++;
}
…
}
Art of Multiprocessor Programming
116
pushBottom()
public class BDEQueue {
…
void pushBottom(Runnable r){
tasks[bottom] = r;
bottom++;
}
…
Bottom is the index to store
}
the new task in the array
Art of Multiprocessor Programming
117
pushBottom()
public class BDEQueue {
stamp
…
top
void pushBottom(Runnable
r){
tasks[bottom] = r;
bottom++;
}
bottom
…
}
Adjust the bottom index
Art of Multiprocessor Programming
118
Steal Work
public Runnable popTop() {
int[] stamp = new int[1];
int oldTop = top.get(stamp), newTop = oldTop + 1;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom <= oldTop)
return null;
Runnable r = tasks[oldTop];
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
return null;
}
Art of Multiprocessor Programming
119
Steal Work
public Runnable popTop() {
int[] stamp = new int[1];
int oldTop = top.get(stamp), newTop = oldTop + 1;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom <= oldTop)
return null;
Runnable r = tasks[oldTop];
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
return null;
}
Read top (value & stamp)
Art of Multiprocessor Programming
120
Steal Work
public Runnable popTop() {
int[] stamp = new int[1];
int oldTop = top.get(stamp), newTop = oldTop + 1;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom <= oldTop)
return null;
Runnable r = tasks[oldTop];
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
return null;
}
Compute new value & stamp
Art of Multiprocessor Programming
121
Steal Work
public Runnable popTop() {
stamp
int[] stamp = new int[1];
top
int oldTop = top.get(stamp), newTop = oldTop + 1;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom <= oldTop)
bottom
return null;
Runnable r = tasks[oldTop];
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
return null;
Quit if queue is empty
}
Art of Multiprocessor Programming
122
Steal Work
stamp
public Runnable popTop() {
top
CAS
int[] stamp = new int[1];
int oldTop = top.get(stamp), newTop = oldTop + 1;
bottom
int oldStamp = stamp[0], newStamp
= oldStamp + 1;
if (bottom <= oldTop)
return null;
Runnable r = tasks[oldTop];
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
return null;
}
Try to steal the task
Art of Multiprocessor Programming
123
Steal Work
public Runnable popTop() {
int[] stamp = new int[1];
int oldTop = top.get(stamp), newTop = oldTop + 1;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom <= oldTop)
return null;
Runnable r = tasks[oldTop];
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
Give up if
return null;
}
conflict occurs
Art of Multiprocessor Programming
124
Take Work
Runnable popBottom() {
if (bottom == 0) return null;
bottom--;
Runnable r = tasks[bottom];
int[] stamp = new int[1];
int oldTop = top.get(stamp), newTop = 0;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom > oldTop) return r;
if (bottom == oldTop){
bottom = 0;
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
}
top.set(newTop,newStamp); return null;
bottom = 0; }
Art of Multiprocessor Programming
125
Take Work
Runnable popBottom() {
if (bottom == 0) return null;
bottom--;
Runnable r = tasks[bottom];
int[] stamp = new int[1];
int oldTop = top.get(stamp), newTop = 0;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom > oldTop) return r;
if (bottom == oldTop){
bottom = 0;
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
}
top.set(newTop,newStamp); return null;
bottom = 0; }
Art of Multiprocessor Programming
Make sure queue is non-empty
126
Take Work
Runnable popBottom() {
if (bottom == 0) return null;
bottom--;
Runnable r = tasks[bottom];
int[] stamp = new int[1];
int oldTop = top.get(stamp), newTop = 0;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom > oldTop) return r;
if (bottom == oldTop){
bottom = 0;
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
}
top.set(newTop,newStamp); return null;
bottom = 0; }
Art of Multiprocessor Programming
Prepare to grab bottom task
127
Take Work
Runnable popBottom() {
if (bottom == 0) return null;
bottom--;
Runnable r = tasks[bottom];
int[] stamp = new int[1];
int oldTop = top.get(stamp), newTop = 0;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom > oldTop) return r;
if (bottom == oldTop){
bottom = 0;
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
}
top.set(newTop,newStamp); return null;
bottom = 0; }
Art of Multiprocessor Programming
Read top, & prepare new values
128
Take Work
Runnable popBottom() {
if (bottom == 0) return null;
stamp
bottom--;
top
Runnable r = tasks[bottom];
int[] stamp = new int[1];
int oldTop = top.get(stamp), bottom
newTop = 0;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom > oldTop) return r;
if (bottom == oldTop){
bottom = 0;
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
}
top.set(newTop,newStamp); return null;
bottom = 0;}
Art of Multiprocessor Programming
If top & bottom one or more apart,
no conflict
129
Take Work
Runnable popBottom() {
if (bottom == 0) return null;
stamp
bottom--;
top
Runnable r = tasks[bottom];
int[] stamp = new int[1];
int oldTop = top.get(stamp), bottom
newTop = 0;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom > oldTop) return r;
if (bottom == oldTop){
bottom = 0;
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
}
top.set(newTop,newStamp); return null;
bottom = 0;}
Art of Multiprocessor Programming
At most one item left
130
Take Work
Runnable popBottom() {
if (bottom == 0) return null;
bottom--;
Runnable r = tasks[bottom];
int[] stamp = new int[1];
int oldTop = top.get(stamp), newTop = 0;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom > oldTop) return r;
if (bottom == oldTop){
bottom = 0;
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
}
top.set(newTop,newStamp); return null;
bottom = 0;}
Art of Multiprocessor Programming
Try to steal last task.
Reset bottom because the
DEQueue will be empty
even if unsuccessful (why?)
131
Take Work
Runnable popBottom() {
if (bottom == 0) return null; stamp
bottom--;
top
CAS
Runnable r = tasks[bottom];
int[] stamp = new int[1];
bottom
int oldTop = top.get(stamp), newTop = 0;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom > oldTop) return r;
if (bottom == oldTop){
bottom = 0;
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
}
top.set(newTop,newStamp); return null;
bottom = 0;}
Art of Multiprocessor Programming
I win CAS
132
Take Work
Runnable popBottom() {
if (bottom == 0) return null; stamp
bottom--;
top
CAS
Runnable r = tasks[bottom];
int[] stamp = new int[1];
bottom
int oldTop = top.get(stamp), newTop = 0;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom > oldTop) return r;
if (bottom == oldTop){
bottom = 0;
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
}
top.set(newTop,newStamp); return null;
bottom = 0;}
Art of Multiprocessor Programming
If I lose CAS, thief
must have won…
133
Take Work
Runnable popBottom() {
if (bottom == 0) return null;
bottom--;
Runnable r = tasks[bottom];
int[] stamp = new int[1];
int oldTop = top.get(stamp), newTop = 0;
int oldStamp = stamp[0], newStamp = oldStamp + 1;
if (bottom > oldTop) return r;
if (bottom == oldTop){
bottom = 0;
if (top.CAS(oldTop, newTop, oldStamp, newStamp))
return r;
}
top.set(newTop,newStamp); return null;
bottom = 0;}
Art of Multiprocessor Programming
Failed to get last task
(bottom could be less than top)
Must still reset top and bottom
since deque is empty
134
Old English Proverb
• “May as well be hanged for stealing a
sheep as a goat”
• From which we conclude:
– Stealing was punished severely
– Sheep were worth more than goats
Art of Multiprocessor Programming
135
Variations
• Stealing is expensive
– Pay CAS
– Only one task taken
• What if
– Move more than one task
– Randomly balance loads?
Art of Multiprocessor Programming
136
Work Balancing
d22+5e/2=4
b2+5c/ 2 = 3
5
Art of Multiprocessor Programming
137
Work-Balancing Thread
public void run() {
int me = ThreadID.get();
while (true) {
Runnable task = queue[me].deq();
if (task != null) task.run();
int size = queue[me].size();
if (random.nextInt(size+1) == size) {
int victim = random.nextInt(queue.length);
int min = …, max = …;
synchronized (queue[min]) {
synchronized (queue[max]) {
balance(queue[min], queue[max]);
}}}}}
Art of Multiprocessor Programming
138
Work-Balancing Thread
public void run() {
int me = ThreadID.get();
while (true) {
Runnable task = queue[me].deq();
if (task != null) task.run();
int size = queue[me].size();
if (random.nextInt(size+1) == size) {
int victim = random.nextInt(queue.length);
int min = …, max = …;
synchronized (queue[min]) { Keep running
synchronized (queue[max]) {
balance(queue[min], queue[max]);
}}}}}
Art of Multiprocessor Programming
tasks
139
Work-Balancing Thread
public void run() {
With probability
int me = ThreadID.get();
1/|queue|
while (true) {
Runnable task = queue[me].deq();
if (task != null) task.run();
int size = queue[me].size();
if (random.nextInt(size+1) == size) {
int victim = random.nextInt(queue.length);
int min = …, max = …;
synchronized (queue[min]) {
synchronized (queue[max]) {
balance(queue[min], queue[max]);
}}}}}
Art of Multiprocessor Programming
140
Work-Balancing Thread
public void run() {
int me = ThreadID.get();
Choose random
while (true) {
Runnable task = queue[me].deq();
if (task != null) task.run();
int size = queue[me].size();
if (random.nextInt(size+1) == size) {
int victim = random.nextInt(queue.length);
int min = …, max = …;
synchronized (queue[min]) {
synchronized (queue[max]) {
balance(queue[min], queue[max]);
}}}}}
Art of Multiprocessor Programming
victim
141
Work-Balancing Thread
public void run() {
int me = ThreadID.get();
Lock queues in canonical
while (true) {
Runnable task = queue[me].deq();
if (task != null) task.run();
int size = queue[me].size();
if (random.nextInt(size+1) == size) {
int victim = random.nextInt(queue.length);
int min = …, max = …;
synchronized (queue[min]) {
synchronized (queue[max]) {
balance(queue[min], queue[max]);
}}}}}
Art of Multiprocessor Programming
order
142
Work-Balancing Thread
public void run() {
int me = ThreadID.get();
Rebalance queues
while (true) {
Runnable task = queue[me].deq();
if (task != null) task.run();
int size = queue[me].size();
if (random.nextInt(size+1) == size) {
int victim = random.nextInt(queue.length);
int min = …, max = …;
synchronized (queue[min]) {
synchronized (queue[max]) {
balance(queue[min], queue[max]);
}}}}}
Art of Multiprocessor Programming
143
Work Stealing & Balancing
• Clean separation between app &
scheduling layer
• Works well when number of processors
fluctuates.
• Works on “black-box” operating systems
Art of Multiprocessor Programming
144
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Art of Multiprocessor Programming
145
TOM
M AR V O L O
R I D DL E
Art of Multiprocessor Programming
146