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Introduction
Kari Wall
What is gamification?
● Ray Wang, CEO and Principal Analyst of Constellation
Research, Inc. describes it as a “series of processes and
systems used to influence, engage and motivate
individuals, groups and communities to drive behaviors
and effect desired outcomes.”
What is gamification?
● It is a way to incorporate fun with your students while
motivating them to achieve and exceed classroom
expectations.
Facts about gaming
● In Sweden, a piano staircase was placed in a subway. Each step played
a note. 66% more people chose the stairs than the escalator...why?
Because it was fun!
● The gaming industry has exploded! In 2012, $20.77 billion was spent
in video gaming.
● 58% of Americans play video games (likely due to the easy access to
internet)
● Gaming allows for instant gratification...which is something everyone
desires
5 Steps to Gamification
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1. Consider your audience
2. Define your learning objective
3. Structuring the experience
4. Identifying the resources
5. Applying gamification elements
1. Consider your audience
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What do they enjoy?
What motivates them?
What is it they are wanting to accomplish?
Is it individuals or groups? How large are the groups?
What is the duration of the class?
Is the course a prerequisite for another class?
2. Define your learning objective
● General instructional goals: completing an assignment or project,
participating in class discussions
● Specific learning goals: understanding a concept, completing the
course, mastering the skill
● Behavioral goals: minimizing distractions in class, following
directions, concentration in class
3. Structure the experience
● Making it work for you and your students!
o Thinking it through and planning how to
align gamification with your content.
4. Identify the resources
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How will you track gamification?
What tools/programs will you need?
Are there clear rules to be implemented?
Does your system give students and instructor
feedback?
5. Apply gaming elements
● Self Elements: points, badges, levels
o these elements reflect the student competing against
themselves
● Social Elements: competition with others while progress
and achievements are made public
o leaderboards
Gamification:
Career and Tech Ed.
Kari Wall
Why do I use gamification?
● Relating real world application to place a
value on their accomplishments in a way
they understand….MONEY.
How do I use gamification?
● My audience
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middle school students
● Motivation
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The prize
High school credits
Competition
My objectives
● General goals
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Assignments, participation, accuracy
● Specific goals
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Skills
● Behavior goals
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Full attention and no distractions
 earn or lose money
Structure the experience
Make the experience relate to the content.
● Paychecks
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Each report card period
● Daily Dollars
o Earn money
o Lose money
Additional Resources
● Excel Spreadsheet
● PowerPoint Leaderboard
Apply the elements
● Self elements
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correction, willingness to do extra
● Social elements
o competition, encouraging others, showcase
accomplishments
WHY?
● It will help you achieve your goal of student
success.
● Maximize student production
● Its fun and students enjoy the competition!
● Students want the prize!
Gamification:
Social Studies
Jared Wall
Why Gamify?
Builds a sense of community between groups
within each class and across classrooms.
Why Gamify?
Creates a focus on working beyond the
minimum expectations and following school
and classroom rules.
Why Gamify?
Because it’s fun!
How to Gamify
Create a title/topic for your game!
● Clash of the Viking Clans
How to Gamify
Create teams--or in my case, clans.
How to Gamify
Create rules for the game.
● Based on XP (Experience Points)
● This is used regularly in video games as a way for the gamer to earn
points based not only on playing the game, but achieving things that are
not actually directly required by the game.
Types of XP
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Grade Based XP
Beyond the Grade XP
Behavior Based XP
School-wide recognition XP
Community Based XP
How to Gamify
Create Levels and Badges
● Levels - give students points required to
level up along with awards earned.
● Badges - earned with each level.
Examples of Badges
How to Gamify
Create a game winner award
● Students play the game all year. The prize
should be worthy of their effort.
How to Gamify
Create a leaderboard.
● Gamification will not work if you do not keep students
up to date with how they and their clan are performing.
● Google Sheets, excel, etc.
Leaderboard
..and this is why we gamify.
Jared Wall
Kari Wall
Devall Middle School
West Baton Rouge Parish