Angles & Motion

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Transcript Angles & Motion

Angles & Motion
Tips for shooting video projects.
Establishing Shot
Master Shot
• Master shot: A long take of an entire scene,
generally a relatively long shot that facilitates
the assembly of component closer shots and
details. The editor can always fall back on the
master shot: consequently, it is also called a
cover shot.
Close-Up
Medium Close-Up
Extreme Close-Up
Medium Shot
Long Shot
Low Angle
• This shows the subject from below, giving
them the impression of being more powerful
or dominant.
High Angle
• A high angle shows the subject from above, i.e. the
camera is angled down towards the subject. This has the
effect of diminishing the subject, making them appear
less powerful, less significant or even submissive.
Eye level
• This is the most common view, being the real-world
angle that we are all used to. It shows subjects as we
would expect to see them in real life. It is a fairly
neutral shot.
Dutch Angle
• Also known as a Dutch tilt, this is where the camera
is purposely tilted to one side so the horizon is on an
angle. This creates an interesting and dramatic effect.
The Rule of Thirds
• The rule of thirds is a concept in video and film production in
which the frame is divided into nine imaginary sections, as
illustrated on the next page. This creates reference points
which act as guides for framing the image.
• Points (or lines) of interest should occur at 1/3 or 2/3 of the
way up (or across) the frame, rather than in the center. Like
many rules of framing, this is not always necessary (or
desirable) but it is one of those rules you should understand
well before you break it.
Rule of Thirds
Rule of Thirds
Head Room
Not enough
Too much
• Headroom is the distance from the top of the
subject's head to the top of the frame. With
too much headroom, all you see is this little
head toward the bottom of the frame—it's
awkward and your subject will appear to be
short, if not sinking. With not enough
headroom, the subject appears too confined.
Nose room
• Nose room is the distance from a subject's nose
(or eyes) to the edge of the frame on either the
left or right side (depending which way the subject
is facing). If your subject is looking to the right of a
frame, it's a good idea to allow for more nose
room on the right. This means your subject will be
docked more toward the left of the screen. The
subject won't appear boxed in.
Forced Perspective
• A technique that employs optical illusion to make an object
appear farther away, closer, larger or smaller than it actually
is. It is used primarily in photography, filmmaking and
architecture. It manipulates human visual perception
through the use of scaled objects and the correlation
between them and the vantage point of the spectator or
camera.
Rack focus
•
A technique that uses shallow focus (shallow depth of field)
to direct the attention of the viewer forcibly from one subject
to another. Focus is "pulled", or changed, to shift the focus
plane, often rapidly, sometimes several times within the shot.
Pull back shot
• A tracking shot or zoom that moves back from the
subject to reveal the context of the scene.
Point of View shot
• Also known as POV shot or a subjective
camera is a short film scene that shows
what a character (the subject) is looking at
(represented through the camera. It is
usually established by being positioned
between a shot of a character looking at
something, and a shot showing the
character's reaction
Walk and talk
• The most basic form of walk and talk involves a walking
character that is then joined by another character. On their
way to their destinations, the two talk.
Center for Teaching & Learning 2013
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