Transcript Slide 1

Chapter 15
Analytical evaluation
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Aims:
• Describe the key concepts associated
with inspection methods.
• Explain how to do heuristic evaluation
and walkthroughs.
• Explain the role of analytics in evaluation.
• Describe how to perform two types of
predictive methods, GOMS and Fitts’ Law.
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Inspections
• Several kinds.
• Experts use their knowledge of users &
technology to review software usability.
• Expert critiques (crits) can be formal or
informal reports.
• Heuristic evaluation is a review guided
by a set of heuristics.
• Walkthroughs involve stepping through
a pre-planned scenario noting potential
problems.
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Heuristic evaluation
• Developed Jacob Nielsen in the early
1990s.
• Based on heuristics distilled from an
empirical analysis of 249 usability
problems.
• These heuristics have been revised for
current technology.
• Heuristics being developed for mobile
devices, wearables, virtual worlds, etc.
• Design guidelines form a basis for
developing heuristics.
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Nielsen’s original heuristics
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Visibility of system status.
Match between system and real world.
User control and freedom.
Consistency and standards.
Error prevention.
Recognition rather than recall.
Flexibility and efficiency of use.
Aesthetic and minimalist design.
Help users recognize, diagnose, recover
from errors.
• Help and documentation.
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Discount evaluation
• Heuristic evaluation is referred to
as discount evaluation when 5
evaluators are used.
• Empirical evidence suggests that
on average 5 evaluators identify
75-80% of usability problems.
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No. of evaluators & problems
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3 stages for doing heuristic
evaluation
• Briefing session to tell experts what to
do.
• Evaluation period of 1-2 hours in which:
– Each expert works separately;
– Take one pass to get a feel for the product;
– Take a second pass to focus on specific
features.
• Debriefing session in which experts
work together to prioritize problems.
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Advantages and problems
• Few ethical & practical issues to
consider because users not involved.
• Can be difficult & expensive to find
experts.
• Best experts have knowledge of
application domain & users.
• Biggest problems:
– Important problems may get missed;
– Many trivial problems are often identified;
– Experts have biases.
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Heuristics for websites focus
on key criteria (Budd, 2007)
• Clarity
• Minimize unnecessary complexity &
cognitive load
• Provide users with context
• Promote positive & pleasurable user
experience
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Cognitive walkthroughs
• Focus on ease of learning.
• Designer presents an aspect of the
design & usage scenarios.
• Expert is told the assumptions
about user population, context of
use, task details.
• One or more experts walk through
the design prototype with the
scenario.
• Experts are guided by 3 questions.
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The 3 questions
• Will the correct action be sufficiently
evident to the user?
• Will the user notice that the correct
action is available?
• Will the user associate and interpret the
response from the action correctly?
As the experts work through the
scenario they note problems.
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Pluralistic walkthrough
• Variation on the cognitive walkthrough
theme.
• Performed by a carefully managed team.
• The panel of experts begins by working
separately.
• Then there is managed discussion that
leads to agreed decisions.
• The approach lends itself well to
participatory design.
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A project for you …
http://www.id-book.com/catherb/
• provides heuristics and a template so
that you can evaluate different kinds
of systems.
• More information about this is
provided in the interactivities section
of the id-book.com website.
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Analytics
• A method for evaluating user traffic
through a system or part of a system
• Many examples including Google
Analytics, Visistat (shown below)
• Times of day & visitor IP addresses
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Social action analysis
(Perer & Shneiderman, 2008)
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Predictive models
• Provide a way of evaluating products
or designs without directly involving
users.
• Less expensive than user testing.
• Usefulness limited to systems with
predictable tasks - e.g., telephone
answering systems, mobiles, cell
phones, etc.
• Based on expert error-free behavior.
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GOMS
• Goals – what the user wants to achieve
eg. find a website.
• Operators - the cognitive processes &
physical actions needed to attain goals,
eg. decide which search engine to use.
• Methods - the procedures to accomplish
the goals, eg. drag mouse over field, type
in keywords, press the go button.
• Selection rules - decide which method to
select when there is more than one.
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Keystroke level model
• GOMS has also been developed to
provide a quantitative model - the
keystroke level model.
• The keystroke model allows
predictions to be made about how
long it takes an expert user to
perform a task.
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Response times for keystroke
level operators (Card et al., 1983)
Operator
K
P
P1
H
M
R(t)
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Description
Pressing a single key or button
Average skilled typist (55 wpm)
Average non-skilled typist (40 wpm)
Pressing shift or control key
Typist unfamiliar with the keyboard
Pointing with a mouse or other device on a
display to select an object.
This value is derived from Fitts’ Law which is
discussed below.
Clicking the mouse or similar device
Bring ‘home’ hands on the keyboard or other
device
Mentally prepare/respond
The response time is counted only if it causes
the user to wait.
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Time (sec)
0.22
0.28
0.08
1.20
0.40
0.20
0.40
1.35
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Summing together
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Using KLM to calculate time to
change gaze (Holleis et al., 2007)
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Fitts’ Law
(Fitts, 1954)
• Fitts’ Law predicts that the time to point
at an object using a device is a function
of the distance from the target object &
the object’s size.
• The further away & the smaller the
object, the longer the time to locate it &
point to it.
• Fitts’ Law is useful for evaluating
systems for which the time to locate an
object is important, e.g., a cell phone,
a handheld devices.
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A project for you …
• Use the web & other resources to
research claims that heuristic evaluation
often identifies problems that are not
serious & may not even be problems.
• Decide whether you agree or disagree.
• Write a brief statement arguing your
position.
• Provide practical evidence & evidence
from the literature to support your
position.
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A Project for you …Fitts’ Law
Visit Tog’s website and do Tog’s quiz,
designed to give you fitts!
http://www.asktog.com/columns/02
2DesignedToGiveFitts.html
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Key points
• Inspections can be used to evaluate
requirements, mockups, functional
prototypes, or systems.
• User testing & heuristic evaluation may
reveal different usability problems.
• Walkthroughs are focused so are suitable for
evaluating small parts of a product.
• Analytics involves collecting data about
users activity on a website or product
• The GOMS and KLM models and Fitts’ Law
can be used to predict expert, error-free
performance for certain kinds of tasks.
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