PowerPoint Presentation - R.A. Spread Option Attack

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Transcript PowerPoint Presentation - R.A. Spread Option Attack

Rochester Adams
Highlanders
“Spread Option
Attack”
Head Coach Tony Patritto
Developed By:
Trevor Potts &
Tony Patritto
Click to view topics
General Philosophies
Traps & Counters (Wing
Counter & Counter Keep)
Spread Option Philosophies
Jet Sweep & Jet Trap
Inside Veer/ Midline Option
Screens, & Draws
Inside Veer/ Outside Veer
Passing Game
Load & Lead Option
2003 Record & 2004
Schedule
General Offensive Philosophies
• Mastery before complexity
• Take what the defense gives you
• Keep checks simple (“This or That”)
• Use formations to manipulate defense
• Flexibility: match game plans to personnel
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TABLE OF
CONTENTS
Specific Spread Option Philosophies
• Double team (Scoop Block) at the point of
attack
• Attack the line of scrimmage with speed
• Balancing the formation allows for easier
checks
• Balancing the formation forces the defense to
play run and pass equally
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TABLE OF
CONTENTS
Position Technique & Philosophy
Quarterbacks
Offensive Line
Fullbacks & Slots
Split Ends
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TABLE OF
CONTENTS
Quarterbacks
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TABLE OF
CONTENTS
Offensive Line
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TABLE OF
CONTENTS
Fullbacks & Slots
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TABLE OF
CONTENTS
Split Ends
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TABLE OF
CONTENTS
Inside Veer Vs. Midline Option
4-3
4-4
5-2
6-2
View the
“Philosophy” of
the play
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TABLE OF
CONTENTS
Inside Veer Vs. Midline Option
• Vs. a 4-3 or 4-4:
– Play side tackle is the check key.
• If inside a 2 technique then run inside veer
• If in a 2 technique or wider then run midline.
–
–
–
–
1 technique = Inside Veer
2i technique = Inside Veer
2 Technique = Midline
3 Technique = Midline
• Vs. a 5-2:
– Must always run inside veer (Can’t Run Midline)
• Checks:
– Run inside veer to the wider tackle
– If tackles are even, then go away from the strong safety
RETURN TO Play’s
Blocking Scheme
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TABLE OF
CONTENTS
12 Veer
Red = Check Key
Blue= Dive Key
Green = Pitch Key
4-3
RETURN TO Play’s
Blocking Scheme
View Vs. a “2
Technique” or
wider
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TABLE OF
CONTENTS
20 Midline
Red = Check Key
Blue= Dive Key
4-3
RETURN TO Play’s
Blocking Scheme
View inside a 2
technique
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TABLE OF
CONTENTS
Red = Check Key
Blue= Dive Key
Green = Pitch Key
5-2
RETURN TO Play’s
Blocking Scheme
13 Veer
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TABLE OF
CONTENTS
Red = Check Key
Blue= Dive Key
Green = Pitch Key
4-4
RETURN TO Play’s
Blocking Scheme
12 Veer
View Vs. a “2
Technique” or
wider
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TABLE OF
CONTENTS
Red = Check Key
Blue= Dive Key
4-4
RETURN TO Play’s
Blocking Scheme
20 Midline
View inside a 2
technique
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TABLE OF
CONTENTS
Red = Check Key
Blue= Dive Key
Green = Pitch Key
6-2
RETURN TO Play’s
Blocking Scheme
12 Veer
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TABLE OF
CONTENTS
Inside Veer Vs. Outside Veer
Inside Veer Only
4-3
Inside Veer Only
4-4
Check called to alignment of play
side tackle
Run outside veer only
6-2
5-2
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“Philosophy” of
the play
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TABLE OF
CONTENTS
Inside Veer Vs. Outside Veer
• Vs. a 5-2:
– The play side tackle is the check key:
• Always run outside veer unless the tackle is in a 5 technique or
wider. Then run inside veer.
RETURN TO Play’s
Blocking Scheme
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TABLE OF
CONTENTS
38 Veer
Red = Check Key
Blue= Dive Key
Green = Pitch Key
5-2
RETURN TO Play’s
Blocking Scheme
Tackle 4i
View Vs. a “4
Technique”
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TABLE OF
CONTENTS
38 Veer
Red = Check Key
Blue= Dive Key
Green = Pitch Key
5-2
RETURN TO Play’s
Blocking Scheme
Tackle 4
View Vs. a “4i
Technique” or
inside
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TABLE OF
CONTENTS
Red = Check Key
Blue= Dive Key
Green = Pitch Key
4-4
RETURN TO Play’s
Blocking Scheme
12 Veer
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TABLE OF
CONTENTS
Blue= Dive Key
Green = Pitch Key
6-2
RETURN TO Play’s
Blocking Scheme
38 Veer
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TABLE OF
CONTENTS
Load & Lead Option
4-3
4-4
5-2
6-2
View the
“Philosophy” of
the play
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TABLE OF
CONTENTS
Load & Lead Option
• Load:
– Play side slot blocks the pitch key.
• Lead:
– Makes the OLB the pitch key. Slot blocks the end man on the
line of scrimmage.
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Blocking Scheme
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TABLE OF
CONTENTS
Green = Pitch Key
4-3
RETURN TO Play’s
Blocking Scheme
18 Lead
View Load
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TABLE OF
CONTENTS
Green = Pitch Key
4-3
RETURN TO Play’s
Blocking Scheme
18 Load
View Lead
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TABLE OF
CONTENTS
18 Lead
Green = Pitch Key
5-2
RETURN TO Play’s
Blocking Scheme
View Load
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TABLE OF
CONTENTS
18 Load
Green = Pitch Key
5-2
RETURN TO Play’s
Blocking Scheme
View Lead
RETURN TO
TABLE OF
CONTENTS
18 Lead
Green = Pitch Key
4-4
RETURN TO Play’s
Blocking Scheme
View Load
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TABLE OF
CONTENTS
18 Load
Green = Pitch Key
4-4
RETURN TO Play’s
Blocking Scheme
View Lead
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TABLE OF
CONTENTS
18 Lead
Green = Pitch Key
6-2
RETURN TO Play’s
Blocking Scheme
View Load
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TABLE OF
CONTENTS
18 Load
Green = Pitch Key
6-2
RETURN TO Play’s
Blocking Scheme
View Lead
RETURN TO
TABLE OF
CONTENTS
Traps & Counters (Wing & QB)
4-3
4-4
5-2
6-2
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“Philosophy” of
the play
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TABLE OF
CONTENTS
Traps & Counters
• Trap:
– Always want to trap the widest tackle.
RETURN TO Play’s
Blocking Scheme
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TABLE OF
CONTENTS
42 Trap
Red = Check Key
4-3
RETURN TO Play’s
Blocking Scheme
View
Counter
Keep
View Wing
Counter
RETURN TO
TABLE OF
CONTENTS
47 Counter
Keep
4-3
RETURN TO Play’s
Blocking Scheme
View Trap
View Wing
Counter
RETURN TO
TABLE OF
CONTENTS
17 Wing
Counter
4-3
RETURN TO Play’s
Blocking Scheme
View
Counter
Keep
View Trap
RETURN TO
TABLE OF
CONTENTS
42 Trap
Red = Check Key
5-2
RETURN TO Play’s
Blocking Scheme
View
Counter
Keep
View Wing
Counter
RETURN TO
TABLE OF
CONTENTS
47 Counter
Keep
5-2
RETURN TO Play’s
Blocking Scheme
View Trap
View Wing
Counter
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TABLE OF
CONTENTS
17 Wing
Counter
5-2
RETURN TO Play’s
Blocking Scheme
View
Counter
Keep
View Trap
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TABLE OF
CONTENTS
Red = Check Key
Symmetrical Front, (Both 2’s)
must game plan the call against
tendency or personnel
4-4
RETURN TO Play’s
Blocking Scheme
42 Trap
View
Counter
Keep
View Wing
Counter
RETURN TO
TABLE OF
CONTENTS
47 Counter Keep
4-4
RETURN TO Play’s
Blocking Scheme
View Trap
View Wing
Counter
RETURN TO
TABLE OF
CONTENTS
17 Wing
Counter
4-4
RETURN TO Play’s
Blocking Scheme
View
Counter
Keep
View Trap
RETURN TO
TABLE OF
CONTENTS
Red = Check Key
Symmetrical Front, (Both 4’s)
must game plan the call against
tendency or personnel
6-2
RETURN TO Play’s
Blocking Scheme
42 Trap
View
Counter
Keep
View Wing
Counter
RETURN TO
TABLE OF
CONTENTS
47 Counter
Keep
6-2
RETURN TO Play’s
Blocking Scheme
View Wing
Counter
View Trap
RETURN TO
TABLE OF
CONTENTS
17 Wing
Counter
6-2
RETURN TO Play’s
Blocking Scheme
View
Counter
Keep
View Trap
RETURN TO
TABLE OF
CONTENTS
Jet Sweep & Jet Trap
4-3
4-4
5-2
6-2
View the
“Philosophy” of
the play
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TABLE OF
CONTENTS
Jet Sweep & Jet Trap
• Jet Sweep:
– If the tackle to the sweep side is in a 3 technique the guard
cannot pull.
• Jet Trap:
– Always run the trap the same way as you would run the
sweep.
RETURN TO Play’s
Blocking Scheme
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TABLE OF
CONTENTS
Jet Sweep
4-3
RETURN TO Play’s
Blocking Scheme
View Trap
RETURN TO
TABLE OF
CONTENTS
Jet Trap
4-3
RETURN TO Play’s
Blocking Scheme
View Sweep
RETURN TO
TABLE OF
CONTENTS
Jet Sweep
5-2
RETURN TO Play’s
Blocking Scheme
View Trap
RETURN TO
TABLE OF
CONTENTS
Jet Trap
5-2
RETURN TO Play’s
Blocking Scheme
View Sweep
RETURN TO
TABLE OF
CONTENTS
Jet Sweep
4-4
RETURN TO Play’s
Blocking Scheme
View Trap
RETURN TO
TABLE OF
CONTENTS
Jet Trap
4-4
RETURN TO Play’s
Blocking Scheme
View Sweep
RETURN TO
TABLE OF
CONTENTS
Jet Sweep
6-2
RETURN TO Play’s
Blocking Scheme
View Trap
RETURN TO
TABLE OF
CONTENTS
Jet Trap
6-2
RETURN TO Play’s
Blocking Scheme
View Sweep
RETURN TO
TABLE OF
CONTENTS
Screens & Draws
Draws
60 QB Draw
Screens
60 FB Screen
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TABLE OF
CONTENTS
512 Dump
RETURN TO
500 Series
RETURN TO
TABLE OF
CONTENTS
512 Naked
RETURN TO
500 Series
RETURN TO
TABLE OF
CONTENTS
538 Veer
Throwback
RETURN TO
500 Series
RETURN TO
TABLE OF
CONTENTS
528 Jet Pass
RETURN TO
500 Series
RETURN TO
TABLE OF
CONTENTS
60 FB Screen
4-3
RETURN Screens,
& Draws
RETURN TO
TABLE OF
CONTENTS
512 Dump out
RETURN TO
500 Series
RETURN TO
TABLE OF
CONTENTS
Red = Check Key
Vs. a 4-3, FB always goes to the widest tackle QB will
break off of the FB’s Block
60 Draw
Drawn as 62
61 = Tells FB to go Left
62 = Tells FB to go Right
4-3
RETURN TO
Screens, & Draws
View vs. a 5-2
RETURN TO
TABLE OF
CONTENTS
Red = Check Key
Vs. a 5-2, FB always goes to the narrow tackle QB will break
off of the Center’s Block
60 Draw
Drawn as 61
61 = Tells FB to go Left
62 = Tells FB to go Right
5-2
RETURN TO
Screens, & Draws
View vs. a 4-3
RETURN TO
TABLE OF
CONTENTS
Passing Plays
70 Series (5 Step Drop)
80 Series (3 Step Drop)
500 Series (Play Action/Bootleg)
RETURN TO
TABLE OF
CONTENTS
70 Series
Slot Left 70 Dig Left
Slot Right 70 Dig Right
70 Fade/Out
Ace Wide 70 Curl Wheel
70 Smash
Double Slot 70 Double Cross
70 All Curl
Double Slot 70 FB
Flare LT or RT
70 Arrow
70 Angle
RETURN TO
Passing Game
RETURN TO
TABLE OF
CONTENTS
Slot Left 70 Dig Left
Occupy Safety
15 Yards
Spacing: Split Difference
RETURN TO
70 Series
5 Step
RETURN TO
TABLE OF
CONTENTS
Ace Wide 70 Curl Wheel
15 Yards
15 Yards
5 Step
RETURN TO
70 Series
RETURN TO
TABLE OF
CONTENTS
Double Slot 70 Double Cross
9 Yards
9 Yards
9 Yards
9 Yards
5 Step
RETURN TO
70 Series
RETURN TO
TABLE OF
CONTENTS
Double Slot 70 FB Flare LT or RT
5 Step
RETURN TO
70 Series
RETURN TO
TABLE OF
CONTENTS
70 All Curl
Choice
Choice
15 Yards
15 Yards
15 Yards
15 Yards
5 Step
RETURN TO
70 Series
RETURN TO
TABLE OF
CONTENTS
70 Fade/Out
10 Yards
10 Yards
5 Step
RETURN TO
70 Series
RETURN TO
TABLE OF
CONTENTS
70 Smash
5 Step
RETURN TO
70 Series
RETURN TO
TABLE OF
CONTENTS
Slot Right 70 Dig Right
Occupy Safety
15 Yards
5 Step
RETURN TO
70 Series
Spacing: Split Difference
RETURN TO
TABLE OF
CONTENTS
80 Series
80 Seams
80 Skinnys
80 Hitch
80 Skinny/Snag
80 Speed Outs
80 Skinny/Rub
80 Speed Out/Corner
80 Arrow
80 Angle
RETURN TO
Passing Game
RETURN TO
TABLE OF
CONTENTS
80 Seams
3 Step
RETURN TO
80 Series
RETURN TO
TABLE OF
CONTENTS
80 Hitch
3 Steps
3 Steps
3 Step
RETURN TO
80 Series
RETURN TO
TABLE OF
CONTENTS
80 Speed Outs
5 Yards
5 Yards
5 Yards
5 Yards
3 Step
RETURN TO
80 Series
RETURN TO
TABLE OF
CONTENTS
80 Speed Out/Corner
3 Steps
3 Steps
3 Steps
3 Steps
3 Step
RETURN TO
80 Series
RETURN TO
TABLE OF
CONTENTS
80 Skinnys
3 Steps
3 Steps
3 Steps
3Steps
3 Step
RETURN TO
80 Series
RETURN TO
TABLE OF
CONTENTS
80 Skinny/Snag
3 Steps
3 Steps
3 Steps
3Steps
3 Step
RETURN TO
80 Series
RETURN TO
TABLE OF
CONTENTS
70 Arrow Right
10 Yards
5 Yards
3 Step
RETURN TO
70 Series
RETURN TO
TABLE OF
CONTENTS
70 Angle Right
10 Yards
5 Yards
3 Step
RETURN TO
70 Series
RETURN TO
TABLE OF
CONTENTS
80 Skinny/Rub
3 Steps
3 Steps
2 Steps
2 Steps
3 Step
RETURN TO
80 Series
RETURN TO
TABLE OF
CONTENTS
500 Series
513 Boot Flood Right
512 Dump
513 Boot Flood Switch
512 Dump Out
528 Jet Pass
512 Veer Throwback
RETURN TO
Passing Game
RETURN TO
TABLE OF
CONTENTS
513 Boot Flood Right
15 Yards
RETURN TO
500 Series
RETURN TO
TABLE OF
CONTENTS
513 Boot Flood Switch
15 Yards
RETURN TO
500 Series
RETURN TO
TABLE OF
CONTENTS
Week
1
2
3
4
5
6
7
8
9
Playoffs R 1
Playoffs R 2
Playoffs R 3
Playoffs R 4
Playoffs R 5
Totals
Opponent
West Bloomfield
Clarkston
at Athens
Groves
at Mott
F.H. Harrison
at Troy
Lake Orion
at Rochester
North Farmington
Davison
at Midland
Hudsonville
Brother Rice
Result
W 21-0
L 17-20
W 24-0
W 17-14
W 35-6
L 12-13
W 26-10
W 29-6
W 49-7
W 52-7
W 42-7
W 28-14
W 30-20
W 28-7
410-131
2003 Season
2004 Season
Week
1
2
3
4
5
6
7
8
9
Opponent
at Clarkston
athens
at Lake Orion
Groves
at Pontiac Northern
West Bloomfield
at Troy
at F.H. Harrison
Rochester
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TABLE OF
CONTENTS