Transcript Lecture 1 for Chapter 9, Testing
Chapter 11: Testing
Outline
Terminology Types of errors Dealing with errors Quality assurance vs Testing Component Testing
Unit testing
Integration testing
Testing Strategy Design Patterns & Testing System testing
Function testing
Structure Testing
Performance testing
Acceptance testing
Installation testing Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 2
Terminology
Reliability:
behavior of a system confirms to some specification of its behavior.
The measure of success with which the observed
Failure:
Any deviation of the observed behavior from the specified behavior.
Erroneous State:
The system is in a state such that further processing by the system will lead to a failure.
Fault (Bug):
The mechanical or algorithmic cause of an error.
There are many different types of errors and different ways how we can deal with them.
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Examples of Faults and Errors
Faults in the Interface specification
Mismatch between what the client needs and what the server offers
Mismatch between requirements and implementation
Algorithmic Faults
Missing initialization
Branching errors (too soon, too late)
Missing test for nil
Mechanical Faults (very hard to find)
Documentation does not match actual conditions or operating procedures
Errors
Stress or overload errors
Capacity or boundary errors
Timing errors
Throughput or performance errors 4 Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java
Dealing with Faults
Fault avoidance
(without execution):
Use good programming methodology
Use version control to prevent inconsistent system
Perform inspections and verification to catch algorithmic bugs
Fault detection
(through system execution):
Testing: Create failures in a planned way
Debugging: Start with an unplanned failures
Monitoring: Deliver information about state. Find performance bugs
Fault tolerance
(recover from failure once the system is released):
Data base systems (atomic transactions)
Modular redundancy
Recovery blocks 5 Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java
Testing
Testing is NOT the process of demonstrating that faults are not present.
Testing is the systematic method of detecting faults by creating failures and erroneous states in a planned way.
It is impossible to completely test any nontrivial module or any system
Testing can only show the presence of bugs, not their absence (Dijkstra)
Other validation methods:
Inspections and reviews detect faults by using a structured approach to reading the code and design artifacts.
Formal verification detects faults through mathematical proofs of correctness.
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Testing takes creativity
Testing often viewed as dirty work.
To develop an effective test, one must have:
Detailed understanding of the system Knowledge of the testing techniques Skill to apply these techniques in an effective and efficient manner
Testing is done best by independent testers
We often develop a certain mental attitude that the program should in a certain way when in fact it does not.
Programmer often stick to the data set that makes the program work
"Don’t mess up my code!"
A program often does not work when tried by somebody else.
Don't let this be the end-user.
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Testing Activities
Subsystem Code Subsystem Code Subsystem Code Unit Test
Tested Subsystem
Unit Test
Tested Subsystem
System Design Document Requirements Analysis Document Integration Test
Integrated Subsystems
Functional Test
Tested Subsystem
Unit Test All tests by developer User Manual
Functioning System
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Testing Activities continued
Global Requirements Client’s Understanding of Requirements User Environment
Functioning System
Performance Test
Validated System
Acceptance Test
Accepted System
Installation Test
Tests by developer Modified from Bruegge & Dutoit’s originals Tests by client
Usable System
User’s understanding Tests (?) by user Object-Oriented Software Engineering: Using UML, Patterns, and Java
System in Use
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Fault Handling Techniques
Fault Handling Fault Avoidance Fault Detection Design Methodology Reviews Verification Configuration Management Testing Fault Tolerance Atomic Transactions Debugging Modular Redundancy Unit Testing Integration Testing System Testing Correctness Debugging Performance Debugging Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 10
Quality Assurance encompasses Testing
Quality Assurance Scenario Testing Usability Testing Prototype Testing Product Testing Fault Avoidance Verification Configuration Management Fault Detection Fault Tolerance Atomic Transactions Modular Redundancy Reviews Walkthrough Inspection Unit Testing Modified from Bruegge & Dutoit’s originals Debugging Testing Integration Testing System Testing Correctness Debugging Object-Oriented Software Engineering: Using UML, Patterns, and Java Performance Debugging 11
Design and Code Review or Inspection
A formalized procedure for reading design and code artifacts with the purpose of detecting faults.
Involves a team of developers in the role of reviewers.
Traditional steps:
Preparation – reviewers become familiar with the design or code and record any issues found in the process Meeting – a reader paraphrases the design or code and the reviewers raise issues as the reader proceeds at a measured reading rate; a moderator controls the pace of the meeting and keeps discussions focused Rework – the author resolves the issues and repairs the faults Follow-up – the moderator checks the rework and determines the disposition of the inspection (accept, accept with fixes, re-review)
Inspections are usually done at the unit or component level Inspections complement unit testing as they tend to find different types of faults
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Types of Testing
Unit Testing:
Individual subsystem Carried out by developers
Goal: Confirm that subsystems is correctly coded and carries out the intended functionality
Integration Testing:
Groups of subsystems (collection of classes) and eventually the entire system Carried out by developers Goal: Test the interface among the subsystem Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 13
System Testing
System Testing:
The entire system
Carried out by developers
Goal: Determine if the system meets the requirements (functional and global)
Acceptance Testing:
Evaluates the system delivered by developers
Carried out by the client. May involve executing typical transactions on site on a trial basis
Goal: Demonstrate that the system meets customer requirements and is ready to use
Implementation (Coding) and testing go hand in hand
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Unit Testing
Informal:
Incremental coding
Static Analysis:
Hand execution: Reading the source code Walk-Through (informal presentation to others) Code Inspection (formal presentation to others) Automated Tools checking for
syntactic and semantic errors
departure from coding standards
Dynamic Analysis:
Black-box testing (Test the input/output behavior) White-box testing (Test the internal logic of the subsystem or object) Data-structure based testing (Data types determine test cases) 15 Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java
Black-box Testing
Focus: I/O behavior. If for any given input, we can predict the output, then the module passes the test.
Almost always impossible to generate all possible inputs ("test cases")
Goal: Reduce number of test cases by equivalence partitioning:
Divide input conditions into equivalence classes
Choose test cases for each equivalence class. (Example: If an object is supposed to accept a negative number, testing one negative number is enough) Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 16
Black-box Testing (Continued)
Selection of equivalence classes (No rules, only guidelines):
Input is valid across range of values. Select test cases from 3 equivalence classes:
Below the range Within the range Above the range
Input is valid if it is from a discrete set. Select test cases from 2 equivalence classes:
Valid discrete value Invalid discrete value
Another solution to select only a limited amount of test cases:
Get knowledge about the inner workings of the unit being tested => white-box testing 17 Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java
White-box Testing
Focus: Thoroughness (Coverage). Every statement in the component is executed at least once.
Types of white-box testing
Statement Testing
Loop Testing
Path Testing
Branch Testing
State-based Testing Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 18
White-box Testing (Continued)
Statement Testing (Algebraic Testing): Test single statements (Choice of operators in polynomials, etc) Loop Testing:
Cause execution of the loop to be skipped completely. (Exception: Repeat loops) Loop to be executed exactly once Loop to be executed more than once
Path testing:
Make sure all paths in the program are executed
Branch Testing (Conditional Testing): Make sure that each possible outcome from a condition is tested at least once
if ( i = TRUE) printf("YES\n"); Test cases: 1) i = TRUE; 2) i = FALSE Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 19
White-box Testing Example
FindMean(float Mean, FILE ScoreFile) { SumOfScores = 0.0; NumberOfScores = 0; Mean = 0; Read(ScoreFile, Score); /*Read in and sum the scores*/ while (! EOF(ScoreFile) { if ( Score > 0.0 ) { } SumOfScores = SumOfScores + Score; NumberOfScores++; } Read(ScoreFile, Score); } /* Compute the mean and print the result */ if (NumberOfScores > 0 ) { Mean = SumOfScores/NumberOfScores; printf("The mean score is %f \n", Mean); } else printf("No scores found in file\n"); Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 20
White-box Testing Example: Determining the Paths
FindMean (FILE ScoreFile)
{
2 float SumOfScores = 0.0; int NumberOfScores = 0; float Mean=0.0; float Score;
Read(ScoreFile, Score); while (! EOF(ScoreFile) {
3
if (Score > 0.0 ) {
5 1
SumOfScores = SumOfScores + Score; NumberOfScores++; } }
7 4
Read(ScoreFile, Score);
6
} /* Compute the mean and print the result */ if (NumberOfScores > 0) { Mean = SumOfScores / NumberOfScores; printf(“ The mean score is %f\n”, Mean); } else printf (“No scores found in file\n”);
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Constructing the Logic Flow Diagram
Start 1 4 F 2 T T 3 F 6 5 T 7 F 8 9 Exit
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Finding the Test Cases
(Positive score) c (Data set must be empty) 4 f d Start 1 a (Covered by any data) 2 b (Data set must contain at least one value) 3 6 e (Negative score) 5 g h (Reached if either f or e is reached) (Total score < 0.0) 8 i k 7 Exit l j (Total score > 0.0) 9
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Test Cases
Test case 1 : ? (To execute loop exactly once) Test case 2 : ? (To skip loop body) Test case 3: ?,? (to execute loop more than once) These 3 test cases cover all control flow paths
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Dealing with Polymorphism
Polymorphism enables invocations to be bound to different methods based on the class of the target
Leads to compact code and increased reuse
Introduces many new cases to test
Strategy
Consider all possible dynamic bindings and convert the invocation into an if-then-else statement for each potential dynamic binding
Perform path testing Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 25
State-Based Testing
Instead of comparing actual and expected outputs, state-based testing compares resulting state with expected state Each test case consists of starting state, stimuli, expected next state Useful for classes with complex state transition diagrams Steps
Derive test cases from the statechart model
For each state, derive equivalence classes of stimuli to activate each transition
Instrument each attribute of the class in order to compute the new state of the class 26 Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java
Example Statechart Diagram
2.
pressButtonL pressButtonR 3.pressButtonsLAndR
1.
MeasureTime SetTime 6.
pressButtonL pressButtonR 4.after 2 min.
5.pressButtonsLAndR/beep 7.after 20 years 8.after 20 years DeadBattery
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Comparison of White & Black-box Testing
White-box Testing:
Potentially infinite number of paths have to be tested White-box testing often tests what is done, instead of what should be done Cannot detect missing use cases
Black-box Testing:
Potential combinatorical explosion of test cases (valid & invalid data) Often not clear whether the selected test cases uncover a particular error Does not discover extraneous use cases ("features")
Both types of testing are needed White-box testing and black box testing are the extreme ends of a testing continuum. Any choice of test case lies in between and depends on the following:
Number of possible logical paths Nature of input data Amount of computation Complexity of algorithms and data structures 28 Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java
The 4 Testing Steps
1. Select what has to be measured
Analysis: Completeness of requirements
Design: tested for cohesion
Implementation: Code tests
2. Decide how the testing is done
Code inspection
Proofs (Design by Contract)
Black-box, white box,
Select integration testing strategy (big bang, bottom up, top down, sandwich)
3. Develop test cases
A test case is a set of test data or situations that will be used to exercise the unit (code, module, system) being tested or about the attribute being measured
4. Create the test oracle
An oracle contains of the predicted results for a set of test cases
The test oracle has to be written down before the actual testing takes place Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 29
Guidance for Test Case Selection
Use
analysis knowledge
about functional requirements (black-box testing):
Use cases
Expected input data Invalid input data
Use
design knowledge
about system structure, algorithms, data structures (white-box testing):
Control structures
Test branches, loops, ...
Data structures
Test records fields, arrays, ...
Use
implementation knowledge
about algorithms:
Examples:
Force division by zero
Use sequence of test cases for interrupt handler Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 30
Unit-testing Heuristics
1. Create unit tests as soon as object design is completed:
Black-box test: Test the use cases & functional model
White-box test: Test the dynamic model
Data-structure test: Test the object model
2. Develop the test cases
Goal: Find the minimal number of test cases to cover as many paths as possible
3. Cross-check the test cases to eliminate duplicates
Don't waste your time!
4. Desk check your source code
Reduces testing time
5. Create a test harness
Test drivers and test stubs are needed for integration testing
6. Describe the test oracle
Often the result of the first successfully executed test
7. Execute the test cases
Don’t forget regression testing Re-execute test cases every time a change is made.
8. Compare the results of the test with the test oracle
Automate as much as possible Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 31
Integration Testing Strategy
The entire system is viewed as a collection of subsystems (sets of classes) determined during the system and object design. The order in which the subsystems are selected for testing and integration determines the testing strategy
Big bang integration (Nonincremental)
Bottom up integration
Top down integration
Sandwich testing
Variations of the above
For the selection use the system decomposition from the System Design
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Using the Bridge Pattern to enable early Integration Testing
Use the bridge pattern to provide multiple implementations under the same interface.
Interface to a component that is incomplete, not yet known or unavailable during testing
VIP Seat Interface (in Vehicle Subsystem) Seat Implementation Stub Code Simulated Seat (SA/RT) Real Seat Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 33
Example: Three Layer Call Hierarchy
A B C D Layer I Layer II E F G Layer III Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 34
Integration Testing: Big-Bang Approach
Unit Test A Unit Test B Unit Test C Unit Test D Unit Test E Unit Test F Don’t try this!
System Test 35 Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java
Bottom-up Testing Strategy
The subsystem in the lowest layer of the call hierarchy are tested individually Then the next subsystems are tested that call the previously tested subsystems This is done repeatedly until all subsystems are included in the testing Special program needed to do the testing,
Test Driver
:
A routine that calls a subsystem and passes a test case to it Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 36
Bottom-up Integration
Test E Test F Test B, E, F Test C E B F A C D G Layer I Layer II Layer III Test A, B, C, D, E, F, G Test D,G Test G Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 37
Pros and Cons of bottom up integration testing
Tests some important subsystems (user interface) last Useful for integrating the following systems
Object-oriented systems
real-time systems
systems with strict performance requirements Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 38
Top-down Testing Strategy
Test the top layer or the controlling subsystem first Then combine all the subsystems that are called by the tested subsystems and test the resulting collection of subsystems Do this until all subsystems are incorporated into the test Special program is needed to do the testing, Test stub :
A program or a method that simulates the activity of a missing subsystem by answering to the calling sequence of the calling subsystem and returning back fake data.
SeatDriver (simulates VIP) Seat Interface (in Vehicle Subsystem) Seat Implementation Modified from Bruegge & Dutoit’s originals Stub Code Simulated Seat (SA/RT) Object-Oriented Software Engineering: Using UML, Patterns, and Java Real Seat 39
Top-down Integration Testing
E B F A C D G Layer I Layer II Layer III Test A Layer I Test A, B, C, D Test A, B, C, D, E, F, G Layer I + II All Layers Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 40
Pros and Cons of top-down integration testing
Test cases can be defined in terms of the functionality of the system (functional requirements) Writing stubs can be difficult: Stubs must allow all possible conditions to be tested.
Possibly a very large number of stubs may be required, especially if the lowest level of the system contains many methods.
One solution to avoid too many stubs:
Modified top-down testing strategy
Test each layer of the system decomposition individually before merging the layers
Disadvantage of modified top-down testing: Both, stubs and drivers are needed
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Sandwich Testing Strategy
Combines top-down strategy with bottom-up strategy
The system is view as having three layers
A target layer in the middle
A layer above the target
A layer below the target
Write drivers and stubs for target layer
Testing converges at the target layer
How do you select the target layer if there are more than 3 layers?
Heuristic: Try to minimize the number of stubs and drivers
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Sandwich Testing Strategy
E B F A C Test E Bottom Layer Tests Test F Test B, E, F Test D,G Test G Test A,B,C, D Top Layer Tests Test A Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java D G Layer I Layer II Layer III Test A, B, C, D, E, F, G 43
Pros and Cons of Sandwich Testing
Top and Bottom Layer Tests can be done in parallel Does not test the individual subsystems thoroughly before integration Solution: Modified sandwich testing strategy
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Modified Sandwich Testing Strategy
Test in parallel:
Middle layer with drivers and stubs
Top layer with stubs
Bottom layer with drivers
Test in parallel:
Top layer accessing middle layer (top layer replaces drivers)
Bottom accessed by middle layer (bottom layer replaces stubs)
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Modified Sandwich Testing Strategy
Triple Test I Test E Test F Test B Test B, E, F Triple Test I E B F A C Double Test I Layer I D Layer II G Layer III Double Test II Double Test II Test D Test D,G Test A, B, C, D, E, F, G Test G Test A,C Test A Test C Double Test I Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 46
Scheduling Sandwich Tests: Example of a Dependency Chart
Unit Tests Modified from Bruegge & Dutoit’s originals Double Tests Triple Tests Object-Oriented Software Engineering: Using UML, Patterns, and Java SystemTests 47
Steps in Integration-Testing
1. Based on the integration strategy,
select a component
component.
to be tested. Unit test all the classes in the .
2. Put selected component together; do any
preliminary fix-up
necessary to make the integration test operational (drivers, stubs) 3. Do
functional testing:
Define test cases that exercise all uses cases with the selected component 4. Do
structural testing:
component Define test cases that exercise the selected 5. Execute
performance tests
6.
Keep records
of the test cases and testing activities.
7. Repeat steps 1 to 7 until the full system is tested.
The primary
goal of integration testing is to identify errors
in the (current) component configuration.
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Which Integration Strategy should you use?
Factors to consider
Amount of test harness (stubs &drivers)
Location of critical parts in the system
Availability of hardware
Availability of components
Scheduling concerns
Bottom up approach
good for object oriented design methodologies
Test driver interfaces must match component interfaces
...
...Top-level components are usually important and cannot be neglected up to the end of testing
Detection of design errors postponed until end of testing
Top down approach
Test cases can be defined in terms of functions examined
Need to maintain correctness of test stubs
Writing stubs can be difficult 49 Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java
System Testing
Functional Testing Structure Testing Performance Testing Acceptance Testing Installation Testing Impact of requirements on system testing:
The more explicit the requirements, the easier they are to test.
Quality of use cases determines the ease of functional testing
Quality of subsystem decomposition determines the ease of structure testing Quality of nonfunctional requirements and constraints determines the ease of performance tests: 50 Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java
Structure Testing
Essentially the same as white box testing.
Goal: Cover all paths in the system design
Exercise all input and output parameters of each component.
Exercise all components and all calls (each component is called at least once and every component is called by all possible callers.)
Use conditional and iteration testing as in unit testing.
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Functional Testing
Goal: Test functionality of system Test cases are designed from the requirements analysis document (better: user manual) and centered around requirements and key functions (use cases) The system is treated as black box.
Unit test cases can be reused, but user-oriented test cases have to be developed as well.
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Performance Testing
Stress Testing
Stress limits of system (maximum # of users, peak demands, extended operation )
Volume testing
Test what happens if large amounts of data are handled
Configuration testing
Test the various software and hardware configurations
Compatibility test
Test backward compatibility with existing systems
Security testing
Try to violate security requirements
Timing testing
Evaluate response times and time to perform a function
Environmental test
Test tolerances for heat, humidity, motion, portability
Quality testing
Test reliability, maintain- ability & availability of the system
Recovery testing
Tests system’s response to presence of errors or loss of data.
Human factors testing
Tests user interface with user 53 Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java
Test Cases for Performance Testing
Push the (integrated) system to its limits.
Goal: Try to break the subsystem
Test how the system behaves when overloaded.
Can bottlenecks be identified? (First candidates for redesign in the next iteration
Try unusual orders of execution
Call a receive() before send()
Check the system’s response to large volumes of data
If the system is supposed to handle 1000 items, try it with 1001 items.
What is the amount of time spent in different use cases?
Are typical cases executed in a timely fashion?
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Acceptance Testing
Goal: Demonstrate system is ready for operational use
Choice of tests is made by client/sponsor
Many tests can be taken from integration testing
Acceptance test is performed by the client, not by the developer.
Majority of all bugs in software is typically found by the client after the system is in use, not by the developers or testers. Therefore two kinds of additional tests:
Alpha test:
Sponsor uses the software at the
developer’s site.
Software used in a controlled setting, with the developer always ready to fix bugs.
Beta test:
Conducted at
sponsor’s site
(developer is not present)
Software gets a realistic workout in target environ ment
Potential customer might get discouraged Modified from Bruegge & Dutoit’s originals Object-Oriented Software Engineering: Using UML, Patterns, and Java 55
Testing has its own Life Cycle
Establish the test objectives Design the test cases Write the test cases Test the test cases Execute the tests Evaluate the test results Change the system Do regression testing
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Test Team
Analyst Professional Tester
Programmer
too familiar with code
User
Test Team
System Designer
Modified from Bruegge & Dutoit’s originals
Configuration Management Specialist
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Test Plan
Introduction Relationship to other documents System overview (overview of components, esp. for unit test) Test coverage (features to be tested/not to be tested) Pass/Fail criteria Approach Suspension and resumption Testing materials (hardware/software requirements) Test cases Testing schedule
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Test Case Specification
Test case specification identifier Test items Input specifications Output specifications Environmental needs Special procedural requirements Intercase dependencies
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Test Automation
Regression testing – verify that changes to the system do not lead to new failures and erroneous states.
re-running system and integration tests to In practice, many tests need to be repeatedly run as part of regression testing.
Test automation can save a significant amount of testing effort and staff needs.
Test cases – specified in terms of sequence of inputs and their expected outputs Test harness – automatically executes the test cases and compares actual output with expected output This requires an investment to develop.
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Automated Test Infrastructure Example: JUnit
TestResult Test run(TestResult) TestCase testName:String run(TestResult) setUp() tearDown() runTest() TestSuite run(TestResult) addTest() ConcreteTestCase setUp() tearDown() runTest()
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Using JUnit
Write new test case by subclassing from TestCase Implement setUp() and tearDown() methods to initialize and clean up Implement runTest() method to run the test harness and compare actual with expected values Test results are recorded in TestResult A collection of tests can be stored in TestSuite.
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Summary
Testing is still a black art, but many rules and heuristics are available Testing consists of component-testing testing) and system testing ( unit testing, integration Design Patterns can be used for integration testing Testing has its own lifecycle
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