Transcript Document

Product to Market:
The Real World
Realistic Cost and Price
for your Product
Bob Barton – Apr. 2014
Background:
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PowerSURE Corporation
• Started with a couple of Patents
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Idea from the 80’s – not feasible then
Technology to the Rescue
• Long Road to [moderate] Success
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First Licensing deal = Royalty Income
Search for more Licensees
• Current:
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In License Talks (on-going)
Today’s Discussion:
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The Journey From Idea to Product Market
• Idea -> Product Concept stage
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(Concept Stage cost not so important)
Idea: Does Anyone Want it or NEED it?
• Why? Who (specifically!)
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Feasibility – Can you make it & does it work?
• Cost more important
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Does product design make sense for target
consumer?
• IS IT PATENTABLE?
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Do a search: http://patft.uspto.gov/ or
http://patents.google.com
Is it NOVEL (apparatus or method)
Is Your Idea a Product?
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Product Concept meets requirements of assignment
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But is it commercially feasible?
• Know WHO wants it or needs it – how many do?
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And WHY (understand want vs. need)
• HOW do they acquire it?
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Buy (wholesale/retail), lease, license, prescribed, bought for them, etc…
• WHEN do they acquire it? How often?
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WHAT’s in it for them if they do?
• (benefits – not features)
• WHERE will they buy it (specialty shop, big retailer, distributor)
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How do you (or investors) make money?
• Cost, Margin, Profit
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What’s your “Go to Market” plan?
• Understand your product’s “path” to consumer
• Manufacturer -> warehouse -> shipping/freight
• Wholesale vs. Retail channels
Product Market Viability
• Market Analysis
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How big [$$] is the Market (initial vs. longer term)
What Price will the Market Bear?
Setting your Manufacturer’s Recommended Retail Price
• Price Sensitivity Analysis (Van Westendorp method)
 Cheap, Inexpensive, Expensive, Too expensive
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Who is PAYING YOU vs. who is benefiting?
• (wholesaler vs. retailer – value proposition)
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Determine your Cost vs. Selling Price
• Which Channels (How product gets to consumers)
 Retail, Wholesale, Resellers (have their own channels)
 Different Distribution Structures
• Pricing can depend on volumes bought
 Price “Tiers” or Volume Discounting breakpoints.
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Cost Reduction Projects (later?)
• Sometimes done in final engineering before launch
• Often done after product is launched to improve margins
Pricing Analysis
Point of
Marginal
Cheapness
Point of
Marginal
Expensiveness
Distribution Channels
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Distributors serve Wholesaler and Retailer
Distributors buy at Factory Selling Price
• Your Factory selling price includes your MARGIN
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Sales Reps: In-house or Independent
• Commission on Sales to Distributors (4% - 8%)
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Trades/Service Resellers (i.e. bike repair)
• Often Sell above MSRP
• Buy at “Wholesale” from Distributors
• Markup to what their Customers will bear
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(Gives them room for profit)
Retail Channel
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Usually Can’t Sell Direct to Big Store
• Through retail distributors (% commission)
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Retailers buy at “markdown” off selling price
• Often calculated using target Retail price
• Then sell at MSRP or “sale price”
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Examples:
• Costco (clubs) require 18% - 20% profit
• Home Depot closer to 50% profit [markdown]
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OEM Resellers: Different Ball Game
• “Private label” your product to sell as one of their own.
• Only pay 20%-40% of their selling price
MARGINS
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Gross Margin = Selling Price – Cost
• Ex: Sell for $10, cost to make = $6, GM = 40%
• (your profit is in here, but based on “Variable Costs”…)
• and you need a salary! (part of “Fixed Costs”)
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Fixed Costs:
• Rent, Utilities, Salaries (recurring)
• Startup costs (production molds, machinery, safety tests…)
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Contract Manufacturers Add their profit
• BOM + profit (~25%-30%) = Your Cost to have made
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Distributor needs to eat…
• Your factory Price can be tiered
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Silver, Gold, Platinum, etc.
Based on volumes, loyalty, region, more…
Bottom Line: Aim for 45% Margin at a minimum
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Pays for Marketing, Sales, Salaries (yours)
Pays for future production/inventory
TIP: Bigger margins are better…
Cost reduction efforts improve margins
Example Cost Structure
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BOM Cost (parts)
Manufacturer (+25%) FOB
Shipping to Warehouse (+5-6%)
=$3.50
=$4.40
=$4.64
Warehouse (+5%)= Landed Cost
=$4.85
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(depends on how many fit in container/truck)
and insurance
YOUR MARGIN depends on your Factory Selling Price
• (1-.45)*selling price = $4.85
• 4.85/(1-.45) = $8.82 = Minimum Factory Selling Price
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!! Can it SUSTAIN your Operations?!
• Need Cash Flow to stay in business
• Profit buys more production, pays salaries, etc.
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Retail target should be 4x – 5X your final landed cost
• Example: $10 cost (in warehouse) = $40-$50 retail price
Cost/Price Structure
RETAILER
Selling
Price
MARGIN
4X-5X
COST
DISTRIBUTOR
Selling
Price
Wholesale
MARGIN
COST
YOU
Selling
Price
MARGIN
Factory Selling Price
COST
(BOM + manufacturing + shipping + warehousing + fulfillment)
END
USERS
(MSRP)
Example Cost/Price Analysis
Premise: You determined Market will pay $20 for your Product
that costs you $5 in your warehouse.
$20 Target work backwards
At 25% Markdown, Contractor price must be $15
3 Different levels of Distributors sold to by Sales Reps
Sales Reps get 10%
Your selling price plus Sales Mgr Comm. = Factory Invoice
You net $9.03, $10.32. $11.16
at 45%, 52% and 57% Margins
Calculate Average Margin by proportion of each to plat, gold, non-stock
Profitability Projections
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Break Even Analysis – usually simplistic
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Typically shows total number of units sold
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Usually omit:
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Garage model: Build 1, 100, 1000?
How many people to build 1, 100, 1000?
How many days, nights, weekends, meals, trips
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$0 /hr? 10/hr? $50? (you are college grads – right?)
How much is your TIME worth?
Fixed Costs: Any cost that does not change with sales
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Rent/Salaries/phone/utilities/insurance
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Ex: Fixed Costs = $50,000 annually
Projections: Don’t omit your overhead and expenses!
GM of $4/unit means 12,500 units just to cover FC
REMEMBER: You can’t work for free for very long
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Fixed Costs
Drawings/Industrial Design/Testing/Tooling/Legal/Initial Inventory…
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Startup Cost, Fixed Costs
Rate of production
Startup Costs:
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graph cost and profit/unit over time
until positive cash flow crossover
Not a sustainable business model
Startup Cost (Investment)
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Standard Efforts:
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Ind. Design & Mech. Engineering
Legal (contracts, business formation, etc)
Models, Prototypes, Redesign, etc.
Market Testing/pre-Selling Activities
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Travel, Trade Shows, meetings
Manufacturing Drawing Package
Manufacturing Tooling (Plastics, Metal)
Safety Test approvals (if applicable)
First production run transport/warehouse
ALL BEFORE YOU SELL FIRST
PRODUCTION UNITS
Your Project Approach
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THIS Term Project = “Product Concept”
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Feasibility, Best Mode, Get it to work in 6 weeks.
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Use ‘Reel prices’ / Quantity 10,000
Estimate your BOM Cost
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Think “How do I make a living”
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Or: How do Investors make a return on their investment
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“Garage Model”
Choose Your Operational Model
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Buy parts at marked up prices, build then package
Work at home - Sell through eBay, Makerfaire, Kickstarter, etc.
Be an OEM
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(Surprising markup from resellers like DigiKey & Mouser)
Get quantity quote from Atmel, Fairchild, etc. reps
Contract Manufacturer makes it for you (higher startup costs)
Include FOB and shipping costs when figuring Landed Cost
Fulfill from Warehouse (fees apply)
Raise Money?
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Crowdfunding: Needs to be cool, needs a story, elevator pitch
10 Top Crowdfunding Websites http://www.entrepreneur.com/article/228534#
Reward based, Debt (loans), Equity (sell Stock)
Summary
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Selling Price covers all of your COSTS
• Includes Manufacturing, packaging, shipping, returns, etc.
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Plus Salaries - Plus Expenses
Need Profit to Sustain and Grow
Cost is not simply:
• Buying Parts from Reseller (Digikey),
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Building and Selling Product at 2x cost of parts - NO!
• Your Time is Money so PAY yourself equitable wage!
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Profit Limit: How many can you make per day?
Multiple Pricing Levels are OK
Selling Direct = No Chain Stores Likely
• Doesn’t Scale Easily (Lots of Mom & Pop Stores)
• Big Store Chains = Large Volumes
• Volume Requires Distribution Partners
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(Need to add in their commissions)
ADVICE:
• Technical Entrepreneurs need Business Partners
• Find a Business Partner
LIGHT READING
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Bringing Your Product to Market
• Don Debelak
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Made to Stick
[simple, unexpected, concrete, credible, emotional, stories]
• Chip Heath & Dan Heath
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How to License Your Million Dollar Idea
• Harvey Reese
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Poorly Made in China:
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An Insider's Account of the Tactics Behind China's Production Game
• Paul Midler
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The Origin of Brands:
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Discover the Natural Laws of Product Innovation and Business Survival
• Al Ries and Laura Ries
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The Tipping Point
• Malcolm Gladwell
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Frank Demmler (Entrepreneurship – growing a company)
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http://www.andrew.cmu.edu/user/fd0n/articles.htm
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1991 classic – still used in B Schools
Crossing the Chasm - Geoffrey A. Moore
Questions?