Transcript Document
Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal Jenn Steiner 1 What is Digital Media? 2 Text Text Text Text Text TextText Text Text Text Text Text Text TextText Text Text Text Text Text Text TextText Text Text 3 Graphics 4 Animation 5 Audio 6 Voice 7 Digital Media Applications 8 E-books An E-book reader instead of a back pack full of books. See Kindle Video Get a book without leaving home! Children’s Storybooks Online New York Public Library Downloads 9 Links to E-Journals http://www.knowledgecenter.unr.edu/ejournals/free.aspx http://202.64.132.69/journal.asp?ID=A&F=T http://www.ejel.org/index.htm 10 Edutainment ~ An experience to be educational and entertaining Edutainmentworldwide.com ~ is a doorway to Internet sites for entertainment education! You can browse the resources or try the search engine. Interactive Educational Games Crossword Puzzles Wheel of Terms Who Wants to be a Computer Genius 11 Can’t leave the classroom? Virtual Fieldtrips 12 •Allow students to walk down hallways and into rooms to see inside a threedimensional world . Click on the image to enter the Louvre •Introduce a unit of instruction, giving an overview of the topic and establishing visual memory •Utilize as a culminating activity to review a unit Click below to go on an Art Safari Click above to go on a bread baking field trip 13 Controversial Issues 1. Information overload – “an inability to extract needed knowledge from an immense quantity of information” • Teachers – – • Prioritize streams Establish alternative networks Students – – Teacher as gatekeeper Explicit instruction in management 2. Digital media realism (dealing with tragedy) • Developmentally appropriate exposure 14 Digital Storytelling •Gives students the means to tell their stories using a powerful medium. •Results in authentic learning as they produce a meaningful product •Develops critical thinking, collaboration, and communication skills. •Is exciting and engaging. An example: Monarch Butterfly Story 15 PowerPoint Projects © 2002–2009 KavaSoft. All rights reserved 10 steps to effective presentations (Microsoft Small Business Center): 16 1. Make the talk compelling 17 2. Keep it simple (5 x 5, 6 x 6) 3. Present statistics visually 90 80 70 60 50 East West North 40 30 20 10 0 1st Qtr 2nd Qtr 3rd Qtr 4th Qtr 4. DISCUSS instead of READING 5. Time your discussion so that the audience has time to read the slides 6. Use blank screens to foster discussion 7. Use contrasting C o l o r s 23 8. Import other media for variety Consider giving handouts after your talk 9. 10. Edit, edit, edit for clarity and impact Educational Software Applications 27 Computer Assisted Instruction Getting virtually educated in K-12 education Where children can learn in a 3-D environment Opens doors to interact and navigate course content Captures imagination, provides real world situations, interactive experiments and activities as well as reaches diverse student learners 28 Computer Assistive Instruction (cont’d) Clicker Changes the way children write by: - Allowing students to write with words, phrases, or pictures. - Making writing fun yet educational *This multimedia tool can be integrated to support any area of the curriculum; bringing it alive! 29 Educational Games and Simulations Educational game (Similar to edutainment) Mind Play games, downloads, and more! ~ includes rules ~students compete against other students or the game ~teaches information through repetition and practice Educational computer simulation Model science software ~ computerized model of real life that represents a physical or simulated process ~ Also called video game Classworks Lessons Dynamic, interactive lessons engage students and offer new ways to address difficult concepts Coolmath games Fun, interactive math games 30 Tutorials KidsCom- A comprehensive website for children ages 1017 years of age to safely chat, play interactive games and activities as well as join online communities How to make bubbles- Fun and helpful tutorials that provide kids with tips to create big bubbles 31 Click to do the Assistive Technology Boogie! Click to learn about SVRS – A video phone service for the deaf and hard-of-hearing Learn about a computer screen reader! 32 Digital Media Summary vs. Software CAI E books Tutorials E journals Virtual Fieldtrips Digital Storytelling Games & Simulations PowerPoint Projects Teachers must differentiate instruction for digital learners. One way we can accommodate the net generation is using digital media and multimedia. The Web 2.0 media and software is beneficial in the classroom for both educator and learner. 33 Resources Bliss, Judith (2008) Retrieved July 14, 2009 from http://www.mindplay.com/free.html Cashman, Shelly. (2009). Teachers discovering computers. ed 5, Retrieved July 14, 2009 from http://oc.course.com/sc/tdc5/index.cfm?action=terms&isbn=978-1-4239-11807&chapter=5 Coolmath Karen. (1997). Retrieved July 14, 2009 from http://coolmath.com/ Curriculum Advantage Website. (2009). Retrieved July 14, 2009 from http://www.classworks.com/index.php Chinese University of Hong Kong. (2009, March 9). Journals on-line. Retrieved July 12, 2009, from http://202.64.132.69/journal.asp?ID=A&F=T Edutainment Worldwide. (2009). Retrieved July 14, 2009 from http://www.edutainmentworldwide.com/ Electronic Journal of E Learning Website. (2005, October 4). Retrieved July 12, 2009 from http://www.ejel.org/ 34 Resources continued Freedom Scientific. (website). (2009). Retrieved July 15, 2009 from http://www.freedomscientific.com/products/fs/jaws-product-page.asp Introducing the Amazon Kindle (YouTube Video) (2007, November 21). Retrieved July 13, 2009, from http://www.youtube.com/watch?v=UzlKtAGxs4s Jupiter Images Corporation, a Getty Images Company. Retrieved July 14, 2009 from http://www.barrysclipart.com/barrysclipart.com/showphoto.php?photo=13008&pap ass=&sort=1&thecat=171 Model Chem Lab. (2009). Retrieved July 14, 2009 from http://modelscience.com Moore, Carol. 2009, May 3). Children’s storybooks online. Retrieved July 13, 2009, from http://www.magickeys.com/books/ 35 Resources continued Moyer, Jeff. (1993) Assistive Technology Bookie (video & song). Retrieved July 15, 2009 from http://inclusive.com/AT_boogie/at30.swf New York Public Library Website. (2009) Retrieved July 13, 2009 from http://ebooks.nypl.org/BA222425-7C94-4757-9235D8F88675EB72/10/225/en/BrowseBooks.htm Nelson, M. (1997). We have the information you want, but getting it will cost you: Being held hostage by information overload. Crossroads 15.4 Retrieved July 14, 2009 from http://www.acm.org/crossroads/xrds1-1/mnelson.html Sorenson VRS (website). (2009). Retrieved July 15, 2009 from http://www.sorensonvrs.com/ Teaching powerful storytelling. Retrieved July 14, 2009 from http://www.mstandley.com/books_pubs/teaching_storytelling.pdf Resources continued • Video Basics and Production Projects for the Classroom. Retrieved July 14, 2009 from http://www.medialit.org/reading_room/article3.html • Video in the Classroom Examples. Retrieved July 14, 2009 from http://www.techteachers.com/video.htm 37