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Market Driving Strategies
Markstrat Introduction
1
Markstrat Markets
Consumer durable products
– like consumer electronics
Two independent product markets
– existing product market: Sonites
– potential product market: Vodites
2
Your Objectives
Develop a profitable business
– Financial performance during the 8
decision periods
Profitability
Growth and growth trend
NPV of investment to buy firm
– Competitiveness beyond decision 8
Quality of brand portfolio
Growth potential
3
Your Decisions
Manage brand portfolio
– Market/segment entry and exit
– Positioning and repositioning
– New product development
For each brand in your portfolio
–
–
–
–
Production
Price
Advertising
Sales support
Limited budget to pay for marketing
(resource allocation)
4
How Is the Budget Determined?
budget for
period t
minimum
maximum
40%
net contribution
in period t-1
5
What Will Happen?
8 decisions - 4 phases
– decision 1
Limited in scope to help you familiarize with software,
team, etc.
Work with “inherited” starting position
– decisions 2 to 4
Develop and implement your own strategy
– decisions 5 to 8
Turnaround, continue to improve or stay ahead
Markets become much more competitive
– Markstrat reports / summary
Reflect on learning
6
Markstrat 3
Administration & Rules
7
Process
MS3
P2
...
START
MS3
P1 MSPH
8
Process (e.g., Decision 2)
May 29, 2007, 14:00
– Download Markstrat file
from server to laptops
Until 15:30
– You are on your own to
plot your strategy and
work on your decision in
your team cubicle
– Computer and network
help: x5617
From 15:30
– I will be available to
answer your strategy (and
technical) questions
Decision is due by 17:00
– Submit decision
(You must submit decision
from only one computer)
Until 19:15
– Have a short team
meeting to discuss your
group and decision
processes, and ways to
improve them for future
decisions
9
Things to Remember
Deadlines are enforced
– Penalty of $200,000 per minute for late
submissions
– Proceeds will go to other teams of industry
Budgets are given, do not overspend
– Program will cut spending automatically
– If we have to adjust your spending to avoid a
catastrophe, we will charge you for that
‘service’
Decisions are classes
10
… One More Thing
Submitted decisions are final and cannot
be changed after the simulation has run
– Avoid entry errors - they can be costly
Understand what you enter in program
Someone enters, someone else checks input
Print hardcopy to check and as a record
– Do not ignore warning or error messages when
entering or submitting your decision
– I cannot complete incomplete decisions,
program assumes some default, which may
not always be best or what you wanted
11
Markstrat 3
Environment
12
Market Segments for Sonites
Singles
Professionals
Si
Pr
Buffs
High Earners
Hi
Others
Bu
Ot
13
Technical Attributes of a Sonite
Weight
Kg
Design
Volume
Index
dm3
10 - 20
3 - 10
Max. Frequency
20 - 100
Power
Base Cost
W
kHz
$
5 - 50
7/21/2015
5 - 100
min. 10
14
Technical Attributes of a Vodite
Autonomy
m
5 - 100
Design
Index
Max. Frequency
kHz
5 - 20
Weight
Diameter
mm
10 - 100
Base Cost
g
$
3 - 10
7/21/2015
10 - 100
min. 10
15
Market Segments for Vodites
sales
Typical segment size evolution over time
Followers
Early Adopters
Innovators
time
16
Channels of Distribution
Specialty
Stores
Department
Stores
Mass
Merchandisers
Channels differ with respect to
organization, objectives, behavior, ...
17
Channels of Distribution
Prices and Margins
Specialty Stores
Department
Stores
Mass
Merchandisers
Average
Retail Price
Distrib.
Margin
Recommended Retail Price = $ 100
Average
Selling Price
18
Channels of Distribution
Prices and Margins
Specialty Stores
Department
Stores
Mass
Merchandisers
Average
Retail Price
$100
$100
$90
Distrib.
Margin
$40
$30
$27
Average
Selling Price
$60
$70
$63
19
Markstrat 3
Decisions
20
Market Research
Segment size forecasts
Market share information
– By segment and channel
Information on customers
– Brand awareness & purchase intentions
– Shopping habits
– Brand preferences & perceptions
Market sensitivity to advertising and sales
force
Information on competition
– Financial performance
– Advertising spending & sales force size
21
Pricing
You set the recommended retail price
– Your sales are based on your price to
distributors, which is 30% to 40% lower
depending on the channel
You are free to set whatever price
you want, except:
– You cannot price below your unit cost of
production*
– You cannot change the price of an existing
brand by more than +/- 30% from year to
year*
*computer will give you an error warning
22
Advertising
Two decision variables influence the
effectiveness of your advertising
– Quantity – “big” budget for media
– Quality – advertising research for copy
development and control
5% to 20% of total ad budget - depending on how
new brand, ad campaign, complexity of message, …
Set target segments for advertising
– Allocation of brand budget to reach different
market segments
There is no corporate reputation or
corporate advertising
23
Distribution
You determine the size of your
sales force size by channel
– Hiring, firing & training costs (computer
calculates cost)
For each channel, you determine the
sales effort for each brand
– Salespeople are all equally capable and readily
transferable
– There are no allocation restrictions from year to
year
Note: No sales support - no shelf space –
no sales!
24
Production Planning
You set the units to be
produced for each brand by your
manufacturing department
Manufacturing flexibility
– Within a year: +/- 20%
– Unlimited flexibility from year to year
25
Production Planning
Market
Demand
Number of
Units
Production
QR
(1-20%)
QR
QR
(1+20%)
Requested
Production
Level
26
Production Planning
Market
Demand
Inventory
build-up
Number of
Units
Production
QR
(1-20%)
QR
QR
(1+20%)
Requested
Production
Level
27
Production Planning
Lost
sales
Market
Demand
(assuming zero
inventory level)
Number of
Units
Production
QR
(1-20%)
QR
QR
(1+20%)
Requested
Production
Level
28
Hint: Lost Sales
Purchase
Intent
-
Market
Share
»
Lost
Sales
competitors
“order-book”
shop around
lost to industry
29
Production Cost = Transfer Cost
Average unit cost you have to pay to
the manufacturing department
(COGS)
– Depends on Base Cost, i.e., on the
product specs and the R&D effort
(process R&D)
– Decreases with cumulative production
volume (experience effect)
30
Transfer Cost
Experience Curve:
average unit cost decreases at
15% for every doubling of
cumulative production
Average
Unit Cost
Transfer Cost:
determined by cumulative
production
$100
$85
$72
$61
50K
100K
200K
Cumulative
Production
31
Transfer Costs
Experience Curve
C = C0(Q/Q0)b, b = -.234 (85%)
– C0: Base Cost
– Q0: 100K units
– Q: Cumulative Production Volume
– C: Average Production Cost
32
Base Cost
Product characteristic that
– Indicates the average production cost
for the first 100K units
– Depends on R&D (process R&D)
– Increases with inflation over time
– Lower limit set by technology, which
changes over time, and product
attributes
– $10 is the computer limit
33
Base Cost
Base Cost:
determines location of
experience curve
Average
Unit Cost
Indicates:
average unit (transfer)
cost for first 100K units
produced
$89
$80
$70
100K
Cumulative
Production
34
Keys To Success
Superior product positioning
– New product development
– Advertising, pricing, distribution
Effective use of limited resources
Basis
– Understand the effect of your marketing
decisions
– Understand customer needs & behavior
– Anticipate competitors’ moves
– Manage information
– Organize your team
– Use consultant effectively
35
First Decision
Marketing mix for two existing brands
– Price
– Advertising spending and target markets
– Sales force size and allocation to channels and
brands
– Production level
You cannot …
– Change the attributes of your two brands
– Reposition your brands (except through
pricing)
– Start new R&D projects
36
Let’s Go and Do It!
37