Physical Fitness Scores by Stanford Achievement

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Transcript Physical Fitness Scores by Stanford Achievement

Physical Fitness Scores by Stanford
Achievement
Murray, 2007
Physical Activity
Recommendations
• Adults 30 minutes of MVPA
• Children & adolescents 60 minutes of
MVPA
Physical Activities Guidelines for Americans 2008
Be a Physically Active
• Role-modeling affects
children & adolescents
• Physical activity as a
family
– Helps to build bonds
– Promotes team work
Armies, Family Safety & Health,
2006; Pugliese & Tinsley, J Fam Psy,
2007
Practical Tips for Increasing
Physical Activity
• Play – focus on FUN
– Active toys & equipment
– Age-appropriate
– Ensure safety
• Replace 30 minutes of TV with PA
• Walk (school, park, store)
www.cdc.gov
Practical Tips for Family PA
• Designate areas – indoors
and outdoors
• Offer positive reinforcement
• Encourage interest in new
activities
• Use PA as a reward (not
food)
• SET THE EXAMPLE
Source: www.cdc.gov
4th grade prevalence of obesity* by health
service region in Texas, SPAN 2000-2002,
2004-2005
2000-2002
2004-2005
*Obesity is > 95th Percentile for BMI by Age/Sex
NO SINGLE INTERVENTION
WILL REVERSE THE CURRENT
TRENDS IN OBESITY
&
INTERVENTIONS MUST BE
CULTURALLY APPROPRIATE
Coordinated Approach To Child Health
(CATCH)
Does CATCH Work?
• Reduced total fat and saturated fat content of
school lunches
• Increased moderate-to-vigorous physical
activity (MVPA) during PE classes
• Improved students’ self-reported eating and
physical activity behaviors
• Effects persisted over three years without
continued intervention
Luepker et al., 1996; Nader et al. ,1999
CATCH
Moderate-to-vigorous physical activity
(MVPA), 2003-2005
HP 2010
Goal
Encourage
other
characters to
reduce screen
time
Create
cognitive
dissonance
between
where one is
and where
one wants to
be
Role model
stories
Recipes
Newsletters
Family
involvement
Snacks
Role model
physical
activity
MEI
CATCH
Child nutrition
services
PA
alternatives to
screen-time
Comic books
PE
Characters
Activa & BZ
Screen budget
En Vivo lessons
Classroom
curriculum
Games &
activities
En Vivo Lessons
 Lesson 1: What’s Wrong with Screen-Time?
 Lesson 2: Less Screen-Time, More Fun
 Lesson 3: Planning Screen-Time
 Lesson 4: Screen-Time and Snacking
 Lesson 5: Live Life En Vivo
 Lesson 6: Booster Session
Behavioral Journalism
• Mass media or specialized media might affect people’s
knowledge, attitudes, & behaviors
• Some people in a group perform better than others (have
reduced their health threat)
• People can learn by the observation of others (peer
modeling)
• Stories of the role models fit with the target audience (they
are understandable, realistic, & contain useful information)
McAlister. 1995
Accelerating Diffusion
• Peer modeling = behavioral journalism
• Peer reinforcement = community
networking
Behavior Change & Media
Comic Books – Time Twisters
 Comic 1: Screen-Time definition and
consequences
 Comic 2: Benefits of reducing Screen-Time and
Alternatives
 Comic 3: Skills and Strategies to reduce ScreenTime
 Comic 4: TV Commercials and Snacking
Motivation
• The probability that a person will enter into,
continue, and comply with a change-directed
behavior
• Motivation can be influenced