DENIM: An Informal Web Site Design Tool Inspired by
Download
Report
Transcript DENIM: An Informal Web Site Design Tool Inspired by
DENIM:
An Informal Web Site Design Tool Inspired by
Observations of Practice
CS 376 – Research Topics in HCI
11/01/2005
Tony Tulathimutte
1
Initial Inquiry
Comparing methods of web design in
early stages
Pen-and-paper techniques vs. Web design
applications (Dreamweaver, Fusion, etc.)
Hypothesis: Informal design techniques
work best for early design
Ambiguous
Natural
2
Different Levels of
Representation
Site maps
Storyboards
Pages
Schematics
Mock-ups
3
Ethnographic Study
Interviewed 11 Web designers
Varying experience and background
Asked to walk the interviewers through
an entire project
Collected artifacts and documents
relating to the design
Findings were validated by participants
4
Web Design Specialization
Information design
Navigation design
Structuring related
information content
Designing means of
accessing information
around the structure
Information
Architecture
Combines the above two
5
Web Design Specialization
User interface design
Design of the navigation systems (i.e. IE)
Graphic Design
Color, images, typography, layout
6
Web Design Specialization
Information design
was almost always
done before graphical
design
Exception:
entertainmentoriented site with print
background
7
Case Study: CAD Tools Suite
Designer’s process
Studied background materials, previous
versions + related software
~20 sketches on paper
Intentionally undetailed, bland layout
Visual design polished before coding begins
Sketches are abandoned once coding
begins
8
Generalized Web Design
Process
Geared toward presentation to client
Phases:
Discovery
Design Exploration
Design Refinement
Production
9
Discovery
Determine and clarify scope of the
project
Consider the desires of the client
Interviewing, observation, testing,
surveying
Perform competitive analysis
10
Design Exploration
Solutions addressing pertinent problems
are generated
Information architecture is established
Designers produce multiple ideas
11
Design Refinement
Iteration
Precise graphical + layout decisions
solidified
General templates produced to dictate
the design of different classes of pages
within the site
User testing w/ interactive prototype
12
Production
Guidelines, specifications, all prototypes
sent to implementers
All creative material established
13
Role of Collaboration
All designers worked in teams
Common group activities:
brainstorming, idea assessment,
integration of work
Occurs most frequently at the beginning
and end of milestones
14
Design Artifacts
Site Maps
Storyboards
Schematics
Mock-ups
Prototypes
Specifications and Guidelines
Presentations
Written Documents
15
Site Maps
16
Site Maps
Diagrams the structure of a site
Typically only used internally
Design often evolves over course of
project
Used most heavily by information
architects
No specific detail
17
Storyboards
Represents a specific interaction
sequence
Characterizes some primary usage of
the site
Limited in detail
Also used internally
Adapted into “walkthroughs” for clients
18
Schematics, Mock-ups,
Prototypes
Represents the content of a particular page
Schematics = more iconic than literal
Used by information architects rather than
graphic designers
Shown to clients with deliberate visual
ambiguity
Mock-ups and Prototypes are hi-fi versions of
schematics, meant to be taken literally
Prototypes are interactive
19
Presentations
Significant milestone
“A design process in itself”
Walkthrough was most commonly used
structuring technique
Doesn’t necessarily relate to actual
website design
Supplemented with formal emails +
concept briefs throughout the process
20
Design Tools
Techniques used to produce the
artifacts
Sketching
Design War Rooms
Computer Based Tools
21
Sketching
Used to rapidly draft early ideas in
discovery phase
All designers used sketching
Extent varied by designer and project
Only used internally
Sketches converted to electronic form
from scratch, then abandoned
22
Design War Rooms
Amounts to “collaborative sketching”
Organizing ideas into groups
Post-it notes on walls
Paper valued for its portability, ease of
use, spatial associations, low cost
Large surfaces allow for large-scale
organization
23
Computer-Based Tools
Photoshop, Illustrator, Director, Word
Earlier deadlines encouraged adoption of
these tools
“Hybrid” designers prefer graphically-oriented
tools; UI designers used Word and Visio
Designers attached to their tools of choice
Many programs often used
Makes synchronization more difficult
Disrupts flow of activity
24
Study’s Implications for Web
Tool Design
Use Informal UI
Support transitions into later phases
Manage history and variations
Integrate with paper
25
DENIM: Integrating Levels of
Representation
Pen-based system
Supports and encourages rapid
sketching and organization at high
levels of abstraction
Informal, intended only for use by
developers
Semantic zooming
26
Semantic Zooming
Five Levels
Overview
Site map
Storyboard
Page
Detail
27
Other Features
Built over SATIN
Manual + Keyboard Text Input
Text Field Widgets
Creating Links with Arrows
Gesture Recognition
Navigational + Organizational
Run Mode
28
DENIM Usability Study
Supported both architecture- and interactionoriented approaches
Problems with requiring zoom to navigate
around the site design
Feedback:
Scored only above-average on ease-of-use
Scored relatively low on ability to communicate
with clients
Did well otherwise
29
Future Work on DENIM
Scenarios
User-created widgets
The Designer’s Outpost
WebQuilt
Generation of medium-fidelity
prototypes
30
New Features in DENIM
31