Machine Aesthetics

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Transcript Machine Aesthetics

Digital Aesthetics

Celia Pearce lcc4730 Spring 2007

What is a computer?

• A calculator (computation) • A tool (computer-aided design, word processing) • A medium (Marshall McLuhan, Alan Kay)

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an intermediate state or condition halfway between two extremes one of the means of mass communication such as television, radio, or newspapers 8.

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a means of conveying ideas or information a substance through which something is carried or transmitted somebody who is supposedly able to convey messages between the spirits of

What is a

the means by which something is carried out or achieved any form of material on which data is stored or printed, for example, paper, tape, or disk a substance in which specimens of animals and plants are preserved or mounted 12.

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the materials that an artist uses in creating a work a solvent mixed with a pigment or paint to make it thinner any of several similar sizes of paper, especially 47 cm by 58.5 cm /18.5 in. by 23 in Encarta® World English Dictionary © 1999 Microsoft Corporation. All rights reserved. Developed for Microsoft by Bloomsbury Publishing Plc.

Early Experiments w/ Computers

Recreational Technology/Hobby Culture

• Spacewar! (1961) • First fully implemented computer game • MIT Model Railroad Club/Steve "Slug" Russell • DEC Digital PDP-1

“Medium” for Creation

"A display connected to a digital computer gives us a chance to gain familiarity with concepts not realizable in the physical world. It is a looking glass into a mathematical wonderland." – Ivan Sutherland • Sketchpad (1963) • Ivan Sutherland’s Ph.D. Thesis • First “computer graphics” application • Allowed you to draw directly on the screen with a stylus

"The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.” —Ivan Sutherland

Virtual Reality

• Head-Mounted Display, Ivan Sutherland (1969-1970) • First “virtual reality” system

Virtual Reality

Jaron Lanier

To be continued next week…

Scott Fisher, VR Simulation for NASA, 1980s

Human Computer Interaction

• ALTO Computer • Designed at Xerox PARC in 1973 • 128k RAM, 608x808 screen, 2.5MB removable hard disk and built-in Ethernet. • About 1,000 in use by 1979 • Was the model for the Apple computer GUI

Interactivity

QuickTime™ and a Sorenson Video 3 decompressor are needed to see this picture.

Aspen Movie Map, MIT 1978-1981

Computer Animation

Lumigraph Oskar Fischinger's color organ (1960’s)

“Motion Graphics”

John and James Whitney with their mechanical analog computer animating device, modified from an M-5 Antiaircraft Gun Director

John Whitney

(1917-1995) “Vertigo,” 1958

“Composition”

John Whitney

Aesthetic Computing

Larry Cuba

http://www.well.com/~cuba/ First Fig (1974) 3/78 - Objects and Transformations (1978)

Computer Animation

1979 to 1986 “The Works” First attempt at animated feature Computer Graphics Laboratory (1974 to 1992) New York Institute of Technology

Computer Animation

“Tron” (Disney, 1982) • Information International Inc. of Culver City, CA • MAGI of Elmsford, NY • Robert Abel and Associates of California • Digital Effects of New York City

Computers in Film

QuickTime™ and a Sorenson Video decompressor are needed to see this picture.

“Luxo, Jr.” (Pixar Studios, 1986)

Computer Rotoscope

QuickTime™ and a Sorenson Video decompressor are needed to see this picture.

“Waking Life” (Richard Linklater, 2001)

Aesthetic Investigations

Visualization

Electronic Visualization Lab (1973-present) University of Illinois, Chicago Thomas A. DeFanti, Daniel J. Sandin (Filmed by Phil Morgan, aka “Cross-Eye”)

Proto-Network Art

Visualization

http://www.evl.uic.edu/core.php?mod=8&type=8&indi=3 The CAVE (1992) Carolina Cruz-Neira, Thomas A. DeFanti, Daniel J. Sandin Application: Dana Plepys

Scientific Visualization

http://www.evl.uic.edu/core.php?mod=8&type=2&indi=53 Quaternion Julia Sets in Virtual Reality (1989) Electronic Visualization Lab (EVL) John Hart, Maggie Rawlings Maxine Brown, Thomas A. DeFanti, Louis H. Kauffman, Daniel J. Sandin

Visual Expression

Joan Truckenbrod

Visual Expression

http://margotlovejoy.com/ Margot Lovejoy

Male=Female

Database Narrative

Gloriana Davenport, MIT Media Lab http://ic.media.mit.edu/projects/JBW/JBWJava.html

Interactivity

QuickTime™ and a TIFF ( Uncompressed) decompressor are needed to see thi s pi ctur e.

Ken Perlin

http://mrl.nyu.edu/~perlin/