Transcript Chapter 6
Chapter 6:
Thinking about requirements and
describing them
Introduction
• Process of compromise between
constraints and tradeoffs
• How to get them and typical problems
• End result: requirements specification
Usability Requirements Defined
• Focus on the users and not just
technical specifications.
• Early work-based areas of focus
(Bennett, 1984):
– Learnability: ease of learning; time
and effort required to reach certain
level of performance
– Throughput: ease of use; tasks
accomplished by users; speed of task
execution; errors made
– Flexibility: accommodation to
changes in task and environment
beyond original specifications
– Attitude: positive attitude
engendered in users by the
application
Usability Requirements Defined (cont’d)
• A newer approach to focus areas
(Quesenbery, 2003):
– Effective
– Efficient
– Engaging
– Error tolerant
– Easy to learn
• Consider all together; interdependent
• Focus on each dimension in balance
Usability Requirements Defined (cont’d)
• Qualitative:
– Subjective and not always easy to
measure or quantify
– Example: “The system should be
easy to use.”
• Quantitative:
– Expressed in terms of specific
performance measures (usability
metrics)
– Examples: completion times,
number of errors on a task, and
number of commands used.
Example:
Laser bar code scanning system
• Possible usability requirements:
– Learnable by cashiers with ≤ 1 hour
of training.
– Relearning period of ≤ 10 min. after
not using for up to 1 year.
– Feedback in less than 2 seconds.
– Sensitivity to barcodes without
perfect scanner to barcode alignment.
Constraints / Trade-offs
• Examples:
– Costs / budget / timescales
– Technology available; interoperability
with other hardware and software
– Agenda of individual stakeholders
– Contradictory requirements
– Organizational policies
• Evaluate each trade-off in terms of its
impact on the users’ ability to use the
system effectively.
• Document all constraints and trade-offs
in requirements specifications and any
negotiations or decisions made for
dealing with them.
Problems with Requirements Gathering
• Not enough user/stakeholder
involvement in the process.
• Lack of requirements management due
to poor record keeping.
• Shared understanding between all
involved groups.
• Capturing relevant application domainrelated information existing in a variety
of places.
• Cooperation from users and
stakeholders.
• Organizational and political factors may
influence the specifications.
• Getting balanced views.
• Change of stakeholders over the
duration of the design and development
of the application.
Requirements Specifications
• Produced by analyzing info gathered
from:
– Stated requirements
– Observations of users, task, and
environments
• Conclusions translated into precise and
comprehensive requirements for the
design of the system.
Requirements Specifications (cont’d)
• Tips:
– Use language simply, consistently,
and concisely.
– Use diagrams appropriately.
– Supplement natural language with
other descriptions of requirements.
– Specify requirements quantitatively.
• Errors in specifying requirements will
result in errors in the design and the
design will not meet the users’ needs.
• This document will reflect compromise.
What Next?
• Prototyping
– Saves time, money, and headaches.
– Ensure that you have interpreted
needs accurately.
• What is prototyping?
– An experimental, rough, incomplete
design.
– Used early to communicate and share
ideas with users and stakeholders.
– Used later for exploring and
demonstrating.
Prototyping Methods
• Low-fidelity prototypes:
– Generally paper based but can be
created in programs like Paint or
PowerPoint
– Useful for requirements-gathering
– Cheap, fast to produce, and easily
changed
– Examples:
• Sketching
• Screen mockups
• Storyboards
Low-Fidelity Paper Prototype
Prototyping Methods (cont’d)
• High-fidelity prototyping
– Provide a functional version of the
system for user to interact with
– Advantages:
• Show complete functionality.
• Show look, feel, layout, and
behavior of final product.
• Fully interactive and can be used
as a marketing tool.
– Disadvantages:
• Time consuming
• Not as effective for requirements
gathering because not as easily
changed during testing.
• Look so finished and professional
that users are less willing to
comment.
High-Fidelity Prototype
Questions?