Transcript Document
4
Product and
Service Design
McGraw-Hill/Irwin
Copyright © 2007 by The McGraw-Hill Companies, Inc. All rights reserved.
Learning Objectives
Explain the strategic importance of product
and service design.
List some key reasons for design or
redesign.
Identify the main objectives of product and
service design.
Discuss the importance of standardization.
Discuss the importance of legal, ethical, and
environmental issues in product and service
design.
4-2
Learning Objectives
Briefly describe the phases in product design and
development.
Describe some of the main sources of design
ideas.
Name several key issues in manufacturing design.
Name several key issues in service design.
Name the phases in service design.
List the characteristics of well-designed service
systems.
Name some of the challenges of service design.
4-3
Product and Service Design
Major factors in design strategy
Cost
Quality
Time-to-market
Customer satisfaction
Competitive advantage
Product and service design – or redesign – should be
closely tied to an organization’s strategy
4-4
Product or Service Design Activities
1. Translate customer wants and needs
into product and service requirements
2. Refine existing products and services
3. Develop new products and services
4. Formulate quality goals
5. Formulate cost targets
6. Construct and test prototypes
7. Document specifications
4-5
Reasons for Product or Service
Design
Economic
Social and demographic
Political, liability, or legal
Competitive
Cost or availability
Technological
4-6
Objectives of Product and
Service Design
Main focus
Customer satisfaction
Understand what the customer wants
Secondary focus
Function of product/service
Cost/profit
Quality
Appearance
Ease of production/assembly
Ease of maintenance/service
4-7
Designing For Operations
Taking into account the capabilities of
the organization in designing goods
and services.
Failure to take this into account can:
Reduce productivity
Reduce quality
Increase costs
4-8
Legal, Ethical, and Environmental
Issues
Legal
FDA, OSHA, IRS
Product liability
Uniform commercial code
Ethical
Releasing products with defects
Environmental
EPA
4-9
Regulations & Legal Considerations
Product Liability - A manufacturer is liable
for any injuries or damages caused by a
faulty product.
Uniform Commercial Code - Products carry
an implication of merchantability and fitness.
4-10
Designers Adhere to Guidelines
Produce designs that are consistant with
the goals of the company
Give customers the value they expect
Make health and safety a primary
concern
Consider potential harm to the
environment
4-11
Other Issues in Product and
Service Design
Product/service life cycles
How much standardization
Mass customization
Product/service reliability
Robust design
Degree of newness
Cultural differences
4-12
Life Cycles of Products or Services
Figure 4.1
Saturation
Deman
d
Maturity
Decline
Growth
Introduction
Time
4-13
Standardization
Standardization
Extent to which there is an absence of
variety in a product, service or process
Standardized products are immediately
available to customers
4-14
Advantages of Standardization
Fewer parts to deal with in inventory &
manufacturing
Design costs are generally lower
Reduced training costs and time
More routine purchasing, handling, and
inspection procedures
Quality is more consistent
4-15
Advantages of Standardization
(Cont’d)
Orders fillable from inventory
Opportunities for long production runs
and automation
Need for fewer parts justifies increased
expenditures on perfecting designs and
improving quality control procedures.
4-16
Disadvantages of Standardization
Designs may be frozen with too many
imperfections remaining.
High cost of design changes increases
resistance to improvements.
Decreased variety results in less
consumer appeal.
4-17
Mass Customization
• Mass customization:
A strategy of producing standardized
goods or services, but incorporating some
degree degree of customization
Delayed differentiation
Modular design
4-18
Delayed Differentiation
• Delayed differentiation is a
postponement tactic
Producing but not quite completing a
product or service until customer
preferences or specifications are known
4-19
Modular Design
Modular design is a form of standardization
in which component parts are subdivided
into modules that are easily replaced or
interchanged. It allows:
easier diagnosis and remedy of failures
easier repair and replacement
simplification of manufacturing and assembly
4-20
Reliability
Reliability: The ability of a product, part, or
system to perform its intended function under a
prescribed set of conditions
Failure: Situation in which a product, part, or
system does not perform as intended
Normal operating conditions: The set of
conditions under which an item’s reliability is
specified
4-21
Improving Reliability
• Component design
• Production/assembly techniques
• Testing
• Redundancy/backup
• Preventive maintenance procedures
• User education
• System design
4-22
Product Design
Product Life Cycles
Robust Design
Concurrent Engineering
Computer-Aided Design
Modular Design
4-23
Robust Design
Robust Design: Design that results in
products or services that can function
over a broad range of conditions
4-24
Taguchi Approach Robust Design
Design a robust product
Insensitive to environmental factors either in
manufacturing or in use.
Central feature is Parameter Design.
Determines:
factors that are controllable and those not
controllable
their optimal levels relative to major product
advances
4-25
Degree of Newness
1.Modification of an existing
product/service
2.Expansion of an existing product/service
3.Clone of a competitor’s product/service
4.New product/service
4-26
Degree of Design Change
Table 4.3
Type of Design
Change
Modification
Newness of the
organization
Low
Newness to the
market
Low
Expansion
Low
Low
Clone
High
Low
New
High
High
4-27
Cultural Differences
Multinational companies must take into
account cultural differences related to the
product design.
Notable failures:
Chevy Nova in Mexico
Ikea beds in U.S.
4-28
Global Product Design
Virtual teams
Uses combined efforts of a team of designers
working in different countries
Provides a range of comparative advantages
over traditional teams such as:
Engaging the best human resources around the world
Possibly operating on a 24-hr basis
Global customer needs assessment
Global design can increase marketability
4-29
Phases in Product Development
Process
1.
2.
3.
4.
5.
6.
7.
8.
9.
Idea generation
Feasibility analysis
Product specifications
Process specifications
Prototype development
Design review
Market test
Product introduction
Follow-up evaluation
4-30
Idea Generation
Supply chain based
Ideas
Competitor based
Research based
4-31
Reverse Engineering
Reverse engineering is the
dismantling and inspecting
of a competitor’s product to
discover product improvements.
4-32
Research & Development (R&D)
Organized efforts to increase scientific
knowledge or product innovation & may
involve:
Basic Research advances knowledge about
a subject without near-term expectations of
commercial applications.
Applied Research achieves commercial
applications.
Development converts results of applied
research into commercial applications.
4-33
Manufacturability
Manufacturability is the ease of
fabrication and/or assembly which is
important for:
Cost
Productivity
Quality
4-34
Designing for Manufacturing
Beyond the overall objective to achieve
customer satisfaction while making a
reasonable profit is:
Design for Manufacturing(DFM)
The designers’ consideration of the
organization’s manufacturing capabilities
when designing a product.
The more general term design for
operations encompasses services as well
as manufacturing
4-35
Concurrent Engineering
Concurrent engineering
is the bringing together
of engineering design and
manufacturing personnel
early in the design phase.
4-36
Computer-Aided Design
Computer-Aided Design (CAD) is
product design using computer graphics.
increases productivity of designers, 3 to 10
times
creates a database for manufacturing
information on product specifications
provides possibility of engineering and cost
analysis on proposed designs
4-37
Product design
Design for manufacturing (DFM)
Design for assembly (DFA)
Design for recycling (DFR)
Remanufacturing
Design for disassembly (DFD)
Robust design
4-38
Recycling
Recycling: recovering materials for future
use
Recycling reasons
Cost savings
Environment concerns
Environment regulations
4-39
Remanufacturing
Remanufacturing: Refurbishing used
products by replacing worn-out or defective
components.
Remanufactured products can be sold for 50% of
the cost of a new producr
Remanufacturing can use unskilled labor
Some governments require manufacturers to
take back used products
Design for Disassembly (DFD): Designing
products so that they can be easily taken
apart.
4-40
Component Commonality
Multiple products or product families that
have a high degree of similarity can share
components
Automakers using internal parts
Engines and transmissions
Water pumps
Etc.
Other benefits
Reduced training for assemble and installation
Reduced repair time and costs
4-41
Quality Function Deployment
Quality Function Deployment
Voice of the customer
House of quality
QFD: An approach that integrates the “voice of the
customer” into the product and service development
process.
4-42
The House of Quality
Figure 4.3
Correlation
matrix
Design
requirements
Customer
requirements
Relationship
matrix
Competitive
assessment
Specifications
or
target values
4-43
House of Quality Example
Figure 4.4
Correlation:
X
X
Water resistance
Accoust. Trans.
Window
Check force
on level
ground
Energy needed
to open door
Door seal
resistance
Energy needed
to close door
Engineering
Characteristics
X
X
X
X
*
Strong positive
Positive
Negative
Strong negative
Competitive evaluation
X = Us
A = Comp. A
B = Comp. B
(5 is best)
1 2 3 4
Customer
Requirements
Easy to close
7
X
Stays open on a hill
5
X AB
Easy to open
3
Doesn’t leak in rain
3
No road noise
Importance weighting
2
AB
XAB
A XB
X
BA
X
9
Reduce energy
to 7.5 ft/lb.
B
A
X
B
X
A
2
3
Maintain
current level
B
A
6
Maintain
current level
5
4
3
2
1
6
Maintain
current level
Reduce energy
level to 7.5 ft/lb
10
Reduce force
to 9 lb.
X A
Target values
Technical evaluation
(5 is best)
5
BXA
BA
X
B
Relationships:
Strong = 9
Medium = 3
Small = 1
4-44
The Kano Model
Figure 4.5
Customer Satisfaction
Kano Model
Excitement
Expected
Must Have
Customer Needs
4-45
Service Design
Service is an act
Service delivery system
Facilities
Processes
Skills
Many services are bundled with products
4-46
Service Design
Service design involves
The physical resources needed
The goods that are purchased or consumed
by the customer
Explicit services
Implicit services
4-47
Service Design
Service
Something that is done to or for a customer
Service delivery system
The facilities, processes, and skills needed to
provide a service
Product bundle
The combination of goods and services
provided to a customer
Service package
The physical resources needed to perform
the service
4-48
Differences Between Product
and Service Design
Tangible – intangible
Services created and delivered at the same
time
Services cannot be inventoried
Services highly visible to customers
Services have low barrier to entry
Location important to service
Range of service systems
Demand variability
4-49
Service Systems
Service systems range from those with little
or no customer contact to very high degree
of customer contact such as:
Insulated technical core (software development)
Production line (automatic car wash)
Personalized service (hair cut, medical service)
Consumer participation (diet program)
Self service (supermarket)
4-50
Service Demand Variability
Demand variability creates waiting lines and
idle service resources
Service design perspectives:
Cost and efficiency perspective
Customer perspective
Customer participation makes quality and
demand variability hard to manage
Attempts to achieve high efficiency may
depersonalize service and change
customer’s perception of quality
4-51
Phases in Service Design
1.Conceptualize
2.Identify service package components
3.Determine performance specifications
4.Translate performance specifications
into design specifications
5.Translate design specifications into
delivery specifications
4-52
Service Blueprinting
Service blueprinting
A method used in service design to describe
and analyze a proposed service
A useful tool for conceptualizing a service
delivery system
4-53
Major Steps in Service
Blueprinting
1. Establish boundaries
2. Identify sequence of customer
interactions
•
Prepare a flowchart
3. Develop time estimates
4. Identify potential failure points
4-54
Characteristics of Well Designed
Service Systems
1.
2.
3.
4.
5.
6.
7.
8.
9.
Consistent with the organization mission
User friendly
Robust
Easy to sustain
Cost effective
Value to customers
Effective linkages between back operations
Single unifying theme
Ensure reliability and high quality
4-55
Challenges of Service Design
1.
2.
3.
4.
Variable requirements
Difficult to describe
High customer contact
Service – customer encounter
4-56
Guidelines for Successful Service
Design
1.
2.
3.
4.
5.
6.
7.
8.
9.
Define the service package
Focus on customer’s perspective
Consider image of the service package
Recognize that designer’s perspective is different
from the customer’s perspecticve
Make sure that managers are involved
Define quality for tangible and intangibles
Make sure that recruitment, training and rewards
are consistent with service expectations
Establish procedures to handle exceptions
Establish systems to monitor service
4-57
Operations Strategy
1. Increase emphasis on component
commonality
2. Package products and services
3. Use multiple-use platforms
4. Consider tactics for mass
customization
5. Look for continual improvement
6. Shorten time to market
4-58
Shorten Time to Market
1. Use standardized components
2. Use technology
3. Use concurrent engineering
4-59