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The Optimal Level of Children’s Participation
in the Design of Games-Based Learning
Matthew Bates, Nottingham Trent University, UK
5th European Conference on Games-Based-Learning
The National and Kapodistrian University of Athens, Greece
20-21 October 2011
Motivation
Why use a design-based approach to games-based learning?
• Gaming is becoming the new ‘third place’
• Has the potential to inspire community learning
• Play requires exploration, conversation and collaboration
• Which encourages creation of peripheral game resources
Wiki knowledge
Video tutorials
The Optimal Level of Children’s Participation – Matthew Bates
Media-rich blogs
Research Design
Hypothesis: Serious games design projects modelled on higher
rungs of Hart’s Ladder and hence higher participation of children will
produce greater educational artefacts.
Methodology:
> Druin’s (2002) methods of ‘participatory design’
• qualitative research based on field observations
• using low tech materials to prototype new ideas
> Steinkuehler’s (2004) ‘thick description’ of learning process
• video footage of interactions used with observation schedule
• post project review and reflection via presentation of work
The Optimal Level of Children’s Participation – Matthew Bates
Hart’s Ladder
The Optimal Level of Children’s Participation – Matthew Bates
Investigation 1: Library Service
•
Level 8 of ladder: ‘Children initiated and directed’ participation
•
Goal: promote school library facilities to fellow students
•
Via weekly after school club with self selecting participants
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Facilitation: passive; simply initiate and observe tasks
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Result: 50% games completed which lack learning content
The Optimal Level of Children’s Participation – Matthew Bates
Investigation 2: Secondary School
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Level 4 of ladder: ‘Assigned but informed’ participation
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Goal: inform primary pupils about secondary school life
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Via weekly Art & Design school classes with sample class
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Facilitation: active; discuss and assist with designs
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Result: 83% designs completed and approved by collaborators
The Optimal Level of Children’s Participation – Matthew Bates
Investigation 3: Library Service
•
Level 6 of ladder: ‘Adult initiated, shared decisions’ participation
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Goal: collaborate on single design with clear learning objectives
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Experimentation of ideas using basic tools (pack of cards)
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Implementation handled by facilitators to optimise time
•
Result: game now used in school visits by library service
The Optimal Level of Children’s Participation – Matthew Bates
Investigation 4: Probation Service
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Scalability of approach using participation at level 6 of ladder
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Goal: can approach benefit adults at risk of social exclusion?
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Weekly design workshops using university facilities
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Working as design team of offenders, tutors and researchers
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Result: participants invited to present work at national level
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Both process and product accredited by service for future use
The Optimal Level of Children’s Participation – Matthew Bates
Conclusions
Elevating learners to design partners:
• creates powerful learning environments
• but requires facilitation regardless of age and experience
• must balance of learner input with educator experience
• balanced approach applicable and scalable to a range of students
The Optimal Level of Children’s Participation – Matthew Bates
References
• Bates, M., Brown, D., Cranton, W., and Lewis, J. (2008). Playing to win: motivation for teaching and
learning in today’s gaming culture. Paper presented at Interactive Technologies and Games (ITAG),
November 2008, Nottingham, UK.
• Bates, M., Brown, D., Cranton, W., and Lewis, J. (2009). A design for learning: exploring serious
games design with children. Paper presented at Interactive Technologies and Games (ITAG), October
2009, Nottingham, UK.
• Bates, M., Brown, D., Cranton, W., and Lewis, J. (2010). Formulating a serious games design project
for adult offenders with the probation service. Paper presented at Interactive Technologies and Games
(ITAG), October 2010, Nottingham, UK.
• Druin, A. (2002). The role of children in the design of new technology. Behaviour and Information
Technology, 21(1), pp.1–25.
• Steinkuehler, C. (2004). Learning in massively multi-player online games. Proceedings of the 6th
international conference on learning sciences (ICLS), June 2004, Santa Monica, CA, USA, pp. 521-528.
The Optimal Level of Children’s Participation – Matthew Bates