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Institute for Cultural Industries, Peking University National Research Base for Cultural Industries Innovation and Development An Insight on Cultural & Creative Industries in China Yong XIANG, Ph.D. Institute for Cultural Industries Peking University [email protected] • Overview of Chinese Cultural & Creative Industries • IACI: International Alliance (Association) of Cultural & Creative Industries Review : Development and Turning Point National Strategies Cultural Creativity Science and Technology Innovation Economic Development Time 1978…… Mar.1986…… Oct.2002…… Sep. 2009 …… Review : Development and Turning Point In 1991, a new concept of “ Cultural Economy” was firstly appeared in government report. In 1992, the concept of “Cultural Industries” was firstly written into official document. In 1998, the Cultural Industries Division was set up in Ministry of Culture. In 2002, “Cultural Industries” was firstly written into political report of the Sixteenth National Congress of the Communist Party of China, which embodies that Chinese Cultural Industries have transited from “ legality "to “rationality” . In 2009, 'Cultural Industry Promotion Plan’ has been passed by state Council. Scope of Cultural and Creative Industries Definition/Location Cultural and Creative Industries Scope 9 Categories:Culture & Art; Press & Publishing; Broadcasting, TV & Movie; Software,Networking & Computer Services; Advertising Exhibition; Art Trade; Design Service; Tourism, Leisure & Entertainment; (Beijing) Creative Industries (Shanghai) Creative Industries the other Support Services; 5 Categories:Research & Design; Architectural Design; Cultural & Media; Consultancy and Strategies; Fashion, Leisure & Lifestyle; 11 Categories:Advertising; Architecture; Design; Digital Entertainment; Film; IT Service; Music; Performing Arts; Publishing; Broadcasting & the (Hong Kong) Creative Industries dealing of arts; antique & Crafts; 13 Categories:Visual Arts; Music & Performing Arts; Cultural Display Facilities; Crafts; Movie; TV & Broadcast; Publishing; Advertising; Design (Taiwan) Industries; Designer Fashion; Architectural Design; Lifestyle Industry; Digital Recreation and Entertainment; The Sectors of Chinese Cultural Industries Cultural and creative industries Core Layer Correlated Layer • News Services • Publishing and Copyright Services • Broadcast, TV, Film Services • Cultural Art Services • Net Cultural Services • Cultural Entertainment Services • Other Cultural Services • The Productions of Cultural Dept, Instrument and Relative Cultural Artifact Outer Layer • • The Sales of Cultural Dept, Instrument and Relative Cultural Artifact Source: National Industrial Classification GB/T4754-2002” standard. According to the needs of the administration sections and characters of cultural activities, Chinese cultural and creative industries can be divided into 9 parts. Cultural and creative industries in China • The added value of Chinese Cultural and Creative Industry of 2009 is about 840 billion RMB, the current price of which is 10% higher than that of 2008.Compared with the GDP at the same period, the growing rate of the current price is 3.2% higher. The added value took 2.5% of the preliminary accounting of the GDP of the same period, which is 0.07% higher than that of 2008. Source: Chinese Cultural and Creative Industry Development Report 2010 published by the Chinese Academy of Social Science Overview of International Cultural & Creative Industries The Role of Cultural Industries in Different Countries Cultural and creative industries in China Types Billions (Unit RMB) 1、Press and Publishing 1000 2、Broadcasting Industry 185.29 3、Film Industry 6.26 4、Music Industry 0.6 5、Advertising 6、Animation and Comic Industry 18 7、Exhibitions 8、 Performance Industry 9、Games Industry 25.8 10、others • This sector is often not considered in official documents, because of its cross-sector nature, which eludes statistical analysis Cultural and creative industries in China Publishing Inudustry The output of press and publication industry exceeded 1 trillion RMBYuan, with a year-onyear rise of 20%. Film Industry Chinese film market received an unprecedented popularity in 2009. It ranked the third plac e in terms of annual production, following the U.S. and India, with a boxoffice revenue of more than 6.2 billion RMB, an increase of 42% over the previous year. Online Game Industry Online game market reached 25.8 billion RMB Yuan, demonstrating a 39.5% year-onyear increase. •The cultural industries, featuring in innovation, creativity, low cost and low carbon, with struct ure-optimizing, consumption-expanding, employment-increasing, leapingenhancing and sustainable development as the core, is becoming the new engine of China’s ec onomic development. Publishing Industry Publishing Industry The annual circulation volume of this paper is up to 44 billions RMB copies, which enables it to rank on the top of the world in the past 9 years. There are as various as 275,500 publication sales volume of books and printing is up to 145.6 billion RMB, increases by 20% and occupies the second place in the world range. Data The total value of out-put in the printing and recopy industry amounts to 574.6 billion RMB, in the third place in the world. The total value of out-put in digital-publication reaches 75 billion RMB with an annual raise which is more than 50%. Publishing Industry GAPP Reform (general on administration of press Further Promoting thebrought Press and and publication ) has out Reform Publishing Guidance on Further Promoting the Press and Publishing Guidance, under the instruction of which 453 presses have finished or are on the way of completion of improvement and reconstruction. As one of the guests of honor, China attended the 61st Frankfurt Book Fair, the exhibition of which 274 publishing houses have taken part in, and where 3553 copyright have been signed. Film Industry Film Industry Substantial capital get into the areas of production and distribution, and the banks serve loans to the films becoming more and more. Huayi brothers media corporation, a private operated screen and video corporation landed in second board successfully and raised 1.2 billions RMB Yuan. City theaters have been the investment hot spots and the average 1.56 screens has been added everyday. Film Industry In 2009, 456 domestic movies were produced in China. The box office receipts amounted to 6.26 billion RMB Yuan, which had increased by 42.96% comparing to the corresponding period. Owning to its excellent performance, the box-office of the domestic movie was RMB 351 million, which had taken 56.6% of the annual total receipts. Types Data (Unit RMB) Box office returns 6.206 billions Annual overall Efficiency of the film 2009 10.665 billions Domestic film box returns from overseas 2009 2.77 billions 43% 57% Domestic Films Foreign Films Film Industry 建国大业(RMB 415 million) The Founding of A Republic Top Five Box Office of Domestic Movie 十月围城(RMB 279 million) Bodyguards and Assassins 赤壁(下)(RMB 260 million) Red Cliff II 三枪拍案惊奇(RMB 256 million) A Simple Noodle Story 风声(RMB 225 million) The Message http://fzwb.ynet.com/article.jsp?oid=65601193 Film Industry 阿凡达(RMB 1320 million) AVATAR Top Five Box Office of 2012(RMB 460 million) 2012 We Were Warned Foreign Movie 变形金刚2(RMB 300 million) Transformers II 哈利波特与混血王子( ≈ RMB 280 million) Harry Potter and the Half-Blood Prince 冰河世纪3(≈RMB 250 million) Ice Age III http://blog.sina.com.cn/s/blog_4dce cf870100hz2v.html#comment Film Industry With a box office receipts of US 200 million , the movie Avatar had made a new record of the single movie box-office in China. 中国内 地成为该片在海外的最大市场,在全球仅次于 美国。 Online Game Industry Online Game Industry New green industries, featuring in high added value and lowenergy consumption, will promote industrial restructuring. Upgrade Industries It solves the problem of unemployment. In 2009, online game industry provides direct employment for over 50,000 people. A large number of crosssector cooperation, together with movie, music, advertising, publishing and other traditional sectors, will witness common development. Promote Increase Employment Cross-sector Cooperation Online Game Industry 60 70% 63.20% 50 66.20% 54.80% 40 63.70% 50% 41.70% 39.50% 25.8 30 18.5 20 10 1.9 3.1 40% 30% 20% 11.3 4.8 60% 6.8 10% 0 0% 2003 2004 2005 2006 Market(Billion RMB) 2007 2008 2009 Growth Rate The Market and Growth Rate of Online Game Industry in China (2003-2009) Source: the Annual Report of Chinese Online Game Industry (2009) Online Game Industry 中国自主研发网络游戏产品收入规模 2005-2009 40000 80% 70.10% 35000 30000 41.90% 20000 15780 15000 11119 7300 10000 5000 60% 52.30% 55.50% 25000 70% 2760 50% 40% 30% 20% 4291 10% 0 0% 2005 2006 2007 Market(Million RMB) 2008 2009 Growth Rate The Market and Growth Rate of Self-developed Game Industry in China (2005-2009) Source: the Annual Report of Chinese Online Game Industry (2009) Online Game Industry 300 185.70% 250 175.00% 200 30.90% 47.20% 150 106 100 50 55 7 72 20 0 2005 2006 2007 Market(Million USD) 2008 250% 200% 150% 100% 50% 0% -50% -100% -150% -200% 2009 Growth Rate The Market and Growth Rate of Export Game Industry (2005-2009) Source: the Annual Report of Chinese Online Game Industry (2009) Online Game Industry In 2009, the Chinese online game market has had 69.31 million users, which has been increased by 24.8% from 2008. In 2009, the revenue of overseas Chinese online game market reached 106 million US dollars, an increase of 47.2% over the previous year. In 2009, there were 361 large-scale online games in the phase of opening test or commercial operation in Chinese market. In 2009, the market of online games reached 25.8 Billion RMB, an increase of 39.5% over the previous Year Online Game Industry Top 5 魔兽世界 World Of Warcraft 梦幻西游 Journey to the West 龙之谷 Dragon Nest 神兵传奇 Weapons of the Gods 神魔大陆 Shenmo • Overview of Chinese Cultural & Creative Industries • IACI: International Alliance (Association) of Cultural & Creative Industries IACI FROM TO Alliance Association IACI Alliance Association Launch Date Nov, 2009 Nov, 2010 Launch Venue Peking University Hong Kong University Registration NO Hong Kong Member Orgnizations Individuals Institute for Cultural Industries, Peking FROM University Founder London Metropolitan University Business School Graduate School of Communications Design, Shih Chien University, Taipei Dr. WONG Dixon Dr. XIANG Yong The Concept of IACI Academic researching Academic journals Conferences Training IACI Academic exchange activities Project Promotion Thank You