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Chess Merit Badge Chess Basics: Set Up the Board & Basic Rules by Joseph L. Bell © 2011 Chess Pieces Pieces on the Board White Diagram Pieces Black Diagram Pieces King Page 2 Queen Bishop Knight Rook Chess Merit Badge Pawn © 2011 King & Queen – Shape in Diagrams • The King’s crown has a rounded shape – King’s have a cross on top of their crown • The Queen’s crown has a pointed shape King Page 3 Queen Chess Merit Badge © 2011 Bishop - Shape in Diagrams The cleft between the front and back of the Mitre became the diagonal cut in the Bishop chess piece. These are lappers, not “feet” A Bishops’ Mitre Clipart courtesy FCIT, http://etc.usf.edu/clipart Chess Bishop for print diagrams – The shape of the Bishop used in printed chess diagrams is based on the Bishop’s Mitre, a liturgical headpiece worn by the bishop when exercising his office. – Two bands called “lappers” hang from the back of the mitre down onto the shoulders Page 4 Chess Merit Badge © 2011 Knight – Shape in Diagrams Statue, Doncaster Knights Rugby Club © Copyright Dave Pickersgill and licensed for reuse Chess Knight for print diagrams • The shape of the Knight used in printed chess diagrams is the head of a Knight’s horse Page 5 Chess Merit Badge © 2011 Rook – Shape in Diagrams Winsor Castle © Derek A R., 2005 licensed for reuse Chess Rook for print diagrams • The shape of the Rook used in printed chess diagrams is a circular tower from a castle Page 6 Chess Merit Badge © 2011 Pawn – Shape in Diagrams Pikeman’s Armor, 1600-1630 A.D. © mharrsch, licensed for reuse Chess Pawn for print diagrams Swiss infantry formed pike squares of 100 infantry men in a 10 x 10 array, each holding a long pointed staff. A well-drilled pike square was impenetrable by cavalry and very mobile. • Notice how the pikeman’s helmet and armor looks like a pawn • Page 7 Chess Merit Badge © 2011 A Pike Square Page 8 Chess Merit Badge © 2011 Chess Basics • How to Set Up the Chess Board • Basic Rules – How the Pieces Move – Rules for Castling – En Passant Pawn Captures – Checkmate – How a game is won – The Ways to Draw a Game Page 9 Chess Merit Badge © 2011 Setting Up a Chess Board “White to the Right” • Put the White corner to the right side Switching this can make A game invalid. If the board has letters, They should read A-H for the White player. Page 10 Chess Merit Badge © 2011 Setting Up the Pieces Queen On Her Color • White Queen is on a white square • Black Queen is on a shaded square A lady wants her shoes to match her dress. Check this before you start the game. Page 11 Chess Merit Badge © 2011 Pieces in Alphabetical Order Add the pieces in Alphabetical Order, going out from the King & Queen. • Bishops next to K & Q • Knights next to Bishops • Rooks in the Corners Switching a Bishop and a Knight is a common mistake in setting up the board. Page 12 Chess Merit Badge © 2011 Add the Pawns in Front Now the board is ready to play Chess ! Page 13 Chess Merit Badge © 2011 Rules for Setting Up Board • White (corner) to the Right • Queen on Her Color • Add Pieces Alphabetically from the Center • Pawns in Front Page 14 Chess Merit Badge © 2011 Moving Rooks Rooks move to vacant squares in a horizontal or vertical straight line. Rooks must stop before their own pieces, or they can capture an opponent’s piece and occupy that square. Page 15 Chess Merit Badge © 2011 Moving Bishops Bishops move to vacant squares in a diagonal straight line. Bishops must stop before their own pieces, or they can capture an opponent’s piece and occupy that square. Page 16 Chess Merit Badge © 2011 Moving Knights Knights move in an “L”, two squares in one direction and one square at a right angle. Knights jump over pieces of any color. Knights can capture opponent’s pieces, but not their own pieces. Page 17 Chess Merit Badge © 2011 Moving the Queen The Queen combines the moves of the Rook and the Bishop. The Queen moves to vacant squares in a straight line. The Queen must stop before her own pieces, or she can capture an opponent’s piece and occupy that square. Page 18 Chess Merit Badge © 2011 Moving the King The King moves one square in any direction, but cannot stay in or move to a square under attack by an opposing piece, or occupy a square that has one of his own pieces. The King may capture an unprotected piece, even if it is attacking him. Castling is done with both the King and Rook in the same move. Page 19 Chess Merit Badge © 2011 Moving Pawns Pawns move forward, either one or two empty squares on their first move, and only one empty square after that. Pawns may capture opponent’s pieces that are one diagonal square in front of it A Pawn cannot capture a piece directly in front of it. Page 20 Chess Merit Badge © 2011 En Passant Capture Pawns allowed able to take an opponent’s pawn “en passant” (French for “in passing”). When the opponent’s pawn moves two squares, the pawn can captures as if the pawn only moves one square. This en passant capture MUST be done immediately (on the very next move), or the option to capture this way is lost. Page 21 Chess Merit Badge © 2011 Pawn Promotion When a Pawn reaches the final rank, it is exchanged (in the same turn) for a Queen, Rook, Bishop or Knight of the same color. 1. a8=N is checkmate 1. a8=Q is stalemate Page 22 Chess Merit Badge © 2011 Rules for Castling 1. The King & Rook have not yet moved in the game 2. All squares between the King and Rook are empty 3. The King is not in check 4. The King does not move to or move over a square that is in check Page 23 Chess Merit Badge © 2011 Checkmate & When to Resign • Checkmate is when one player’s King is threatened and there is no legal move to meet the threat. • The player giving checkmate wins the game. • A player can resign when their position is hopeless. It is a loss, but it saves time & shows they knew they lost. Page 24 Chess Merit Badge © 2011 4 Ways to Draw a Game 1. By agreement with your opponent 2. Repeating the same position three (3) times, with the same person to move and the same possible moves 3. Stalemate: The player to move has no legal moves and is not in check 4. The 50-Move Rule: 50 moves without a check or a piece being captured Page 25 Chess Merit Badge © 2011 About Draws • To request a draw, 1) You must be the player to move, 2) Make your move, and 3) Offer a draw before touching the clock. The offer is considered on your time, not your opponent’s time. • If your opponent offers a draw, he often thinks he is losing. Check what winning chances you have. Page 26 Chess Merit Badge © 2011 50-Move Draw Example The opposite-color Bishops can avoid each other, and avoid capture by the King forever. This will be a draw eventually, if one is not offered and accepted. Trying to win on time can be challenged by appeal to the director. Page 27 Chess Merit Badge © 2011 Requirements 3. Demonstrate to your counselor that you know each of the following. Then, using Scouting’s Teaching EDGE, teach the following to a Scout who does not know how to play chess: a. The name of each chess piece b. How to set up the chessboard c. How each chess piece moves, including castling and en passant captures Page 28 Chess Merit Badge © 2011 Requirements 4. Do the following: d. Explain the four rules for castling. f. Demonstrate on a chessboard four ways a chess game can end in a draw. Page 29 Chess Merit Badge © 2011 Questions ? Page 30 Chess Merit Badge © 2011