Transcript Document

WELCOME TO THE
SEMINAR
on
Digital Rights Management
.

Digital rights management (DRM) is a systematic
approach to copyright protection for digital
media.

DRM's purpose is to prevent illegal distribution
of paid content over the Internet.

Although online content is protected by
copyright laws, policing the Web and catching
law-breakers is very difficult.

DRM technology focuses on making it
impossible to steal Web content in the first place,
a much surer approach to the problem than the
hit-and-miss strategies aimed at apprehending
online poachers after the fact.
Seminar presentation
DIGITAL RIGHTS MANAGEMENT
(By R.Lakshmi)
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
Digital Rights Management (DRM) focused on
security and encryption as a means of solving the
issue of unauthorized copying, that is, lock the
content and limit its distribution to only those who
pay.

This was the first-generation of DRM, and it
represented a substantial narrowing of the real and
broader capabilities of DRM.

The second-generation of DRM covers the
description, identification, trading, protection,
monitoring and tracking of all forms of rights
usages over both tangible and intangible assets
including
management
of
rights
holders
relationships.

DRM limits what a user can do with that content
even when he has possession of it.
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
ContentGuard's DRM product has four major
components.

A protection toolkit that allows users to decide
on their own access and encryption rules, a
distribution toolkit that helps users create
interfaces for content distribution, a consumer
toolkit that verifies authorization before content
is distributed, and a back-office component that
tracks usage and licensing.

ContentGuard DRM software uses XrML
(Extensible Rights Markup Language), the
company's patented XML-based language.

MPEG REL (ISO/IEC 21000-5:2004), a rights
expression language, is based on XrML.
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.

Digital technology changed everything.

Today, most information, from newspaper stories to
motion pictures, is available in digital form.

It's quick and simple to make absolutely perfect copies of
digital data.

For digital information, the Internet eliminates the need to
sell and move physical objects, such as books or
magazines, floppy disks, cassette tapes or CDs.

With high-speed networks and widely accessible
broadband, we can send digital content anywhere in the
world almost instantaneously and at virtually no cost.
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.
The following figure illustrates the general principle of DRM
content authoring.
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*Authena is an example of open
source
digital rights management
(DRM) framework and implementation.
*The basic principle is that the content
creator should have ultimate control over
the restrictions applied to the content, as
opposed to a middleman between the
creator
and
consumer.
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.

In designing and implementing DRM
systems,
there
are
two
critical
architectures to consider.

The first is the Functional Architecture,
which covers the high-level modules or
components of the DRM system that
together
provide
an
end-to-end
management of rights.

The second critical architecture is the
Information Architecture, which covers
the modeling of the entities within a DRM
system as well as their relationships.
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.

Intellectual Property (IP) Asset
Creation and Capture

IP Asset Management

IP Asset Usage
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.
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.

Rights Validation

Rights Creation

Rights Workflow
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.

Repository functions

Trading functions
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.

Permissions Management

Tracking Management
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.

The Information Architecture deals with
how the entities are modeled in the
overall DRM framework and their
relationships.

The
main
issues
that
require
addressing in the development of a
DRM Information model include:
Modeling the entities
Identifying
and
describing
the
entities, and
Expressing the rights statements
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(By R.Lakshmi)
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.

It is important to adopt a clear and extensible model for
the DRM entities and their relationship with other entities.

These entities can be clearly identified and distinguished
as Users, Content, and Rights.

This model implies that any metadata about the three
entities needs to include a mechanism to relate the
entities to each other.

The key principle in the modeling of Content is that
Content contains many "layers" from various intellectual
stages or evolution of its development.

Such a model will enable clearer (i.e., more explicit and/or
appropriate) attribution of rights information.
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.

At each of these layers, different rights and rights holders
may need to be supported.

The layers of the Content defined as Work and Expression
reflect scholarly or creative content.

On the other hand, the other layers of Content, defined as
Manifestation and Item, reflect physical or digital form.
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.

All entities need to be both identified and described.

Identification should be accomplished via open and
standard mechanisms for each entity in the model.

Both the entities and the metadata records about the
entities must be identifiable.

Open standards such as Uniform Resource Identifiers
[URI] and Digital Object Identifiers [DOI] and the emerging
ISO International Standard Textual Work Code [ISTC] are
typical schemes useful for Rights identification.

It is also critical that such metadata standards do not
themselves try to include metadata elements that attempt
to address rights management information.
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.

The Rights entity allows expressions to be made about the
allowable permissions, constraints, obligations, and any other
rights-related information about Users and Content.

Hence, the Rights entity is critical because it represents the
expressiveness of the language that will be used to inform the
rights metadata.

Rights expressions can become complex quite quickly.

Rights expressions should consist of :
Permissions (i.e., usages) - what you are allowed to do.
Constraints - restrictions on the permissions .
Obligations - what you have to do/provide/accept .
Rights Holders - who is entitled to what .
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.

DRM network server software wraps the digital content.
DRM client software unwraps it or otherwise makes it
accessible in accordance with its rights .

DRM software protects proprietary and sensitive material
on the company intranet.

The Mirage server intercepts and encrypts designated
documents or sections of documents.

The Mirage client decrypts and displays the protected
document, but the recipient cannot copy, save, print, email or perform a screen capture unless authorized to do
so.

The document is decrypted to be viewable but otherwise
remains encrypted, even in RAM.
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

Planning your product
Right at the beginning, when you are planning what
you want to do, and well before you use any
material, you should identify and record the work,
its copyright owners and specific rights and
consents associated with the work .
You will need to
Identify your materials (existing and new)
map
rights and consents required, including moral
rights and performers rights identify the creator or
producers of the material work out the basis of your
use of the materials
determine relevant
agreements (assignments and licences) for digital
rights
negotiate agreements including payment
rates determine risk exposure and sensitivity to
leakage of content .
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.







develop a strategy for providing content and
rights to your customers including decisions
about
security,
personalisation
and
watermarking.
decide how to develop your system .
build it in-house .
buy the components and assemble it yourself.
buy a complete end-to-end system.
outsource to an external provider of a turn key
hosted service.
identify providers of the selected strategy.
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.

set up a security system (e.g. password,
personal
identification
number
[PIN],
encryption) .

implement an e-commerce facility to enable
payment .

implement a system for recording
tracking use and payment for materials .
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DIGITAL RIGHTS MANAGEMENT
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 When a user wishes to view DRM protected
content,they are required to obtain a license.
Licenses stipulate conditions that can
include:
1. payment registration/login.
2. restrictions on copying .
3. limitations on burning to CD.
4. a custom page (usually an advertisment)that
users view before license delivery and many
others.
Tuesday, July 21, 2015
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DIGITAL RIGHTS MANAGEMENT
(By R.Lakshmi)
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.

DRM technology focuses on making it impossible to steal
Web content.

Digital Rights Management (DRM) is a method for
managing different kinds of content (audio, video, images,
etc.).

It helps in protecting content against illegal copying and
allows controlled consumption of media, for example by
allowing an audio clip to be played only a finite number of
times.

DRM covers the description, identification, trading,
protection, monitoring and tracking of all forms of rights
usages over both tangible and intangible assets including
management of rights holders relationships.
Tuesday, July 21, 2015
Seminar presentation
DIGITAL RIGHTS MANAGEMENT
(By R.Lakshmi)
27
.

DRM systems make rich-country assumptions about family and
domestic life that are inappropriate to many developing
countries.

DRM systems can't protect themselves, they require "anticircumvention" laws to silence researchers who discover their
flaws .

DRM systems retard innovation, putting new features under the
veto of incumbent industries who fear being out-competed by
new market entrants .

The success of the information society depends on digital
content being accessible. Digital content must not locked up
behind technical barriers .

DRM systems require that their users take a restrictive
license from a cartel, often at a high cost .
Tuesday, July 21, 2015
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DIGITAL RIGHTS MANAGEMENT
(By R.Lakshmi)
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.

DRM technology is currently used mostly for music,
videos, and books.

The end-user's terminal is a personal computer or a
portable music player that can download DRM protected
music from a PC .

With the emergence of Digital Rights Management
Systems (DRMS), the music industry seems to have
found the appropriate tool to simultaneously fight piracy
and to monetize their assets .

Another important area garnering much interest is
Mobile Digital Rights Management (MDRM).

With MDRM, Java games, polyphonic ringing tones,
images, etc. could be delivered over the air to mobile
phones and users could distribute the content in peerto-peer fashion to their friends .
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A typical example from the E-book sector is the OzAuthors online ebook store. OzAuthors is a service provided by the Australian Society of
Authors in a joint venture with IPR Systems.
Their goal is to provide an easy way for Society members (including
Authors and Publishers) to provide their content (e-books) to the market
place at low cost and with maximum royalties to content owners.
In this example, the "Usage
Rights and Pricing" allows the content
provider to specify “Read” and/or
“Print”
permissions,
pricing,
and
security options for the e-book.
Additionally, a number of pages can
be specified as a free preview.
The second part of the interface
allows the content provider to specify
all the rights holders, their roles, and
their percentage of the royalty split.
Figure 6 - OzAuthors - Rights Interface
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Each time the e-book is sold, the
rights
holders
will
automatically
receive the indicated amount .
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DIGITAL RIGHTS MANAGEMENT
(By R.Lakshmi)
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.

DRM technologies represent an attempt to get
all users to adopt a more stringent legal
protection for owners’ rights .

Digital Rights Management is emerging as a
formidable new challenge, and it is essential
for DRM systems to provide interoperable
services.

Solutions to DRM challenges will enable
untold amounts of new content to be made
available in safe, open, and trusted
environments .
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Thank
you !
.