D202 – Crack the Code

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Transcript D202 – Crack the Code

D202 – Crack the Code
Planning
1st Draft of Time Plan
 Log Book (Keeping Track) – updated
at the end of each lesson
 Final Draft of Time Plan
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Initial Design – Overview of the
Game
Who is your target audience (DECIDE
NOW)
 What theme will you base your game
on (DECIDE NOW)
 Produce an initial design showing
what each section of your game will
look like
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Can be done on paper or on Microsoft
Word
Example on the next slide
Gathering Assets
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Sources Table
Look back at the work you have done for
Unit D201 and D203
Create a sources table that looks the same
as the one created for these units
Add all the sources you have used for D202
into here
REMEMBER – for copyright protected
images you need to write a letter/email
asking for permission
Level 1 - Movie
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Movie consisting of:
 Still images only
 A mixture of primary and secondary images
 Original soundtrack (Use Dance eJay for
this)
 40-60 seconds
 Run automatically
You must also have a timeline storyboard to
design the movie
Next few slides show examples for level
1
Timeline Storyboard
You can print this out and plan
your movie on this timeline
Level 1 Folder
What is wrong with these?
PowerPoint – Questions Page
What do you need for level 1?
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Paper design showing you have planned
your movie
Music created in Dance eJay – take
screenshots to show evidence of creating
this
Movie created in Windows Movie Maker,
including the music created (again use
screenshots to show how you created this)
Feedback on the movie
Final movie with changes following the
feedback
PowerPoint – with the movie on it and also
questions based on this movie
Level 2 – Talking Heads
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A video clip of 1 or 2 people talking
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Must run between 60-90 seconds
Filmed from at least 2 different camera angles
Monologue or conversation between 2 people
You need to produce a script
Film and edit it
The following pages have some
example work
Example Script
Folder
Movie
Questions Page on PowerPoint
Examples of Talking Heads
Aimed at students applying for
university.
http://www.glam.ac.uk/testimonials/90
4/talkingheads
A large number of people talking
about the environment and
sustainability.
http://www.big-picture.tv/
What do you need for Level 2?
A script
 A video clip of 2 people that had been
edited (60-90 seconds)
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Filed from at least 2 different angles
Feedback on script
 Feedback on video
 PowerPoint presentation with video
clip on it
 Questions for uses to answer, based
on the movie, on the PowerPoint
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Level 3 – The Final Challenge
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Must solve a series of puzzles to generate
final part of the code
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Flowchart to show different pathways
through the puzzle
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Collect some images and smudge them using
Macromedia Fireworks
Where the user can go?
Do the puzzles have to be done in a particular
order?
How will they know they got the answer
right/wrong
Storyboard for each screen
The following slides show examples of
work:
Flowchart
Storyboard
Who am I???
Level 3
Guess The Characters
Image 1 (Edited in
Macromedia Fireworks)
Image 1 Image 2 Image 3
CLUE
Answer 1
Wrong Answer!!!
Image of Bart
Simpson
Click HERE to
Try Again
Answer 1
Answer 1
Example Slide
Examples of Puzzles
http://web.oakmeadow.biblio.net/quiz.htm
http://www.greatsampford.essex.sch.uk/playgroun
d/clubpages/guess.htm
http://www.jpbowen.com/children/sound-quiz/
http://www.scs.sk.ca/cyber/elem/learningcommunit
y/6/2/curr_content/tisdale/ela/animals/game/sound
s.htm
http://objectlessons.org.uk/default.asp?document=
300.0150.0030
What do you need for Level 3?
Images that have been edited in
Macromedia Flash
 Flowchart
 Storyboard design of each page/slide
 PowerPoint – with images on each
slide and clue
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The Map
Map where players can access all key
components of the game
 Can access the following:
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Game instructions
 Each level of the game
 Crack the code screen
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MUST REFLECT THE THEME OF THE
GAME!!
 The following pages shows some
examples of the game map:
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Example
Example
Folder
Examples
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http://www.sampsonsfarm.com/tour
.html
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http://www.ncm.org.uk/VT/tour/index.htm
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http://www.englishheritage.org.uk/stonehengeinteractivemap/
What do you need for The Map
section?
Storyboard design of the map (paper)
 Images that have been edited in
Macromedia Fireworks
 PowerPoint showing the game map
 Feedback on the game map
 Final draft
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Splash Screen – Intro Page
Detailed design
 Splash screen in Microsoft PowerPoint
 Testing
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The following pages show some
examples:
Examples
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http://photoshopnews.com/featurestories/photoshop-splash-screens
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http://www.guidebookgallery.org/spla
shes
What do you need for the Splash
Screen section?
Paper designs for the splash screen
 Feedback
 Splash screen in PowerPoint
 Feedback
 Final splash screen
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Game Instructions
Design and create the instruction
page
 Must include information on:
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The theme
 Aim of the game
 How to use the map
 Information on the 3 levels
 Code sheet (EXAMPLE)
 What to do when they think they have
got the code
 What do to if they get it wrong
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Example 1
Example 2
What do you need for the instructions
section?
Paper design(s) – You could do more
than 1 and chose the final one
 Feedback
 Instructions on PowerPoint
 Feedback
 Final version of the instructions
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Crack the Code
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Follow the instruction on this link:
http://www1.edexcel.org.uk/dida-0906d202/html/SPB202Ending.htm
Building the Game
Open all the different sections for
your game
 Open a blank Microsoft PowerPoint
document
 Start copying all the sections onto
one PowerPoint presentation
 When done then check all the
hyperlinks are working
 Get feedback
 Make improvements
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